I just figured out yesterday my Lenovo laptop was running on the built in intel ARC card , not the nvidia mobile chip.
You have to tell windows to select the nvidia because the intel is the default.
FPS jumped from 20 to 50fps 4k with a 60hz refresh.
Just a heads up if this might be a similar situation.
Hi All, I wanted to follow up now that we have our survey ready and translated! We will have a separate thread for this so it is easily accessible to everyone, but wanted to make sure we posted it here first. Especially since several of you have been helping our team over the last few weeks gather some data points. The point of this thread is to capture any issues you may be running into related to performance, rubberbanding, lag, etc. and get it in an organized way for our engineers to take a look at while they continue to investigate and look to resolve the issues documented in this thread.
You can find a link to the survey here: https://beth.games/3WJxUMG
Veryamedliel wrote: »Hi All, I wanted to follow up now that we have our survey ready and translated! We will have a separate thread for this so it is easily accessible to everyone, but wanted to make sure we posted it here first. Especially since several of you have been helping our team over the last few weeks gather some data points. The point of this thread is to capture any issues you may be running into related to performance, rubberbanding, lag, etc. and get it in an organized way for our engineers to take a look at while they continue to investigate and look to resolve the issues documented in this thread.
You can find a link to the survey here: https://beth.games/3WJxUMG
Question: How does my age affect you troubleshooting connection issues and why is it required?
Hi All, I wanted to follow up now that we have our survey ready and translated! We will have a separate thread for this so it is easily accessible to everyone, but wanted to make sure we posted it here first. Especially since several of you have been helping our team over the last few weeks gather some data points. The point of this thread is to capture any issues you may be running into related to performance, rubberbanding, lag, etc. and get it in an organized way for our engineers to take a look at while they continue to investigate and look to resolve the issues documented in this thread.
You can find a link to the survey here: https://beth.games/3WJxUMG
Hi All, I wanted to follow up now that we have our survey ready and translated! We will have a separate thread for this so it is easily accessible to everyone, but wanted to make sure we posted it here first. Especially since several of you have been helping our team over the last few weeks gather some data points. The point of this thread is to capture any issues you may be running into related to performance, rubberbanding, lag, etc. and get it in an organized way for our engineers to take a look at while they continue to investigate and look to resolve the issues documented in this thread.
You can find a link to the survey here: https://beth.games/3WJxUMG
Unfortunately it would appear that the survey doesn't give the option that the player doesn't suffer from any of the stated issues, which means you end up with no real idea of the balance between those players who do suffer from performance issues and those who do not. Leaving the stated options blank with a comment in the box still takes you to more questions about your issues.
The survey also limits you to one server and platform that you play on, when many of us play on more than one server and some on more than one platform. Comparing performance between those servers and platforms may have been of assistance.
Hi All, I wanted to follow up now that we have our survey ready and translated! We will have a separate thread for this so it is easily accessible to everyone, but wanted to make sure we posted it here first. Especially since several of you have been helping our team over the last few weeks gather some data points. The point of this thread is to capture any issues you may be running into related to performance, rubberbanding, lag, etc. and get it in an organized way for our engineers to take a look at while they continue to investigate and look to resolve the issues documented in this thread.
You can find a link to the survey here: https://beth.games/3WJxUMG
Unfortunately it would appear that the survey doesn't give the option that the player doesn't suffer from any of the stated issues, which means you end up with no real idea of the balance between those players who do suffer from performance issues and those who do not. Leaving the stated options blank with a comment in the box still takes you to more questions about your issues.
The survey also limits you to one server and platform that you play on, when many of us play on more than one server and some on more than one platform. Comparing performance between those servers and platforms may have been of assistance.
Just curious - why would you want to fill it out if you're not having issues? Wouldn't the survery not be valid to you? I'm sure they have internal data to know the numbers of who has issues vs who doesnt.
Unfortunately it would appear that the survey doesn't give the option that the player doesn't suffer from any of the stated issues, which means you end up with no real idea of the balance between those players who do suffer from performance issues and those who do not. Leaving the stated options blank with a comment in the box still takes you to more questions about your issues.
The survey also limits you to one server and platform that you play on, when many of us play on more than one server and some on more than one platform. Comparing performance between those servers and platforms may have been of assistance.
dk_dunkirk wrote: »Unfortunately it would appear that the survey doesn't give the option that the player doesn't suffer from any of the stated issues, which means you end up with no real idea of the balance between those players who do suffer from performance issues and those who do not. Leaving the stated options blank with a comment in the box still takes you to more questions about your issues.
The survey also limits you to one server and platform that you play on, when many of us play on more than one server and some on more than one platform. Comparing performance between those servers and platforms may have been of assistance.
I assure you that they can already see who disconnects and lags out from their own internal logs, so they are aware of what portion of the player base is having these problems. And it feels like it must be small, or else one would think they would work harder at this. It won't be long until this thread celebrates its first birthday!
dk_dunkirk wrote: »Unfortunately it would appear that the survey doesn't give the option that the player doesn't suffer from any of the stated issues, which means you end up with no real idea of the balance between those players who do suffer from performance issues and those who do not. Leaving the stated options blank with a comment in the box still takes you to more questions about your issues.
The survey also limits you to one server and platform that you play on, when many of us play on more than one server and some on more than one platform. Comparing performance between those servers and platforms may have been of assistance.
I assure you that they can already see who disconnects and lags out from their own internal logs, so they are aware of what portion of the player base is having these problems. And it feels like it must be small, or else one would think they would work harder at this. It won't be long until this thread celebrates its first birthday!
Do you think their data logs drills down to individual accounts or simply the number of e.g. disconnections, because if the latter then that would suggest they've no means of knowing whether it's always the same players losing connection or different players at different times.
I'd have thought that the more information they could glean on this - both from those who suffer the issues and those who don't - the better, especially as they have told us they can't reproduce it themselves internally, although some staff report suffering the same issues when playing externally, i.e. at home. Why do some players always have problems that some other players never have? They may need to address both sides of that particular question to get a full answer.
dk_dunkirk wrote: »dk_dunkirk wrote: »Unfortunately it would appear that the survey doesn't give the option that the player doesn't suffer from any of the stated issues, which means you end up with no real idea of the balance between those players who do suffer from performance issues and those who do not. Leaving the stated options blank with a comment in the box still takes you to more questions about your issues.
The survey also limits you to one server and platform that you play on, when many of us play on more than one server and some on more than one platform. Comparing performance between those servers and platforms may have been of assistance.
I assure you that they can already see who disconnects and lags out from their own internal logs, so they are aware of what portion of the player base is having these problems. And it feels like it must be small, or else one would think they would work harder at this. It won't be long until this thread celebrates its first birthday!
Do you think their data logs drills down to individual accounts or simply the number of e.g. disconnections, because if the latter then that would suggest they've no means of knowing whether it's always the same players losing connection or different players at different times.
I'd have thought that the more information they could glean on this - both from those who suffer the issues and those who don't - the better, especially as they have told us they can't reproduce it themselves internally, although some staff report suffering the same issues when playing externally, i.e. at home. Why do some players always have problems that some other players never have? They may need to address both sides of that particular question to get a full answer.
As a full stack developer for 30 years, they log EVERYTHING that can be known on their side. They log every single piece of white gear you pick up and drop, when and where. (I think this is why they won’t allow account migrations between platforms. The LOGS won’t mesh. They allowed a one-time transfer when consoles were introduced because there was no history to merge. In my guestimation.) At first, this problem seemed to land with the last 9.x patch, and I was like, guys, there was a regression, just bisect it and fix it. As time has dragged on, it seems clear that this is something in between “us” and “them.” Everything going on at ISP’s and CDN’s should be logged too, so this is only a partial excuse. I’ll grant that it’s a nasty network bug at this point, but if someone on their team has a problem with it as well, playing from their home, then it would seem that they have what they need to track it down.
dk_dunkirk wrote: »dk_dunkirk wrote: »Unfortunately it would appear that the survey doesn't give the option that the player doesn't suffer from any of the stated issues, which means you end up with no real idea of the balance between those players who do suffer from performance issues and those who do not. Leaving the stated options blank with a comment in the box still takes you to more questions about your issues.
The survey also limits you to one server and platform that you play on, when many of us play on more than one server and some on more than one platform. Comparing performance between those servers and platforms may have been of assistance.
I assure you that they can already see who disconnects and lags out from their own internal logs, so they are aware of what portion of the player base is having these problems. And it feels like it must be small, or else one would think they would work harder at this. It won't be long until this thread celebrates its first birthday!
Do you think their data logs drills down to individual accounts or simply the number of e.g. disconnections, because if the latter then that would suggest they've no means of knowing whether it's always the same players losing connection or different players at different times.
I'd have thought that the more information they could glean on this - both from those who suffer the issues and those who don't - the better, especially as they have told us they can't reproduce it themselves internally, although some staff report suffering the same issues when playing externally, i.e. at home. Why do some players always have problems that some other players never have? They may need to address both sides of that particular question to get a full answer.
As a full stack developer for 30 years, they log EVERYTHING that can be known on their side. They log every single piece of white gear you pick up and drop, when and where. (I think this is why they won’t allow account migrations between platforms. The LOGS won’t mesh. They allowed a one-time transfer when consoles were introduced because there was no history to merge. In my guestimation.) At first, this problem seemed to land with the last 9.x patch, and I was like, guys, there was a regression, just bisect it and fix it. As time has dragged on, it seems clear that this is something in between “us” and “them.” Everything going on at ISP’s and CDN’s should be logged too, so this is only a partial excuse. I’ll grant that it’s a nasty network bug at this point, but if someone on their team has a problem with it as well, playing from their home, then it would seem that they have what they need to track it down.
Hi All, I wanted to follow up now that we have our survey ready and translated! We will have a separate thread for this so it is easily accessible to everyone, but wanted to make sure we posted it here first. Especially since several of you have been helping our team over the last few weeks gather some data points. The point of this thread is to capture any issues you may be running into related to performance, rubberbanding, lag, etc. and get it in an organized way for our engineers to take a look at while they continue to investigate and look to resolve the issues documented in this thread.
You can find a link to the survey here: https://beth.games/3WJxUMG
Hi All, I wanted to follow up now that we have our survey ready and translated! We will have a separate thread for this so it is easily accessible to everyone, but wanted to make sure we posted it here first. Especially since several of you have been helping our team over the last few weeks gather some data points. The point of this thread is to capture any issues you may be running into related to performance, rubberbanding, lag, etc. and get it in an organized way for our engineers to take a look at while they continue to investigate and look to resolve the issues documented in this thread.
You can find a link to the survey here: https://beth.games/3WJxUMG
The_Meathead wrote: »Having a LOT of disconnects the past couple days on PC-NA. I get them every great once in a while normally, but this has been pretty obscene in number.
Not seeing my rate change or experiencing lag, otherwise, just -very- frequent disconnection.
Just the
every 15 minute game crash and go back to 100 people queue that is pvp service from ESO.
oh wait I got lucky -just 50 today -so 35 minute wait
Hi All, I wanted to follow up now that we have our survey ready and translated! We will have a separate thread for this so it is easily accessible to everyone, but wanted to make sure we posted it here first. Especially since several of you have been helping our team over the last few weeks gather some data points. The point of this thread is to capture any issues you may be running into related to performance, rubberbanding, lag, etc. and get it in an organized way for our engineers to take a look at while they continue to investigate and look to resolve the issues documented in this thread.
You can find a link to the survey here: https://beth.games/3WJxUMG
The routing issue many Australia-based players experienced have mostly been resolved, ping back to normal, thank you for looking into and fixing it!
TX12001rwb17_ESO wrote: »Hi All, I wanted to follow up now that we have our survey ready and translated! We will have a separate thread for this so it is easily accessible to everyone, but wanted to make sure we posted it here first. Especially since several of you have been helping our team over the last few weeks gather some data points. The point of this thread is to capture any issues you may be running into related to performance, rubberbanding, lag, etc. and get it in an organized way for our engineers to take a look at while they continue to investigate and look to resolve the issues documented in this thread.
You can find a link to the survey here: https://beth.games/3WJxUMG
The routing issue many Australia-based players experienced have mostly been resolved, ping back to normal, thank you for looking into and fixing it!
I am crashing every few minutes and I am in Australia.