kringled_1 wrote: »I'm happy to give up on 80 seals to not bother with this one.
Where's the luck in using addons that tell you where things are? I'm not saying whether they're right or wrong, fair or unfair, I just fail to see any connection between addons and luck.
Shara_Wynn wrote: »There is never enough thieves troves to loot when it is just the normal endeavor reward never mind when it's extra.
Not very well thought out ZOS unless the intent was to frustrate your player base during what is claimed to be a celebration.
Shara_Wynn wrote: »There is never enough thieves troves to loot when it is just the normal endeavor reward never mind when it's extra.
Not very well thought out ZOS unless the intent was to frustrate your player base during what is claimed to be a celebration.
X blue drops from stealing
huntgod_ESO wrote: »Shara_Wynn wrote: »There is never enough thieves troves to loot when it is just the normal endeavor reward never mind when it's extra.
Not very well thought out ZOS unless the intent was to frustrate your player base during what is claimed to be a celebration.
Why didn't you do the others...2 locks, 10 decon at blacksmith, use ult 4x...took less than 5 minutes.
VvwvenomwvV wrote: »Shara_Wynn wrote: »There is never enough thieves troves to loot when it is just the normal endeavor reward never mind when it's extra.
Not very well thought out ZOS unless the intent was to frustrate your player base during what is claimed to be a celebration.
Hello.
I have a couple Thieves trove farming videos you might enjoy. I hope it helps.https://youtu.be/6J3MrON8fF0?si=2dD7g3STCrlPaDna
https://youtu.be/e1wsp7sjgUM?si=FZ3VY9Yea9k7ZJSg
Add-ons give an unfair advantage with things like these
If you are on the PC you can freely use addons too. Not unfair advantage, just simplify life. You can use interactive maps if you don't want use addons or you are on the console.
Interactive map have same advantage as addons because they only show respawn point not when it spawns. (harvest map can ONLY detect spawned resources not treasure chests or thieves troves)
So you can say that interactive map is unfair advantage too.
It's the way around here. When something isn't given with zero effort, complain to ZOS.So, are we complaining about endeavors now, which are neither particulary hard to do nor do they require a group?
So, are we complaining about endeavors now, which are neither particulary hard to do nor do they require a group?
Interesting to say the least.
The endeavor in question is doable perfectly fine for every character, who managed to beat the tutorial. There is no need of assistance from fellow players nor is any special gear required. You don't have to do PvP or parse >120k dps either to get those precious thieves troves.
It simply takes some time spent in one of the beautiful, popular and completely harmless overland zones. There are more than 20 of them. A bit of wandering around and watching for some shiny to fulfill today's special task sounds relaxing, doesn't it?
For people not interested in doing overland, there are other tasks to choose from as usual:
- Deal 100000 Damage in Battlegrounds, Cyrodill or Imperial City
- Deconstruct 10 Items at a Blacksmithing table
- Pick 2 Locks
- Use Ultimate Abilities 4 Times
Why not pick one of those?
It's neither mandatory for every endeavour to grant the exact same amount of seals nor for the least time consuming endeavour to always and on principle grant the highest output of most precious shinies just to accommodate some entitelists, which complain about having to play the game anyways all the time.
So, are we complaining about endeavors now, which are neither particulary hard to do nor do they require a group?
Interesting to say the least.
The endeavor in question is doable perfectly fine for every character, who managed to beat the tutorial. There is no need of assistance from fellow players nor is any special gear required. You don't have to do PvP or parse >120k dps either to get those precious thieves troves.
It simply takes some time spent in one of the beautiful, popular and completely harmless overland zones. There are more than 20 of them. A bit of wandering around and watching for some shiny to fulfill today's special task sounds relaxing, doesn't it?
For people not interested in doing overland, there are other tasks to choose from as usual:
- Deal 100000 Damage in Battlegrounds, Cyrodill or Imperial City
- Deconstruct 10 Items at a Blacksmithing table
- Pick 2 Locks
- Use Ultimate Abilities 4 Times
Why not pick one of those?
It's neither mandatory for every endeavour to grant the exact same amount of seals nor for the least time consuming endeavour to always and on principle grant the highest output of most precious shinies just to accommodate some entitelists, which complain about having to play the game anyways all the time.
So, are we complaining about endeavors now, which are neither particulary hard to do nor do they require a group?
Interesting to say the least.
The endeavor in question is doable perfectly fine for every character, who managed to beat the tutorial. There is no need of assistance from fellow players nor is any special gear required. You don't have to do PvP or parse >120k dps either to get those precious thieves troves.
It simply takes some time spent in one of the beautiful, popular and completely harmless overland zones. There are more than 20 of them. A bit of wandering around and watching for some shiny to fulfill today's special task sounds relaxing, doesn't it?
For people not interested in doing overland, there are other tasks to choose from as usual:
- Deal 100000 Damage in Battlegrounds, Cyrodill or Imperial City
- Deconstruct 10 Items at a Blacksmithing table
- Pick 2 Locks
- Use Ultimate Abilities 4 Times
Why not pick one of those?
It's neither mandatory for every endeavour to grant the exact same amount of seals nor for the least time consuming endeavour to always and on principle grant the highest output of most precious shinies just to accommodate some entitelists, which complain about having to play the game anyways all the time.
It's the way around here. When something isn't given with zero effort, complain to ZOS.So, are we complaining about endeavors now, which are neither particulary hard to do nor do they require a group?
I shouldn't imply it's an ESO thing. It's something that now pervades western civilization.
When an endeavor or any activity in ESO isn't worth my time, I skip it and move on with my life without ever thinking about it again. I feel this should be the normal response.
I don't have the addon for trove locations, but I had one memorized, and I found two more online, so I kept checking them while doing other things, and overall it took probably less than an hour, so it wasn't that bad, especially for the seals amount.
Shara_Wynn wrote: »So, are we complaining about endeavors now, which are neither particulary hard to do nor do they require a group?
Interesting to say the least.
The endeavor in question is doable perfectly fine for every character, who managed to beat the tutorial. There is no need of assistance from fellow players nor is any special gear required. You don't have to do PvP or parse >120k dps either to get those precious thieves troves.
It simply takes some time spent in one of the beautiful, popular and completely harmless overland zones. There are more than 20 of them. A bit of wandering around and watching for some shiny to fulfill today's special task sounds relaxing, doesn't it?
For people not interested in doing overland, there are other tasks to choose from as usual:
- Deal 100000 Damage in Battlegrounds, Cyrodill or Imperial City
- Deconstruct 10 Items at a Blacksmithing table
- Pick 2 Locks
- Use Ultimate Abilities 4 Times
Why not pick one of those?
It's neither mandatory for every endeavour to grant the exact same amount of seals nor for the least time consuming endeavour to always and on principle grant the highest output of most precious shinies just to accommodate some entitelists, which complain about having to play the game anyways all the time.
You clearly didn't read the original post. I think you are perhaps getting this discussion mixed up with a previous one?
Tommy_The_Gun wrote: »I remember when new pve meta mythic was added to the game & one of the leads was dropping in Shadowfen from water plants. Every. Single. Plant. In. Shadowfen. Was. Camped. Seriously, I am not joking. That is what happened. There were more players in Shadowfen than plants ! LoL
And I imagine that something like this will happen or is already happening. Every thieves troves spawn point will be camped lol.
They should add stuff like this either to instanced things (like daily quests) or stuff that spawns more commonly like treasure chests.