Kelinmiriel wrote: »You want to fix the database problem? I can give you some suggestions that will HELP players instead of hurt.
Remove box opening cooldowns!
How many of us store Rewards of the Worthy, Siegemaster Coffers, and many other containers, either on our characters or in our mail, because if we open more than one PER DAY, PER ACCOUNT, we lose something valuable from them?
Stop punishing us, and the database, by this practice!
You could also remove code to check how long it's been since we opened the boxes. So, better performance. Plus, it's unfair to players who don't know they're missing on something if they don't wait, or can't keep track of whether they've already opened their daily box. (I use the Item Cooldown Tracker addon, but console players don't have that option.)
Better they remove any cooldown for motifs and boxes. It's a better solution for everyone.
Hello, All. We have received a lot of feedback regarding the changes to the Mail expiration timers on the PTS. We understand the concerns raised around shortening Mail timers, specifically in instances where a player may need to step away from the game for an extended period of time, and that with this shortened window they may miss items or gold coming from Guild Traders through the Mail.
As we reviewed this feedback and investigated those concerns, our data revealed that the vast majority of items listed at Guild Traders sell within a week. If an item does not sell by then, it typically doesn't sell during that listing period. In light of this, Guild Trader listings will now be reduced from 30 to 14 days. All Mail expiration timers will remain at 14 days. To be clear, the timer for Mail expiration will be 14 days from when the item sells or is returned to the player. A Guild Trader listing will expire 14 days from when an item is listed. This will affect all new Mail items and Guild Trader listings from U42 launch onward.
We understand that this may not be the news some of you were hoping to hear, and want to provide context for this decision. Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.
If you plan on being away from the game for an extended period, we recommend taking those personal plans into account when making decisions regarding Guild Trader listings.
We hope this information has been insightful, and as always, you are welcome to leave additional feedback in the PTS section of the Forums.
Hello, All. We have received a lot of feedback regarding the changes to the Mail expiration timers on the PTS. We understand the concerns raised around shortening Mail timers, specifically in instances where a player may need to step away from the game for an extended period of time, and that with this shortened window they may miss items or gold coming from Guild Traders through the Mail.
As we reviewed this feedback and investigated those concerns, our data revealed that the vast majority of items listed at Guild Traders sell within a week. If an item does not sell by then, it typically doesn't sell during that listing period. In light of this, Guild Trader listings will now be reduced from 30 to 14 days. All Mail expiration timers will remain at 14 days. To be clear, the timer for Mail expiration will be 14 days from when the item sells or is returned to the player. A Guild Trader listing will expire 14 days from when an item is listed. This will affect all new Mail items and Guild Trader listings from U42 launch onward.
We understand that this may not be the news some of you were hoping to hear, and want to provide context for this decision. Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.
If you plan on being away from the game for an extended period, we recommend taking those personal plans into account when making decisions regarding Guild Trader listings.
We hope this information has been insightful, and as always, you are welcome to leave additional feedback in the PTS section of the Forums.
As we reviewed this feedback and investigated those concerns, our data revealed that the vast majority of items listed at Guild Traders sell within a week. If an item does not sell by then, it typically doesn't sell during that listing period.
JHartEllis wrote: »A simple mail improvement could be to send out 5 Rewards for the Worthy boxes every 100,000 AP in one consolidated mail. That would reduce system mails for this by 80% while keeping reward math predictable.
allochthons wrote: »JHartEllis wrote: »A simple mail improvement could be to send out 5 Rewards for the Worthy boxes every 100,000 AP in one consolidated mail. That would reduce system mails for this by 80% while keeping reward math predictable.
Ug, no. One playstyle (that most of my friends use) is to go into Cyrodiil only to get to Tier 1 (25K AP) for the transmutes. Your suggestion would remove us completely from RfTW mail.
Unless it was 100K per ACCOUNT, not Toon, and I can't imagine ZoS making that change.
JHart's consolidation would just mean a delayed reward.
The AP for RftW mail does not have to be all done in one session, and progress is saved and continued across sessions. For example, if you jumped into Cyrodiil only once per month to earn just 5K AP per session, then you will still get a RftW mail at the end of the 5th session, after you hit that cumulative total of 25K AP.
allochthons wrote: »JHart's consolidation would just mean a delayed reward.
The AP for RftW mail does not have to be all done in one session, and progress is saved and continued across sessions. For example, if you jumped into Cyrodiil only once per month to earn just 5K AP per session, then you will still get a RftW mail at the end of the 5th session, after you hit that cumulative total of 25K AP.
This is true now? The 25K for RfTW mail extends across a monthly campaign? I've never experienced that. It's always seemed to be for the campaign only, and the RfTW resets at the end of the campaign.
However, I have limited data, as I said, I only PvP on occasion, and in a very specific way. And I could very easily have the wrong impression.
FrancisCrawford wrote: »
I'd like to request a new dance emote, to be called the Whiskey Tango Foxtrot.
Hello, All. We have received a lot of feedback regarding the changes to the Mail expiration timers on the PTS. We understand the concerns raised around shortening Mail timers, specifically in instances where a player may need to step away from the game for an extended period of time, and that with this shortened window they may miss items or gold coming from Guild Traders through the Mail.
As we reviewed this feedback and investigated those concerns, our data revealed that the vast majority of items listed at Guild Traders sell within a week. If an item does not sell by then, it typically doesn't sell during that listing period. In light of this, Guild Trader listings will now be reduced from 30 to 14 days. All Mail expiration timers will remain at 14 days. To be clear, the timer for Mail expiration will be 14 days from when the item sells or is returned to the player. A Guild Trader listing will expire 14 days from when an item is listed. This will affect all new Mail items and Guild Trader listings from U42 launch onward.
We understand that this may not be the news some of you were hoping to hear, and want to provide context for this decision. Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.
If you plan on being away from the game for an extended period, we recommend taking those personal plans into account when making decisions regarding Guild Trader listings.
We hope this information has been insightful, and as always, you are welcome to leave additional feedback in the PTS section of the Forums.
Hello, All. We have received a lot of feedback regarding the changes to the Mail expiration timers on the PTS. We understand the concerns raised around shortening Mail timers, specifically in instances where a player may need to step away from the game for an extended period of time, and that with this shortened window they may miss items or gold coming from Guild Traders through the Mail.
As we reviewed this feedback and investigated those concerns, our data revealed that the vast majority of items listed at Guild Traders sell within a week. If an item does not sell by then, it typically doesn't sell during that listing period. In light of this, Guild Trader listings will now be reduced from 30 to 14 days. All Mail expiration timers will remain at 14 days. To be clear, the timer for Mail expiration will be 14 days from when the item sells or is returned to the player. A Guild Trader listing will expire 14 days from when an item is listed. This will affect all new Mail items and Guild Trader listings from U42 launch onward.
We understand that this may not be the news some of you were hoping to hear, and want to provide context for this decision. Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.
If you plan on being away from the game for an extended period, we recommend taking those personal plans into account when making decisions regarding Guild Trader listings.
We hope this information has been insightful, and as always, you are welcome to leave additional feedback in the PTS section of the Forums.
Hello, All. We have received a lot of feedback regarding the changes to the Mail expiration timers on the PTS. We understand the concerns raised around shortening Mail timers, specifically in instances where a player may need to step away from the game for an extended period of time, and that with this shortened window they may miss items or gold coming from Guild Traders through the Mail.
As we reviewed this feedback and investigated those concerns, our data revealed that the vast majority of items listed at Guild Traders sell within a week. If an item does not sell by then, it typically doesn't sell during that listing period. In light of this, Guild Trader listings will now be reduced from 30 to 14 days. All Mail expiration timers will remain at 14 days. To be clear, the timer for Mail expiration will be 14 days from when the item sells or is returned to the player. A Guild Trader listing will expire 14 days from when an item is listed. This will affect all new Mail items and Guild Trader listings from U42 launch onward.
We understand that this may not be the news some of you were hoping to hear, and want to provide context for this decision. Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.
If you plan on being away from the game for an extended period, we recommend taking those personal plans into account when making decisions regarding Guild Trader listings.
We hope this information has been insightful, and as always, you are welcome to leave additional feedback in the PTS section of the Forums.
Or, ZOS could invest in more server resources to support the game.
Rare paintings/furnishings, other rare drops... people only buy these when they go looking for them. The only people who would keep relisting a 1m gold item every 14 days are high end traders... and even they are unlikely to keep an item of that value listed. I am not a great trader, but the 'high value' items I have sold tend to stay listed for 20 or more days.
I imagine this timeline for outcomes
1. Prices on high value items drop on average as low end traders drop prices to try to get things to move.
2. Those items will generally be purchased quickly by resale traders, listed again (sooner) with a markup.
3. The people who want to use the items will wind up paying a similar price, or possibly higher, as these items will start consolidating into fewer trader sources.
4. People will develop out-of-game trading markets in order to allow long lead sales, then selling outside the guild market system.
5. Buying a guild trader will be 'silly' at this point, since the trader is an unnecessary massive expense for the guilds.
6. Guilds now no longer need to raise money for traders, resulting in fewer guild events (auctions, contests, etc).
7. In game guild-stores homogenize, since the only things worth selling in game are materials. Eventually players realize they can get similar returns on sales in zone chat without listing fees - everything sells fast anyway... why use the trader?
If this is all you want, you could just eliminate in game traders. That would remove plenty of database overhead.
After that you could work on eliminating the player database.
The way zos reads player feedback, they'll make that emote and dump it on us, while announcing that to improve server performance they've decided to cut half of our inventory spaces.
Personally from my own experience the only way I could see shortening of those timers to lessen database load would be, if the accessing of the database (when browsing guild trader) was implemented in highly inefficient and unoptimized way, specifically, if searching for specific results were downloading all of data at once. There are methods of optimizing database accessed for big databases, and if any degree of those were actually implemented, then the only result of decreasing the timers I can see would be increasing the strain due to more frequent mass removals and additions to the relevant database.
Therefore if ZOS developers insist that this change will improve the strain, I can only imagine that those optimizations are not implemented, and would actually advise to start improving database performance, by actually optimizing how data is being accessed in the first place.
@ZOS_Kevin If you guys want a surefire way to reduce database load, please make treasure maps stackable. So if someone has 7 copies of the same map spread across their bank, mail and inventories of multiple alts, each taking up a database entry, stackable maps would reduce those 7 database entries down to just 1. Think of the savings!!!!!!!!
BenevolentBowd wrote: »I see a lot of good feedback that appears to be largely ignored by ZOS.
I can really relate to the feedback about the correlation to full inboxes and inventory space. The proposed changes would benefit ZOS the most because there seems to be an unspoken expectation they could drive more players to ESO+ subs.
I may have missed a similar comment because there are a lot of pages, but I haven't seen any one mention the greatest number of mail messages for myself: Hireling mail.
If a player utilizes all of their character slots like myself, I can generate over 100 hireling mails a day. This is after all of the changes to reduce the hireling message counts.
If turn off ESO+ and I instantly have a huge problem. My online time shifts from doing writs, collecting shadowy supplier rewards, dragonguard chest, and chatting with my guildies to spending all my time inventory managing my mail so I can read my guild messages and receive mail from other players.
As a result, I'm finding I'm just grabbing my daily login rewards and dragonguard chest and logging off after getting the info I need for my daily and weekly posts. Heh, if I want to login to a hundred emails to be processed, I can login to my work computer...