Nonetheless it's not a reason to alter this game's general loot conditions while not adressing the original problem itself: the overcrowded place..
spartaxoxo wrote: »Nonetheless it's not a reason to alter this game's general loot conditions while not adressing the original problem itself: the overcrowded place..
Spinning up more instances works for this event. Changing other world events to work like dragons future proofs all events. 12 people already trivializes all dolmens. Dolmens are a joke. They are beyond easy. They are tutorial content.
There is no challenge being preserved and their old concern about botting these things really doesn't do anything but hurt players. Bots are just going to farm mats anyway.
They don't make many changes to old content but they definitely should in this case IMO.
spartaxoxo wrote: »The entire point of the overland is to give all players a place they can do things together without needing to be in a formal group, guild, or friends list. This is why the events regularly direct traffic to specific zones. The looting rules should support that.
spartaxoxo wrote: »The entire point of the overland is to give all players a place they can do things together without needing to be in a formal group, guild, or friends list. This is why the events regularly direct traffic to specific zones. The looting rules should support that.
There is no need to be in a formal group to randomly meet at an incursion. You in fact can play it together without doing so.
There is also a maximum amount of supported participants based on the amount of players the content is designed for.
The looting rules already support both (even if powercreep got out of hand meanwhile).
Opening up additional shards doesn't enforce formal grouping nor does it prevent playing together with random mates. It simply solves the issue of locations being overcrowded while everything else is staying as usual.
Most Precious Anniversary Boxes for everyone and actually visible and fightable bosses for everyone aren't necessarily mutually exclusive, ya know?
spartaxoxo wrote: »I just love when my own point is explained back to me like I don't know it. /S
spartaxoxo wrote: »The content is designed for the entire shard to be able to participate. Events are designed around exactly that. But the loot is designed for a small number.
spartaxoxo wrote: »They don't. Which is why this is a problem every time they try to use the space specifically designed for mass play for events.... which require mass play. Overland is designed for mass play.
spartaxoxo wrote: »It does not solve the issue of overcrowding unless the restrict the server to 12 people.
If the content were designed this way we wouldn't have this discussion, would we?
You finding that system personally inconvenient while farming doesn't change this system being functional and expedient
So you think it's intended for incursion bosses to be defeated before they even became visible? Interesting take.
No, overland incursions aren't made for more than 12 players. Their stats, their lifespan and also their loot rules reflect that.
Once again: Nobody is entitled to participate in incursions and WB-encounters which are already full.
spartaxoxo wrote: »If the content were designed this way we wouldn't have this discussion, would we?
We would because it's poorly designed. There is no other reasonable explanation as to why ZOS allows players to do the content en masse, and actively and purposefully incentives that behavior, than they want it to be something for the masses to come together on.
spartaxoxo wrote: »If the content were designed this way we wouldn't have this discussion, would we?
We would because it's poorly designed. There is no other reasonable explanation as to why ZOS allows players to do the content en masse, and actively and purposefully incentives that behavior, than they want it to be something for the masses to come together on.
But you can go for the style pages in large amounts. You may bring the whole shard for that. But you don't are intended to do so for MPAB at style page locations.
It makes perfectly sense, that at this specific loot locations the chances for MPAB are the worst. Simply because people should go elsewhere for them.
spartaxoxo wrote: »If the content were designed this way we wouldn't have this discussion, would we?
We would because it's poorly designed. There is no other reasonable explanation as to why ZOS allows players to do the content en masse, and actively and purposefully incentives that behavior, than they want it to be something for the masses to come together on.You finding that system personally inconvenient while farming doesn't change this system being functional and expedient
I have already submitted video proving that this has no impact on my personal ability to get boxes. At this point, this is just ad-hominem.So you think it's intended for incursion bosses to be defeated before they even became visible? Interesting take.
No, overland incursions aren't made for more than 12 players. Their stats, their lifespan and also their loot rules reflect that.
Incorrect. Their stats were created a long time ago and simply never updated. New incursions don't follow these rules because they are not conducive to what overland incursions are meant to be. An uncontrolled environment where group sizes can be any number of players.
If they were meant for groups of particular size limits, they would be instanced.Once again: Nobody is entitled to participate in incursions and WB-encounters which are already full.
They are not full. They are specifically designed allow everyone to participate. There is no limits imposed on the number of players that participate. Only on the number of players rewarded for their participation. That is an explicit design choice. Players wanting to be rewarded for effort they put in can be defined as entitlement by some. Players wanting a product to work as it is advertised is entitlement to some. I can't say I'd ever share that perspective.
spartaxoxo wrote: »If the content were designed this way we wouldn't have this discussion, would we?
We would because it's poorly designed. There is no other reasonable explanation as to why ZOS allows players to do the content en masse, and actively and purposefully incentives that behavior, than they want it to be something for the masses to come together on.You finding that system personally inconvenient while farming doesn't change this system being functional and expedient
I have already submitted video proving that this has no impact on my personal ability to get boxes. At this point, this is just ad-hominem.So you think it's intended for incursion bosses to be defeated before they even became visible? Interesting take.
No, overland incursions aren't made for more than 12 players. Their stats, their lifespan and also their loot rules reflect that.
Incorrect. Their stats were created a long time ago and simply never updated. New incursions don't follow these rules because they are not conducive to what overland incursions are meant to be. An uncontrolled environment where group sizes can be any number of players.
If they were meant for groups of particular size limits, they would be instanced.Once again: Nobody is entitled to participate in incursions and WB-encounters which are already full.
They are not full. They are specifically designed allow everyone to participate. There is no limits imposed on the number of players that participate. Only on the number of players rewarded for their participation. That is an explicit design choice. Players wanting to be rewarded for effort they put in can be defined as entitlement by some. Players wanting a product to work as it is advertised is entitlement to some. I can't say I'd ever share that perspective.
That is outright a lie.
Every single participant of the incursion is viable to loot the respecitve incursion chest and earn the designated rewards. MPAB just aren't part of that loot table but belong to the boss. That's not an accident but works as intended.
spartaxoxo wrote: »spartaxoxo wrote: »If the content were designed this way we wouldn't have this discussion, would we?
We would because it's poorly designed. There is no other reasonable explanation as to why ZOS allows players to do the content en masse, and actively and purposefully incentives that behavior, than they want it to be something for the masses to come together on.
But you can go for the style pages in large amounts. You may bring the whole shard for that. But you don't are intended to do so for MPAB at style page locations.
It makes perfectly sense, that at this specific loot locations the chances for MPAB are the worst. Simply because people should go elsewhere for them.
It doesn't make sense. I can literally go to a different incursion, play the exact same way, and get loot.
It's not a design of the boxes. It is the design of outdated loot rules that have only been partially updated through the creation of new incursions that don't have the same restrictive rules.
They literally tell people to go to the geysers in their news page of the event. And then when they go, it's not actually built to accommodate them. And players can't just choose to be on a different shard.
Completing any Incursion event, such as a Dark Anchor, Abyssal Geyser, Bastion Nymic, or similar
spartaxoxo wrote: »spartaxoxo wrote: »If the content were designed this way we wouldn't have this discussion, would we?
We would because it's poorly designed. There is no other reasonable explanation as to why ZOS allows players to do the content en masse, and actively and purposefully incentives that behavior, than they want it to be something for the masses to come together on.You finding that system personally inconvenient while farming doesn't change this system being functional and expedient
I have already submitted video proving that this has no impact on my personal ability to get boxes. At this point, this is just ad-hominem.So you think it's intended for incursion bosses to be defeated before they even became visible? Interesting take.
No, overland incursions aren't made for more than 12 players. Their stats, their lifespan and also their loot rules reflect that.
Incorrect. Their stats were created a long time ago and simply never updated. New incursions don't follow these rules because they are not conducive to what overland incursions are meant to be. An uncontrolled environment where group sizes can be any number of players.
If they were meant for groups of particular size limits, they would be instanced.Once again: Nobody is entitled to participate in incursions and WB-encounters which are already full.
They are not full. They are specifically designed allow everyone to participate. There is no limits imposed on the number of players that participate. Only on the number of players rewarded for their participation. That is an explicit design choice. Players wanting to be rewarded for effort they put in can be defined as entitlement by some. Players wanting a product to work as it is advertised is entitlement to some. I can't say I'd ever share that perspective.
That is outright a lie.
Every single participant of the incursion is viable to loot the respecitve incursion chest and earn the designated rewards. MPAB just aren't part of that loot table but belong to the boss. That's not an accident but works as intended.
That is not a lie. There is no limit on the people who can participate on the bosses. There is no instance full notification. Nothing that prevents them from attacking the boss. No in-game warnings declaring a boss full.
spartaxoxo wrote: »spartaxoxo wrote: »If the content were designed this way we wouldn't have this discussion, would we?
We would because it's poorly designed. There is no other reasonable explanation as to why ZOS allows players to do the content en masse, and actively and purposefully incentives that behavior, than they want it to be something for the masses to come together on.You finding that system personally inconvenient while farming doesn't change this system being functional and expedient
I have already submitted video proving that this has no impact on my personal ability to get boxes. At this point, this is just ad-hominem.So you think it's intended for incursion bosses to be defeated before they even became visible? Interesting take.
No, overland incursions aren't made for more than 12 players. Their stats, their lifespan and also their loot rules reflect that.
Incorrect. Their stats were created a long time ago and simply never updated. New incursions don't follow these rules because they are not conducive to what overland incursions are meant to be. An uncontrolled environment where group sizes can be any number of players.
If they were meant for groups of particular size limits, they would be instanced.Once again: Nobody is entitled to participate in incursions and WB-encounters which are already full.
They are not full. They are specifically designed allow everyone to participate. There is no limits imposed on the number of players that participate. Only on the number of players rewarded for their participation. That is an explicit design choice. Players wanting to be rewarded for effort they put in can be defined as entitlement by some. Players wanting a product to work as it is advertised is entitlement to some. I can't say I'd ever share that perspective.
That is outright a lie.
Every single participant of the incursion is viable to loot the respecitve incursion chest and earn the designated rewards. MPAB just aren't part of that loot table but belong to the boss. That's not an accident but works as intended.
That is not a lie. There is no limit on the people who can participate on the bosses. There is no instance full notification. Nothing that prevents them from attacking the boss. No in-game warnings declaring a boss full.
There is:
https://help.elderscrollsonline.com/#en/answer/39750
They say so rather officially on their homepage.
There is no limits imposed on the number of players that participate. Only on the number of players rewarded for their participation.
spartaxoxo wrote: »Completing any Incursion event, such as a Dark Anchor, Abyssal Geyser, Bastion Nymic, or similar
Last I checked this fantasy less than 12 players should attack a geyser is not advertised. Nor do players have a consistent way to control this.
They literally even anchors and geysers as their first suggestions. Because they want to funnel most people into those for the special loot.
The loot cap has nothing to do with the event. It predates the event is and is likely just an anti-botting measure
Never thought I would say Diablo IV did something better, but, Diablo IV did world bosses better. They're instanced and once 12 people are there, a new instance is created. So you never don't get loot. Revolutionary concept.
Overworld content in ESO actually works the very same way, including multiple smaller sub-zones/phases within. Except it allows more than 12 players to approach boss areas. We could experience it first hand on Thursday. Our group of 12 was all together on boss 1, we ran to boss 2 (no porting) and only half of us entered the same phase, the other half was invisible (in another phase).
spartaxoxo wrote: »Completing any Incursion event, such as a Dark Anchor, Abyssal Geyser, Bastion Nymic, or similar
Last I checked this fantasy less than 12 players should attack a geyser is not advertised. Nor do players have a consistent way to control this.
They literally even anchors and geysers as their first suggestions. Because they want to funnel most people into those for the special loot.
The loot cap has nothing to do with the event. It predates the event is and is likely just an anti-botting measure
The title says it all. This is what the article says:
Fix it. People are not getting their jubilee boxes while trying to get that Staff of Worms Replica outfit page. I've been at it in Alik'r desert for hours now and it's bad enough of a grind as it is, but I haven't gotten a single jubilee box. I haven't checked, but I would assume it's the same with the Geysers in Summerset.
@ZOS_Kevin @ZOS_GinaBruno
Edit: So apparently people are saying that the boxes drop from the boss that spawns at the dolmen and not the chest, and that you need to deal a certain amount of damage to be eligible for loot. If that's the case then I suppose it's not bugged or broken, it's just stupid and unfun design. I'd still want this to be fixed but considering similar issues have been ignored for over 3 years now I'm not getting my hopes up anymore.
Tl;dr: Go to an empty zone and do the dolmens there and then you should get boxes again, because ZOS thinks only the players with the most DPS deserve event loot.
Never thought I would say Diablo IV did something better, but, Diablo IV did world bosses better. They're instanced and once 12 people are there, a new instance is created. So you never don't get loot. Revolutionary concept.
Eliza Godhater wrote: »I’m just going to make it clear that I am not enjoying this event. It is beyond frustrating that I’ve been running dolmans, bosses in Vvardenfell, and geysers with no luck getting the style pages to drop. I did get the sword page fishing.
Why would ZOS turn the percentage down so far on the other pages. I’d like to be able to finish this page farming and move on to more productive ways of enjoying the festival instead of this seemingly unending exercise in frustration.
Xbox NA
At low level you are likely doing low damage too.