When a player queues for a specific dungeon to complete the quest for a skillpoint, they are engaging in normal gameplay and are utilizing the system as is intended. When a player queues for a random dungeon for the daily undaunted reward they too are utilizing the system as is intended. However, when these players who queued for a random dungeon prevent the players who queued for a specific dungeon from completing the dungeon's quest by rushing ahead through the dungeon they are disrupting the intended flow of gameplay for the other player (especially when that player has voiced that they are doing the quest). This is explicitly against TOS: Examples of disruptive behavior include, but are not limited to, conduct which interferes with the normal flow of gameplay.
Running through a Dungeon as fast as possible is not violating the TOS in any way. If its only about the flow than you could also argue that going around and looting every box/ listening to every dialog disrupts the flow. Here is an example of disruptive behavior:
I spot a low lvl player in cyro who tries to take a skyshard, if i went with the normal flow i would just kill him and move on, the polite thing to do would be to let him take the skyshard. Disruptive behavior would be to change my set up to a tank and then chain him away from the shard over and over again.
Maybe the entitlelists learn the meaning of "random" instead? It's not that hard to do so.
Maybe the entitlelists learn the meaning of "random" instead? It's not that hard to do so.
I agree! These entitlelists who queue for random dungeons and rush through preventing the players who queued for the specific dungeon for the quest should realize that they are the ones who queued for a random dungeon. If they feel entitled to engage in gameplay that prevents another player from completing a quest, a specific quest that they queued for, then these players shouldn’t queue for random dungeons if they do not understand what “random” means
Maybe the entitlelists learn the meaning of "random" instead? It's not that hard to do so.
I agree! These entitlelists who queue for random dungeons and rush through preventing the players who queued for the specific dungeon for the quest should realize that they are the ones who queued for a random dungeon. If they feel entitled to engage in gameplay that prevents another player from completing a quest, a specific quest that they queued for, then these players shouldn’t queue for random dungeons if they do not understand what “random” means
The three of them went with the flow that the majority of the group chose vs feeling entitled to have the majority do something different.
spartaxoxo wrote: »The three of them went with the flow that the majority of the group chose vs feeling entitled to have the majority do something different.
Two of them did. One person, by their own admission, made an executive decision for the entire group that no quests would be permitted. They made this decision before a group was ever formed.They forced the OP to skip the quest at the beginning of the dungeon by making it impossible for them to pick-up no matter how quickly they acted. Two of the others followed this person's lead. Not that the other two had much say in the matter because it only takes 1 to force this situation in BC1. Since those two did not have a meaningful choice and the decision was made without their input, the idea there was a vote is dubious at best.
Picking up the quests takes seconds and does not force the dungeon to go through any particular pace. This problem is unique to a small number of quests. ZOS has already fixed some quests to not function this way (e.g. FG1). They also changed the design of later dungeons so they don't work this way. In the vast majority of dungeons, players cannot force another player to skip the quest. They can speed ahead but if the quester catches up to the group's pace (which is easy because it takes seconds) then they will finish the quest. There are only a small number of dungeons left where that is possible.
Reading the quests is a different story. But just picking it up does not force any particular pace for the vast majority dungeons.
This should not be an issue in the few dungeons this doesn't apply to. Nobody should be able to force their playstyle on others and physically prevent them from picking up the quest. That is an extreme level of interference with gameplay. This is why the best argument as to why that should be allowed is "well, don't even use activity finder." The design is next to impossible to justify on its own merits.
When a player queues for a specific dungeon to complete the quest for a skillpoint, they are engaging in normal gameplay and are utilizing the system as is intended. When a player queues for a random dungeon for the daily undaunted reward they too are utilizing the system as is intended. However, when these players who queued for a random dungeon prevent the players who queued for a specific dungeon from completing the dungeon's quest by rushing ahead through the dungeon they are disrupting the intended flow of gameplay for the other player (especially when that player has voiced that they are doing the quest). This is explicitly against TOS: Examples of disruptive behavior include, but are not limited to, conduct which interferes with the normal flow of gameplay.
Running through a Dungeon as fast as possible is not violating the TOS in any way. If its only about the flow than you could also argue that going around and looting every box/ listening to every dialog disrupts the flow. Here is an example of disruptive behavior:
I spot a low lvl player in cyro who tries to take a skyshard, if i went with the normal flow i would just kill him and move on, the polite thing to do would be to let him take the skyshard. Disruptive behavior would be to change my set up to a tank and then chain him away from the shard over and over again.
spartaxoxo wrote: »The three of them went with the flow that the majority of the group chose vs feeling entitled to have the majority do something different.
Two of them did. One person, by their own admission, made an executive decision for the entire group that no quests would be permitted. They made this decision before a group was ever formed.They forced the OP to skip the quest at the beginning of the dungeon by making it impossible for them to pick-up no matter how quickly they acted. Two of the others followed this person's lead. Not that the other two had much say in the matter because it only takes 1 to force this situation in BC1. Since those two did not have a meaningful choice and the decision was made without their input, the idea there was a vote is dubious at best.
Picking up the quests takes seconds and does not force the dungeon to go through any particular pace. This problem is unique to a small number of quests. ZOS has already fixed some quests to not function this way (e.g. FG1). They also changed the design of later dungeons so they don't work this way. In the vast majority of dungeons, players cannot force another player to skip the quest. They can speed ahead but if the quester catches up to the group's pace (which is easy because it takes seconds) then they will finish the quest. There are only a small number of dungeons left where that is possible.
Reading the quests is a different story. But just picking it up does not force any particular pace for the vast majority dungeons.
This should not be an issue in the few dungeons this doesn't apply to. Nobody should be able to force their playstyle on others and physically prevent them from picking up the quest. That is an extreme level of interference with gameplay. This is why the best argument as to why that should be allowed is "well, don't even use activity finder." The design is next to impossible to justify on its own merits.
According to the story recanted in the OP of this thread "they were limited on time" which is why they were doing a speed run. That does not indicate that this is only one person. The statement in the OP does not indicate that one person decided for the entire group. Even if they did and two more went along then democracy ruled the day.
spartaxoxo wrote: »spartaxoxo wrote: »The three of them went with the flow that the majority of the group chose vs feeling entitled to have the majority do something different.
Two of them did. One person, by their own admission, made an executive decision for the entire group that no quests would be permitted. They made this decision before a group was ever formed.They forced the OP to skip the quest at the beginning of the dungeon by making it impossible for them to pick-up no matter how quickly they acted. Two of the others followed this person's lead. Not that the other two had much say in the matter because it only takes 1 to force this situation in BC1. Since those two did not have a meaningful choice and the decision was made without their input, the idea there was a vote is dubious at best.
Picking up the quests takes seconds and does not force the dungeon to go through any particular pace. This problem is unique to a small number of quests. ZOS has already fixed some quests to not function this way (e.g. FG1). They also changed the design of later dungeons so they don't work this way. In the vast majority of dungeons, players cannot force another player to skip the quest. They can speed ahead but if the quester catches up to the group's pace (which is easy because it takes seconds) then they will finish the quest. There are only a small number of dungeons left where that is possible.
Reading the quests is a different story. But just picking it up does not force any particular pace for the vast majority dungeons.
This should not be an issue in the few dungeons this doesn't apply to. Nobody should be able to force their playstyle on others and physically prevent them from picking up the quest. That is an extreme level of interference with gameplay. This is why the best argument as to why that should be allowed is "well, don't even use activity finder." The design is next to impossible to justify on its own merits.
According to the story recanted in the OP of this thread "they were limited on time" which is why they were doing a speed run. That does not indicate that this is only one person. The statement in the OP does not indicate that one person decided for the entire group. Even if they did and two more went along then democracy ruled the day.
The 1600 CP person left instantly without a seconds hesitation. When confronted with why, they said because they didn't have time and if OP didn't like it they could leave.
Them running off automatically sealed the fate for the entire group. They queued without the time for a vote. They were gone instantly. It only takes literally seconds to pickup the quest.
Quietly following along is not the same as agreement. There was no discussion. Nobody else in the group had a meaningful choice once that person ran off. Even if they had kicked them or stayed behind, OP would not have been able to do that quest.
This is one of the only quests in the game that works this way.
And then OP came to complain about their experience, only to be told they are entitled for wanting to *check notes* decide for themselves which quests are in their own quest log.
I do not see any of this in the first post that states the purpose of this thread. If OP has added to the story since then the OP needs to be updated. Since the OP has not been updated please do provide the quotes where this was added. Cheers.
Can I just reiterate..
I asked the group to wait so I could pick up the quest at the beginning of nBC1, as if the group rushes off you lose the ability to gain the quest... as it happened this time.
It takes a matter of seconds to accept the quest at the beginning...
I was willing to rush on afterwards, as there is no real dialogue checks.
A few seconds!!! What is that to someone's day?
They wanted to do something specific, so they should have formed their own group.Someone who wants to do something specific such as go through the dungeon at a specific pace should form the group ahead of time with everyone understanding the purpose.
I do not see any of this in the first post that states the purpose of this thread. .
So upon starting the run I grouped messaged that I was doing the quest and expected the group to just wait so I could collect it...but oh no.... here we go the 1600+ cp run off..
I expressed my frustration to be told that they were limited for time and if I didn't like it I could "leave".
Also, quietly following along is a great example of agreement. No one forced anyone.
Can I just reiterate..
I asked the group to wait so I could pick up the quest at the beginning of nBC1, as if the group rushes off you lose the ability to gain the quest... as it happened this time.
It takes a matter of seconds to accept the quest at the beginning...
I was willing to rush on afterwards, as there is no real dialogue checks.
A few seconds!!! What is that to someone's day?
Oh don't get me wrong.
I want to get the dungeon done as quickly as possible... I'm not there for the lore etc.
I've run all the dungeons a million times..
I just want that skill point!
Further, I never stated that OP was entitled. I did state that the group did focus on the intent everyone had when they joined the queue. Even the OP did not intend to do the quest when they queued for the dungeon per their comments.
Three of the players wanted to speedrun in the first place.They wanted to do something specific, so they should have formed their own group.Someone who wants to do something specific such as go through the dungeon at a specific pace should form the group ahead of time with everyone understanding the purpose.
I do not see any of this in the first post that states the purpose of this thread. If OP has added to the story since then the OP needs to be updated. Since the OP has not been updated please do provide the quotes where this was added. Cheers.
Here's the quote for you.Can I just reiterate..
I asked the group to wait so I could pick up the quest at the beginning of nBC1, as if the group rushes off you lose the ability to gain the quest... as it happened this time.
It takes a matter of seconds to accept the quest at the beginning...
I was willing to rush on afterwards, as there is no real dialogue checks.
A few seconds!!! What is that to someone's day?
The OP made it clear that they asked the group to wait so they could pick up the quest, but before they could a 1600+ CP player ran off and prevented them from doing so. That same player then told OP if they didn't like it, they could leave.
It may have been one that spoke but three that were in on the choice as any of them could have spoken up and said something different.
spartaxoxo wrote: »It may have been one that spoke but three that were in on the choice as any of them could have spoken up and said something different.
It wouldn't have made a difference in BC1 because if someone skips, then everyone does. If this was a newer quest like say Red Petal Bastian, I would agree. But it would not matter in RPB because that one doesn't have a cutscene that causes the quest to be automatically skipped if someone rushes ahead.
What could the other have done differently? They couldn't requeue because they wouldn't get the transmutes. Kick the speeder? Wouldn't make a difference to picking up the quest.
When confrontation can't solve anything, and a decision is made without your input, then silently going with the flow isn't agreement.
spartaxoxo wrote: »It may have been one that spoke but three that were in on the choice as any of them could have spoken up and said something different.
It wouldn't have made a difference in BC1 because if someone skips, then everyone does. If this was a newer quest like say Red Petal Bastian, I would agree. But it would not matter in RPB because that one doesn't have a cutscene that causes the quest to be automatically skipped if someone rushes ahead.
What could the other have done differently? They couldn't requeue because they wouldn't get the transmutes. Kick the speeder? Wouldn't make a difference to picking up the quest.
When confrontation can't solve anything, and a decision is made without your input, then silently going with the flow isn't agreement.
It is an assumption that one or two in the group silently went along but did not agree. We can make a lot of assumptions.
In the end assumptions are nothing more than a guess and nothing stated in the OP suggests the above theory is the case.
spartaxoxo wrote: »spartaxoxo wrote: »It may have been one that spoke but three that were in on the choice as any of them could have spoken up and said something different.
It wouldn't have made a difference in BC1 because if someone skips, then everyone does. If this was a newer quest like say Red Petal Bastian, I would agree. But it would not matter in RPB because that one doesn't have a cutscene that causes the quest to be automatically skipped if someone rushes ahead.
What could the other have done differently? They couldn't requeue because they wouldn't get the transmutes. Kick the speeder? Wouldn't make a difference to picking up the quest.
When confrontation can't solve anything, and a decision is made without your input, then silently going with the flow isn't agreement.
It is an assumption that one or two in the group silently went along but did not agree. We can make a lot of assumptions.
In the end assumptions are nothing more than a guess and nothing stated in the OP suggests the above theory is the case.
I didn't say they silently went along but didn't agree. I said that they did not agree just because they were silent. Many people in this thread kept stating the majority agreed. That's an assumption that is not supported by the OP due to the particulars of BC1 that I earlier stated.
It is an assumption to assume silence is agreement. Silence is not agreement.
They could have been silent because they agreed.
They could have been silent because the damage was already done but didn't agree with how it played out.
They could have been silent because they didn't even realize anything was happening until the OP spoke.
We don't know. They did not have a meaningful choice so silence cannot be assumed as agreement.
What we know is a 1600+ CP player made an executive decision before they even joined the group.
And that one person had their quest forcibly skipped by the 1600+ CP player.
Some in this thread blame the questers on either side. I blame the quest design of BC1. I think it should be updated because neither of these players should be able to force their playstyle on the other. We should have control over our own quest log, and others aren't obligated to wait for us. If we don't want to keep up with the group's pace, that's on us players. If we physically can't keep up with the group's pace and pickup the quest at the same time due to unskippable cutscenes, that's on the developers.
spartaxoxo wrote: »spartaxoxo wrote: »It may have been one that spoke but three that were in on the choice as any of them could have spoken up and said something different.
It wouldn't have made a difference in BC1 because if someone skips, then everyone does. If this was a newer quest like say Red Petal Bastian, I would agree. But it would not matter in RPB because that one doesn't have a cutscene that causes the quest to be automatically skipped if someone rushes ahead.
What could the other have done differently? They couldn't requeue because they wouldn't get the transmutes. Kick the speeder? Wouldn't make a difference to picking up the quest.
When confrontation can't solve anything, and a decision is made without your input, then silently going with the flow isn't agreement.
It is an assumption that one or two in the group silently went along but did not agree. We can make a lot of assumptions.
In the end assumptions are nothing more than a guess and nothing stated in the OP suggests the above theory is the case.
I didn't say they silently went along but didn't agree. I said that they did not agree just because they were silent. Many people in this thread kept stating the majority agreed. That's an assumption that is not supported by the OP due to the particulars of BC1 that I earlier stated.
It is an assumption to assume silence is agreement. Silence is not agreement.
They could have been silent because they agreed.
They could have been silent because the damage was already done but didn't agree with how it played out.
They could have been silent because they didn't even realize anything was happening until the OP spoke.
We don't know. They did not have a meaningful choice so silence cannot be assumed as agreement.
What we know is a 1600+ CP player made an executive decision before they even joined the group.
And that one person had their quest forcibly skipped by the 1600+ CP player.
Some in this thread blame the questers on either side. I blame the quest design of BC1. I think it should be updated because neither of these players should be able to force their playstyle on the other. We should have control over our own quest log, and others aren't obligated to wait for us. If we don't want to keep up with the group's pace, that's on us players. If we physically can't keep up with the group's pace and pickup the quest at the same time due to unskippable cutscenes, that's on the developers.
If they two did not have the idea of doing a speed run but went along with it their actions explicitly state they were then in agreement with doing a speed run.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »It may have been one that spoke but three that were in on the choice as any of them could have spoken up and said something different.
It wouldn't have made a difference in BC1 because if someone skips, then everyone does. If this was a newer quest like say Red Petal Bastian, I would agree. But it would not matter in RPB because that one doesn't have a cutscene that causes the quest to be automatically skipped if someone rushes ahead.
What could the other have done differently? They couldn't requeue because they wouldn't get the transmutes. Kick the speeder? Wouldn't make a difference to picking up the quest.
When confrontation can't solve anything, and a decision is made without your input, then silently going with the flow isn't agreement.
It is an assumption that one or two in the group silently went along but did not agree. We can make a lot of assumptions.
In the end assumptions are nothing more than a guess and nothing stated in the OP suggests the above theory is the case.
I didn't say they silently went along but didn't agree. I said that they did not agree just because they were silent. Many people in this thread kept stating the majority agreed. That's an assumption that is not supported by the OP due to the particulars of BC1 that I earlier stated.
It is an assumption to assume silence is agreement. Silence is not agreement.
They could have been silent because they agreed.
They could have been silent because the damage was already done but didn't agree with how it played out.
They could have been silent because they didn't even realize anything was happening until the OP spoke.
We don't know. They did not have a meaningful choice so silence cannot be assumed as agreement.
What we know is a 1600+ CP player made an executive decision before they even joined the group.
And that one person had their quest forcibly skipped by the 1600+ CP player.
Some in this thread blame the questers on either side. I blame the quest design of BC1. I think it should be updated because neither of these players should be able to force their playstyle on the other. We should have control over our own quest log, and others aren't obligated to wait for us. If we don't want to keep up with the group's pace, that's on us players. If we physically can't keep up with the group's pace and pickup the quest at the same time due to unskippable cutscenes, that's on the developers.
If they two did not have the idea of doing a speed run but went along with it their actions explicitly state they were then in agreement with doing a speed run.
Nope. That's just an assumption. I have literally offered to run someone back through BC1 at last boss after going along with the speed run because I did not agree. They declined. But still, I offered. I have also had runs where I went along things and didn't offer afterwards (far more often) but still felt bad for the quester. I did so because I didn't want the person to cause me to miss out on a boss either as I needed gear, not because I agreed with their actions. I was put into a bad position by someone rushing off and made the most of it.
Silence is not agreement. The opinion of the silent people is not knowable. It's equally an assumption to assume they agreed than they did not, especially when they lacked meaningful choice.
Many of the people who complain about speed runs talk about how upset they are that feel the need to keep up or lose out on bosses that they need. And that following the speed runners has ruined dungeons for them.
Silence is not agreement.
NoTimeToWait wrote: »Silence is not agreement, but if people are silent and join speed running, then it means they agree in this current case.
NoTimeToWait wrote: »People make assumptions based on observations, and observable behavior conveys a message even if a person doesn't voice any opinion
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »It may have been one that spoke but three that were in on the choice as any of them could have spoken up and said something different.
It wouldn't have made a difference in BC1 because if someone skips, then everyone does. If this was a newer quest like say Red Petal Bastian, I would agree. But it would not matter in RPB because that one doesn't have a cutscene that causes the quest to be automatically skipped if someone rushes ahead.
What could the other have done differently? They couldn't requeue because they wouldn't get the transmutes. Kick the speeder? Wouldn't make a difference to picking up the quest.
When confrontation can't solve anything, and a decision is made without your input, then silently going with the flow isn't agreement.
It is an assumption that one or two in the group silently went along but did not agree. We can make a lot of assumptions.
In the end assumptions are nothing more than a guess and nothing stated in the OP suggests the above theory is the case.
I didn't say they silently went along but didn't agree. I said that they did not agree just because they were silent. Many people in this thread kept stating the majority agreed. That's an assumption that is not supported by the OP due to the particulars of BC1 that I earlier stated.
It is an assumption to assume silence is agreement. Silence is not agreement.
They could have been silent because they agreed.
They could have been silent because the damage was already done but didn't agree with how it played out.
They could have been silent because they didn't even realize anything was happening until the OP spoke.
We don't know. They did not have a meaningful choice so silence cannot be assumed as agreement.
What we know is a 1600+ CP player made an executive decision before they even joined the group.
And that one person had their quest forcibly skipped by the 1600+ CP player.
Some in this thread blame the questers on either side. I blame the quest design of BC1. I think it should be updated because neither of these players should be able to force their playstyle on the other. We should have control over our own quest log, and others aren't obligated to wait for us. If we don't want to keep up with the group's pace, that's on us players. If we physically can't keep up with the group's pace and pickup the quest at the same time due to unskippable cutscenes, that's on the developers.
If they two did not have the idea of doing a speed run but went along with it their actions explicitly state they were then in agreement with doing a speed run.
Nope. That's just an assumption. I have literally offered to run someone back through BC1 at last boss after going along with the speed run because I did not agree. They declined. But still, I offered. I have also had runs where I went along things and didn't offer afterwards (far more often) but still felt bad for the quester. I did so because I didn't want the person to cause me to miss out on a boss either as I needed gear, not because I agreed with their actions. I was put into a bad position by someone rushing off and made the most of it.
Silence is not agreement. The opinion of the silent people is not knowable. It's equally an assumption to assume they agreed than they did not, especially when they lacked meaningful choice.
Many of the people who complain about speed runs talk about how upset they are that feel the need to keep up or lose out on bosses that they need. And that following the speed runners has ruined dungeons for them.
Silence is not agreement.