I'm so shocked sometimes by the entitled, self-indulgent members of this community.
Today I was on a level 45 ult account, trying to do my pledges.
As it happens I have not completed the quest for Banished Cells 1. So upon starting the run I grouped messaged that I was doing the quest and expected the group to just wait so I could collect it...but oh no.... here we go the 1600+ cp run off..
I expressed my frustration to be told that they were limited for time and if I didn't like it I could "leave".
Personally I always make a conscious effort to accommodate low level players, especially when they state they are doing the quest.
I'm just so astounded by the rudness of some players.
It's a shame that some people are like this.. God knows what they're like in the real world
spartaxoxo wrote: »However, I would like to offer that I really wish people would not hold such a harsh attitude going in to these things towards those of us who might have our own reasons for not wanting to wait for someone.
I think someone who goes into a group activity without the time to be a team player or to accomplish the group's goals is being selfish. There is no I in team.
Wasting probably around 20 minutes of someone else's time because you joined a group activity without 1 minute to spare for the group's needs and decided that instead that only yours would be met is selfish in my book.
It's not my job to babysit someone who isn't communicating but if someone tells me they need the quest, I wait. I don't queue if I don't have time to do a dungeon.
I'm not saying someone doing that is generally like that or always like that. But it's a selfish action to decide the group's needs don't matter ahead of time in a group activity, which is what someone is doing when they queue for an activity they don't actually have the time to do.
Dragonnord wrote: »I don't agree. Selfish is grouping expecting to use the time of others for your own needs.
And don't say "join an activity without 1 minute to spare for the group's needs" because I have waited 5 minutes for people reading a quest and you write to them in chat "Hey! (player name), you there?" No response and then they continues like if nothing happened, no response, just on their own pace, like if you are not there or worse, like if you are there as their following servant, hired guide or mercenary. And then again, same waiting on next NPC.
spartaxoxo wrote: »Dragonnord wrote: »I don't agree. Selfish is grouping expecting to use the time of others for your own needs.
And don't say "join an activity without 1 minute to spare for the group's needs" because I have waited 5 minutes for people reading a quest and you write to them in chat "Hey! (player name), you there?" No response and then they continues like if nothing happened, no response, just on their own pace, like if you are not there or worse, like if you are there as their following servant, hired guide or mercenary. And then again, same waiting on next NPC.
The entire point of the activity finder is for people to find a group to help them with a dungeon need. All members of the group will have their own needs and as a group, you're supposed to help each other within reason. That's the entire concept of teamwork. People having a purpose for being in the finder is not selfish. Deciding only your purpose matters in a group activity is before the activity even starts is. And if you have queued without time to help people, then their bad behavior cannot be the justification because that's a future crime they're being held accountable for.
Most people don't stand there and read the whole story. They just want 1 minute for the unskippable dialogue. Extreme examples are just being used to defend selfish behavior.
Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »I don't agree. Selfish is grouping expecting to use the time of others for your own needs.
And don't say "join an activity without 1 minute to spare for the group's needs" because I have waited 5 minutes for people reading a quest and you write to them in chat "Hey! (player name), you there?" No response and then they continues like if nothing happened, no response, just on their own pace, like if you are not there or worse, like if you are there as their following servant, hired guide or mercenary. And then again, same waiting on next NPC.
The entire point of the activity finder is for people to find a group to help them with a dungeon need. All members of the group will have their own needs and as a group, you're supposed to help each other within reason. That's the entire concept of teamwork. People having a purpose for being in the finder is not selfish. Deciding only your purpose matters in a group activity is before the activity even starts is. And if you have queued without time to help people, then their bad behavior cannot be the justification because that's a future crime they're being held accountable for.
Most people don't stand there and read the whole story. They just want 1 minute for the unskippable dialogue. Extreme examples are just being used to defend selfish behavior.
I'm sorry but I don't agree. Where (anywhere) does it say that the entire point of the activity finder is for people to find a group to help them with a dungeon need? That's in your book. In my book, the dungeon finder is to go to the specifically selected dungeon with other people, most of times for simple completion.
Dragonnord wrote: »Also, I see you say most people skips dialogues and disregard my situations where I have to wait for several minutes. If you skip dialogues you can catch up almost instantly, so don't debate here like if they always skip the dialogue because it's not like that.
No one opens a thread to complain saying "Hey! I was skipping dialogue spamming Continuet and the other players kept running." No, if they complain is because they are questing and reading slowly, otherwise, with some exceptions of dialogues taking some more time, most dungeons you skip dialogue super fast.
Dragonnord wrote: »What you do inside is up to the group. Can be questing, can be role playing, can be speed running, can be achievements, can be simple completion for daily pledge, can be to farm equipment, can be to get monster masks and style pages, and so.
Nowhere it says you have to go to a dungeon for questing, so if players use the finder assuming everyone will quest or wait while they quest they are wrong.
@SonOfSoma it is like life, you cannot change others, just yourself.
spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »I don't agree. Selfish is grouping expecting to use the time of others for your own needs.
And don't say "join an activity without 1 minute to spare for the group's needs" because I have waited 5 minutes for people reading a quest and you write to them in chat "Hey! (player name), you there?" No response and then they continues like if nothing happened, no response, just on their own pace, like if you are not there or worse, like if you are there as their following servant, hired guide or mercenary. And then again, same waiting on next NPC.
The entire point of the activity finder is for people to find a group to help them with a dungeon need. All members of the group will have their own needs and as a group, you're supposed to help each other within reason. That's the entire concept of teamwork. People having a purpose for being in the finder is not selfish. Deciding only your purpose matters in a group activity is before the activity even starts is. And if you have queued without time to help people, then their bad behavior cannot be the justification because that's a future crime they're being held accountable for.
Most people don't stand there and read the whole story. They just want 1 minute for the unskippable dialogue. Extreme examples are just being used to defend selfish behavior.
I'm sorry but I don't agree. Where (anywhere) does it say that the entire point of the activity finder is for people to find a group to help them with a dungeon need? That's in your book. In my book, the dungeon finder is to go to the specifically selected dungeon with other people, most of times for simple completion.
A simple completion is also a need. Everyone will need different things. It shouldn't need to be spelled out. Everyone who queues for the activity needs to run the dungeon for some reason. If you go into a group activity without any time or inclination to do what the group needs and only you need, that's selfish.Dragonnord wrote: »Also, I see you say most people skips dialogues and disregard my situations where I have to wait for several minutes. If you skip dialogues you can catch up almost instantly, so don't debate here like if they always skip the dialogue because it's not like that.
No one opens a thread to complain saying "Hey! I was skipping dialogue spamming Continuet and the other players kept running." No, if they complain is because they are questing and reading slowly, otherwise, with some exceptions of dialogues taking some more time, most dungeons you skip dialogue super fast.
Yes. They do skip the dialogue. Not all dialogue is skippable and the dungeon this person is complaining is literally such a dungeon. They were not reading. Most people aren't reading. There is dialogue on several dungeons that must be listened to before you can spam skip, and it is those dungeons that constitute the vast majority of the complaints.
I disregard extreme examples because they are not the norm. The vast majority of the time they are asking for 1 or 2 minutes max.
Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »I don't agree. Selfish is grouping expecting to use the time of others for your own needs.
And don't say "join an activity without 1 minute to spare for the group's needs" because I have waited 5 minutes for people reading a quest and you write to them in chat "Hey! (player name), you there?" No response and then they continues like if nothing happened, no response, just on their own pace, like if you are not there or worse, like if you are there as their following servant, hired guide or mercenary. And then again, same waiting on next NPC.
The entire point of the activity finder is for people to find a group to help them with a dungeon need. All members of the group will have their own needs and as a group, you're supposed to help each other within reason. That's the entire concept of teamwork. People having a purpose for being in the finder is not selfish. Deciding only your purpose matters in a group activity is before the activity even starts is. And if you have queued without time to help people, then their bad behavior cannot be the justification because that's a future crime they're being held accountable for.
Most people don't stand there and read the whole story. They just want 1 minute for the unskippable dialogue. Extreme examples are just being used to defend selfish behavior.
I'm sorry but I don't agree. Where (anywhere) does it say that the entire point of the activity finder is for people to find a group to help them with a dungeon need? That's in your book. In my book, the dungeon finder is to go to the specifically selected dungeon with other people, most of times for simple completion.
A simple completion is also a need. Everyone will need different things. It shouldn't need to be spelled out. Everyone who queues for the activity needs to run the dungeon for some reason. If you go into a group activity without any time or inclination to do what the group needs and only you need, that's selfish.Dragonnord wrote: »Also, I see you say most people skips dialogues and disregard my situations where I have to wait for several minutes. If you skip dialogues you can catch up almost instantly, so don't debate here like if they always skip the dialogue because it's not like that.
No one opens a thread to complain saying "Hey! I was skipping dialogue spamming Continuet and the other players kept running." No, if they complain is because they are questing and reading slowly, otherwise, with some exceptions of dialogues taking some more time, most dungeons you skip dialogue super fast.
Yes. They do skip the dialogue. Not all dialogue is skippable and the dungeon this person is complaining is literally such a dungeon. They were not reading. Most people aren't reading. There is dialogue on several dungeons that must be listened to before you can spam skip, and it is those dungeons that constitute the vast majority of the complaints.
I disregard extreme examples because they are not the norm. The vast majority of the time they are asking for 1 or 2 minutes max.
That's why I put other examples, not only completion.
I personally have had the need to get skill points for my alts and NEVER EVER couldn't catch a group that was not waiting for me, so questers need to stop using the random finder for their first time on a dungeon, for role play questing or to press Continue in slow motion.
I have been playing since Day 1, have been inside dungeons and have used the finder hundred and hundred and hundred and hundred times, and what you say it's extreme, I find it very often.
spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »I don't agree. Selfish is grouping expecting to use the time of others for your own needs.
And don't say "join an activity without 1 minute to spare for the group's needs" because I have waited 5 minutes for people reading a quest and you write to them in chat "Hey! (player name), you there?" No response and then they continues like if nothing happened, no response, just on their own pace, like if you are not there or worse, like if you are there as their following servant, hired guide or mercenary. And then again, same waiting on next NPC.
The entire point of the activity finder is for people to find a group to help them with a dungeon need. All members of the group will have their own needs and as a group, you're supposed to help each other within reason. That's the entire concept of teamwork. People having a purpose for being in the finder is not selfish. Deciding only your purpose matters in a group activity is before the activity even starts is. And if you have queued without time to help people, then their bad behavior cannot be the justification because that's a future crime they're being held accountable for.
Most people don't stand there and read the whole story. They just want 1 minute for the unskippable dialogue. Extreme examples are just being used to defend selfish behavior.
I'm sorry but I don't agree. Where (anywhere) does it say that the entire point of the activity finder is for people to find a group to help them with a dungeon need? That's in your book. In my book, the dungeon finder is to go to the specifically selected dungeon with other people, most of times for simple completion.
A simple completion is also a need. Everyone will need different things. It shouldn't need to be spelled out. Everyone who queues for the activity needs to run the dungeon for some reason. If you go into a group activity without any time or inclination to do what the group needs and only you need, that's selfish.Dragonnord wrote: »Also, I see you say most people skips dialogues and disregard my situations where I have to wait for several minutes. If you skip dialogues you can catch up almost instantly, so don't debate here like if they always skip the dialogue because it's not like that.
No one opens a thread to complain saying "Hey! I was skipping dialogue spamming Continuet and the other players kept running." No, if they complain is because they are questing and reading slowly, otherwise, with some exceptions of dialogues taking some more time, most dungeons you skip dialogue super fast.
Yes. They do skip the dialogue. Not all dialogue is skippable and the dungeon this person is complaining is literally such a dungeon. They were not reading. Most people aren't reading. There is dialogue on several dungeons that must be listened to before you can spam skip, and it is those dungeons that constitute the vast majority of the complaints.
I disregard extreme examples because they are not the norm. The vast majority of the time they are asking for 1 or 2 minutes max.
That's why I put other examples, not only completion.
I personally have had the need to get skill points for my alts and NEVER EVER couldn't catch a group that was not waiting for me, so questers need to stop using the random finder for their first time on a dungeon, for role play questing or to press Continue in slow motion.
I have been playing since Day 1, have been inside dungeons and have used the finder hundred and hundred and hundred and hundred times, and what you say it's extreme, I find it very often.
I have been playing since day 1 as well. I can count on one hand the number of times I have seen someone attempt to read the quest. Most such accusations are false, it's the person was waiting for unskippable dialogue to finding. Considering that is what the OP stated happened to them, and yet they're still being accused of just trying to read, I am doubtful. But everyone's experience is their own.
It does not change if someone is choosing to refuse to wait before they ever queued, that they are being selfish. That is NOT a reaction to someone's behavior in the dungeon. That is taking our a bad experience with one person on a total stranger and punishing them for it. It's selfish IMO.
Every single team should be given the same respect of teamwork to decide what is done by the group.
Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »I don't agree. Selfish is grouping expecting to use the time of others for your own needs.
And don't say "join an activity without 1 minute to spare for the group's needs" because I have waited 5 minutes for people reading a quest and you write to them in chat "Hey! (player name), you there?" No response and then they continues like if nothing happened, no response, just on their own pace, like if you are not there or worse, like if you are there as their following servant, hired guide or mercenary. And then again, same waiting on next NPC.
The entire point of the activity finder is for people to find a group to help them with a dungeon need. All members of the group will have their own needs and as a group, you're supposed to help each other within reason. That's the entire concept of teamwork. People having a purpose for being in the finder is not selfish. Deciding only your purpose matters in a group activity is before the activity even starts is. And if you have queued without time to help people, then their bad behavior cannot be the justification because that's a future crime they're being held accountable for.
Most people don't stand there and read the whole story. They just want 1 minute for the unskippable dialogue. Extreme examples are just being used to defend selfish behavior.
I'm sorry but I don't agree. Where (anywhere) does it say that the entire point of the activity finder is for people to find a group to help them with a dungeon need? That's in your book. In my book, the dungeon finder is to go to the specifically selected dungeon with other people, most of times for simple completion.
A simple completion is also a need. Everyone will need different things. It shouldn't need to be spelled out. Everyone who queues for the activity needs to run the dungeon for some reason. If you go into a group activity without any time or inclination to do what the group needs and only you need, that's selfish.Dragonnord wrote: »Also, I see you say most people skips dialogues and disregard my situations where I have to wait for several minutes. If you skip dialogues you can catch up almost instantly, so don't debate here like if they always skip the dialogue because it's not like that.
No one opens a thread to complain saying "Hey! I was skipping dialogue spamming Continuet and the other players kept running." No, if they complain is because they are questing and reading slowly, otherwise, with some exceptions of dialogues taking some more time, most dungeons you skip dialogue super fast.
Yes. They do skip the dialogue. Not all dialogue is skippable and the dungeon this person is complaining is literally such a dungeon. They were not reading. Most people aren't reading. There is dialogue on several dungeons that must be listened to before you can spam skip, and it is those dungeons that constitute the vast majority of the complaints.
I disregard extreme examples because they are not the norm. The vast majority of the time they are asking for 1 or 2 minutes max.
That's why I put other examples, not only completion.
I personally have had the need to get skill points for my alts and NEVER EVER couldn't catch a group that was not waiting for me, so questers need to stop using the random finder for their first time on a dungeon, for role play questing or to press Continue in slow motion.
I have been playing since Day 1, have been inside dungeons and have used the finder hundred and hundred and hundred and hundred times, and what you say it's extreme, I find it very often.
I have been playing since day 1 as well. I can count on one hand the number of times I have seen someone attempt to read the quest. Most such accusations are false, it's the person was waiting for unskippable dialogue to finding. Considering that is what the OP stated happened to them, and yet they're still being accused of just trying to read, I am doubtful. But everyone's experience is their own.
It does not change if someone is choosing to refuse to wait before they ever queued, that they are being selfish. That is NOT a reaction to someone's behavior in the dungeon. That is taking our a bad experience with one person on a total stranger and punishing them for it. It's selfish IMO.
Every single team should be given the same respect of teamwork to decide what is done by the group.
Well, nothing else to say then, since clearly you can't accept that you have your opinion and others have theirs.
What you find selfish, others do not.
spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »I don't agree. Selfish is grouping expecting to use the time of others for your own needs.
And don't say "join an activity without 1 minute to spare for the group's needs" because I have waited 5 minutes for people reading a quest and you write to them in chat "Hey! (player name), you there?" No response and then they continues like if nothing happened, no response, just on their own pace, like if you are not there or worse, like if you are there as their following servant, hired guide or mercenary. And then again, same waiting on next NPC.
The entire point of the activity finder is for people to find a group to help them with a dungeon need. All members of the group will have their own needs and as a group, you're supposed to help each other within reason. That's the entire concept of teamwork. People having a purpose for being in the finder is not selfish. Deciding only your purpose matters in a group activity is before the activity even starts is. And if you have queued without time to help people, then their bad behavior cannot be the justification because that's a future crime they're being held accountable for.
Most people don't stand there and read the whole story. They just want 1 minute for the unskippable dialogue. Extreme examples are just being used to defend selfish behavior.
I'm sorry but I don't agree. Where (anywhere) does it say that the entire point of the activity finder is for people to find a group to help them with a dungeon need? That's in your book. In my book, the dungeon finder is to go to the specifically selected dungeon with other people, most of times for simple completion.
A simple completion is also a need. Everyone will need different things. It shouldn't need to be spelled out. Everyone who queues for the activity needs to run the dungeon for some reason. If you go into a group activity without any time or inclination to do what the group needs and only you need, that's selfish.Dragonnord wrote: »Also, I see you say most people skips dialogues and disregard my situations where I have to wait for several minutes. If you skip dialogues you can catch up almost instantly, so don't debate here like if they always skip the dialogue because it's not like that.
No one opens a thread to complain saying "Hey! I was skipping dialogue spamming Continuet and the other players kept running." No, if they complain is because they are questing and reading slowly, otherwise, with some exceptions of dialogues taking some more time, most dungeons you skip dialogue super fast.
Yes. They do skip the dialogue. Not all dialogue is skippable and the dungeon this person is complaining is literally such a dungeon. They were not reading. Most people aren't reading. There is dialogue on several dungeons that must be listened to before you can spam skip, and it is those dungeons that constitute the vast majority of the complaints.
I disregard extreme examples because they are not the norm. The vast majority of the time they are asking for 1 or 2 minutes max.
That's why I put other examples, not only completion.
I personally have had the need to get skill points for my alts and NEVER EVER couldn't catch a group that was not waiting for me, so questers need to stop using the random finder for their first time on a dungeon, for role play questing or to press Continue in slow motion.
I have been playing since Day 1, have been inside dungeons and have used the finder hundred and hundred and hundred and hundred times, and what you say it's extreme, I find it very often.
I have been playing since day 1 as well. I can count on one hand the number of times I have seen someone attempt to read the quest. Most such accusations are false, it's the person was waiting for unskippable dialogue to finding. Considering that is what the OP stated happened to them, and yet they're still being accused of just trying to read, I am doubtful. But everyone's experience is their own.
It does not change if someone is choosing to refuse to wait before they ever queued, that they are being selfish. That is NOT a reaction to someone's behavior in the dungeon. That is taking our a bad experience with one person on a total stranger and punishing them for it. It's selfish IMO.
Every single team should be given the same respect of teamwork to decide what is done by the group.
Well, nothing else to say then, since clearly you can't accept that you have your opinion and others have theirs.
What you find selfish, others do not.
I can accept others don't find it selfish to choose to disregard their team in a group activity. But, it doesn't mean I have to agree.
spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »I don't agree. Selfish is grouping expecting to use the time of others for your own needs.
And don't say "join an activity without 1 minute to spare for the group's needs" because I have waited 5 minutes for people reading a quest and you write to them in chat "Hey! (player name), you there?" No response and then they continues like if nothing happened, no response, just on their own pace, like if you are not there or worse, like if you are there as their following servant, hired guide or mercenary. And then again, same waiting on next NPC.
The entire point of the activity finder is for people to find a group to help them with a dungeon need. All members of the group will have their own needs and as a group, you're supposed to help each other within reason. That's the entire concept of teamwork. People having a purpose for being in the finder is not selfish. Deciding only your purpose matters in a group activity is before the activity even starts is. And if you have queued without time to help people, then their bad behavior cannot be the justification because that's a future crime they're being held accountable for.
Most people don't stand there and read the whole story. They just want 1 minute for the unskippable dialogue. Extreme examples are just being used to defend selfish behavior.
I'm sorry but I don't agree. Where (anywhere) does it say that the entire point of the activity finder is for people to find a group to help them with a dungeon need? That's in your book. In my book, the dungeon finder is to go to the specifically selected dungeon with other people, most of times for simple completion.
A simple completion is also a need. Everyone will need different things. It shouldn't need to be spelled out. Everyone who queues for the activity needs to run the dungeon for some reason. If you go into a group activity without any time or inclination to do what the group needs and only you need, that's selfish.Dragonnord wrote: »Also, I see you say most people skips dialogues and disregard my situations where I have to wait for several minutes. If you skip dialogues you can catch up almost instantly, so don't debate here like if they always skip the dialogue because it's not like that.
No one opens a thread to complain saying "Hey! I was skipping dialogue spamming Continuet and the other players kept running." No, if they complain is because they are questing and reading slowly, otherwise, with some exceptions of dialogues taking some more time, most dungeons you skip dialogue super fast.
Yes. They do skip the dialogue. Not all dialogue is skippable and the dungeon this person is complaining is literally such a dungeon. They were not reading. Most people aren't reading. There is dialogue on several dungeons that must be listened to before you can spam skip, and it is those dungeons that constitute the vast majority of the complaints.
I disregard extreme examples because they are not the norm. The vast majority of the time they are asking for 1 or 2 minutes max.
That's why I put other examples, not only completion.
I personally have had the need to get skill points for my alts and NEVER EVER couldn't catch a group that was not waiting for me, so questers need to stop using the random finder for their first time on a dungeon, for role play questing or to press Continue in slow motion.
I have been playing since Day 1, have been inside dungeons and have used the finder hundred and hundred and hundred and hundred times, and what you say it's extreme, I find it very often.
I have been playing since day 1 as well. I can count on one hand the number of times I have seen someone attempt to read the quest. Most such accusations are false, it's the person was waiting for unskippable dialogue to finding. Considering that is what the OP stated happened to them, and yet they're still being accused of just trying to read, I am doubtful. But everyone's experience is their own.
It does not change if someone is choosing to refuse to wait before they ever queued, that they are being selfish. That is NOT a reaction to someone's behavior in the dungeon. That is taking our a bad experience with one person on a total stranger and punishing them for it. It's selfish IMO.
Every single team should be given the same respect of teamwork to decide what is done by the group.
Well, nothing else to say then, since clearly you can't accept that you have your opinion and others have theirs.
What you find selfish, others do not.
I can accept others don't find it selfish to choose to disregard their team in a group activity. But, it doesn't mean I have to agree.
In this case (i.e. the OP’s situation), a “team” does not consist of one person. If the other players in that dungeon wanted to wait for them to complete the quest, they would have. This is why I said back on page one that it’s best to just go with the flow when you queue with randoms. If the majority wants to do the quest and one person wants to speed run, that one person should either leave or hang back and let them do the quest. If the majority wants to speed run, one person shouldn’t get upset in group chat when the group decides they don’t want to sit through lengthy unskippable quest dialogue.
The only thing that’s ever selfish when it comes to random dungeon PUGs is one person expecting the entire group to cater to THEIR needs and their needs alone.
JanTanhide wrote: »I'm so shocked sometimes by the entitled, self-indulgent members of this community.
Today I was on a level 45 ult account, trying to do my pledges.
As it happens I have not completed the quest for Banished Cells 1. So upon starting the run I grouped messaged that I was doing the quest and expected the group to just wait so I could collect it...but oh no.... here we go the 1600+ cp run off..
I expressed my frustration to be told that they were limited for time and if I didn't like it I could "leave".
Personally I always make a conscious effort to accommodate low level players, especially when they state they are doing the quest.
I'm just so astounded by the rudness of some players.
It's a shame that some people are like this.. God knows what they're like in the real world
I agree with you. I always wait for someone doing the quest. Always. When I queue for a random normal I expect lowbies to be running the dungeon(s). There definitely needs to be a way to deal with this. ZOS should make a "Speed Runner" random dungeon selection for those that want to burn through a dungeon.
spartaxoxo wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »I don't agree. Selfish is grouping expecting to use the time of others for your own needs.
And don't say "join an activity without 1 minute to spare for the group's needs" because I have waited 5 minutes for people reading a quest and you write to them in chat "Hey! (player name), you there?" No response and then they continues like if nothing happened, no response, just on their own pace, like if you are not there or worse, like if you are there as their following servant, hired guide or mercenary. And then again, same waiting on next NPC.
The entire point of the activity finder is for people to find a group to help them with a dungeon need. All members of the group will have their own needs and as a group, you're supposed to help each other within reason. That's the entire concept of teamwork. People having a purpose for being in the finder is not selfish. Deciding only your purpose matters in a group activity is before the activity even starts is. And if you have queued without time to help people, then their bad behavior cannot be the justification because that's a future crime they're being held accountable for.
Most people don't stand there and read the whole story. They just want 1 minute for the unskippable dialogue. Extreme examples are just being used to defend selfish behavior.
I'm sorry but I don't agree. Where (anywhere) does it say that the entire point of the activity finder is for people to find a group to help them with a dungeon need? That's in your book. In my book, the dungeon finder is to go to the specifically selected dungeon with other people, most of times for simple completion.
A simple completion is also a need. Everyone will need different things. It shouldn't need to be spelled out. Everyone who queues for the activity needs to run the dungeon for some reason. If you go into a group activity without any time or inclination to do what the group needs and only you need, that's selfish.Dragonnord wrote: »Also, I see you say most people skips dialogues and disregard my situations where I have to wait for several minutes. If you skip dialogues you can catch up almost instantly, so don't debate here like if they always skip the dialogue because it's not like that.
No one opens a thread to complain saying "Hey! I was skipping dialogue spamming Continuet and the other players kept running." No, if they complain is because they are questing and reading slowly, otherwise, with some exceptions of dialogues taking some more time, most dungeons you skip dialogue super fast.
Yes. They do skip the dialogue. Not all dialogue is skippable and the dungeon this person is complaining is literally such a dungeon. They were not reading. Most people aren't reading. There is dialogue on several dungeons that must be listened to before you can spam skip, and it is those dungeons that constitute the vast majority of the complaints.
I disregard extreme examples because they are not the norm. The vast majority of the time they are asking for 1 or 2 minutes max.
That's why I put other examples, not only completion.
I personally have had the need to get skill points for my alts and NEVER EVER couldn't catch a group that was not waiting for me, so questers need to stop using the random finder for their first time on a dungeon, for role play questing or to press Continue in slow motion.
I have been playing since Day 1, have been inside dungeons and have used the finder hundred and hundred and hundred and hundred times, and what you say it's extreme, I find it very often.
I have been playing since day 1 as well. I can count on one hand the number of times I have seen someone attempt to read the quest. Most such accusations are false, it's the person was waiting for unskippable dialogue to finding. Considering that is what the OP stated happened to them, and yet they're still being accused of just trying to read, I am doubtful. But everyone's experience is their own.
It does not change if someone is choosing to refuse to wait before they ever queued, that they are being selfish. That is NOT a reaction to someone's behavior in the dungeon. That is taking our a bad experience with one person on a total stranger and punishing them for it. It's selfish IMO.
Every single team should be given the same respect of teamwork to decide what is done by the group.
Well, nothing else to say then, since clearly you can't accept that you have your opinion and others have theirs.
What you find selfish, others do not.
I can accept others don't find it selfish to choose to disregard their team in a group activity. But, it doesn't mean I have to agree.
In this case (i.e. the OP’s situation), a “team” does not consist of one person. If the other players in that dungeon wanted to wait for them to complete the quest, they would have. This is why I said back on page one that it’s best to just go with the flow when you queue with randoms. If the majority wants to do the quest and one person wants to speed run, that one person should either leave or hang back and let them do the quest. If the majority wants to speed run, one person shouldn’t get upset in group chat when the group decides they don’t want to sit through lengthy unskippable quest dialogue.
The only thing that’s ever selfish when it comes to random dungeon PUGs is one person expecting the entire group to cater to THEIR needs and their needs alone.
I was referring to the person queuing without the time to be able to adjust to a group's needs. If someone decides for the group prior to that group forming, then they cannot have taken into the consideration the group's needs. They don't even know them yet. It's just total disregard.
This was the reasoning cited as to why they wouldn't wait.
I do agree if the majority doesn't want to wait, then the quester should just do it later.
Can I just reiterate..
I asked the group to wait so I could pick up the quest at the beginning of nBC1, as if the group rushes off you lose the ability to gain the quest... as it happened this time.
It takes a matter of seconds to accept the quest at the beginning...
I was willing to rush on afterwards, as there is no real dialogue checks.
A few seconds!!! What is that to someone's day?
It isn’t “total disregard” if the majority also wants to speed run and doesn’t have time to dawdle in the dungeon to complete the quest.
spartaxoxo wrote: »It isn’t “total disregard” if the majority also wants to speed run and doesn’t have time to dawdle in the dungeon to complete the quest.
It is because the person without time made the decision without knowing that. That they lucked into a group of people who also queued without having the time to be a team player doesn't retroactively change that.
Any decision a solo players makes at queue selection is about themselves and only themselves. The team has not been formed so there is no team to have worked with to arrive at that decision.
Some of those decisions on queue selection can have a negative impact on others (already making up their mind they will not wait for a quest, queuing tank without a taunt, etc). And they decided they don't care at all if their team members agree, they're going to do it anyway.
spartaxoxo wrote: »It isn’t “total disregard” if the majority also wants to speed run and doesn’t have time to dawdle in the dungeon to complete the quest.
It is because the person without time made the decision without knowing that. That they lucked into a group of people who also queued without having the time to be a team player doesn't retroactively change that.
Any decision a solo players makes at queue selection is about themselves and only themselves. The team has not been formed so there is no team to have worked with to arrive at that decision.
Some of those decisions on queue selection can have a negative impact on others (already making up their mind they will not wait for a quest, queuing tank without a taunt, etc). And they decided they don't care at all if their team members agree, they're going to do it anyway.
Like I said, most people running dungeons these days only want to speed run them, so it’s a safe bet that most people using the dungeon finder don’t care if you don’t have the time to do a quest run. It’s a ten year old game, and most people have long since finished the quests on their main and alts.
spartaxoxo wrote: »spartaxoxo wrote: »It isn’t “total disregard” if the majority also wants to speed run and doesn’t have time to dawdle in the dungeon to complete the quest.
It is because the person without time made the decision without knowing that. That they lucked into a group of people who also queued without having the time to be a team player doesn't retroactively change that.
Any decision a solo players makes at queue selection is about themselves and only themselves. The team has not been formed so there is no team to have worked with to arrive at that decision.
Some of those decisions on queue selection can have a negative impact on others (already making up their mind they will not wait for a quest, queuing tank without a taunt, etc). And they decided they don't care at all if their team members agree, they're going to do it anyway.
Like I said, most people running dungeons these days only want to speed run them, so it’s a safe bet that most people using the dungeon finder don’t care if you don’t have the time to do a quest run. It’s a ten year old game, and most people have long since finished the quests on their main and alts.
Most =/= all. If someone makes a decision for the entire team unilaterally before the team has even formed, then they are disregarding the entire population of players for whom that decision is a problem.
spartaxoxo wrote: »spartaxoxo wrote: »It isn’t “total disregard” if the majority also wants to speed run and doesn’t have time to dawdle in the dungeon to complete the quest.
It is because the person without time made the decision without knowing that. That they lucked into a group of people who also queued without having the time to be a team player doesn't retroactively change that.
Any decision a solo players makes at queue selection is about themselves and only themselves. The team has not been formed so there is no team to have worked with to arrive at that decision.
Some of those decisions on queue selection can have a negative impact on others (already making up their mind they will not wait for a quest, queuing tank without a taunt, etc). And they decided they don't care at all if their team members agree, they're going to do it anyway.
Like I said, most people running dungeons these days only want to speed run them, so it’s a safe bet that most people using the dungeon finder don’t care if you don’t have the time to do a quest run. It’s a ten year old game, and most people have long since finished the quests on their main and alts.
Don't want to be viewed that way, then just go with the flow of the team. 🤷🏿♀️
Dragonnord wrote: »@spartaxoxo I don't agree. Selfish is grouping expecting to use the time of others for your own needs.
And don't say "join an activity without 1 minute to spare for the group's needs" because I have waited 5 minutes for people reading a quest and you write to them in chat "Hey! (player name), you there?" No response and then they continues like if nothing happened, no response, just on their own pace, like if you are not there or worse, like if you are there as their following servant, hired guide or mercenary. And then again, same waiting on next NPC.
spartaxoxo wrote: »spartaxoxo wrote: »It isn’t “total disregard” if the majority also wants to speed run and doesn’t have time to dawdle in the dungeon to complete the quest.
It is because the person without time made the decision without knowing that. That they lucked into a group of people who also queued without having the time to be a team player doesn't retroactively change that.
Any decision a solo players makes at queue selection is about themselves and only themselves. The team has not been formed so there is no team to have worked with to arrive at that decision.
Some of those decisions on queue selection can have a negative impact on others (already making up their mind they will not wait for a quest, queuing tank without a taunt, etc). And they decided they don't care at all if their team members agree, they're going to do it anyway.
Like I said, most people running dungeons these days only want to speed run them, so it’s a safe bet that most people using the dungeon finder don’t care if you don’t have the time to do a quest run. It’s a ten year old game, and most people have long since finished the quests on their main and alts.
Most =/= all. If someone makes a decision for the entire team unilaterally before the team has even formed, then they are disregarding the entire population of players for whom that decision is a problem.
And once again, it’s a random dungeon with random players who each may have different goals. To avoid the problem of grouping up with different players with different goals, use the group finder, guild chat, or zone chat to form a group. You can’t expect that everyone in a random dungeon will be willing to compromise and take a vote on how they’re going to proceed with the dungeon — that’s just the nature of grouping up with random people.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »It isn’t “total disregard” if the majority also wants to speed run and doesn’t have time to dawdle in the dungeon to complete the quest.
It is because the person without time made the decision without knowing that. That they lucked into a group of people who also queued without having the time to be a team player doesn't retroactively change that.
Any decision a solo players makes at queue selection is about themselves and only themselves. The team has not been formed so there is no team to have worked with to arrive at that decision.
Some of those decisions on queue selection can have a negative impact on others (already making up their mind they will not wait for a quest, queuing tank without a taunt, etc). And they decided they don't care at all if their team members agree, they're going to do it anyway.
Like I said, most people running dungeons these days only want to speed run them, so it’s a safe bet that most people using the dungeon finder don’t care if you don’t have the time to do a quest run. It’s a ten year old game, and most people have long since finished the quests on their main and alts.
Most =/= all. If someone makes a decision for the entire team unilaterally before the team has even formed, then they are disregarding the entire population of players for whom that decision is a problem.
And once again, it’s a random dungeon with random players who each may have different goals. To avoid the problem of grouping up with different players with different goals, use the group finder, guild chat, or zone chat to form a group. You can’t expect that everyone in a random dungeon will be willing to compromise and take a vote on how they’re going to proceed with the dungeon — that’s just the nature of grouping up with random people.
I don't have expectations of what I'll end up getting. I typically go with the flow. I don't even think being selfish in that one instances makes someone selfish overall. It's a video game, we're all allowed to be selfish sometimes while playing it. Like little in this game is that deep.
If I want something super particular, then I form a group ahead of time or solo it. If I just want a clear, I go into a random. But, I also understand my actions have impact on others. So I do try to pay attention to the group's needs.