PapaTankers wrote: »Yall acting likPapaTankers wrote: »Speed running isn't new player friendly at all and unfortunately, that's the only mode you will most likely ever get while queuing for a dungeon solo. And this is a terrible experience for new players.
New players and even players doing for quest should have the option to queue for a normal progression mode where bosses aren't skippable, simply by placing an invisible wall after each boss, some games do this.
Players who speed run to farm gear can queue for the regular dungeons.
Random queues should satisfy both queues because you're trying your luck. As of now random queues just only go the way speed running whether you like it or not. Would be nice for players to have this choice.
This is a terrible idea. The ques are already taking ages.
You are suggesting to split up ques even more.
The bulk majority are random queues for transmutes and xp bonus aka speedrunners, having both options will have minimal effect on queue times for this majority and those queueing for regular mode. Those queue for progression mode will likely have a longer wait but I reckon is worth the tradeoff to play at their pace and get to complete achievements or dungeon quests.
The main drawback I see is those who queue random for speedrunner, who may not want to get filled into a progression mode run, but random queue is a mechanic to fill groups while giving player a chance for a faster queue pop so serving both modes will still be it's intended purpose.
This speedrunning thing has always been a toxic positivity/virtue signaling thing, the right to speedrun supercedes any other player's right to anything else, since the other party has no choice but to run along or forfeit xp and loot from kills. With any such abuse of power from a player capable of solo speedrunning vs others low cp and new players at their mercy, there should be a governing body which needs ZOS to review and set some rules or alternative option.
There already is a que for specific goals. Its called a group finder.
Can you elabroate on how speedrunners are virtue signaling? I only see threads about people complainining about speedrunners. No threads about questers slowing the runs down.
You are almost right about zos having to be a governing body, but deffiently not about setting rules.
What they need to do is make dungeon skillpoints act line public dungeons skillpoints. Granted on final boss kill.
PapaTankers wrote: »PapaTankers wrote: »Speed running isn't new player friendly at all and unfortunately, that's the only mode you will most likely ever get while queuing for a dungeon solo. And this is a terrible experience for new players.
New players and even players doing for quest should have the option to queue for a normal progression mode where bosses aren't skippable, simply by placing an invisible wall after each boss, some games do this.
Players who speed run to farm gear can queue for the regular dungeons.
Random queues should satisfy both queues because you're trying your luck. As of now random queues just only go the way speed running whether you like it or not. Would be nice for players to have this choice.
This is a terrible idea. The ques are already taking ages.
You are suggesting to split up ques even more.
The bulk majority are random queues for transmutes and xp bonus aka speedrunners, having both options will have minimal effect on queue times for this majority and those queueing for regular mode. Those queue for progression mode will likely have a longer wait but I reckon is worth the tradeoff to play at their pace and get to complete achievements or dungeon quests.
The main drawback I see is those who queue random for speedrunner, who may not want to get filled into a progression mode run, but random queue is a mechanic to fill groups while giving player a chance for a faster queue pop so serving both modes will still be it's intended purpose.
This speedrunning thing has always been a toxic positivity/virtue signaling thing, the right to speedrun supercedes any other player's right to anything else, since the other party has no choice but to run along or forfeit xp and loot from kills. With any such abuse of power from a player capable of solo speedrunning vs others low cp and new players at their mercy, there should be a governing body which needs ZOS to review and set some rules or alternative option.
Edit: Would also like to ask.
If doing the quest really is the standard way to do the dungeon as so many here claim.
Please explain to me why the quest can only be done once per toon?
PapaTankers wrote: »Yall acting likPapaTankers wrote: »Speed running isn't new player friendly at all and unfortunately, that's the only mode you will most likely ever get while queuing for a dungeon solo. And this is a terrible experience for new players.
New players and even players doing for quest should have the option to queue for a normal progression mode where bosses aren't skippable, simply by placing an invisible wall after each boss, some games do this.
Players who speed run to farm gear can queue for the regular dungeons.
Random queues should satisfy both queues because you're trying your luck. As of now random queues just only go the way speed running whether you like it or not. Would be nice for players to have this choice.
This is a terrible idea. The ques are already taking ages.
You are suggesting to split up ques even more.
The bulk majority are random queues for transmutes and xp bonus aka speedrunners, having both options will have minimal effect on queue times for this majority and those queueing for regular mode. Those queue for progression mode will likely have a longer wait but I reckon is worth the tradeoff to play at their pace and get to complete achievements or dungeon quests.
The main drawback I see is those who queue random for speedrunner, who may not want to get filled into a progression mode run, but random queue is a mechanic to fill groups while giving player a chance for a faster queue pop so serving both modes will still be it's intended purpose.
This speedrunning thing has always been a toxic positivity/virtue signaling thing, the right to speedrun supercedes any other player's right to anything else, since the other party has no choice but to run along or forfeit xp and loot from kills. With any such abuse of power from a player capable of solo speedrunning vs others low cp and new players at their mercy, there should be a governing body which needs ZOS to review and set some rules or alternative option.
There already is a que for specific goals. Its called a group finder.
Can you elabroate on how speedrunners are virtue signaling? I only see threads about people complainining about speedrunners. No threads about questers slowing the runs down.
You are almost right about zos having to be a governing body, but deffiently not about setting rules.
What they need to do is make dungeon skillpoints act line public dungeons skillpoints. Granted on final boss kill.
That's exactly the kind of toxicity I'm talking about. Anyone but speedrunners have the right for their wait times to be reduced by the random queue, everyone else needs to wait for ages using the group finder with the possibility of not finding a group. The queue for specific dungeon allows you to be filled by random queue but apparently non-speedrunners need to use the group finder, because of course with a warped sense of toxic positivity, they are entitled to play as they like and anyone else who doesn't speedrun with them can just forfeit their xp and loot, or leave and suffer a queue penalty and try your luck in another queue which just ends up the same. That is an abuse of a right of entitlement with no regards to others, which is why ZOS should have some systems in place for who do not intend to speedrun while not penalising them.
VoidCommander wrote: »The simple solution is to just let them charge ahead. .
FlopsyPrince wrote: »ZOS needs to at least allow "quest completion" no matter how fast the rest of the group does the dungeon. Allow me to get credit and the associated skill point even if they race ahead.
They fixed part of the Fungal Grotto quest so the head automatically gets stuck on the pike. That is needed in ALL dungeons.
Use Group Finder if you want a slow pace.
====
You should also be able to pick up the quest even if someone zooms ahead and gets into combat!
FlopsyPrince wrote: »ZOS needs to at least allow "quest completion" no matter how fast the rest of the group does the dungeon. Allow me to get credit and the associated skill point even if they race ahead.
They fixed part of the Fungal Grotto quest so the head automatically gets stuck on the pike. That is needed in ALL dungeons.
Use Group Finder if you want a slow pace.
====
You should also be able to pick up the quest even if someone zooms ahead and gets into combat!
It is like that for all dungeons. Maybe or maybe not for VoM though, I’ve heard it both ways. The only thing that needs fixed is a way to get the quest during combat and turn in the quest if you leave before turning it in.
FlopsyPrince wrote: »FlopsyPrince wrote: »ZOS needs to at least allow "quest completion" no matter how fast the rest of the group does the dungeon. Allow me to get credit and the associated skill point even if they race ahead.
They fixed part of the Fungal Grotto quest so the head automatically gets stuck on the pike. That is needed in ALL dungeons.
Use Group Finder if you want a slow pace.
====
You should also be able to pick up the quest even if someone zooms ahead and gets into combat!
It is like that for all dungeons. Maybe or maybe not for VoM though, I’ve heard it both ways. The only thing that needs fixed is a way to get the quest during combat and turn in the quest if you leave before turning it in.
You missed "optional bosses" needed for the quest but not the speedrun. And having one boss killed and you are not close enough for credit. I think Volenfell has a switch you won't get credit for flipping if you are not close enough as well.
PapaTankers wrote: »PapaTankers wrote: »Speed running isn't new player friendly at all and unfortunately, that's the only mode you will most likely ever get while queuing for a dungeon solo. And this is a terrible experience for new players.
New players and even players doing for quest should have the option to queue for a normal progression mode where bosses aren't skippable, simply by placing an invisible wall after each boss, some games do this.
Players who speed run to farm gear can queue for the regular dungeons.
Random queues should satisfy both queues because you're trying your luck. As of now random queues just only go the way speed running whether you like it or not. Would be nice for players to have this choice.
This is a terrible idea. The ques are already taking ages.
You are suggesting to split up ques even more.
The bulk majority are random queues for transmutes and xp bonus aka speedrunners, having both options will have minimal effect on queue times for this majority and those queueing for regular mode. Those queue for progression mode will likely have a longer wait but I reckon is worth the tradeoff to play at their pace and get to complete achievements or dungeon quests.
The main drawback I see is those who queue random for speedrunner, who may not want to get filled into a progression mode run, but random queue is a mechanic to fill groups while giving player a chance for a faster queue pop so serving both modes will still be it's intended purpose.
This speedrunning thing has always been a toxic positivity/virtue signaling thing, the right to speedrun supercedes any other player's right to anything else, since the other party has no choice but to run along or forfeit xp and loot from kills. With any such abuse of power from a player capable of solo speedrunning vs others low cp and new players at their mercy, there should be a governing body which needs ZOS to review and set some rules or alternative option.
Edit: Would also like to ask.
If doing the quest really is the standard way to do the dungeon as so many here claim.
Please explain to me why the quest can only be done once per toon?
Herein lies the rub. Most people running dungeons are NOT doing the quest because, as you say, it’s a one and done deal. I’ve done the FG1 quest seven times, for instance, across each of my seven characters. But I’ve run FG1 literally hundreds of times (probably thousands by this point). The rest of those hundred/thousands of runs were for gear, transmute stones, and the daily XP bonus. They were runs I wanted to finish as fast as possible.
FlopsyPrince wrote: »ZOS needs to at least allow "quest completion" no matter how fast the rest of the group does the dungeon. Allow me to get credit and the associated skill point even if they race ahead.
They fixed part of the Fungal Grotto quest so the head automatically gets stuck on the pike. That is needed in ALL dungeons.
Use Group Finder if you want a slow pace.
====
You should also be able to pick up the quest even if someone zooms ahead and gets into combat!
MidniteOwl1913 wrote: »PapaTankers wrote: »PapaTankers wrote: »Speed running isn't new player friendly at all and unfortunately, that's the only mode you will most likely ever get while queuing for a dungeon solo. And this is a terrible experience for new players.
New players and even players doing for quest should have the option to queue for a normal progression mode where bosses aren't skippable, simply by placing an invisible wall after each boss, some games do this.
Players who speed run to farm gear can queue for the regular dungeons.
Random queues should satisfy both queues because you're trying your luck. As of now random queues just only go the way speed running whether you like it or not. Would be nice for players to have this choice.
This is a terrible idea. The ques are already taking ages.
You are suggesting to split up ques even more.
The bulk majority are random queues for transmutes and xp bonus aka speedrunners, having both options will have minimal effect on queue times for this majority and those queueing for regular mode. Those queue for progression mode will likely have a longer wait but I reckon is worth the tradeoff to play at their pace and get to complete achievements or dungeon quests.
The main drawback I see is those who queue random for speedrunner, who may not want to get filled into a progression mode run, but random queue is a mechanic to fill groups while giving player a chance for a faster queue pop so serving both modes will still be it's intended purpose.
This speedrunning thing has always been a toxic positivity/virtue signaling thing, the right to speedrun supercedes any other player's right to anything else, since the other party has no choice but to run along or forfeit xp and loot from kills. With any such abuse of power from a player capable of solo speedrunning vs others low cp and new players at their mercy, there should be a governing body which needs ZOS to review and set some rules or alternative option.
Edit: Would also like to ask.
If doing the quest really is the standard way to do the dungeon as so many here claim.
Please explain to me why the quest can only be done once per toon?
Herein lies the rub. Most people running dungeons are NOT doing the quest because, as you say, it’s a one and done deal. I’ve done the FG1 quest seven times, for instance, across each of my seven characters. But I’ve run FG1 literally hundreds of times (probably thousands by this point). The rest of those hundred/thousands of runs were for gear, transmute stones, and the daily XP bonus. They were runs I wanted to finish as fast as possible.
And you were able to do that quest on your alts because the rest of the group didn't run to final boss and end the activity before you got there. I too have done FG on all 8 alts. I was able to do that because the group supported me. I just think that the people who come after me deserve the same respect that those other players gave me.
MidniteOwl1913 wrote: »PapaTankers wrote: »PapaTankers wrote: »Speed running isn't new player friendly at all and unfortunately, that's the only mode you will most likely ever get while queuing for a dungeon solo. And this is a terrible experience for new players.
New players and even players doing for quest should have the option to queue for a normal progression mode where bosses aren't skippable, simply by placing an invisible wall after each boss, some games do this.
Players who speed run to farm gear can queue for the regular dungeons.
Random queues should satisfy both queues because you're trying your luck. As of now random queues just only go the way speed running whether you like it or not. Would be nice for players to have this choice.
This is a terrible idea. The ques are already taking ages.
You are suggesting to split up ques even more.
The bulk majority are random queues for transmutes and xp bonus aka speedrunners, having both options will have minimal effect on queue times for this majority and those queueing for regular mode. Those queue for progression mode will likely have a longer wait but I reckon is worth the tradeoff to play at their pace and get to complete achievements or dungeon quests.
The main drawback I see is those who queue random for speedrunner, who may not want to get filled into a progression mode run, but random queue is a mechanic to fill groups while giving player a chance for a faster queue pop so serving both modes will still be it's intended purpose.
This speedrunning thing has always been a toxic positivity/virtue signaling thing, the right to speedrun supercedes any other player's right to anything else, since the other party has no choice but to run along or forfeit xp and loot from kills. With any such abuse of power from a player capable of solo speedrunning vs others low cp and new players at their mercy, there should be a governing body which needs ZOS to review and set some rules or alternative option.
Edit: Would also like to ask.
If doing the quest really is the standard way to do the dungeon as so many here claim.
Please explain to me why the quest can only be done once per toon?
Herein lies the rub. Most people running dungeons are NOT doing the quest because, as you say, it’s a one and done deal. I’ve done the FG1 quest seven times, for instance, across each of my seven characters. But I’ve run FG1 literally hundreds of times (probably thousands by this point). The rest of those hundred/thousands of runs were for gear, transmute stones, and the daily XP bonus. They were runs I wanted to finish as fast as possible.
And you were able to do that quest on your alts because the rest of the group didn't run to final boss and end the activity before you got there. I too have done FG on all 8 alts. I was able to do that because the group supported me. I just think that the people who come after me deserve the same respect that those other players gave me.
Actually, I soloed the quest on most of the alts.
MidniteOwl1913 wrote: »MidniteOwl1913 wrote: »PapaTankers wrote: »PapaTankers wrote: »Speed running isn't new player friendly at all and unfortunately, that's the only mode you will most likely ever get while queuing for a dungeon solo. And this is a terrible experience for new players.
New players and even players doing for quest should have the option to queue for a normal progression mode where bosses aren't skippable, simply by placing an invisible wall after each boss, some games do this.
Players who speed run to farm gear can queue for the regular dungeons.
Random queues should satisfy both queues because you're trying your luck. As of now random queues just only go the way speed running whether you like it or not. Would be nice for players to have this choice.
This is a terrible idea. The ques are already taking ages.
You are suggesting to split up ques even more.
The bulk majority are random queues for transmutes and xp bonus aka speedrunners, having both options will have minimal effect on queue times for this majority and those queueing for regular mode. Those queue for progression mode will likely have a longer wait but I reckon is worth the tradeoff to play at their pace and get to complete achievements or dungeon quests.
The main drawback I see is those who queue random for speedrunner, who may not want to get filled into a progression mode run, but random queue is a mechanic to fill groups while giving player a chance for a faster queue pop so serving both modes will still be it's intended purpose.
This speedrunning thing has always been a toxic positivity/virtue signaling thing, the right to speedrun supercedes any other player's right to anything else, since the other party has no choice but to run along or forfeit xp and loot from kills. With any such abuse of power from a player capable of solo speedrunning vs others low cp and new players at their mercy, there should be a governing body which needs ZOS to review and set some rules or alternative option.
Edit: Would also like to ask.
If doing the quest really is the standard way to do the dungeon as so many here claim.
Please explain to me why the quest can only be done once per toon?
Herein lies the rub. Most people running dungeons are NOT doing the quest because, as you say, it’s a one and done deal. I’ve done the FG1 quest seven times, for instance, across each of my seven characters. But I’ve run FG1 literally hundreds of times (probably thousands by this point). The rest of those hundred/thousands of runs were for gear, transmute stones, and the daily XP bonus. They were runs I wanted to finish as fast as possible.
And you were able to do that quest on your alts because the rest of the group didn't run to final boss and end the activity before you got there. I too have done FG on all 8 alts. I was able to do that because the group supported me. I just think that the people who come after me deserve the same respect that those other players gave me.
Actually, I soloed the quest on most of the alts.
I could be wrong, but I'm pretty sure no one is complaining about solo speedrunners... ;-)
valenwood_vegan wrote: »I used to joke about it, but maybe they should actually just remove the random finder now that group finder exists.
PapaTankers wrote: »
FlopsyPrince wrote: »ZOS needs to at least allow "quest completion" no matter how fast the rest of the group does the dungeon. Allow me to get credit and the associated skill point even if they race ahead.
They fixed part of the Fungal Grotto quest so the head automatically gets stuck on the pike. That is needed in ALL dungeons.
Use Group Finder if you want a slow pace.
====
You should also be able to pick up the quest even if someone zooms ahead and gets into combat!
FlopsyPrince wrote: »ZOS needs to at least allow "quest completion" no matter how fast the rest of the group does the dungeon. Allow me to get credit and the associated skill point even if they race ahead.
They fixed part of the Fungal Grotto quest so the head automatically gets stuck on the pike. That is needed in ALL dungeons.
Use Group Finder if you want a slow pace.
====
You should also be able to pick up the quest even if someone zooms ahead and gets into combat!
Zenimax has already provided the means to get a group to do a dungeon to complete the quest. It is called using the group finder option instead of the dungeon finder. Granted, it is probably faster to call out in guilds and zone to form such a group, but we have been provided the means.
dk_dunkirk wrote: »PapaTankers wrote: »
They REALLY need to allow weapons to drop from all the bosses. It's a miserable grind to get the full sticker book on every dungeon, and they just keep adding more every year.