TechMaybeHic wrote: »xylena_lazarow wrote: »Dawnbreaker is more threatening to go against but fewer players can land it. Meteor is really good for dealing with Tarnished gankers and can hit opposing Sorcs as they try to Streak away. Given the rather weird state of Sorc ults right now, you can easily make an argument to run both Dawnbreaker and Meteor on your Sorc.TechMaybeHic wrote: »I've run Dawnbreaker as well but I honestly find it easier to Streak through for shooting star than get right on for the conal.
Nothing worse than hitting DB to watch it delay as the target just streaked away or, they are stealth and it does that jumpy animation.
The guy I hit, was a ganky NB and was moving fast trying to get away after opening on me with a fresh shield. It was very satisfying.
MEBengalsFan2001 wrote: »TechMaybeHic wrote: »xylena_lazarow wrote: »Dawnbreaker is more threatening to go against but fewer players can land it. Meteor is really good for dealing with Tarnished gankers and can hit opposing Sorcs as they try to Streak away. Given the rather weird state of Sorc ults right now, you can easily make an argument to run both Dawnbreaker and Meteor on your Sorc.TechMaybeHic wrote: »I've run Dawnbreaker as well but I honestly find it easier to Streak through for shooting star than get right on for the conal.
Nothing worse than hitting DB to watch it delay as the target just streaked away or, they are stealth and it does that jumpy animation.
The guy I hit, was a ganky NB and was moving fast trying to get away after opening on me with a fresh shield. It was very satisfying.
Here a thought classes with low mobility have a skill like petrified that causes two CC effects and both cc effects don’t proc immunity and both cc effects would require a break out to release. This way classes with high mobility can be slowed down.
Like how you can get pulled and then stunned, or double pulled. By invisible set procs no less, not skills. At least Hardened Ward requires pressing a button and you can see when the opposing Sorc does it.TechMaybeHic wrote: »CC without immunity is always a very bad idea.
This was all in response to someone saying that Chudan/wretched/crafty is the optimal setup.
I strongly disagree that's the optimal setup, but I do think it's a very easy setup to play (high recovery, high magicka for Ward, and a major buff that if you let drop could get you killed is always active). It leaves a lot of kill potential on the table, and some versatility with movement speed. I'm my OPINION it's a setup that brings the skill floor up and has a lower skill ceiling. There is nothing wrong with that though.
The setup I'm using definitely isn't optimal (for example light attacks with S&B are harder to fit in and one handed enchants are weaker). I have reasons for running things the way I run them mostly for preference or experiences (I like the S&B passives and prefer to use stamina for blocking on my back bar), and I've definitely seen setups better than my own.
Alchimiste1 wrote: »This was all in response to someone saying that Chudan/wretched/crafty is the optimal setup.
I strongly disagree that's the optimal setup, but I do think it's a very easy setup to play (high recovery, high magicka for Ward, and a major buff that if you let drop could get you killed is always active). It leaves a lot of kill potential on the table, and some versatility with movement speed. I'm my OPINION it's a setup that brings the skill floor up and has a lower skill ceiling. There is nothing wrong with that though.
The setup I'm using definitely isn't optimal (for example light attacks with S&B are harder to fit in and one handed enchants are weaker). I have reasons for running things the way I run them mostly for preference or experiences (I like the S&B passives and prefer to use stamina for blocking on my back bar), and I've definitely seen setups better than my own.
And it is my opinion that chudan is on average a much better choice than balorg for solo 1vX on msorc
Bushido2513 wrote: »Alchimiste1 wrote: »This was all in response to someone saying that Chudan/wretched/crafty is the optimal setup.
I strongly disagree that's the optimal setup, but I do think it's a very easy setup to play (high recovery, high magicka for Ward, and a major buff that if you let drop could get you killed is always active). It leaves a lot of kill potential on the table, and some versatility with movement speed. I'm my OPINION it's a setup that brings the skill floor up and has a lower skill ceiling. There is nothing wrong with that though.
The setup I'm using definitely isn't optimal (for example light attacks with S&B are harder to fit in and one handed enchants are weaker). I have reasons for running things the way I run them mostly for preference or experiences (I like the S&B passives and prefer to use stamina for blocking on my back bar), and I've definitely seen setups better than my own.
And it is my opinion that chudan is on average a much better choice than balorg for solo 1vX on msorc
I'd say on average it's almost not even an opinion because then we're adding in players that don't want to manage that buff or would die while trying to make use of balorg. That's going to be more of a risk reward playstyle where chudan gives you more armor and less buff maintenance.
Alchimiste1 wrote: »Bushido2513 wrote: »Alchimiste1 wrote: »This was all in response to someone saying that Chudan/wretched/crafty is the optimal setup.
I strongly disagree that's the optimal setup, but I do think it's a very easy setup to play (high recovery, high magicka for Ward, and a major buff that if you let drop could get you killed is always active). It leaves a lot of kill potential on the table, and some versatility with movement speed. I'm my OPINION it's a setup that brings the skill floor up and has a lower skill ceiling. There is nothing wrong with that though.
The setup I'm using definitely isn't optimal (for example light attacks with S&B are harder to fit in and one handed enchants are weaker). I have reasons for running things the way I run them mostly for preference or experiences (I like the S&B passives and prefer to use stamina for blocking on my back bar), and I've definitely seen setups better than my own.
And it is my opinion that chudan is on average a much better choice than balorg for solo 1vX on msorc
I'd say on average it's almost not even an opinion because then we're adding in players that don't want to manage that buff or would die while trying to make use of balorg. That's going to be more of a risk reward playstyle where chudan gives you more armor and less buff maintenance.
I honestly have no idea what you are even trying to say.
...huh?Bushido2513 wrote: »Forming an observation through comparative analysis of two different options. It's not important, just an observation.
xylena_lazarow wrote: »...huh?Bushido2513 wrote: »Forming an observation through comparative analysis of two different options. It's not important, just an observation.
TechMaybeHic wrote: »I feel like sorc is least likely to feel the loss of undeath. 10k hp shield and a 4k heal on the low end after battlespirit is still stronger than any burst heal post BS. That's the thing. Environments can change but relation to other abilities stay the same
TechMaybeHic wrote: »I feel like sorc is least likely to feel the loss of undeath. 10k hp shield and a 4k heal on the low end after battlespirit is still stronger than any burst heal post BS. That's the thing. Environments can change but relation to other abilities stay the same
My sorc is not an undead to begin with, so yeah, it's highly unlikely I will feel anything
TechMaybeHic wrote: »I feel like sorc is least likely to feel the loss of undeath. 10k hp shield and a 4k heal on the low end after battlespirit is still stronger than any burst heal post BS. That's the thing. Environments can change but relation to other abilities stay the same
You circumvent it by running something like back bar Plague Doc on a SnB, now you've still got high hp Polar Wind block cast spam to complement your damage bar, gaining the benefits of both sides of the threshhold. Wondering if that's intended? I'm skeptical of the threshhold concept, but I'd love to see more sets with diminishing stacking like Rallying Cry, since it's the stacking of effects, whether proc sets or things like Polar Wind, that really break the game.Overall I would like to see the decision for the health threshold added to Wardens utilized across more classes
NB can't face tank like Sorc. One detect pot and they get zerged down, where Sorc tanks and streaks forever.I still think NB is the best pvp class in the game in terms of accessibility and toolkit and this shield buff has just brought mag sorc a bit closer to them
This post still going?
I play magsorc, (Cyro only, no dueling, no bgs) I face way more nightblades/dks/arcanist/melee sorcs.. In fact fighting magsorcs is rare for me, specially good ones.
Magsorc is limited.. you are tunnel visioned into 2/3 sets and have vary limited room to move with sets to be competitive.. max mag is the only way to play magsorc at the moment..
Night blades are popular because you can be a brawler, proc ganker, bomber, crit build, 1vx build (probably more)
yes the shield buff has increased the survivability of magsorcs but people find it way easier killing/surviving playing the other classes (lower skill ceiling to be successful) (specially nightblades)
Actually I’ve seen a big uptake in arcanists and troll ‘unkillable’ templars during mayhem, my guess is because they are easy to survive on
All the good players I know jumped on the sorc hype bandwagon then after a couple weeks went straight back to nightblade.
Being a good magsorc isn’t just about spamming shield, it’s about mobility, knowing when to disengage, managing resources, kiting & spreading out opponents and knowing classes and how to counter them (I would say this is the same for any class)
If you are great at these things you will probably win most fights or have long fights / draw against equal opponents.. the shield buff doesn’t improve these skills, it makes mag sorc easier to play for new people but anyone who has worked on their pvp skills will kill any magsorc that relies on just the shield
I still think NB is the best pvp class in the game in terms of accessibility and toolkit and this shield buff has just brought mag sorc a bit closer to them
xylena_lazarow wrote: »
I apologize @a_u_s_t_y , but your MYM experience is not the same as mine.
I see a lot of sorcs jumping around and abusing ward, while other classes need to hide or group.
Also, the sorc gankers are very annoying since they are also hard to kill now. How in the world someone thought that would be ok to give huge shield to range gankers? Only in ESO...
No one plays IC, no one plays BG and soon no one will play Cyro too. We need a change of mentality or we will lose pvp in elder scrolls for good.
xylena_lazarow wrote: »
They can, takes pvp ability and skill, cloak is like shield if you only rely on that you are screwed. I see plenty of good NB players 1vxing and face tanking multiple people.. it’s all about who are your opponents.. unfortunately for Cyro as a veteran it’s easy to pick out who are new to pvp or lack skill
The same nb will know he can face tank 4 bad players whilst opting use cloak to kite/reposition against better players.. it’s the same with magsorc.. a shield won’t help you against good players and streak is used for repositioning/kiting
xylena_lazarow wrote: »You circumvent it by running something like back bar Plague Doc on a SnB, now you've still got high hp Polar Wind block cast spam to complement your damage bar, gaining the benefits of both sides of the threshhold. Wondering if that's intended? I'm skeptical of the threshhold concept, but I'd love to see more sets with diminishing stacking like Rallying Cry, since it's the stacking of effects, whether proc sets or things like Polar Wind, that really break the game.Overall I would like to see the decision for the health threshold added to Wardens utilized across more classes
Bushido2513 wrote: »xylena_lazarow wrote: »
They can, takes pvp ability and skill, cloak is like shield if you only rely on that you are screwed. I see plenty of good NB players 1vxing and face tanking multiple people.. it’s all about who are your opponents.. unfortunately for Cyro as a veteran it’s easy to pick out who are new to pvp or lack skill
The same nb will know he can face tank 4 bad players whilst opting use cloak to kite/reposition against better players.. it’s the same with magsorc.. a shield won’t help you against good players and streak is used for repositioning/kiting
Yeah didn't see this before but yeah I've met nbs that can definitely face tank but I will admit it's more work than 1 maybe 2 buttons. NB has to keep a rotation up.
Also different people are saying they do or don't see sorcs so I'm going to say maybe consider time that you play, where you play, and platform. These can ask factor into how many sorcs you do or don't see.
It is funny how ppl try to defend Ward lecturing about personal skill. Hardened Ward is available to all players, with or without skill and to all possible builds.
The issue is the shield, which is up to 75 percent of the health, plus a burst heal. You can compare to a few other skills, maybe an arcanist shield or whatever, but everyone knows that sorcs ALSO have huge mobility (streak) and are causing way too much ranged burst damage compared to other classes. It just adds to the tank/healing meta that makes so many players leave pvp in eso everyday.
It is eazy to note that the only ones defending the change to this skill are a few sorc mains. Everyone else is on the same page, which is the reason this post is still ongoing. Not only in the forums, players are complaining about the hardened ward on youtube and reddit.
Do you really want to keep a buff to your class at expense of players leaving pvp? Because, this is exactly what is happening.
Bushido2513 wrote: »xylena_lazarow wrote: »
They can, takes pvp ability and skill, cloak is like shield if you only rely on that you are screwed. I see plenty of good NB players 1vxing and face tanking multiple people.. it’s all about who are your opponents.. unfortunately for Cyro as a veteran it’s easy to pick out who are new to pvp or lack skill
The same nb will know he can face tank 4 bad players whilst opting use cloak to kite/reposition against better players.. it’s the same with magsorc.. a shield won’t help you against good players and streak is used for repositioning/kiting
Yeah didn't see this before but yeah I've met nbs that can definitely face tank but I will admit it's more work than 1 maybe 2 buttons. NB has to keep a rotation up.
Also different people are saying they do or don't see sorcs so I'm going to say maybe consider time that you play, where you play, and platform. These can ask factor into how many sorcs you do or don't see.
With this logic I abuse a great many skills then
Have you read the previous nigh two thousand posts? You're late to the party and basically saying your experience is biased by being a MagSorc main, limited in scope and not competitive, and pure perception no data. Nobody cares what 4 bad players do, they aren't running coherent builds or strats, they die to npcs and that doesn't make npcs op.I play magsorc, (Cyro only, no dueling, no bgs) I face way more nightblades/dks/arcanist/melee sorcs.. In fact fighting magsorcs is rare for me, specially good ones... The same nb will know he can face tank 4 bad players... I’m interested in peoples opinions and thoughts but your comments brought nothing to the conversation in my opinion