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Hardened Ward heal making it to live is a mistake and needs to be changed

  • Bushido2513
    Bushido2513
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    Tcholl wrote: »
    To be honest, looks more like many players sharing they are not ok with the current state of hardened ward and a few sorc mains trying to deny the reality.

    We will always have players trying to edge any advantage they can or in this case trying to keep it.

    We can't dissmiss the fact that 40+% of players play sorc because it is easy mode + unfair + broken + no skill. It is basicly a "DONT NERF MY BROKEN CLASS PLEASEEEEE 😭😭😭" thread.

    Or are more players playing sorc because they were interested but it wasn't previously accessible?
  • Bushido2513
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    Jsmalls wrote: »
    Perhaps a better way to say it is that is you're looking for fun casual play
    Typical PvP experience:

    - Attack sorc. Sorc jumps up and down while spamming shields, laughing at me.
    - I give up and try to attack someone else.
    - The sorc activates overload and starts blasting me from range.
    - I try to attack the sorc again, they resume jumping up and down and spamming shields, laughing at me
    Sounds like a very fun and casual experience, not something that makes people quit PvP, nope.

    To be fair Nightblades are doing the exact same thing. You turn to focus them and they disappear (I run detect pots but in a 1vX or GvG scenario losing 30% stamina recovery is a death sentence).

    And I can't name a class that if playing defensively (by a competitive player) dies in a 1v1.

    Ward is still Overtuned.

    Nb and sorc should be nerfed same patch, so many random % buffs on nb with insane burst heal spammable, nb has so much unneeded survivability. incap bow combo needs a turn down and needs to have other combos. It rarely lands on a good player but still doesnt mean it has to deal a bazillion dmg. Give nb ability to do combos on good players (with skill expression on nb part please) and tune down the incap bow. NB kit exposes how important crit dmg multiplier is regardless of your crit chance because eventually everything will crit and you will deal 45k damage to a 25-30k resists target in 1 sec.

    We really could do with a patch or two with class balance changes for at least these two classes at once. I think seeing sorc get a substantial buff out of context has created a lot of chatter that might not be there is others were getting interesting changes at the same time.
  • Bushido2513
    Bushido2513
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    Jsmalls wrote: »
    To be fair Nightblades are doing the exact same thing. You turn to focus them and they disappear (I run detect pots but in a 1vX or GvG scenario losing 30% stamina recovery is a death sentence).
    To be honest, if a NB you are fighting cloaks and actually manages to cloak & escape, then I hate to suggest it but there is a solid chance you may be doing something wrong. I mean, when a NB disappears, then this is the best moment to strike them. They are still there. You can not see them, but NB does not get any speed buff when they use cloak. And if you use some revealing skill (like flare) or any Direct dmg aoe (like arrow spray), NBs tend to panic. And once they panic, then they are dead.
    Unless we are taking about at least decent NB players, who use Shadow Image & they teleport away, but that thing actually takes some skill to learn how to use. It is not very "user friendly".

    In case of Sorc, you have to chase them, and unless you are sorc yourself you will have hard time chasing them. Sure, they are "balanced out" by gradual cost increase, so they would not blink back to their alliance home base too fast, but at least they don't have any hard counters.

    Two points in this may not be fully correct. A NB specked into speed can sometimes move away faster than you can move to them or get a flare down. This is something they kind of have to be good at but if they are it's just a tough chase and of course shade is a whole other ball game.

    Also sorcs can easily be caught up with if you have a class that can maintain damage while using swift and expedition. The only way they get away is if they themselves are built for speed and even then it can be close.
  • Vaqual
    Vaqual
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    How is the score currently and who is winning?
  • TheRedRavenTR
    TheRedRavenTR
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    Tcholl wrote: »
    To be honest, looks more like many players sharing they are not ok with the current state of hardened ward and a few sorc mains trying to deny the reality.

    We will always have players trying to edge any advantage they can or in this case trying to keep it.

    We can't dissmiss the fact that 40+% of players play sorc because it is easy mode + unfair + broken + no skill. It is basicly a "DONT NERF MY BROKEN CLASS PLEASEEEEE 😭😭😭" thread.

    Or are more players playing sorc because they were interested but it wasn't previously accessible?

    No, it is easy mode broken class, nb is 2nd but same.
  • TheRedRavenTR
    TheRedRavenTR
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    Jsmalls wrote: »
    To be fair Nightblades are doing the exact same thing. You turn to focus them and they disappear (I run detect pots but in a 1vX or GvG scenario losing 30% stamina recovery is a death sentence).
    To be honest, if a NB you are fighting cloaks and actually manages to cloak & escape, then I hate to suggest it but there is a solid chance you may be doing something wrong. I mean, when a NB disappears, then this is the best moment to strike them. They are still there. You can not see them, but NB does not get any speed buff when they use cloak. And if you use some revealing skill (like flare) or any Direct dmg aoe (like arrow spray), NBs tend to panic. And once they panic, then they are dead.
    Unless we are taking about at least decent NB players, who use Shadow Image & they teleport away, but that thing actually takes some skill to learn how to use. It is not very "user friendly".

    In case of Sorc, you have to chase them, and unless you are sorc yourself you will have hard time chasing them. Sure, they are "balanced out" by gradual cost increase, so they would not blink back to their alliance home base too fast, but at least they don't have any hard counters.

    Two points in this may not be fully correct. A NB specked into speed can sometimes move away faster than you can move to them or get a flare down. This is something they kind of have to be good at but if they are it's just a tough chase and of course shade is a whole other ball game.

    Also sorcs can easily be caught up with if you have a class that can maintain damage while using swift and expedition. The only way they get away is if they themselves are built for speed and even then it can be close.

    LIKE SORCS HAVE THE BEST DAMAGE, BEST TANKYNESS, BEST SUSTAIN, BEST DEFENCE, AND IT IS NOT EVEN CLOSE EXCEPT NB TO OTHER CLASSES IT IS SO MUCH BETTER. THEY ARE ALSO RANGED BLASTING YOU FROM 40 METERS WITH ELEMENTAL + OVERLOAD INFUSED LIGHT ATACKS INTO FRAGS HITTING FOR 30K IN 1 GCD AND DOING IT AGAIN 2 SECS LATER BECAUSE FRAG PROC ISNT STACKED LIKE MOLTEN WHIP OR MERCILESS SO THEY GET TO USE IT 5 TIMES IN A ROW WITH RNG AND THERE IS NO COUNTERPLAY. All you can do is tap block to the combos to not get two frags to the head and die but you can never kill them cuz hardened ward. And if they cc on cooldown you can't sustain stam with that tap block stam for 10 minutes because YOU CANT GET STAM FROM A HEAVY ATACK WHEN THEY ARE 40M AWAY.
    Edited by TheRedRavenTR on July 17, 2024 6:57AM
  • Bushido2513
    Bushido2513
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    Tcholl wrote: »
    To be honest, looks more like many players sharing they are not ok with the current state of hardened ward and a few sorc mains trying to deny the reality.

    We will always have players trying to edge any advantage they can or in this case trying to keep it.

    We can't dissmiss the fact that 40+% of players play sorc because it is easy mode + unfair + broken + no skill. It is basicly a "DONT NERF MY BROKEN CLASS PLEASEEEEE 😭😭😭" thread.

    Or are more players playing sorc because they were interested but it wasn't previously accessible?

    No, it is easy mode broken class, nb is 2nd but same.

    That's fair, sorc and NB are the two strongest classes right now, there's little doubt on that one. I still get kills on both but I have also run into those that know how to pilot them and you can tell the difference in strength.

    I'm betting I'm probably playing the wrong build though or I'm just bad at sorc or both since it doesn't feel broken when I'm playing it lol
  • xylena_lazarow
    xylena_lazarow
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    I'm betting I'm probably playing the wrong build though or I'm just bad at sorc or both since it doesn't feel broken when I'm playing it lol
    Not trying to be rude, this is 100% true, you said yourself you don't play competitive anymore, this is the result.
    PC/NA || CP/Cyro || RIP soft caps
  • Bushido2513
    Bushido2513
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    Jsmalls wrote: »
    To be fair Nightblades are doing the exact same thing. You turn to focus them and they disappear (I run detect pots but in a 1vX or GvG scenario losing 30% stamina recovery is a death sentence).
    To be honest, if a NB you are fighting cloaks and actually manages to cloak & escape, then I hate to suggest it but there is a solid chance you may be doing something wrong. I mean, when a NB disappears, then this is the best moment to strike them. They are still there. You can not see them, but NB does not get any speed buff when they use cloak. And if you use some revealing skill (like flare) or any Direct dmg aoe (like arrow spray), NBs tend to panic. And once they panic, then they are dead.
    Unless we are taking about at least decent NB players, who use Shadow Image & they teleport away, but that thing actually takes some skill to learn how to use. It is not very "user friendly".

    In case of Sorc, you have to chase them, and unless you are sorc yourself you will have hard time chasing them. Sure, they are "balanced out" by gradual cost increase, so they would not blink back to their alliance home base too fast, but at least they don't have any hard counters.

    Two points in this may not be fully correct. A NB specked into speed can sometimes move away faster than you can move to them or get a flare down. This is something they kind of have to be good at but if they are it's just a tough chase and of course shade is a whole other ball game.

    Also sorcs can easily be caught up with if you have a class that can maintain damage while using swift and expedition. The only way they get away is if they themselves are built for speed and even then it can be close.

    LIKE SORCS HAVE THE BEST DAMAGE, BEST TANKYNESS, BEST SUSTAIN, BEST DEFENCE, AND IT IS NOT EVEN CLOSE EXCEPT NB TO OTHER CLASSES IT IS SO MUCH BETTER. THEY ARE ALSO RANGED BLASTING YOU FROM 40 METERS WITH ELEMENTAL + OVERLOAD INFUSED LIGHT ATACKS INTO FRAGS HITTING FOR 30K IN 1 GCD AND DOING IT AGAIN 2 SECS LATER BECAUSE FRAG PROC ISNT STACKED LIKE MOLTEN WHIP OR MERCILESS SO THEY GET TO USE IT 5 TIMES IN A ROW WITH RNG AND THERE IS NO COUNTERPLAY. All you can do is tap block to the combos to not get two frags to the head and die but you can never kill them cuz hardened ward. And if they cc on cooldown you can't sustain stam with that tap block stam for 10 minutes because YOU CANT GET STAM FROM A HEAVY ATACK WHEN THEY ARE 40M AWAY.

    Sorc is definitely up there in power no question. From what I can see though there is counterplay though it can definitely result in stalemates. All classes are at least capable of a stalemate with a sorc. The balance is questionable I'll admit but it's not like they can walk up and just kill you when skill level is not a factor.

    Engaging a sorc has rules like any other class. To engage a sorc you have to be willing and able to stay on them with consistent damage otherwise just go the other way or run them into enemies.

    Any decent pvp build should either sustain cc on cool down or have offensive pressure or evasion to avoid the cc in the first place.
  • Jsmalls
    Jsmalls
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    Jsmalls wrote: »
    To be fair Nightblades are doing the exact same thing. You turn to focus them and they disappear (I run detect pots but in a 1vX or GvG scenario losing 30% stamina recovery is a death sentence).
    To be honest, if a NB you are fighting cloaks and actually manages to cloak & escape, then I hate to suggest it but there is a solid chance you may be doing something wrong. I mean, when a NB disappears, then this is the best moment to strike them. They are still there. You can not see them, but NB does not get any speed buff when they use cloak. And if you use some revealing skill (like flare) or any Direct dmg aoe (like arrow spray), NBs tend to panic. And once they panic, then they are dead.
    Unless we are taking about at least decent NB players, who use Shadow Image & they teleport away, but that thing actually takes some skill to learn how to use. It is not very "user friendly".

    In case of Sorc, you have to chase them, and unless you are sorc yourself you will have hard time chasing them. Sure, they are "balanced out" by gradual cost increase, so they would not blink back to their alliance home base too fast, but at least they don't have any hard counters.

    Two points in this may not be fully correct. A NB specked into speed can sometimes move away faster than you can move to them or get a flare down. This is something they kind of have to be good at but if they are it's just a tough chase and of course shade is a whole other ball game.

    Also sorcs can easily be caught up with if you have a class that can maintain damage while using swift and expedition. The only way they get away is if they themselves are built for speed and even then it can be close.

    LIKE SORCS HAVE THE BEST DAMAGE, BEST TANKYNESS, BEST SUSTAIN, BEST DEFENCE, AND IT IS NOT EVEN CLOSE EXCEPT NB TO OTHER CLASSES IT IS SO MUCH BETTER. THEY ARE ALSO RANGED BLASTING YOU FROM 40 METERS WITH ELEMENTAL + OVERLOAD INFUSED LIGHT ATACKS INTO FRAGS HITTING FOR 30K IN 1 GCD AND DOING IT AGAIN 2 SECS LATER BECAUSE FRAG PROC ISNT STACKED LIKE MOLTEN WHIP OR MERCILESS SO THEY GET TO USE IT 5 TIMES IN A ROW WITH RNG AND THERE IS NO COUNTERPLAY. All you can do is tap block to the combos to not get two frags to the head and die but you can never kill them cuz hardened ward. And if they cc on cooldown you can't sustain stam with that tap block stam for 10 minutes because YOU CANT GET STAM FROM A HEAVY ATACK WHEN THEY ARE 40M AWAY.

    @TheRedRavenTR

    Against opposing Sorcs I treat Overload exactly the same as I treat Northern Storm, Vampire Ulti, and Corrosive.

    I go Defensive. It's an ultimate it's suppose to hurt.

    And no one is getting 5 frags in a Row :wink: . Throwing 5 proc'd frags requires a minimum of 10 gcds. And the statistical probability of that happening is 0.4%. Or 1 in 250 attempts :smile:

    Also the Dodge window for Frags is huge (both on the beginning and end of the Dodge roll).

    If I cast a frag and proc a frag from that cast, you can dodge both with a single roll.

    To touch back in Overload.

    It's an amazing ultimate... When it works. But it breaks A LOT. Those that have mastered it are a serious threat. Those that haven't it's easy to counter.
    Edited by Jsmalls on July 17, 2024 2:20PM
  • xylena_lazarow
    xylena_lazarow
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    Jsmalls wrote: »
    Corrosive. I go Defensive. It's an ultimate it's suppose to hurt.
    Very fun gameplay to turtle up and do nothing while you wait for your opponent to run out of ult. That's why they nerfed Corrosive, it's uninteractive, and being blasted by a battlecruiser with 500 overloads is the same experience. So either you make the Sorc glass like it should be, or you nerf the damage, which is less desirable.
    PC/NA || CP/Cyro || RIP soft caps
  • Bushido2513
    Bushido2513
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    Jsmalls wrote: »
    Corrosive. I go Defensive. It's an ultimate it's suppose to hurt.
    Very fun gameplay to turtle up and do nothing while you wait for your opponent to run out of ult. That's why they nerfed Corrosive, it's uninteractive, and being blasted by a battlecruiser with 500 overloads is the same experience. So either you make the Sorc glass like it should be, or you nerf the damage, which is less desirable.

    Well there's choices there. You can certainly turtle up but you can also match the sorc in defense and offense rotation. I've had people force me to stop and shield or rebuff during my assault. Yes some go into roll dodge los mode which is a little easier but it's definitely possible to counter with pressure, ccs, etc
  • TheRedRavenTR
    TheRedRavenTR
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    Jsmalls wrote: »
    Jsmalls wrote: »
    To be fair Nightblades are doing the exact same thing. You turn to focus them and they disappear (I run detect pots but in a 1vX or GvG scenario losing 30% stamina recovery is a death sentence).
    To be honest, if a NB you are fighting cloaks and actually manages to cloak & escape, then I hate to suggest it but there is a solid chance you may be doing something wrong. I mean, when a NB disappears, then this is the best moment to strike them. They are still there. You can not see them, but NB does not get any speed buff when they use cloak. And if you use some revealing skill (like flare) or any Direct dmg aoe (like arrow spray), NBs tend to panic. And once they panic, then they are dead.
    Unless we are taking about at least decent NB players, who use Shadow Image & they teleport away, but that thing actually takes some skill to learn how to use. It is not very "user friendly".

    In case of Sorc, you have to chase them, and unless you are sorc yourself you will have hard time chasing them. Sure, they are "balanced out" by gradual cost increase, so they would not blink back to their alliance home base too fast, but at least they don't have any hard counters.

    Two points in this may not be fully correct. A NB specked into speed can sometimes move away faster than you can move to them or get a flare down. This is something they kind of have to be good at but if they are it's just a tough chase and of course shade is a whole other ball game.

    Also sorcs can easily be caught up with if you have a class that can maintain damage while using swift and expedition. The only way they get away is if they themselves are built for speed and even then it can be close.

    LIKE SORCS HAVE THE BEST DAMAGE, BEST TANKYNESS, BEST SUSTAIN, BEST DEFENCE, AND IT IS NOT EVEN CLOSE EXCEPT NB TO OTHER CLASSES IT IS SO MUCH BETTER. THEY ARE ALSO RANGED BLASTING YOU FROM 40 METERS WITH ELEMENTAL + OVERLOAD INFUSED LIGHT ATACKS INTO FRAGS HITTING FOR 30K IN 1 GCD AND DOING IT AGAIN 2 SECS LATER BECAUSE FRAG PROC ISNT STACKED LIKE MOLTEN WHIP OR MERCILESS SO THEY GET TO USE IT 5 TIMES IN A ROW WITH RNG AND THERE IS NO COUNTERPLAY. All you can do is tap block to the combos to not get two frags to the head and die but you can never kill them cuz hardened ward. And if they cc on cooldown you can't sustain stam with that tap block stam for 10 minutes because YOU CANT GET STAM FROM A HEAVY ATACK WHEN THEY ARE 40M AWAY.

    @TheRedRavenTR

    Against opposing Sorcs I treat Overload exactly the same as I treat Northern Storm, Vampire Ulti, and Corrosive.

    I go Defensive. It's an ultimate it's suppose to hurt.

    And no one is getting 5 frags in a Row :wink: . Throwing 5 proc'd frags requires a minimum of 10 gcds. And the statistical probability of that happening is 0.4%. Or 1 in 250 attempts :smile:

    Also the Dodge window for Frags is huge (both on the beginning and end of the Dodge roll).

    If I cast a frag and proc a frag from that cast, you can dodge both with a single roll.

    To touch back in Overload.

    It's an amazing ultimate... When it works. But it breaks A LOT. Those that have mastered it are a serious threat. Those that haven't it's easy to counter.

    as i said, the counterplayy is to tap block when light atack reaches you. But i am saying its unsustainable in long term, and yes the 1 in 250 happens make it 4 frags 1 in 100, in a 10 minute fight it happens once or twice ur dead, just how when everything critting in a row is low chance but thats how good players die. also sorc can just close overload and open it whenever making it really hard to go offence cuz its like oh he is gonna hit me with the 10k light atacks now opps he closed it oh he opened it again ffs its broken.
  • Jsmalls
    Jsmalls
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    Jsmalls wrote: »
    Corrosive. I go Defensive. It's an ultimate it's suppose to hurt.
    Very fun gameplay to turtle up and do nothing while you wait for your opponent to run out of ult. That's why they nerfed Corrosive, it's uninteractive, and being blasted by a battlecruiser with 500 overloads is the same experience. So either you make the Sorc glass like it should be, or you nerf the damage, which is less desirable.

    @xylena_lazarow

    If I have 500 Ulti I'm using a Balorgh Dawnbreaker. Or an Overload into a Balorgh Dawnbreaker.

    And if they do choose to do that, that's 20 seconds (or light attacks) from 500 Ulti. Which is on par with the 10 seconds from 200 ultimate you get with Corrosive.

    But going back to Corrosive, that's literally your only counter. You can't out damage a Corrosive DK unless you have 10 instances of damage every GCD.

    The counter play is too recognize and react to these Ultimates.

    You know how often an Arcanist pops Gibbering Shield solo against me? It would be counter intuitive to bash my brains against that.

    There are so many Ultimates where turtling is really the only smart play.
  • Bushido2513
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    Jsmalls wrote: »
    Jsmalls wrote: »
    To be fair Nightblades are doing the exact same thing. You turn to focus them and they disappear (I run detect pots but in a 1vX or GvG scenario losing 30% stamina recovery is a death sentence).
    To be honest, if a NB you are fighting cloaks and actually manages to cloak & escape, then I hate to suggest it but there is a solid chance you may be doing something wrong. I mean, when a NB disappears, then this is the best moment to strike them. They are still there. You can not see them, but NB does not get any speed buff when they use cloak. And if you use some revealing skill (like flare) or any Direct dmg aoe (like arrow spray), NBs tend to panic. And once they panic, then they are dead.
    Unless we are taking about at least decent NB players, who use Shadow Image & they teleport away, but that thing actually takes some skill to learn how to use. It is not very "user friendly".

    In case of Sorc, you have to chase them, and unless you are sorc yourself you will have hard time chasing them. Sure, they are "balanced out" by gradual cost increase, so they would not blink back to their alliance home base too fast, but at least they don't have any hard counters.

    Two points in this may not be fully correct. A NB specked into speed can sometimes move away faster than you can move to them or get a flare down. This is something they kind of have to be good at but if they are it's just a tough chase and of course shade is a whole other ball game.

    Also sorcs can easily be caught up with if you have a class that can maintain damage while using swift and expedition. The only way they get away is if they themselves are built for speed and even then it can be close.

    LIKE SORCS HAVE THE BEST DAMAGE, BEST TANKYNESS, BEST SUSTAIN, BEST DEFENCE, AND IT IS NOT EVEN CLOSE EXCEPT NB TO OTHER CLASSES IT IS SO MUCH BETTER. THEY ARE ALSO RANGED BLASTING YOU FROM 40 METERS WITH ELEMENTAL + OVERLOAD INFUSED LIGHT ATACKS INTO FRAGS HITTING FOR 30K IN 1 GCD AND DOING IT AGAIN 2 SECS LATER BECAUSE FRAG PROC ISNT STACKED LIKE MOLTEN WHIP OR MERCILESS SO THEY GET TO USE IT 5 TIMES IN A ROW WITH RNG AND THERE IS NO COUNTERPLAY. All you can do is tap block to the combos to not get two frags to the head and die but you can never kill them cuz hardened ward. And if they cc on cooldown you can't sustain stam with that tap block stam for 10 minutes because YOU CANT GET STAM FROM A HEAVY ATACK WHEN THEY ARE 40M AWAY.

    @TheRedRavenTR

    Against opposing Sorcs I treat Overload exactly the same as I treat Northern Storm, Vampire Ulti, and Corrosive.

    I go Defensive. It's an ultimate it's suppose to hurt.

    And no one is getting 5 frags in a Row :wink: . Throwing 5 proc'd frags requires a minimum of 10 gcds. And the statistical probability of that happening is 0.4%. Or 1 in 250 attempts :smile:

    Also the Dodge window for Frags is huge (both on the beginning and end of the Dodge roll).

    If I cast a frag and proc a frag from that cast, you can dodge both with a single roll.

    To touch back in Overload.

    It's an amazing ultimate... When it works. But it breaks A LOT. Those that have mastered it are a serious threat. Those that haven't it's easy to counter.

    as i said, the counterplayy is to tap block when light atack reaches you. But i am saying its unsustainable in long term, and yes the 1 in 250 happens make it 4 frags 1 in 100, in a 10 minute fight it happens once or twice ur dead, just how when everything critting in a row is low chance but thats how good players die. also sorc can just close overload and open it whenever making it really hard to go offence cuz its like oh he is gonna hit me with the 10k light atacks now opps he closed it oh he opened it again ffs its broken.

    So the other day I'm dropping the kitchen sink on a plar overloads and all. He just let me while standing in circles and bubbles and really didn't have to do much to stay alive. I'm by far not the strongest or best sorc around and he couldn't kill me either but my point is that there's definitely counterplay. Of course I've blown up my fair share of players who didn't even see it coming. Just depends on skill, build, etc
  • ZDunlain
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    Pffff every time I play against a sorc is horrible, they are impossible to play gainst being a templar, that shield is beyond OP.

    Add to that shield the amount of burst damage and sustained damage they have and the moibility and remember that they are jumping all time. Jabs are useless.
    Only Templar PvP player
  • Pelanora
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    It's great in dungeons though. 😄😄😄
  • Bushido2513
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    ZDunlain wrote: »
    Pffff every time I play against a sorc is horrible, they are impossible to play gainst being a templar, that shield is beyond OP.

    Add to that shield the amount of burst damage and sustained damage they have and the moibility and remember that they are jumping all time. Jabs are useless.

    I actually can now survive the meteor combo and yeah one plar has a low chance of killing me but I also notice I can't kill them. Ritual and bubble put in pretty decent work.

    But yeah jabs alone doesn't really worry me too much sadly regardless of class I play. Maybe buff jabs?
  • xylena_lazarow
    xylena_lazarow
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    Maybe buff jabs?
    YES

    also WTB old jabs animation, paying 10k Crowns
    PC/NA || CP/Cyro || RIP soft caps
  • divnyi
    divnyi
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    Maybe buff jabs?

    YES.

    Patch nerfing jabs to the ground definitely didn't take PvP into account, where separate jab hits can be avoided by kiting or rolling, resulting in less damage than a regular spammable.
  • ZDunlain
    ZDunlain
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    ZDunlain wrote: »
    Pffff every time I play against a sorc is horrible, they are impossible to play gainst being a templar, that shield is beyond OP.

    Add to that shield the amount of burst damage and sustained damage they have and the moibility and remember that they are jumping all time. Jabs are useless.

    I actually can now survive the meteor combo and yeah one plar has a low chance of killing me but I also notice I can't kill them. Ritual and bubble put in pretty decent work.

    But yeah jabs alone doesn't really worry me too much sadly regardless of class I play. Maybe buff jabs?

    Stamplars play with jabs as a main spamable, and ultimate between dawnbreaker or crescent sweep, so for us stamplars is really really difficult to play against a magsorc, and more if we dont have a gapcloser.

    Because of that I play sometimes rangeplar but imho outside the meteor-aurora javelin combo, it lacks on lot of things and I prefer to play stamplar and pressure with jabs.

    And then comes my eternal doubt, use living dark (bubble) or extended ritual, one provide heal but no minor mending and the other heal, provide minor mending and clean 5 effects. So I usually go for ritual soooo once again it sucks in general the barspace.
    Edited by ZDunlain on July 18, 2024 12:50PM
    Only Templar PvP player
  • divnyi
    divnyi
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    ZDunlain wrote: »
    And then comes my eternal doubt, use living dark (bubble) or extended ritual, one provide heal but no minor mending and the other heal, provide minor mending and clean 5 effects. So I usually go for ritual soooo once again it sucks in general the barspace.

    Use both? Do you have two bars?
  • Bushido2513
    Bushido2513
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    ZDunlain wrote: »
    ZDunlain wrote: »
    Pffff every time I play against a sorc is horrible, they are impossible to play gainst being a templar, that shield is beyond OP.

    Add to that shield the amount of burst damage and sustained damage they have and the moibility and remember that they are jumping all time. Jabs are useless.

    I actually can now survive the meteor combo and yeah one plar has a low chance of killing me but I also notice I can't kill them. Ritual and bubble put in pretty decent work.

    But yeah jabs alone doesn't really worry me too much sadly regardless of class I play. Maybe buff jabs?

    Stamplars play with jabs as a main spamable, and ultimate between dawnbreaker or crescent sweep, so for us stamplars is really really difficult to play against a magsorc, and more if we dont have a gapcloser.

    Because of that I play sometimes rangeplar but imho outside the meteor-aurora javelin combo, it lacks on lot of things and I prefer to play stamplar and pressure with jabs.

    And then comes my eternal doubt, use living dark (bubble) or extended ritual, one provide heal but no minor mending and the other heal, provide minor mending and clean 5 effects. So I usually go for ritual soooo once again it sucks in general the barspace.

    Yeah in the instances I've seen it has to be ritual and bubble.

    But yes rangeplar has killed me with a lot of effort and sometimes some help but it requires so much work and if such a one trick pony.

    These days all I see is mostly rangeplars with only the rare jabs. They miss, you can walk out of them, etc.

    I like ward as is but understand that the upper limit might be an issue. I'd be up for buffing jabs so that place can get back to what used to be a much better spamable.

    For me I see enough of a few other classes to say it sounds like they are least have a chance and someone is enjoying it but yeah I rarely see jabs like I used to.

    That would be an interesting metric to see, class skill usage stats. I would bet ZOS does at least look at that given that they have changed some skills do you what they call underutilizing.
  • TechMaybeHic
    TechMaybeHic
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    divnyi wrote: »
    ZDunlain wrote: »
    And then comes my eternal doubt, use living dark (bubble) or extended ritual, one provide heal but no minor mending and the other heal, provide minor mending and clean 5 effects. So I usually go for ritual soooo once again it sucks in general the barspace.

    Use both? Do you have two bars?

    I feel it's kind of ironic that it used to be sorcs with bar space issues that now can slot skills just to sit as passive mag boosts, and in this thread telling templars to use 2 bars to slot ER and living dark when they mention bar space issues. Not a lot of room when you need HTD, Focus, vigor RAT, POTL/PL, Jabs, gap closer with how much ranged is kiting you, j-beam, ele susceptibility kind of a must just to have a chance PL/POTL isn't just autopurged

    Most of the players that I see run living dark for as strong as it is, do so with intent to hump and draw players to them. Kind of the difference from ward that allows a sorc to both initiate and retreat
  • Bushido2513
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    divnyi wrote: »
    ZDunlain wrote: »
    And then comes my eternal doubt, use living dark (bubble) or extended ritual, one provide heal but no minor mending and the other heal, provide minor mending and clean 5 effects. So I usually go for ritual soooo once again it sucks in general the barspace.

    Use both? Do you have two bars?

    I feel it's kind of ironic that it used to be sorcs with bar space issues that now can slot skills just to sit as passive mag boosts, and in this thread telling templars to use 2 bars to slot ER and living dark when they mention bar space issues. Not a lot of room when you need HTD, Focus, vigor RAT, POTL/PL, Jabs, gap closer with how much ranged is kiting you, j-beam, ele susceptibility kind of a must just to have a chance PL/POTL isn't just autopurged

    Most of the players that I see run living dark for as strong as it is, do so with intent to hump and draw players to them. Kind of the difference from ward that allows a sorc to both initiate and retreat

    Well it's comparing 2 bar build to 2 bar build and yes all those skills fit as seen below. If you're talking 1 bar builds then yeah setups for both classes will look a lot different.

    https://eso-pvp-builds.com/templar/

  • TechMaybeHic
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    divnyi wrote: »
    ZDunlain wrote: »
    And then comes my eternal doubt, use living dark (bubble) or extended ritual, one provide heal but no minor mending and the other heal, provide minor mending and clean 5 effects. So I usually go for ritual soooo once again it sucks in general the barspace.

    Use both? Do you have two bars?

    I feel it's kind of ironic that it used to be sorcs with bar space issues that now can slot skills just to sit as passive mag boosts, and in this thread telling templars to use 2 bars to slot ER and living dark when they mention bar space issues. Not a lot of room when you need HTD, Focus, vigor RAT, POTL/PL, Jabs, gap closer with how much ranged is kiting you, j-beam, ele susceptibility kind of a must just to have a chance PL/POTL isn't just autopurged

    Most of the players that I see run living dark for as strong as it is, do so with intent to hump and draw players to them. Kind of the difference from ward that allows a sorc to both initiate and retreat

    Well it's comparing 2 bar build to 2 bar build and yes all those skills fit as seen below. If you're talking 1 bar builds then yeah setups for both classes will look a lot different.

    https://eso-pvp-builds.com/templar/

    And its giving up POTL/PL so the burst is gone. I mean, its not great but for most decent players, you have to at least have the threat of it. Good luck just jabbing and dawn breakering someone into execute range
    Edited by TechMaybeHic on July 18, 2024 5:02PM
  • Bushido2513
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    divnyi wrote: »
    ZDunlain wrote: »
    And then comes my eternal doubt, use living dark (bubble) or extended ritual, one provide heal but no minor mending and the other heal, provide minor mending and clean 5 effects. So I usually go for ritual soooo once again it sucks in general the barspace.

    Use both? Do you have two bars?

    I feel it's kind of ironic that it used to be sorcs with bar space issues that now can slot skills just to sit as passive mag boosts, and in this thread telling templars to use 2 bars to slot ER and living dark when they mention bar space issues. Not a lot of room when you need HTD, Focus, vigor RAT, POTL/PL, Jabs, gap closer with how much ranged is kiting you, j-beam, ele susceptibility kind of a must just to have a chance PL/POTL isn't just autopurged

    Most of the players that I see run living dark for as strong as it is, do so with intent to hump and draw players to them. Kind of the difference from ward that allows a sorc to both initiate and retreat

    Well it's comparing 2 bar build to 2 bar build and yes all those skills fit as seen below. If you're talking 1 bar builds then yeah setups for both classes will look a lot different.

    https://eso-pvp-builds.com/templar/

    And its giving up POTL/PL so the burst is gone. I mean, its not great but for most decent players, you have to at least have the threat of it. Good luck just jabbing and dawn breakering someone into execute range

    Ummm did you look at the build? The burst is all in the sets and yes it works but there are just better and easier options and jabs does tend to miss in lag. I've played mag and stamplar but didn't go with this build because at the time there was no ssc and I've never been good at the acuity window. That being said the build could definitely burst without the need for potl
  • TechMaybeHic
    TechMaybeHic
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    divnyi wrote: »
    ZDunlain wrote: »
    And then comes my eternal doubt, use living dark (bubble) or extended ritual, one provide heal but no minor mending and the other heal, provide minor mending and clean 5 effects. So I usually go for ritual soooo once again it sucks in general the barspace.

    Use both? Do you have two bars?

    I feel it's kind of ironic that it used to be sorcs with bar space issues that now can slot skills just to sit as passive mag boosts, and in this thread telling templars to use 2 bars to slot ER and living dark when they mention bar space issues. Not a lot of room when you need HTD, Focus, vigor RAT, POTL/PL, Jabs, gap closer with how much ranged is kiting you, j-beam, ele susceptibility kind of a must just to have a chance PL/POTL isn't just autopurged

    Most of the players that I see run living dark for as strong as it is, do so with intent to hump and draw players to them. Kind of the difference from ward that allows a sorc to both initiate and retreat

    Well it's comparing 2 bar build to 2 bar build and yes all those skills fit as seen below. If you're talking 1 bar builds then yeah setups for both classes will look a lot different.

    https://eso-pvp-builds.com/templar/

    And its giving up POTL/PL so the burst is gone. I mean, its not great but for most decent players, you have to at least have the threat of it. Good luck just jabbing and dawn breakering someone into execute range

    Ummm did you look at the build? The burst is all in the sets and yes it works but there are just better and easier options and jabs does tend to miss in lag. I've played mag and stamplar but didn't go with this build because at the time there was no ssc and I've never been good at the acuity window. That being said the build could definitely burst without the need for potl

    Do you always talk in circles? "Could definitely burst, but I never been good at the acuity window" <snip>

    <snipped for trolling/baiting>
    Edited by ZOS_Hadeostry on July 18, 2024 7:52PM
  • Bushido2513
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    divnyi wrote: »
    ZDunlain wrote: »
    And then comes my eternal doubt, use living dark (bubble) or extended ritual, one provide heal but no minor mending and the other heal, provide minor mending and clean 5 effects. So I usually go for ritual soooo once again it sucks in general the barspace.

    Use both? Do you have two bars?

    I feel it's kind of ironic that it used to be sorcs with bar space issues that now can slot skills just to sit as passive mag boosts, and in this thread telling templars to use 2 bars to slot ER and living dark when they mention bar space issues. Not a lot of room when you need HTD, Focus, vigor RAT, POTL/PL, Jabs, gap closer with how much ranged is kiting you, j-beam, ele susceptibility kind of a must just to have a chance PL/POTL isn't just autopurged

    Most of the players that I see run living dark for as strong as it is, do so with intent to hump and draw players to them. Kind of the difference from ward that allows a sorc to both initiate and retreat

    Well it's comparing 2 bar build to 2 bar build and yes all those skills fit as seen below. If you're talking 1 bar builds then yeah setups for both classes will look a lot different.

    https://eso-pvp-builds.com/templar/

    And its giving up POTL/PL so the burst is gone. I mean, its not great but for most decent players, you have to at least have the threat of it. Good luck just jabbing and dawn breakering someone into execute range

    Ummm did you look at the build? The burst is all in the sets and yes it works but there are just better and easier options and jabs does tend to miss in lag. I've played mag and stamplar but didn't go with this build because at the time there was no ssc and I've never been good at the acuity window. That being said the build could definitely burst without the need for potl

    Do you always talk in circles? "Could definitely burst, but I never been good at the acuity window" Im not sure from which end of you, words come out

    Two separate things. I know the build has damage and how the damage works. I'm not good at that particular way of creating damage.

    I've never driven a Ferrari and I'm not a race car driver but I can conceptualize how it could win a race with a race car driver in it. Make sense?
  • xylena_lazarow
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    I'm not good at that particular way of creating damage. I've never driven a Ferrari and I'm not a race car driver but I can conceptualize how it could win a race with a race car driver in it. Make sense?
    No not really. Put an incompetent driver in the Ferrari (Sorc), and I'll win the race in a used Ford Fiesta (Necro). Doesn't mean a Ford Fiesta is faster than a Ferrari, doesn't mean Necro is good or Sorc is balanced. You can only fairly judge race cars when driven by equally skilled and competent drivers. Piloting gaming builds parallels this.
    PC/NA || CP/Cyro || RIP soft caps
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