One more player here that believes the ward buff is totally busted and this change should NEVER have reached the main server. You work hard to get the sorc in execute range, even spending your ulti in the process and it pops right back to full health will massive shields and infinite sustain. If you manage to survive the damage, this goes on over and over. Someone here said that the class was revived and by this comment you can tell how much difference one skill buff is making to the class at expense of the whole game experience (you are supose to die in pvp). It is getting to the point where we see much much more sorcs if compared to patches prior to this change. I really hope we see some correction to this awfull buff asap.
Your wish comes true :TechMaybeHic wrote: »I'd be curious to see the class population the one player was tracking. It's getting to where the kill 20 class quests, it's only worth whike to take sorc, NB, or Warden. I even feel like there are much fewer DKs
.Your wish comes true :TechMaybeHic wrote: »I'd be curious to see the class population the one player was tracking. It's getting to where the kill 20 class quests, it's only worth whike to take sorc, NB, or Warden. I even feel like there are much fewer DKs
But it's not significant at all for U42 - the trend can be missleading and we need more campaigns to have enough data.
At the same time it was the first campaign where PC/EU sorc population was > NB since I do this tracking.
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »Why are some ppl arguing that a combo that’s 100% blockable is somehow better than combo that’s only 50% blockable.
I have 60% block mitigation. Let’s say for argument’s sake, I limit Curse + cFrag combo to deal the same damage as Merc Resolve. I will then take these damage values:
1) A 13.3k Merc Resolve
2) A 7.7k cFrag and 5.6k Curse (scaled down proportionately from 9.6k cFrag and 7.7k Curse), totaling 13.3k
Apply the 60% block mitigation, I now take 5.3k Merc Resolve. In contrast, I will take 3k cFrag and 5.6k Curse since Curse is unblockable, totaling 8.6k.
8.6k > 5.3k
Even if Curse isn’t critting, it’s still going to do equal or more damage thru block than Merc Resolve, while having the potential to do even more damage when critting.
So you're looking at the damage but how long does each of those take to complete?
Also these days with the way the game is built are people better at healing through damage or timing out block. Personally I block some specific things but tend to mitigate others in other ways. I have a little time to mitigate a curse frag in a few ways where I tend to not think too much about blocking bows especially when a player is good at feints.
Just offering perspective but yes some players will mitigate curse with back to back frags and others will block your bow like they are reading your mind. It's just relative
It takes 5 seconds to get full Merciless Resolve stacks. It takes 3.5s to get a cFrag + Curse combo if lucky, or slightly more if not. Even if you don’t get cFrag within that window, there’s still the spammable + Curse combo.
When not blocked, 4k spammable + 5.6k Curse deal 9.6k total damage. When blocked with 60% block mitigation, 1.6k spammable + 5.6k Curse deal 7.2k total damage.
7.2k spammable + Curse > 5.3k Merciless Resolve.
As long as a large portion of Sorc’s damage is unblockable, it’s always going to outperform Merciless Resolve.
Yeah but what are we doing with the higher crit damage and chance multipliers that the NB will have? That math still has to be accounted for right?
It doesn’t matter. A crit Merciless Resolve before 140 Balorgh ult and Incap debuff was hitting me for 13.3k CRIT. With Balorfh and Incap debuff, it was hitting me for 17k. Curse + cFrag were hitting me for 7.7k and 9.6k CRIT, totaling 17.3k damage. Even higher than an amplified Merciless Resolve and can be consistently applied at anytime lol.
That magsorc had no Minor Brittle, and probably no Shadow either, so his crit damage was definitely 55-65%. Even if both Curse and cFrag didn’t crit, they would still do 15k+ total damage, almost 2k higher than a CRIT Merciless Resolve.
This is again, not going into the details of which combo is more avoidable, which I’ve already explained previously.
Just landed a 17k Dawnbreaker
nice, one hardened ward down
StaticWave wrote: »- 10% max mag and stam (meaning bigger shield size and better healing)
- Blood Magic rework which allows you to proc the heal from this passive everytime you cast a Dark Magic ability. You're no longer limited to LANDING a cFrag to proc the heal anymore.
- Vibrant Shroud, which has the same tooltip as Artic Blast, but also applies Minor Vitality and Major Maim on targets. This skill also procs Blood Magic passive, giving you a competitive burst heal with similar tooltips to a single target burst heal, but is AoE
- Healing Contingency or Healing Soul from the scribing skill line are also very powerful and are being used by many builds. They even replaced some class burst heals because they are THAT strong
.Your wish comes true :TechMaybeHic wrote: »I'd be curious to see the class population the one player was tracking. It's getting to where the kill 20 class quests, it's only worth whike to take sorc, NB, or Warden. I even feel like there are much fewer DKs
But it's not significant at all for U42 - the trend can be missleading and we need more campaigns to have enough data.
At the same time it was the first campaign where PC/EU sorc population was > NB since I do this tracking.
DrNukenstein wrote: ».Your wish comes true :TechMaybeHic wrote: »I'd be curious to see the class population the one player was tracking. It's getting to where the kill 20 class quests, it's only worth whike to take sorc, NB, or Warden. I even feel like there are much fewer DKs
But it's not significant at all for U42 - the trend can be missleading and we need more campaigns to have enough data.
At the same time it was the first campaign where PC/EU sorc population was > NB since I do this tracking.
I like this chart. It confirms that about 5% of the community are meta slaves that jump on the flavor of the month every patch. Look at all those DKs getting on the night blade bandwagon for update 40, only to convert to magsorcism by update 42. Truly an astonishing study.
I honesty nevér understood meta hopping. I've been main plar thru thick and thin since 2015, although I play all classes.
Meta isn't copy pasting some streamer build. It's knowing what the strongest builds are, and either just piloting them, tuning them, or designing something that can beat them. You need to understand concepts like minmaxing and stat density, and be able to develop a playstyle that is coherent with your build. Even when Templar is less powerful, it still has meta builds that represent the best it can play, and there's always a meta niche for its support kit.I honesty nevér understood meta
DrNukenstein wrote: ».Your wish comes true :TechMaybeHic wrote: »I'd be curious to see the class population the one player was tracking. It's getting to where the kill 20 class quests, it's only worth whike to take sorc, NB, or Warden. I even feel like there are much fewer DKs
But it's not significant at all for U42 - the trend can be missleading and we need more campaigns to have enough data.
At the same time it was the first campaign where PC/EU sorc population was > NB since I do this tracking.
I like this chart. It confirms that about 5% of the community are meta slaves that jump on the flavor of the month every patch. Look at all those DKs getting on the night blade bandwagon for update 40, only to convert to magsorcism by update 42. Truly an astonishing study.
I honesty nevér understood meta hopping. I've been main plar thru thick and thin since 2015, although I play all classes.
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »Why are some ppl arguing that a combo that’s 100% blockable is somehow better than combo that’s only 50% blockable.
I have 60% block mitigation. Let’s say for argument’s sake, I limit Curse + cFrag combo to deal the same damage as Merc Resolve. I will then take these damage values:
1) A 13.3k Merc Resolve
2) A 7.7k cFrag and 5.6k Curse (scaled down proportionately from 9.6k cFrag and 7.7k Curse), totaling 13.3k
Apply the 60% block mitigation, I now take 5.3k Merc Resolve. In contrast, I will take 3k cFrag and 5.6k Curse since Curse is unblockable, totaling 8.6k.
8.6k > 5.3k
Even if Curse isn’t critting, it’s still going to do equal or more damage thru block than Merc Resolve, while having the potential to do even more damage when critting.
So you're looking at the damage but how long does each of those take to complete?
Also these days with the way the game is built are people better at healing through damage or timing out block. Personally I block some specific things but tend to mitigate others in other ways. I have a little time to mitigate a curse frag in a few ways where I tend to not think too much about blocking bows especially when a player is good at feints.
Just offering perspective but yes some players will mitigate curse with back to back frags and others will block your bow like they are reading your mind. It's just relative
It takes 5 seconds to get full Merciless Resolve stacks. It takes 3.5s to get a cFrag + Curse combo if lucky, or slightly more if not. Even if you don’t get cFrag within that window, there’s still the spammable + Curse combo.
When not blocked, 4k spammable + 5.6k Curse deal 9.6k total damage. When blocked with 60% block mitigation, 1.6k spammable + 5.6k Curse deal 7.2k total damage.
7.2k spammable + Curse > 5.3k Merciless Resolve.
As long as a large portion of Sorc’s damage is unblockable, it’s always going to outperform Merciless Resolve.
Yeah but what are we doing with the higher crit damage and chance multipliers that the NB will have? That math still has to be accounted for right?
It doesn’t matter. A crit Merciless Resolve before 140 Balorgh ult and Incap debuff was hitting me for 13.3k CRIT. With Balorfh and Incap debuff, it was hitting me for 17k. Curse + cFrag were hitting me for 7.7k and 9.6k CRIT, totaling 17.3k damage. Even higher than an amplified Merciless Resolve and can be consistently applied at anytime lol.
That magsorc had no Minor Brittle, and probably no Shadow either, so his crit damage was definitely 55-65%. Even if both Curse and cFrag didn’t crit, they would still do 15k+ total damage, almost 2k higher than a CRIT Merciless Resolve.
This is again, not going into the details of which combo is more avoidable, which I’ve already explained previously.
@StaticWave
I've been away from this thread for a bit but geez how are they letting you get away with comparing TWO skills against ONE.
13.3k crit from ONE ability.
17.3k damage from TWO abilities.
That means Merciless is doing 70% of the damage of TWO abilities.
Yeah curse is unblockable. You know what curse also is? A roll now indicator.
It's also a GCD of NO damage (delayed). So it backlogs pressure but in the meantime prior to that damage going off it allows your opponent to have a GCD of NO damage often allowing them to get to full health.
You also spoke on curse and frag being able to be used every 3.5 seconds. That's laughable. Trust me I reapply curse a lot before the second one goes off, but it's a waste of resources and the second curse is more likely to go unnoticed by your opponent.
Here's some statistics for you since you think it's a guarantee. The odds of hitting a 33% chance in either your cast of curse or your spammable is 56%. So pretty much half the time you'll get it, half the time you won't. Keep that in mind got the next comment.
So that's MAYBE 2 perfect combo every 12 seconds or 6 seconds on average (higher than the 5 seconds for Merciless).
Let's go to the maybe, so ~44% of the time you aren't getting your frag after curse. So that 6 seconds average now becomes 12 seconds (rough math cuz you're failing to get one every other combo attempt).
So let's rather compare your 12 seconds average of a perfect combo compared to merciless 5 seconds for a guarantee. And keep in mind merciless just needs to land period to do 70% of the damage of a TIMED, RNG, CLEAR indication, combo.
Frag also has a timer (unlike merciless) and can be lost if stuck defensive.
Sorcs also have a passive that deals more damage at higher health thresholds. So one of your values are inflated for this.
This passive is counter productive against the oh so common undeath passive. I often get crit frags for 6k damage against opponents around 10k health. And that's with 16k Pen 5500 weapon damage and 51k Magicka. Go figure.
Merciless will hit for that 13.3k at 50% health.
Curse and frag at 50% health will do 5% less damage for the first ability that hits, and likely 7.5% less damage for the second one.
So your 17.3k damage is likely inflated by roughly 6% or 1000 damage bringing it to 16.3k
Which means merciless ALONE does 82% of the damage of both skills when it matters most.
NONE of this is considered in your comparison (because it hurts your claim).
Bias is bias. Which at this point you're just having bias for the sake of bias cuz you aren't even a Nightblade main.
Edit: I respect you very much as a player, and part of the community. Think your analysis of stuff is great. I just really think you have an agenda against Sorcs right now.
xylena_lazarow wrote: »
I've been away from this thread for a bit but geez how are they letting you get away with comparing TWO skills against ONE.
13.3k crit from ONE ability.
17.3k damage from TWO abilities.
That means Merciless is doing 70% of the damage of TWO abilities.
Yeah curse is unblockable. You know what curse also is? A roll now indicator.
It's also a GCD of NO damage (delayed). So it backlogs pressure but in the meantime prior to that damage going off it allows your opponent to have a GCD of NO damage often allowing them to get to full health.
Here's some statistics for you since you think it's a guarantee. The odds of hitting a 33% chance in either your cast of curse or your spammable is 56%. So pretty much half the time you'll get it, half the time you won't. Keep that in mind got the next comment.
So that's MAYBE 2 perfect combo every 12 seconds or 6 seconds on average (higher than the 5 seconds for Merciless).
Let's go to the maybe, so ~44% of the time you aren't getting your frag after curse. So that 6 seconds average now becomes 12 seconds (rough math cuz you're failing to get one every other combo attempt).
So let's rather compare your 12 seconds average of a perfect combo compared to merciless 5 seconds for a guarantee. And keep in mind merciless just needs to land period to do 70% of the damage of a TIMED, RNG, CLEAR indication, combo.
Frag also has a timer (unlike merciless) and can be lost if stuck defensive.
Sorcs also have a passive that deals more damage at higher health thresholds. So one of your values are inflated for this.
This passive is counter productive against the oh so common undeath passive. I often get crit frags for 6k damage against opponents around 10k health. And that's with 16k Pen 5500 weapon damage and 51k Magicka. Go figure.
Merciless will hit for that 13.3k at 50% health.
Curse and frag at 50% health will do 5% less damage for the first ability that hits, and likely 7.5% less damage for the second one.
So your 17.3k damage is likely inflated by roughly 6% or 1000 damage bringing it to 16.3k
Which means merciless ALONE does 82% of the damage of both skills when it matters most.
NONE of this is considered in your comparison (because it hurts your claim).
Bias is bias. Which at this point you're just having bias for the sake of bias cuz you aren't even a Nightblade main.
Edit: I respect you very much as a player, and part of the community. Think your analysis of stuff is great. I just really think you have an agenda against Sorcs right now.
xylena_lazarow wrote: »
I like this one. I've put up with many nerfs over the years, it's not often that the advantage goes my way.
The fact that it was reported by PTS players and still released into production, suggests that ZOS wanted this change, as is.
Agreed. Great QoL change, especially for overworld PvE trash mobs.TechMaybeHic wrote: »I would like if jabs stunned on each hit again with no CC immunity.
And it's always mid Arcanist, with its strictly worse shield, strictly worse PvP damage, and strictly worse mobility.TheRedRavenTR wrote: »WHAT ABOUT THIS CLASS?!" hahahahhahaha