@StaticWave was going to log in today and play a couple BGs but thanks for dissuading me lol
For everyone else making useless arguments about max mag vs. full damage, this is a pvp forum no?
You can't go full damage build in pvp unless you're zerging with tons of support because you'll die instantly. Unless your can get 90% of the damage while becoming the tankiest build in the game atm
end of discussion.
xylena_lazarow wrote: »The archetype I see most commonly used is something like Chudan/Alfiq/Wretched/DDF or Roksa/Alfiq/Rallying/DDF. There are probably better sets than Alfiq but it's convenient and does the job for the average player. This archetype can be tuned a variety of ways and is more than capable of dealing threatening levels of ranged damage (was seeing 11k Overloads from this sort of Sorc yesterday) while face tanking multiples thanks to one single spammable skill.
As obnoxious as Polar Wind, Healthy Offering, and Coagulating Blood are, none of them are enabling this level of survivability on their own, all need to be layered with Vigor and other hots that require upkeep, resources, and GCDs. Ward requires no such active support, only needing synergistic passives that enable it to do everything in one GCD. It's overloaded, overpowered, and enables "tanks that do damage" to a degree the now nerfed MDW never did.
Aces-High-82 wrote: »Yeah, lets put a cooldown on offering!?
Maybe ramping cost to shadowy too?!
1) you spent pages and pages telling us that 1v1 doesn't matter then showed us a dueling videoBushido2513 wrote: »To my point I'll cite that HeyJensen video and his comments which show that sorcs still can die.
xylena_lazarow wrote: »1) you spent pages and pages telling us that 1v1 doesn't matter then showed us a dueling videoBushido2513 wrote: »To my point I'll cite that HeyJensen video and his comments which show that sorcs still can die.
2) said video has "broken mag sorc" in the title and shows Jensen easily beating players he previously traded with
3) everything else has already been said
Bushido2513 wrote: »xylena_lazarow wrote: »The archetype I see most commonly used is something like Chudan/Alfiq/Wretched/DDF or Roksa/Alfiq/Rallying/DDF. There are probably better sets than Alfiq but it's convenient and does the job for the average player. This archetype can be tuned a variety of ways and is more than capable of dealing threatening levels of ranged damage (was seeing 11k Overloads from this sort of Sorc yesterday) while face tanking multiples thanks to one single spammable skill.
As obnoxious as Polar Wind, Healthy Offering, and Coagulating Blood are, none of them are enabling this level of survivability on their own, all need to be layered with Vigor and other hots that require upkeep, resources, and GCDs. Ward requires no such active support, only needing synergistic passives that enable it to do everything in one GCD. It's overloaded, overpowered, and enables "tanks that do damage" to a degree the now nerfed MDW never did.
Ehhhh here's the thing though, a skill slot is a skill slot, you still need a couple of skill slots to make ward work.
xylena_lazarow wrote: »1) you spent pages and pages telling us that 1v1 doesn't matter then showed us a dueling videoBushido2513 wrote: »To my point I'll cite that HeyJensen video and his comments which show that sorcs still can die.
2) said video has "broken mag sorc" in the title and shows Jensen easily beating players he previously traded with
3) everything else has already been said
Bushido2513 wrote: »xylena_lazarow wrote: »The archetype I see most commonly used is something like Chudan/Alfiq/Wretched/DDF or Roksa/Alfiq/Rallying/DDF. There are probably better sets than Alfiq but it's convenient and does the job for the average player. This archetype can be tuned a variety of ways and is more than capable of dealing threatening levels of ranged damage (was seeing 11k Overloads from this sort of Sorc yesterday) while face tanking multiples thanks to one single spammable skill.
As obnoxious as Polar Wind, Healthy Offering, and Coagulating Blood are, none of them are enabling this level of survivability on their own, all need to be layered with Vigor and other hots that require upkeep, resources, and GCDs. Ward requires no such active support, only needing synergistic passives that enable it to do everything in one GCD. It's overloaded, overpowered, and enables "tanks that do damage" to a degree the now nerfed MDW never did.
Ehhhh here's the thing though, a skill slot is a skill slot, you still need a couple of skill slots to make ward work. I don't want to mess around with editor but I do wonder if you just built each class to whatever spec would be considered usable and only put the heal on the bar how ward would compare to the others. So if Vigor in a slot makes a heal work and I have to use aegis and inner light to make my heal work then we're both giving up slots.
Edit,
I do see the GCD issue though I would argue that you can't just look at the healing that a class does to identify how that class is or isn't strong when everything else is taken into account.
To my point I'll cite that HeyJensen video and his comments which show that sorcs still can die. So if what we're calling unkillable is just actually hard to kill I'm still pointing my finger at other classes that the same can be said of and asking what about these guys?
Bushido2513 wrote: »xylena_lazarow wrote: »1) you spent pages and pages telling us that 1v1 doesn't matter then showed us a dueling videoBushido2513 wrote: »To my point I'll cite that HeyJensen video and his comments which show that sorcs still can die.
2) said video has "broken mag sorc" in the title and shows Jensen easily beating players he previously traded with
3) everything else has already been said
1 Yes I don't think 1v1 matters in the bigger context of the target audience for ESO these days but it's more useful in showing that the class does die which is what people were saying didn't happen in a 1v1. Something can be irrelevant in one context and relevant in another.
2 I'm pretty sure the title was part truth and part joke when you read the description. Yes he seems to have won more than previously but in the notes he states that he lost a good amount of matches as well. So yeah very strong but not unkillable
xylena_lazarow wrote: »They don't seem to get PvP dps numbers, GCDs, bar slots, or the concept of opportunity cost in general.StaticWave wrote: »This is what most people defending Ward don't get.
I don't think it's worth trying to explain, but it's definitely worth continuing to post evidence of how broken Ward is.
TechMaybeHic wrote: »There was a chart at one point around peak Oakensoul that really demonstrated how the opportunity cost of not having to buff made a cyclical impact. Yet somehow then, people still would focus on peak numbers that will just support their argument rather than look at the entire picture. I doubt it will change here
HowlKimchi wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »The archetype I see most commonly used is something like Chudan/Alfiq/Wretched/DDF or Roksa/Alfiq/Rallying/DDF. There are probably better sets than Alfiq but it's convenient and does the job for the average player. This archetype can be tuned a variety of ways and is more than capable of dealing threatening levels of ranged damage (was seeing 11k Overloads from this sort of Sorc yesterday) while face tanking multiples thanks to one single spammable skill.
As obnoxious as Polar Wind, Healthy Offering, and Coagulating Blood are, none of them are enabling this level of survivability on their own, all need to be layered with Vigor and other hots that require upkeep, resources, and GCDs. Ward requires no such active support, only needing synergistic passives that enable it to do everything in one GCD. It's overloaded, overpowered, and enables "tanks that do damage" to a degree the now nerfed MDW never did.
Ehhhh here's the thing though, a skill slot is a skill slot, you still need a couple of skill slots to make ward work.
I think it's worth pointing out that you just need to hit 1 skill and that's your complete defensive rotation already. AND it's on the front bar. The other skill slots you're mentioning (magelight on the same bar as the ward, and aegis on any bar) are just passive skills that don't need a cooldown to be wasted on them.
That does wonders for keeping up pressure or mobility if you only have to spend 1 cooldown for your defensive rotation. The other end of the spectrum are magcros who have to hit like 3/4 skills for their defensive rotation. That's a difference of two cooldowns. When the magcro and magsorc do a defensive rotation at the same time, the sorc has already casted curse and ele sus on the cro by the time the cro finishes casting his burst heal into ghost into vigor.
Of course, that's a 1v1 example. In a 1vX context, you can ward into dodgeroll, and then you have enough breathing room to streak through the crowd, or LOS, frag down the 20k hp archer at the back.
Honestly, I'm using a sorc now and it's been a blast because of how easy it is to survive and get kills. Sorc was my first class before I moved to magblades some x years ago and it's probably a case of "the grass is greener on the other side" but I do feel much stronger with my sorc which I haven't even theorycrafted and min/maxed as much as my magblade. Bar space is a problem though. I don't like having to run chudan but it seems the most optimal to have a slot for aegis ward.
StaticWave wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »The archetype I see most commonly used is something like Chudan/Alfiq/Wretched/DDF or Roksa/Alfiq/Rallying/DDF. There are probably better sets than Alfiq but it's convenient and does the job for the average player. This archetype can be tuned a variety of ways and is more than capable of dealing threatening levels of ranged damage (was seeing 11k Overloads from this sort of Sorc yesterday) while face tanking multiples thanks to one single spammable skill.
As obnoxious as Polar Wind, Healthy Offering, and Coagulating Blood are, none of them are enabling this level of survivability on their own, all need to be layered with Vigor and other hots that require upkeep, resources, and GCDs. Ward requires no such active support, only needing synergistic passives that enable it to do everything in one GCD. It's overloaded, overpowered, and enables "tanks that do damage" to a degree the now nerfed MDW never did.
Ehhhh here's the thing though, a skill slot is a skill slot, you still need a couple of skill slots to make ward work. I don't want to mess around with editor but I do wonder if you just built each class to whatever spec would be considered usable and only put the heal on the bar how ward would compare to the others. So if Vigor in a slot makes a heal work and I have to use aegis and inner light to make my heal work then we're both giving up slots.
Edit,
I do see the GCD issue though I would argue that you can't just look at the healing that a class does to identify how that class is or isn't strong when everything else is taken into account.
To my point I'll cite that HeyJensen video and his comments which show that sorcs still can die. So if what we're calling unkillable is just actually hard to kill I'm still pointing my finger at other classes that the same can be said of and asking what about these guys?
You do realize that other classes can still be killed in 2 ways right? Pressure and burst. MagSorc with 50k+ mag can only be killed in 1 way, which is having enough burst to 100-0 them in 1 GCD.
So I don't think you're making a fair argument about other classes, especially when I've stated multiple times in this thread that magSorc is tanking up to 9k DPS, which will kill literally every other class.
So imagine fighting a class that only has 1 sure way of killing. Don't you think good players on that class already know that? Don't you think they aren't going to block cast more, keep shield up more, etc. to prevent you from 1-shotting them? That's what we've been trying to tell you and other people who are defending Ward.
StaticWave wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »1) you spent pages and pages telling us that 1v1 doesn't matter then showed us a dueling videoBushido2513 wrote: »To my point I'll cite that HeyJensen video and his comments which show that sorcs still can die.
2) said video has "broken mag sorc" in the title and shows Jensen easily beating players he previously traded with
3) everything else has already been said
1 Yes I don't think 1v1 matters in the bigger context of the target audience for ESO these days but it's more useful in showing that the class does die which is what people were saying didn't happen in a 1v1. Something can be irrelevant in one context and relevant in another.
2 I'm pretty sure the title was part truth and part joke when you read the description. Yes he seems to have won more than previously but in the notes he states that he lost a good amount of matches as well. So yeah very strong but not unkillable
1) It's also useful in showing that the class doesn't die in the hands of an already good player, and increases the survivability of an average player to a greater extent.
2) He's not as good of a magsorc as other magsorc mains, like @MetallicMonk. Monk would have been unkillable in that same build because he has better mechanics.
Other people here, like @IncultaWolf, who mains necro, hopped on a Sorc recently and was tanking several people by himself in BGs, where you can't even use Bastion CP.
So I'm pretty sure there's more than enough evidence to tell you this ability needs adjustment. All other arguments favoring this skill just don't seem that convincing to me. Yes, we all know other classes can also survive really well, but they have opportunity costs and GCD problems. This class just does it with 1 skill.
Bushido2513 wrote: »Ok so you keep bringing up raw numbers and that's not what a fight is. I mean for sure it's a metric but it's not the whole story of the fight.
StaticWave wrote: »especially when I've stated multiple times in this thread that magSorc is tanking up to 9k DPS, which will kill literally every other class.
As you already know - I'm struggeling with this HPS argument a lot.StaticWave wrote:9k DPS in a PvP fight is HUGE. I cannot stress this enough.
The video contradicts Bushido's own point and instead is further evidence of Ward's disproportionate impact on sorc performance. I'm familiar with fighting Jensen. Either he's been training in the hyperbolic time chamber, or there's been a massive buff to his main class that has him suddenly destroying players he used to be on even ground with.Turtle_Bot wrote: »Please try and just stick to the actual discussion instead of trying to bait and switch things up with stupid gotcha attempts.
StaticWave wrote: »Bushido2513 wrote: »Ok so you keep bringing up raw numbers and that's not what a fight is. I mean for sure it's a metric but it's not the whole story of the fight.
But it is. This is why I said some of you don't understand what PvP DPS means. See, you play from console, and there aren't addons like CMX that record information of an entire fight, so I understand why you undermine this aspect of PvP.
9k DPS in a PvP fight is HUGE. I cannot stress this enough. You typically see this number in these scenarios:
1) You get 1-shotted in 3 seconds from the time the fight starts
2) You get parsed by a PvEr
The typical high pressure builds you see in PvP, like mDW/Vate/Maarselok, or Asylum/Relequen/Kjalnar, don't do 9k DPS. At best, they do 6.5k - 7k, and that's really pushing it (no defense, full damage). Most of you won't survive for 20 seconds against those builds.
So when I said a max mag Sorc can face tank 9k DPS with 1 skill, I'm not joking. It's doing that with 1 ability too.
So before we can have an objective discussion, you guys need to understand this first.
xylena_lazarow wrote: »The video contradicts Bushido's own point and instead is further evidence of Ward's disproportionate impact on sorc performance. I'm familiar with fighting Jensen. Either he's been training in the hyperbolic time chamber, or there's been a massive buff to his main class that has him suddenly destroying players he used to be on even ground with.Turtle_Bot wrote: »Please try and just stick to the actual discussion instead of trying to bait and switch things up with stupid gotcha attempts.
Being punished for mistakes in his losses does not prove anything about Ward. Everything requires skill. Nobody is saying Ward makes you a literally unkillable god sorc. Look again at the fights where he used it properly against equal skill players (on other classes or specs) who he would normally trade with. The fights are no longer even close.
1) this is a thread about sorcsBushido2513 wrote: »Why start with one class instead of looking at them all?
xylena_lazarow wrote: »1) this is a thread about sorcsBushido2513 wrote: »Why start with one class instead of looking at them all?
2) the devs appropriately nerf outliers before they rework entire systems
3) it has been explained to you more than enough why Ward is a severe outlier
Bushido2513 wrote: »xylena_lazarow wrote: »1) this is a thread about sorcsBushido2513 wrote: »Why start with one class instead of looking at them all?
2) the devs appropriately nerf outliers before they rework entire systems
3) it has been explained to you more than enough why Ward is a severe outlier
Point 1 and 3 are fair point 2 is questionable because they have reworked entire systems which resulted in a nerfs in the name of standardization. Also and more importantly, they do whatever they like so asking for anything has just as much chance as asking for one thing so I figure why not go for the whole thing
I'm ok with an adjustment on ward that puts it in line with the tankiness of other classes for sure. Get me to Arcanist levels and I'll be just fine
Alchimiste1 wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »1) this is a thread about sorcsBushido2513 wrote: »Why start with one class instead of looking at them all?
2) the devs appropriately nerf outliers before they rework entire systems
3) it has been explained to you more than enough why Ward is a severe outlier
Point 1 and 3 are fair point 2 is questionable because they have reworked entire systems which resulted in a nerfs in the name of standardization. Also and more importantly, they do whatever they like so asking for anything has just as much chance as asking for one thing so I figure why not go for the whole thing
I'm ok with an adjustment on ward that puts it in line with the tankiness of other classes for sure. Get me to Arcanist levels and I'll be just fine
now why would they do that when arcanist has nowhere near the offensive kit that magsorc does ?
Alchimiste1 wrote: »yeah, but other class don't have the mobility or the innate damage that msorc has. It doesn't make sense (in terms of balance) to allow them to be as tanky or say have a burst heal as strong as polar/healthy/coag. Msorc had been a hard class to play but I don't think its actually been bad.
Alchimiste1 wrote: »yeah, but other class don't have the mobility or the innate damage that msorc has. It doesn't make sense (in terms of balance) to allow them to be as tanky or say have a burst heal as strong as polar/healthy/coag. Msorc had been a hard class to play but I don't think its actually been bad.
Players with a high technical skill level and good understanding of mechanics essentially have no weaknesses on this class now if played at a high level