xylena_lazarow wrote: »Cool, wanna share? The rest of your post had words but didn't describe the experience, for example how did you find it when your group had to focus down a single opposing MagSorc?Bushido2513 wrote: »I have played those situations from both sidesYou nailed it with that "haha your class is easy now" line. They've always taken pride in piloting a difficult class, which suddenly got dumbed down to a one button faceroll. Poor MagSorcs.DrNukenstein wrote: »Lol. It's true. No one likes playing with or against the twitchy sorc egos.
Please do.Bushido2513 wrote: »I've never played Arcanist
xylena_lazarow wrote: »Please do.Bushido2513 wrote: »I've never played Arcanist
Fair enough, so until then, please trust actual Arc players and stop assuming it's anything like Sorc. It's not.Bushido2513 wrote: »Only if it becomes free or free to me but I'm not interested in paying for it.
xylena_lazarow wrote: »Fair enough, so until then, please trust actual Arc players and stop assuming it's anything like Sorc. It's not.Bushido2513 wrote: »Only if it becomes free or free to me but I'm not interested in paying for it.
Yes pls - just remove undeath and increase the population cap to the values from the test last year.I'll be honest, I'd like zos to just remove undeath for a patchInteresting to hear, but I suspect that the way ZOS deals with eso has changed a lot since the end of the Class-Rep-Program.Joy_Division wrote: »They don;t give feedback, but they absolutely look at what their players tell them (through various means, not just these forums). People don;t think they take feedback in consideration because ZOS did not select their one specific suggestion among the thousands they receive. They also do not just look at profits. Morrowind and update 35 were wildly unpopular the moment their patch notes were released. They knew they'd lose subs and players, but they went through with these changes precisely because they believed those major alterations were needed for the long term health of the game at the time. I would agree they prioritize resources to stuff like art, making the PvE zones genuinely interesting, and stuff the more competitive players would rather see elsewhere. I sat in the same room with these people; I'm not just saying this.
ZOS often makes the balance decisions they do because I don't feel they have a keen grasp of what is generally known as min-maxing. Without getting into specifics, that was my biggest takeaway whenever we talked about balance. So when high level players make posts such as this, and ZOS can see the back and forth, the nitty gritty so to speak that debates such as this inspire, that is extremely valuable this sort of information is what ZOS needs to hear. While their understanding of min-maxing is less than ideal, they are fully aware of things like bias, subjectivity, and evidence.
How long ago was that meeting? 3 years...?
So are you confident to believe that the same is still the case....?
Because if so - why don't they do something (I don't care what specific proposal - just something!) for necros and against BGs and against undeath....?
xylena_lazarow wrote: »You nailed it with that "haha your class is easy now" line. They've always taken pride in piloting a difficult class, which suddenly got dumbed down to a one button faceroll. Poor MagSorcs.
Like with Ward, their model now is to "let it bake" to see if the meta adapts to it, then if people still complain, then maybe they put it on their to-do list, at some point the combat team has to sit down and figure out how to adjust it, no they are not gonna read some forum goob's post of "just turn it into a HoT, bro" and suddenly it's case closed.Joy_Division wrote: »This model is especially painful when ZOS misses.
I agree and/or accept your assessment to all because it fits my own impression - but with your insides its even stronger and say ty for you answerJoy_Division wrote: »[...]
To your question about necros and vamps (I don;t know what you mean by BGs [Battlegrounds? If so, there is no dedicated PvP developer since late 2018[...]
StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »If You would made that pit You would've to also decide which type of ranged magblade it will be. For a magsorc it would be just a magsorc. Nighhtblade flexibility in terms of build options gives him massive edge. Also I find it hilarious that Your only defense of nightblade is that I compared it just to a magsorc and You never made an actuall response to points that I've made about adventages that specific nb setups have over the magsorc. Just goes to show that deep down You perfectly know the position that magsorc is in currently.
Sorc is not outperforming nb for solo PvP.
I gave you 5 reasons why Sorc is as efficient as NB. I don't care about your skewed comparison using 1 specific spec of Sorc against the entire NB class. You can have those points unaddressed lol.
For stat ranged magblade, there are max spell damage + Healthy Offering or max magicka + Dampen Ward. For proc magblade, it would be a combination of proc sets + max spell damage + Healthy Offering. Those are the 3 types of ranged magblades you will see. I can guarantee you a mag stacking Sorc will destroy all 3 versions of ranged magblade. It has been the case for years.
And I gave You 5 answers as to why Your reasons were wrong. Like You brought a overload gank playstyle that nobody is even using anymore and last time it was effective few years ago as Your argumentation that sorc is equally effective at ganking as nb. Fact that You gave Your 5 reasons doesn't suddenly make them all valid points. All Your reasons had major flaws in the argumentation but of course when I pointed those flaws You decided to pretty much ignore all of that and instead focus mainly on the fact that I compared a magsorc to whole nb class as Your escape goat argument which doesn't even change much which I also explained why.
Lol okay i'll address your points.Galeriano2 wrote: »1. Overload ganking. Non existant on sorc anymore. When was the last time You've actually have seen overload ganker or any type of sorc ganker vs when was the last time You've seen a nb ganker? And even if overload ganking would be still existant in some form it's still a one trick pony that You can only use once in a while that requires better preparation and awerness of surroundings because there won't be vanishing into stealth after that if You fail.
Sorc can still gank on bow builds. You just have to make a couple adjustments.Galeriano2 wrote: »2. Proc abuse. Like I said not a magsorc thing. And if stamsorc was one of the biggest proc sets abusers in game's history than stamblade was and still is the biggest one. Stamsorc is known for becoming stronger every patch he can use some proc sets, nightblade is known for being the best class to use proc sets. Stamsorc just copy patses the meta proc sets from other classes and makes them stronger, nightblade does the same but he can also wear the proc set combos that no other class could utilize in the same manner as nb can. If You're so fond of old times to bring up overload ganking maybe You also remember the most broken proc set combo in history which was viper+widowmaker+tremorscale and which class was wearing it? Thing with abusing procs is that to go full proctard You need to have a skill that will offset investments You've made into going full proc and allow YOu to get full adventage of procs and cloak was always better at it than streak.
Again, you are using 1 spec of the class to compare to the entire NB class. Not a fair comparison and won't be addressed by me.Galeriano2 wrote: »3. Front loaded damage. In terms of magsorc it all goes back to what I said in one of my earlier comments. Great for killing noobs not so great against any decent player. Difference between magsorc'burst and nightblad eburst is that nb can burst someone way easier than sorc can because nb doesn't even need a combo or timing up anything to reach higher burst values than a sorc with perfectly timed combo that actually landed on someone.
The drawback is NB's burst is extremely predictable and can be completely countered by blocking. Sorc's combo cannot be 100% countered due to Curse being unblockable and requiring a cleanse, which not many classes have access to.
In this regard, Sorc actually is more efficient at bursting down decent players as a part of its kit is unblockable, whereas NB is better at killing noobs.Galeriano2 wrote: »4. Bombard spam. I said "from the things I described what are the things that You think magsorc can do with equall efficieny as nb", I don't remember saying anything about bombard or AoE control so I don't know what that argument is doing here.
Magsorc with Shattering Spines is exceptionally good as a crowd control class. I am currently using that on my support/off heal magsorc in a 4-man group. NB cannot match Sorc in this regard, hence Sorc is more efficient.Galeriano2 wrote: »5. Unmatched kiting potential. Sorc and nb are both kings in kiting in their own respective fields. While sorc is a master of just streaking away whcihc gives him an edge in open field nb is a master of LoS in closed spaces and elevations. The moment nb reaches some obstacle or elevation he instantly becomes better at kiting than sorc especially magsorc.
Right, each class has its strengths. Sorc is better at surviving in open field, and NB is better at surviving around LoS. Depending on the PvP content you play, either class can be better than the other. Neither are worst at both roles. For that reason, I give them equal efficiency.
StaticWave wrote: »And for the people that think Merciless Resolve is better than Curse + Frag, I'm going to have to correct you here because that's just flat-out wrong. There are 3 things you need to remember:
1) Merciless Resolve hits like a truck AFTER receiving Incap debuff
2) Merciless Resolve is not a delayed burst
3) Merciless Resolve is 100% blockable
Due to these 3 reasons, the NB will have to spend 2 GCDs to setup its burst combo (Incap + Merciless Resolve), and make sure that they catch someone off-guard with Off-Balance to guarantee a hit.
In contrast, Sorc does NOT need to worry about this because:
1) Curse is unblockable, meaning nearly half of Sorc's burst is guaranteed to go through
2) Curse is a true delayed burst, meaning it can be combined with another skill in the same GCD to yield a bigger damage value
I went ahead and tested in game to prove my point. My test involved damage taken from a crit Merciless Resolve before AND after Incap debuff, and from a crit Frag + Curse combo. The NB had 26.5k HP with 140 Balorgh ult, and the magsorc had 32k HP with 51k max mag. My resistances are shown below:
And in case you don't believe that the NB had 26.5k HP and the magsorc had 32k HP, here are the screenshots of their HP:
NB:
Magsorc:
Let's look at the numbers for NB.
Here's Merciless Resolve before Incap:
Here's Merciless Resolve after Incap and 140 Balorgh:
Now let's look at the value for Curse + cFrag:
So before Incap, Merciless Resolve critted for 13.3k. After Incap and with 140 Balorgh, Merciless Resolve critted for 17k. Big numbers against a fairly built player like me. But wait, look at the magsorc instead. His Curse critted for 7.7k, and his cFrag critted for 9.6k. That's a 17.3k combined value in 1 GCD. Not amplified by a 140 Balorgh ult or 20% extra damage taken. Literally BASE value. Let's also mention the fact that the Sorc has 6k more HP than the NB.
You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve. Without the debuff, you're not even matching the same potential as a single Curse + cFrag combo. This is not even mentioning the fact that I can hold block and shut down Merciless Resolve completely, whereas I will still be eating a 7.7k crit Curse through my block.
Assuming I have 60% block mitigation, a 13.3k crit Merciless Resolve will only deal 5.3k damage to me. With that same mitigation, I will take 7.7k damage from Curse, plus another 3.8k from cFrag, totalling 11.5k. More than twice the damage through block, and you're telling me it can only kill noobs? Please lol
I agree and/or accept your assessment to all because it fits my own impression - but with your insides its even stronger and say ty for you answerJoy_Division wrote: »[...]
To your question about necros and vamps (I don;t know what you mean by BGs [Battlegrounds? If so, there is no dedicated PvP developer since late 2018[...]
I meant BG as ballgroup, but yes - my fault - as abbreviations are a problem for me too - like DC which has at least 3 different meenings
With your informations I think that the chance that they try to fix this problem is lower then low, because I see no quick solution for the ballgroup problem. To solve that, they need at least one dev for a longer time just for PvP.
But it's just sad, that they don't even care about the bigger, crystal clear and easy to fix PvP problems.
At least they could try any kind of a fix for undeath and give necro some real buff (in PvP).
I mean - the data I get for the population is significant and should be easy for them to get on their own. (3-4% necros in Cyro)
So if they only invest 1% of their time for PvP, they should see that problems and find a solution which could be done in a few days - even including the tests and observation and maybe corrections.
And if it is not a cost or strategy issue, they could raise the pop cap towards the test values - as you pointed out in your excellent thread...
And btt - based on your balance 8-step pattern I hope that they change in U43-U44 ward to a HoT - but if they don't do anything I'm fine too
Galeriano2 wrote: »StaticWave wrote: »And for the people that think Merciless Resolve is better than Curse + Frag, I'm going to have to correct you here because that's just flat-out wrong. There are 3 things you need to remember:
1) Merciless Resolve hits like a truck AFTER receiving Incap debuff
2) Merciless Resolve is not a delayed burst
3) Merciless Resolve is 100% blockable
Due to these 3 reasons, the NB will have to spend 2 GCDs to setup its burst combo (Incap + Merciless Resolve), and make sure that they catch someone off-guard with Off-Balance to guarantee a hit.
In contrast, Sorc does NOT need to worry about this because:
1) Curse is unblockable, meaning nearly half of Sorc's burst is guaranteed to go through
2) Curse is a true delayed burst, meaning it can be combined with another skill in the same GCD to yield a bigger damage value
I went ahead and tested in game to prove my point. My test involved damage taken from a crit Merciless Resolve before AND after Incap debuff, and from a crit Frag + Curse combo. The NB had 26.5k HP with 140 Balorgh ult, and the magsorc had 32k HP with 51k max mag. My resistances are shown below:
And in case you don't believe that the NB had 26.5k HP and the magsorc had 32k HP, here are the screenshots of their HP:
NB:
Magsorc:
Let's look at the numbers for NB.
Here's Merciless Resolve before Incap:
Here's Merciless Resolve after Incap and 140 Balorgh:
Now let's look at the value for Curse + cFrag:
So before Incap, Merciless Resolve critted for 13.3k. After Incap and with 140 Balorgh, Merciless Resolve critted for 17k. Big numbers against a fairly built player like me. But wait, look at the magsorc instead. His Curse critted for 7.7k, and his cFrag critted for 9.6k. That's a 17.3k combined value in 1 GCD. Not amplified by a 140 Balorgh ult or 20% extra damage taken. Literally BASE value. Let's also mention the fact that the Sorc has 6k more HP than the NB.
You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve. Without the debuff, you're not even matching the same potential as a single Curse + cFrag combo. This is not even mentioning the fact that I can hold block and shut down Merciless Resolve completely, whereas I will still be eating a 7.7k crit Curse through my block.
Assuming I have 60% block mitigation, a 13.3k crit Merciless Resolve will only deal 5.3k damage to me. With that same mitigation, I will take 7.7k damage from Curse, plus another 3.8k from cFrag, totalling 11.5k. More than twice the damage through block, and you're telling me it can only kill noobs? Please lol
Well who would've though that 2 burst abilities combined perfectly into a 1GCD combo can yield more dmagae than 1 burst ability just fired off randomly. Yes curse is unblockable, it kinda has to be to compensate a drawback of being a dead giveaway when the burst attempt will happen. Fact that You need to compare 2 burst abiliites combined perfectly into a combo where both are dealing crit dmg to a 1 burst ability to even try to diminish that second ability just shows how strong that one ability is.
Like always Your math is missing few important informations. You make it to look like this 13-17k merciless have equall chance to accur to sorc's 17k burst combo which is not the case. In both cases You've used crit values but since sorc's combo is a 2 parter it will have lower chance for 2 abilities to crit together in the same combo. For example let's assume sorc have 35% crit chance and nb have 40% crit chance which are pretty standard PvP values for both classes. Since sorc combo is a 2 parter it will have 12% chance to get both critical hits (0,35*0,35) when nb burst with mecriless will have a 40% chance to happen at base and 100% chance to occur if used after cloak. That is a noticable difference in real burst poitential. Overall nb will have more effective burst attempts than sorc. Also since incap have a 0,5 sec cast time it's basically like having ability with 0,5 sec delay which actually allows to perform incap+merciless within 1GCD time window and that 2 parter is hitting way harder than sorc's 2 parter. Nb can also use cloak before incap giving incap a guaratnteed crit and giving his incap+merciless combo 40% chance to deal critical dmg which is over 3x more chance than sorc have. Once again You're making a massive mistake of thinking that whole PvP resolves around duels.
Also what do You mean by "nb has to spend 2 GCDs to set up his burst combo" ? Sorc's curse+frag also require 2 GCDs to be set up and due to curse's nature whole combo requires 3-4 GCDs to have a chance to happen. It's not like activating curse automatically will fire frag 3,5 sec later. And when You say "You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve" that is not a universal truth. The amount of dmg different players on different playstyles will take will vary.
StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »And for the people that think Merciless Resolve is better than Curse + Frag, I'm going to have to correct you here because that's just flat-out wrong. There are 3 things you need to remember:
1) Merciless Resolve hits like a truck AFTER receiving Incap debuff
2) Merciless Resolve is not a delayed burst
3) Merciless Resolve is 100% blockable
Due to these 3 reasons, the NB will have to spend 2 GCDs to setup its burst combo (Incap + Merciless Resolve), and make sure that they catch someone off-guard with Off-Balance to guarantee a hit.
In contrast, Sorc does NOT need to worry about this because:
1) Curse is unblockable, meaning nearly half of Sorc's burst is guaranteed to go through
2) Curse is a true delayed burst, meaning it can be combined with another skill in the same GCD to yield a bigger damage value
I went ahead and tested in game to prove my point. My test involved damage taken from a crit Merciless Resolve before AND after Incap debuff, and from a crit Frag + Curse combo. The NB had 26.5k HP with 140 Balorgh ult, and the magsorc had 32k HP with 51k max mag. My resistances are shown below:
And in case you don't believe that the NB had 26.5k HP and the magsorc had 32k HP, here are the screenshots of their HP:
NB:
Magsorc:
Let's look at the numbers for NB.
Here's Merciless Resolve before Incap:
Here's Merciless Resolve after Incap and 140 Balorgh:
Now let's look at the value for Curse + cFrag:
So before Incap, Merciless Resolve critted for 13.3k. After Incap and with 140 Balorgh, Merciless Resolve critted for 17k. Big numbers against a fairly built player like me. But wait, look at the magsorc instead. His Curse critted for 7.7k, and his cFrag critted for 9.6k. That's a 17.3k combined value in 1 GCD. Not amplified by a 140 Balorgh ult or 20% extra damage taken. Literally BASE value. Let's also mention the fact that the Sorc has 6k more HP than the NB.
You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve. Without the debuff, you're not even matching the same potential as a single Curse + cFrag combo. This is not even mentioning the fact that I can hold block and shut down Merciless Resolve completely, whereas I will still be eating a 7.7k crit Curse through my block.
Assuming I have 60% block mitigation, a 13.3k crit Merciless Resolve will only deal 5.3k damage to me. With that same mitigation, I will take 7.7k damage from Curse, plus another 3.8k from cFrag, totalling 11.5k. More than twice the damage through block, and you're telling me it can only kill noobs? Please lol
Well who would've though that 2 burst abilities combined perfectly into a 1GCD combo can yield more dmagae than 1 burst ability just fired off randomly. Yes curse is unblockable, it kinda has to be to compensate a drawback of being a dead giveaway when the burst attempt will happen. Fact that You need to compare 2 burst abiliites combined perfectly into a combo where both are dealing crit dmg to a 1 burst ability to even try to diminish that second ability just shows how strong that one ability is.
Like always Your math is missing few important informations. You make it to look like this 13-17k merciless have equall chance to accur to sorc's 17k burst combo which is not the case. In both cases You've used crit values but since sorc's combo is a 2 parter it will have lower chance for 2 abilities to crit together in the same combo. For example let's assume sorc have 35% crit chance and nb have 40% crit chance which are pretty standard PvP values for both classes. Since sorc combo is a 2 parter it will have 12% chance to get both critical hits (0,35*0,35) when nb burst with mecriless will have a 40% chance to happen at base and 100% chance to occur if used after cloak. That is a noticable difference in real burst poitential. Overall nb will have more effective burst attempts than sorc. Also since incap have a 0,5 sec cast time it's basically like having ability with 0,5 sec delay which actually allows to perform incap+merciless within 1GCD time window and that 2 parter is hitting way harder than sorc's 2 parter. Nb can also use cloak before incap giving incap a guaratnteed crit and giving his incap+merciless combo 40% chance to deal critical dmg which is over 3x more chance than sorc have. Once again You're making a massive mistake of thinking that whole PvP resolves around duels.
Also what do You mean by "nb has to spend 2 GCDs to set up his burst combo" ? Sorc's curse+frag also require 2 GCDs to be set up and due to curse's nature whole combo requires 3-4 GCDs to have a chance to happen. It's not like activating curse automatically will fire frag 3,5 sec later. And when You say "You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve" that is not a universal truth. The amount of dmg different players on different playstyles will take will vary.
No, my math isn’t missing anything lol. Most magsorcs are sitting at around 65-75% crit dmg. I have 3.7k crit resist, or 55% crit damage mitigation.
I took 7.7k Curse and 9.6k frag, meaning the non crit values would be dealing 10-20% less damage. That’s a 6.1k - 6.9k Curse and 7.6k - 8.6k cFrag. That’s still a 13.7k - 15.5k combo, which is higher than Merciless Resolve’s crit value before Balorgh and Incap debuff lol.
Sorc’s combo is always going to be more lethal against a good player than NB’s combo simply
because half of it is unblockable/undodgable. I’ve already demonstrated that in another comment.
Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »And for the people that think Merciless Resolve is better than Curse + Frag, I'm going to have to correct you here because that's just flat-out wrong. There are 3 things you need to remember:
1) Merciless Resolve hits like a truck AFTER receiving Incap debuff
2) Merciless Resolve is not a delayed burst
3) Merciless Resolve is 100% blockable
Due to these 3 reasons, the NB will have to spend 2 GCDs to setup its burst combo (Incap + Merciless Resolve), and make sure that they catch someone off-guard with Off-Balance to guarantee a hit.
In contrast, Sorc does NOT need to worry about this because:
1) Curse is unblockable, meaning nearly half of Sorc's burst is guaranteed to go through
2) Curse is a true delayed burst, meaning it can be combined with another skill in the same GCD to yield a bigger damage value
I went ahead and tested in game to prove my point. My test involved damage taken from a crit Merciless Resolve before AND after Incap debuff, and from a crit Frag + Curse combo. The NB had 26.5k HP with 140 Balorgh ult, and the magsorc had 32k HP with 51k max mag. My resistances are shown below:
And in case you don't believe that the NB had 26.5k HP and the magsorc had 32k HP, here are the screenshots of their HP:
NB:
Magsorc:
Let's look at the numbers for NB.
Here's Merciless Resolve before Incap:
Here's Merciless Resolve after Incap and 140 Balorgh:
Now let's look at the value for Curse + cFrag:
So before Incap, Merciless Resolve critted for 13.3k. After Incap and with 140 Balorgh, Merciless Resolve critted for 17k. Big numbers against a fairly built player like me. But wait, look at the magsorc instead. His Curse critted for 7.7k, and his cFrag critted for 9.6k. That's a 17.3k combined value in 1 GCD. Not amplified by a 140 Balorgh ult or 20% extra damage taken. Literally BASE value. Let's also mention the fact that the Sorc has 6k more HP than the NB.
You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve. Without the debuff, you're not even matching the same potential as a single Curse + cFrag combo. This is not even mentioning the fact that I can hold block and shut down Merciless Resolve completely, whereas I will still be eating a 7.7k crit Curse through my block.
Assuming I have 60% block mitigation, a 13.3k crit Merciless Resolve will only deal 5.3k damage to me. With that same mitigation, I will take 7.7k damage from Curse, plus another 3.8k from cFrag, totalling 11.5k. More than twice the damage through block, and you're telling me it can only kill noobs? Please lol
Well who would've though that 2 burst abilities combined perfectly into a 1GCD combo can yield more dmagae than 1 burst ability just fired off randomly. Yes curse is unblockable, it kinda has to be to compensate a drawback of being a dead giveaway when the burst attempt will happen. Fact that You need to compare 2 burst abiliites combined perfectly into a combo where both are dealing crit dmg to a 1 burst ability to even try to diminish that second ability just shows how strong that one ability is.
Like always Your math is missing few important informations. You make it to look like this 13-17k merciless have equall chance to accur to sorc's 17k burst combo which is not the case. In both cases You've used crit values but since sorc's combo is a 2 parter it will have lower chance for 2 abilities to crit together in the same combo. For example let's assume sorc have 35% crit chance and nb have 40% crit chance which are pretty standard PvP values for both classes. Since sorc combo is a 2 parter it will have 12% chance to get both critical hits (0,35*0,35) when nb burst with mecriless will have a 40% chance to happen at base and 100% chance to occur if used after cloak. That is a noticable difference in real burst poitential. Overall nb will have more effective burst attempts than sorc. Also since incap have a 0,5 sec cast time it's basically like having ability with 0,5 sec delay which actually allows to perform incap+merciless within 1GCD time window and that 2 parter is hitting way harder than sorc's 2 parter. Nb can also use cloak before incap giving incap a guaratnteed crit and giving his incap+merciless combo 40% chance to deal critical dmg which is over 3x more chance than sorc have. Once again You're making a massive mistake of thinking that whole PvP resolves around duels.
Also what do You mean by "nb has to spend 2 GCDs to set up his burst combo" ? Sorc's curse+frag also require 2 GCDs to be set up and due to curse's nature whole combo requires 3-4 GCDs to have a chance to happen. It's not like activating curse automatically will fire frag 3,5 sec later. And when You say "You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve" that is not a universal truth. The amount of dmg different players on different playstyles will take will vary.
No, my math isn’t missing anything lol. Most magsorcs are sitting at around 65-75% crit dmg. I have 3.7k crit resist, or 55% crit damage mitigation.
I took 7.7k Curse and 9.6k frag, meaning the non crit values would be dealing 10-20% less damage. That’s a 6.1k - 6.9k Curse and 7.6k - 8.6k cFrag. That’s still a 13.7k - 15.5k combo, which is higher than Merciless Resolve’s crit value before Balorgh and Incap debuff lol.
Sorc’s combo is always going to be more lethal against a good player than NB’s combo simply
because half of it is unblockable/undodgable. I’ve already demonstrated that in another comment.
I was talking about crit chance not crit dmg. Once again You did not understood what i wrote yet You decided to respond. it's getting tiresome.
StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »And for the people that think Merciless Resolve is better than Curse + Frag, I'm going to have to correct you here because that's just flat-out wrong. There are 3 things you need to remember:
1) Merciless Resolve hits like a truck AFTER receiving Incap debuff
2) Merciless Resolve is not a delayed burst
3) Merciless Resolve is 100% blockable
Due to these 3 reasons, the NB will have to spend 2 GCDs to setup its burst combo (Incap + Merciless Resolve), and make sure that they catch someone off-guard with Off-Balance to guarantee a hit.
In contrast, Sorc does NOT need to worry about this because:
1) Curse is unblockable, meaning nearly half of Sorc's burst is guaranteed to go through
2) Curse is a true delayed burst, meaning it can be combined with another skill in the same GCD to yield a bigger damage value
I went ahead and tested in game to prove my point. My test involved damage taken from a crit Merciless Resolve before AND after Incap debuff, and from a crit Frag + Curse combo. The NB had 26.5k HP with 140 Balorgh ult, and the magsorc had 32k HP with 51k max mag. My resistances are shown below:
And in case you don't believe that the NB had 26.5k HP and the magsorc had 32k HP, here are the screenshots of their HP:
NB:
Magsorc:
Let's look at the numbers for NB.
Here's Merciless Resolve before Incap:
Here's Merciless Resolve after Incap and 140 Balorgh:
Now let's look at the value for Curse + cFrag:
So before Incap, Merciless Resolve critted for 13.3k. After Incap and with 140 Balorgh, Merciless Resolve critted for 17k. Big numbers against a fairly built player like me. But wait, look at the magsorc instead. His Curse critted for 7.7k, and his cFrag critted for 9.6k. That's a 17.3k combined value in 1 GCD. Not amplified by a 140 Balorgh ult or 20% extra damage taken. Literally BASE value. Let's also mention the fact that the Sorc has 6k more HP than the NB.
You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve. Without the debuff, you're not even matching the same potential as a single Curse + cFrag combo. This is not even mentioning the fact that I can hold block and shut down Merciless Resolve completely, whereas I will still be eating a 7.7k crit Curse through my block.
Assuming I have 60% block mitigation, a 13.3k crit Merciless Resolve will only deal 5.3k damage to me. With that same mitigation, I will take 7.7k damage from Curse, plus another 3.8k from cFrag, totalling 11.5k. More than twice the damage through block, and you're telling me it can only kill noobs? Please lol
Well who would've though that 2 burst abilities combined perfectly into a 1GCD combo can yield more dmagae than 1 burst ability just fired off randomly. Yes curse is unblockable, it kinda has to be to compensate a drawback of being a dead giveaway when the burst attempt will happen. Fact that You need to compare 2 burst abiliites combined perfectly into a combo where both are dealing crit dmg to a 1 burst ability to even try to diminish that second ability just shows how strong that one ability is.
Like always Your math is missing few important informations. You make it to look like this 13-17k merciless have equall chance to accur to sorc's 17k burst combo which is not the case. In both cases You've used crit values but since sorc's combo is a 2 parter it will have lower chance for 2 abilities to crit together in the same combo. For example let's assume sorc have 35% crit chance and nb have 40% crit chance which are pretty standard PvP values for both classes. Since sorc combo is a 2 parter it will have 12% chance to get both critical hits (0,35*0,35) when nb burst with mecriless will have a 40% chance to happen at base and 100% chance to occur if used after cloak. That is a noticable difference in real burst poitential. Overall nb will have more effective burst attempts than sorc. Also since incap have a 0,5 sec cast time it's basically like having ability with 0,5 sec delay which actually allows to perform incap+merciless within 1GCD time window and that 2 parter is hitting way harder than sorc's 2 parter. Nb can also use cloak before incap giving incap a guaratnteed crit and giving his incap+merciless combo 40% chance to deal critical dmg which is over 3x more chance than sorc have. Once again You're making a massive mistake of thinking that whole PvP resolves around duels.
Also what do You mean by "nb has to spend 2 GCDs to set up his burst combo" ? Sorc's curse+frag also require 2 GCDs to be set up and due to curse's nature whole combo requires 3-4 GCDs to have a chance to happen. It's not like activating curse automatically will fire frag 3,5 sec later. And when You say "You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve" that is not a universal truth. The amount of dmg different players on different playstyles will take will vary.
No, my math isn’t missing anything lol. Most magsorcs are sitting at around 65-75% crit dmg. I have 3.7k crit resist, or 55% crit damage mitigation.
I took 7.7k Curse and 9.6k frag, meaning the non crit values would be dealing 10-20% less damage. That’s a 6.1k - 6.9k Curse and 7.6k - 8.6k cFrag. That’s still a 13.7k - 15.5k combo, which is higher than Merciless Resolve’s crit value before Balorgh and Incap debuff lol.
Sorc’s combo is always going to be more lethal against a good player than NB’s combo simply
because half of it is unblockable/undodgable. I’ve already demonstrated that in another comment.
I was talking about crit chance not crit dmg. Once again You did not understood what i wrote yet You decided to respond. it's getting tiresome.
And I said it doesn't matter because even if the Sorc doesn't crit anything, the entire combo still does 13.7-15.5k NON CRIT, which is higher than a CRIT Merciless Resolve before Balorgh + Incap. It's not me that don't understand, it's you lol.
Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »And for the people that think Merciless Resolve is better than Curse + Frag, I'm going to have to correct you here because that's just flat-out wrong. There are 3 things you need to remember:
1) Merciless Resolve hits like a truck AFTER receiving Incap debuff
2) Merciless Resolve is not a delayed burst
3) Merciless Resolve is 100% blockable
Due to these 3 reasons, the NB will have to spend 2 GCDs to setup its burst combo (Incap + Merciless Resolve), and make sure that they catch someone off-guard with Off-Balance to guarantee a hit.
In contrast, Sorc does NOT need to worry about this because:
1) Curse is unblockable, meaning nearly half of Sorc's burst is guaranteed to go through
2) Curse is a true delayed burst, meaning it can be combined with another skill in the same GCD to yield a bigger damage value
I went ahead and tested in game to prove my point. My test involved damage taken from a crit Merciless Resolve before AND after Incap debuff, and from a crit Frag + Curse combo. The NB had 26.5k HP with 140 Balorgh ult, and the magsorc had 32k HP with 51k max mag. My resistances are shown below:
And in case you don't believe that the NB had 26.5k HP and the magsorc had 32k HP, here are the screenshots of their HP:
NB:
Magsorc:
Let's look at the numbers for NB.
Here's Merciless Resolve before Incap:
Here's Merciless Resolve after Incap and 140 Balorgh:
Now let's look at the value for Curse + cFrag:
So before Incap, Merciless Resolve critted for 13.3k. After Incap and with 140 Balorgh, Merciless Resolve critted for 17k. Big numbers against a fairly built player like me. But wait, look at the magsorc instead. His Curse critted for 7.7k, and his cFrag critted for 9.6k. That's a 17.3k combined value in 1 GCD. Not amplified by a 140 Balorgh ult or 20% extra damage taken. Literally BASE value. Let's also mention the fact that the Sorc has 6k more HP than the NB.
You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve. Without the debuff, you're not even matching the same potential as a single Curse + cFrag combo. This is not even mentioning the fact that I can hold block and shut down Merciless Resolve completely, whereas I will still be eating a 7.7k crit Curse through my block.
Assuming I have 60% block mitigation, a 13.3k crit Merciless Resolve will only deal 5.3k damage to me. With that same mitigation, I will take 7.7k damage from Curse, plus another 3.8k from cFrag, totalling 11.5k. More than twice the damage through block, and you're telling me it can only kill noobs? Please lol
Well who would've though that 2 burst abilities combined perfectly into a 1GCD combo can yield more dmagae than 1 burst ability just fired off randomly. Yes curse is unblockable, it kinda has to be to compensate a drawback of being a dead giveaway when the burst attempt will happen. Fact that You need to compare 2 burst abiliites combined perfectly into a combo where both are dealing crit dmg to a 1 burst ability to even try to diminish that second ability just shows how strong that one ability is.
Like always Your math is missing few important informations. You make it to look like this 13-17k merciless have equall chance to accur to sorc's 17k burst combo which is not the case. In both cases You've used crit values but since sorc's combo is a 2 parter it will have lower chance for 2 abilities to crit together in the same combo. For example let's assume sorc have 35% crit chance and nb have 40% crit chance which are pretty standard PvP values for both classes. Since sorc combo is a 2 parter it will have 12% chance to get both critical hits (0,35*0,35) when nb burst with mecriless will have a 40% chance to happen at base and 100% chance to occur if used after cloak. That is a noticable difference in real burst poitential. Overall nb will have more effective burst attempts than sorc. Also since incap have a 0,5 sec cast time it's basically like having ability with 0,5 sec delay which actually allows to perform incap+merciless within 1GCD time window and that 2 parter is hitting way harder than sorc's 2 parter. Nb can also use cloak before incap giving incap a guaratnteed crit and giving his incap+merciless combo 40% chance to deal critical dmg which is over 3x more chance than sorc have. Once again You're making a massive mistake of thinking that whole PvP resolves around duels.
Also what do You mean by "nb has to spend 2 GCDs to set up his burst combo" ? Sorc's curse+frag also require 2 GCDs to be set up and due to curse's nature whole combo requires 3-4 GCDs to have a chance to happen. It's not like activating curse automatically will fire frag 3,5 sec later. And when You say "You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve" that is not a universal truth. The amount of dmg different players on different playstyles will take will vary.
No, my math isn’t missing anything lol. Most magsorcs are sitting at around 65-75% crit dmg. I have 3.7k crit resist, or 55% crit damage mitigation.
I took 7.7k Curse and 9.6k frag, meaning the non crit values would be dealing 10-20% less damage. That’s a 6.1k - 6.9k Curse and 7.6k - 8.6k cFrag. That’s still a 13.7k - 15.5k combo, which is higher than Merciless Resolve’s crit value before Balorgh and Incap debuff lol.
Sorc’s combo is always going to be more lethal against a good player than NB’s combo simply
because half of it is unblockable/undodgable. I’ve already demonstrated that in another comment.
I was talking about crit chance not crit dmg. Once again You did not understood what i wrote yet You decided to respond. it's getting tiresome.
And I said it doesn't matter because even if the Sorc doesn't crit anything, the entire combo still does 13.7-15.5k NON CRIT, which is higher than a CRIT Merciless Resolve before Balorgh + Incap. It's not me that don't understand, it's you lol.
It matters when You start comparing 2 parter vs 2 parter which You don't want to do for obvious reasons.
And no sorc combo will not "always be lethal against good player". It definietly isn't lethal against me in high MMR BGs. Like I said PvP doesn't end with duels. Ask Yourself one simple question, if sorc's combo is so good than why magsorc was considered as mediocre at best before shield buff and his dmg was non existant in real PvP?
StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »And for the people that think Merciless Resolve is better than Curse + Frag, I'm going to have to correct you here because that's just flat-out wrong. There are 3 things you need to remember:
1) Merciless Resolve hits like a truck AFTER receiving Incap debuff
2) Merciless Resolve is not a delayed burst
3) Merciless Resolve is 100% blockable
Due to these 3 reasons, the NB will have to spend 2 GCDs to setup its burst combo (Incap + Merciless Resolve), and make sure that they catch someone off-guard with Off-Balance to guarantee a hit.
In contrast, Sorc does NOT need to worry about this because:
1) Curse is unblockable, meaning nearly half of Sorc's burst is guaranteed to go through
2) Curse is a true delayed burst, meaning it can be combined with another skill in the same GCD to yield a bigger damage value
I went ahead and tested in game to prove my point. My test involved damage taken from a crit Merciless Resolve before AND after Incap debuff, and from a crit Frag + Curse combo. The NB had 26.5k HP with 140 Balorgh ult, and the magsorc had 32k HP with 51k max mag. My resistances are shown below:
And in case you don't believe that the NB had 26.5k HP and the magsorc had 32k HP, here are the screenshots of their HP:
NB:
Magsorc:
Let's look at the numbers for NB.
Here's Merciless Resolve before Incap:
Here's Merciless Resolve after Incap and 140 Balorgh:
Now let's look at the value for Curse + cFrag:
So before Incap, Merciless Resolve critted for 13.3k. After Incap and with 140 Balorgh, Merciless Resolve critted for 17k. Big numbers against a fairly built player like me. But wait, look at the magsorc instead. His Curse critted for 7.7k, and his cFrag critted for 9.6k. That's a 17.3k combined value in 1 GCD. Not amplified by a 140 Balorgh ult or 20% extra damage taken. Literally BASE value. Let's also mention the fact that the Sorc has 6k more HP than the NB.
You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve. Without the debuff, you're not even matching the same potential as a single Curse + cFrag combo. This is not even mentioning the fact that I can hold block and shut down Merciless Resolve completely, whereas I will still be eating a 7.7k crit Curse through my block.
Assuming I have 60% block mitigation, a 13.3k crit Merciless Resolve will only deal 5.3k damage to me. With that same mitigation, I will take 7.7k damage from Curse, plus another 3.8k from cFrag, totalling 11.5k. More than twice the damage through block, and you're telling me it can only kill noobs? Please lol
Well who would've though that 2 burst abilities combined perfectly into a 1GCD combo can yield more dmagae than 1 burst ability just fired off randomly. Yes curse is unblockable, it kinda has to be to compensate a drawback of being a dead giveaway when the burst attempt will happen. Fact that You need to compare 2 burst abiliites combined perfectly into a combo where both are dealing crit dmg to a 1 burst ability to even try to diminish that second ability just shows how strong that one ability is.
Like always Your math is missing few important informations. You make it to look like this 13-17k merciless have equall chance to accur to sorc's 17k burst combo which is not the case. In both cases You've used crit values but since sorc's combo is a 2 parter it will have lower chance for 2 abilities to crit together in the same combo. For example let's assume sorc have 35% crit chance and nb have 40% crit chance which are pretty standard PvP values for both classes. Since sorc combo is a 2 parter it will have 12% chance to get both critical hits (0,35*0,35) when nb burst with mecriless will have a 40% chance to happen at base and 100% chance to occur if used after cloak. That is a noticable difference in real burst poitential. Overall nb will have more effective burst attempts than sorc. Also since incap have a 0,5 sec cast time it's basically like having ability with 0,5 sec delay which actually allows to perform incap+merciless within 1GCD time window and that 2 parter is hitting way harder than sorc's 2 parter. Nb can also use cloak before incap giving incap a guaratnteed crit and giving his incap+merciless combo 40% chance to deal critical dmg which is over 3x more chance than sorc have. Once again You're making a massive mistake of thinking that whole PvP resolves around duels.
Also what do You mean by "nb has to spend 2 GCDs to set up his burst combo" ? Sorc's curse+frag also require 2 GCDs to be set up and due to curse's nature whole combo requires 3-4 GCDs to have a chance to happen. It's not like activating curse automatically will fire frag 3,5 sec later. And when You say "You literally have to be debuffed by Incap to be taking anything more than 13k from Merciless Resolve" that is not a universal truth. The amount of dmg different players on different playstyles will take will vary.
No, my math isn’t missing anything lol. Most magsorcs are sitting at around 65-75% crit dmg. I have 3.7k crit resist, or 55% crit damage mitigation.
I took 7.7k Curse and 9.6k frag, meaning the non crit values would be dealing 10-20% less damage. That’s a 6.1k - 6.9k Curse and 7.6k - 8.6k cFrag. That’s still a 13.7k - 15.5k combo, which is higher than Merciless Resolve’s crit value before Balorgh and Incap debuff lol.
Sorc’s combo is always going to be more lethal against a good player than NB’s combo simply
because half of it is unblockable/undodgable. I’ve already demonstrated that in another comment.
I was talking about crit chance not crit dmg. Once again You did not understood what i wrote yet You decided to respond. it's getting tiresome.
And I said it doesn't matter because even if the Sorc doesn't crit anything, the entire combo still does 13.7-15.5k NON CRIT, which is higher than a CRIT Merciless Resolve before Balorgh + Incap. It's not me that don't understand, it's you lol.
It matters when You start comparing 2 parter vs 2 parter which You don't want to do for obvious reasons.
And no sorc combo will not "always be lethal against good player". It definietly isn't lethal against me in high MMR BGs. Like I said PvP doesn't end with duels. Ask Yourself one simple question, if sorc's combo is so good than why magsorc was considered as mediocre at best before shield buff and his dmg was non existant in real PvP?
I already compared them. I even said this at the beginning of my comment:There are 3 things you need to remember:
1) Merciless Resolve hits like a truck AFTER receiving Incap debuff
2) Merciless Resolve is not a delayed burst
3) Merciless Resolve is 100% blockable
Due to these 3 reasons, the NB will have to spend 2 GCDs to setup its burst combo (Incap + Merciless Resolve), and make sure that they catch someone off-guard with Off-Balance to guarantee a hit.
A NB will need to medium weave with Off balance in 1 GCD or Incap into Merciless Resolve to burst someone in 2 GCD. A Sorc is wayy different.
Curse is a true delayed burst and works differently than NB. You simply can't argue as if the Sorc is somehow wasting a GCD not doing damage lol. That 1 GCD is spent to front-load damage into another GCD. Furthermore, Sorc gets 2 ticks of Curses, meaning the 2nd one will not waste a GCD and is actually extra damage. That's why Warden's DPS increased by 10-12k after Deep Fissure got a 2nd burst tick. That extra burst tick allows it to use its spammable, which nets more DPS. A NB does not have that luxury.
Magsorc combo has never been mediocre. Magsorc just didn't get extra stats over the years like a NB did. Give it 10% extra max mag and Ward so it can stack another 8% and it's doing top tier damage. NB's combo remained unchanged for 5 years but it got several damage modifiers and that allowed it to hit people hard with Merciless Resolve. Take away all the modifiers and I can guarantee you Merciless Resolve hits for trash values.
I literally cannot read your posts due to poor formatting and grammar. Please at least use paragraphs.Galeriano2 wrote: »[snip]
Galeriano2 wrote: »
[snip]
DrNukenstein wrote: »Galeriano2 wrote: »
[snip]
Here's an argument. Sorc combo is easier and possesses "the element of surprise" because it is ranged. It also does not require an ultimate or 5 stacks of something. If it whiffs you can literally just do it again and again and again because you have like 65k mag.
DrNukenstein wrote: »Galeriano2 wrote: »
[snip]
Here's an argument. Sorc combo is easier and possesses "the element of surprise" because it is ranged. It also does not require an ultimate or 5 stacks of something. If it whiffs you can literally just do it again and again and again because you have like 65k mag.
Bushido2513 wrote: »
Any good build and player should be able to repeat their combo over and over whether it's large stat low regen or smaller stat high regen. If you can't repeat your combo over and over it's usually improper build, skill spam, or a preference in playstyle.
DrNukenstein wrote: »Bushido2513 wrote: »
Any good build and player should be able to repeat their combo over and over whether it's large stat low regen or smaller stat high regen. If you can't repeat your combo over and over it's usually improper build, skill spam, or a preference in playstyle.
I didn't know it's possible to just loop ultimates back to back without gutting every other feature of my build besides ultimate generation or walking around with a pocket simp.
I don't know about the rest of the thread, but I get a little surprised when I'm fighting someone and someone else starts 3rd partying me from across the map whether it is a sorc, bowblade, or any other try-easy ranged gamer. Two ways to do the same easy and annoying thing. Sneak up and go in, or lay back and click on.
StaticWave wrote: »Why are some ppl arguing that a combo that’s 100% blockable is somehow better than combo that’s only 50% blockable.
I have 60% block mitigation. Let’s say for argument’s sake, I limit Curse + cFrag combo to deal the same damage as Merc Resolve. I will then take these damage values:
1) A 13.3k Merc Resolve
2) A 7.7k cFrag and 5.6k Curse (scaled down proportionately from 9.6k cFrag and 7.7k Curse), totaling 13.3k
Apply the 60% block mitigation, I now take 5.3k Merc Resolve. In contrast, I will take 3k cFrag and 5.6k Curse since Curse is unblockable, totaling 8.6k.
8.6k > 5.3k
Even if Curse isn’t critting, it’s still going to do equal or more damage thru block than Merc Resolve, while having the potential to do even more damage when critting.
Bushido2513 wrote: »
I roll solo so basically I always expect someone to come in with an attack or even a few someones. This is why my alert level changes based on proximity to los. When I hear a sound or see a visual queue I take a defensive action. That's basic gameplay but I guess my point is that I've just trained myself to have a defensive response and expect random damage to happen so it's not much of a surprise.