xylena_lazarow wrote: »Dang, TIL Bushido is a Nightblade IRL. Very cool. Not me, I'm getting old and not as fit anymore, I'll take the gun.Bushido2513 wrote: »A knife gives you a better chance at stealth kills and never runs out of ammo. A gun will reveal my position to the enemy with every use and possibly bring more enemies who will have an easier time finding me each time I use the gun. With a knife and tactics I an probably acquire one or multiple guns without revealing my location until I'm ready.
But that's sorta my point, consider all the training, skill, fitness, and risk that goes into getting up close with a knife. The tiniest mistake, and all I have to do is point and click, and the IRL ninja is dead to a minimally trained IRL 40yo gamer. Now give the 40yo gamer the knife, and the ninja the gun, what do you think happens?
Bushido2513 wrote: »xylena_lazarow wrote: »@Bushido2513 what would you rather have on the battlefield: knife or gun
Depends on the engagement. A knife gives you a better chance at stealth kills and never runs out of ammo. A gun will reveal my position to the enemy with every use and possibly bring more enemies who will have an easier time finding me each time I use the gun. With a knife and tactics I an probably acquire one or multiple guns without revealing my location until I'm ready.
So as a sorc yes you can drop long range attacks however you can then become the target of multiple attackers yourself. Yes you have shields and a great escape utility but good attackers can work around that by using things like movement speed, high damage attacks from stealth, raw damage with cc/roots, etc.
A sorc is for me no more or less of a threat than any of the other stronger classes. I mean even if I just don't want to deal with a sorc I'll just roll dodge to get rid of a few pieces of the combo then los, heal up, etc. And yes now they can heal up like ever before but so can other classes to for me it's no worse or better than what is already commonly seen in the game. Maybe a little better but by no means a clearly identifiable case that can be proved in the way some are representing here.
StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »For example when static was claiming bound aegis can provide up to 5,5k max magicka I don't need to link any cmx or build page to prove him wrong
This is what I said:
"This allows the Sorc to gain somewhere between 3.5-5.5k max mag depending on how much they already have, and also drop Undo for Dawnbreaker because they no longer need the Minor Protection on Undo"
That top end 5.5k was just a number I pulled out randomly and didn't verify, but you could absolutely cheese it to give 4.2k max mag when slotting Bound Aegis by wearing certain sets and playing in certain areas.
3.5k is also achievable for a normal build, like this:
Without Bound Aegis:
With Bound Aegis:
61657- 57892 = 3765 extra max mag from slotting Bound Aegis
Build is Crafty/Wretched/1x Domi/1x Swarm/DDF and using Crushing Weapon for Major Breach to have Hurricane. CP is also included with 4 dmg CPs because we don't need defensive CP on magsorc.
These are the stats self buffed in CP:
Front bar:
Back bar (just gonna show the resistances):
Tooltips:
Can you tell me a class that has 28.3k HP, 61.6k max mag, 27.2k max stam, 1.7k mag recov, 1.9k stam recov, 30% crit rate, 64% crit dmg, 26k resists back bar and 1.8k crit resist?
How do you expect to kill this sorc unless he messes up? 61k max mag = 16k+ shields and 10-11k burst heal tooltip. 61k max mag + 27k max stam +1.7k mag recov + 1.9k stam recov = infinite sustain, and that's not mentioning Overload sustain. Minor Expedition and Streak with 3 medium to give unmatched mobility.
Please explain to me how you expect to kill this Sorc unless you severely outnumber him? Don't give me the "but he won't do as much damage" bull crap. I can promise you this spec has enough damage for 99% of encounters in PvP except for the very elite players.
What are melee players going to do? You can't gap close him reliably cause he got Streak + movement speed. Even if you do, he got a 16k ward + 11k burst heal underneath
I'm sorry but anybody defending this is literally being biased.
The only part of this long comment that was connected to what I said was quote "that top end 5.5k was just a number I pulled out randomly and didn't verify". Everything else is just some talking just to talk that is complety not related to the topic of my comment.
Bottom end 3.5k still achievable by slotting 1 skill.
Alchimiste1 wrote: »@Galeriano2 So it's been a while since the patch came out. Have you noticed magsorcs dominating now ?
StaticWave wrote: »@Galeriano2
Are you going to address the fact that your reasoning for NB needing a nerf is exactly identical to my reasoning for nerfing Sorc, yet somehow Sorc gets a free pass because it’s “not dominating PvP”, despite you also saying that you “kill just as many NBs”?
So using your logic that NB making a new player better than others necessitates a nerf, Sorc making a new player better than others should also necessitate a nerf too yea? Because I have plenty of evidence from new players dominating the competition on their Sorc.
StaticWave wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »@Bushido2513 what would you rather have on the battlefield: knife or gun
Depends on the engagement. A knife gives you a better chance at stealth kills and never runs out of ammo. A gun will reveal my position to the enemy with every use and possibly bring more enemies who will have an easier time finding me each time I use the gun. With a knife and tactics I an probably acquire one or multiple guns without revealing my location until I'm ready.
So as a sorc yes you can drop long range attacks however you can then become the target of multiple attackers yourself. Yes you have shields and a great escape utility but good attackers can work around that by using things like movement speed, high damage attacks from stealth, raw damage with cc/roots, etc.
A sorc is for me no more or less of a threat than any of the other stronger classes. I mean even if I just don't want to deal with a sorc I'll just roll dodge to get rid of a few pieces of the combo then los, heal up, etc. And yes now they can heal up like ever before but so can other classes to for me it's no worse or better than what is already commonly seen in the game. Maybe a little better but by no means a clearly identifiable case that can be proved in the way some are representing here.
Thats why you go with a team and have cover fire to defend when you take the first shot. 4 guns vs 4 knifes, well guess what happens haha
Galeriano2 wrote: »StaticWave wrote: »@Galeriano2
Are you going to address the fact that your reasoning for NB needing a nerf is exactly identical to my reasoning for nerfing Sorc, yet somehow Sorc gets a free pass because it’s “not dominating PvP”, despite you also saying that you “kill just as many NBs”?
So using your logic that NB making a new player better than others necessitates a nerf, Sorc making a new player better than others should also necessitate a nerf too yea? Because I have plenty of evidence from new players dominating the competition on their Sorc.
For You to claim that our reasonings on different topics are identical You would've to first understand my reasoning which Yoiu dont and Your proved that beyond any doubt.
Let me walk You slowly through what happened in last few comments. You asked me can I prove that ward isn't OP, I replied by asking can You prove I said it isn't. You answered with giving me props for being vague but not slick and You started to link my comments where I still didn't said ward is OP and all commets pretty much boiled down to the same conclusion that I don't see magsorcs dominating PvP which is not even close to saying that ward isn;t OP.
Now here is the real kicker. We had similar comversation around a month ago. A conversation where You claimed that You know what my stances , You accused me of being biased toward sorc and hiding my intentions. In that conversation I linked You multiple of my comments from different threads where I was criticising ward change. Comments that I've made before Your rampages toward ward even started and where I pretty much suggested ward change makes this ability OP. Here is the link to the comment I am talking about https://forums.elderscrollsonline.com/en/discussion/comment/8096975#Comment_8096975
So despite me and You having very similar conversation not that long ago You still stayed with Your initial claims about me despite me disproving them. it only suggest that You're either too much biased towards Your own agenda or You just straight cannot comprehend my point of view.
This is why when You're claiming that we have identical reasonings on some topics, it sounds a bit silly for me when You proved beyond any doubt You don't even understand my reasoning. I don't blame You for not understanding something, it happens but You don't need to double down on it so much.
Yes, these are the players who say Ward is balanced, and are running Resto because they still have trouble staying alive even with both Ward and Resto (they're also getting zero Surge procs).Major_Toughness wrote: »Can you believe some people still use Resto staff on magsorc in U41 when you can just run Hardened Ward and Crit Surge for 6k Healing per Second.
Major_Toughness wrote: »Can you believe some people still use Resto staff on magsorc in U41 when you can just run Hardened Ward and Crit Surge for 6k Healing per Second.
xylena_lazarow wrote: »Yes, these are the players who say Ward is balanced, and are running Resto because they still have trouble staying alive even with both Ward and Resto (they're also getting zero Surge procs).Major_Toughness wrote: »Can you believe some people still use Resto staff on magsorc in U41 when you can just run Hardened Ward and Crit Surge for 6k Healing per Second.
Anyone who can debate honestly and in good faith counts, the tests you did were a welcome contribution. I do recommend trying the 60k mag version, the one I posted can be used as a base, but probably shouldn't be copied exactly since a few things were a bit awkward just so I could get 62k mag on an Orc.I'm pretty average when it comes to pvp myself, so I don't think I really count. I may try the 60k mag though just to see how strong it really is
xylena_lazarow wrote: »Anyone who can debate honestly and in good faith counts, the tests you did were a welcome contribution. I do recommend trying the 60k mag version, the one I posted can be used as a base, but probably shouldn't be copied exactly since a few things were a bit awkward just so I could get 62k mag on an Orc.I'm pretty average when it comes to pvp myself, so I don't think I really count. I may try the 60k mag though just to see how strong it really is
xylena_lazarow wrote: »I have posted this build multiple times. I used it in Cyrodiil, no there is nothing special about piloting it compared to piloting a stamsorc, you move slower but you get to deal heavy pressure from range. Yes frags is better than wep here.Galeriano2 wrote: »Any cmx data or build editor screenshot to prove that? Burden of proof is on Your side
Please prove your position by explaining how the above is a balanced skill in the context of this meta. Thank you.
Turtle_Bot wrote: »
BTW @StaticWave something I found when using the build editor, you can mimic expert summoner's 10% bonus stats by simply applying the warhorn buff from the buff tab. It doesn't have the bonuses of the morphs of warhorn, just the 10% mag/stam increase (same value as expert summoner passive). This should help so you don't have to keep manually adjusting it in the individual modifiers for each stat for extra screenshots/work.
Had the hp buff from emp, those screenshots were from Blackreach. Forgot about that, apologies. The vast majority of Cyro action happens around objectives so that is the more relevant TT. For more context, here's a side by side comparison with the overpowered Polar Wind on my 35k hp Warden DD (we need to compare actual DD builds not 55k hp healers).Turtle_Bot wrote: »How are you getting to 30k health? Also, to give some insight/context into that "11k heal" argument
xylena_lazarow wrote: »Had the hp buff from emp, those screenshots were from Blackreach. Forgot about that, apologies. The vast majority of Cyro action happens around objectives so that is the more relevant TT. For more context, here's a side by side comparison with the overpowered Polar Wind on my 35k hp Warden DD (we need to compare actual DD builds not 55k hp healers).Turtle_Bot wrote: »How are you getting to 30k health? Also, to give some insight/context into that "11k heal" argument
Polar is an immediate 14k, Ward is an immediate near 28k (and the shield value already accounts for Battle Spirit unlike the heal values). Polar heals for maybe 2k per cast more than Ward in practice, but without the gigantic shield, I need to spam Polar like crazy if I'm under heavy fire. One Ward cast and I'm out of the danger zone, two Wards and I'm near full hp, while face tanking. Like I needed to deliberately try to play carelessly to die on MagSorc (a less familiar spec to me).
The fact that we're legitimately comparing the face tanking abilities of the teleporting ranged nuke class to an intended tanky healy brawler class... like what? That same Sorc build I have can Streak 10 times in a row from full.
Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »@Bushido2513 what would you rather have on the battlefield: knife or gun
Depends on the engagement. A knife gives you a better chance at stealth kills and never runs out of ammo. A gun will reveal my position to the enemy with every use and possibly bring more enemies who will have an easier time finding me each time I use the gun. With a knife and tactics I an probably acquire one or multiple guns without revealing my location until I'm ready.
So as a sorc yes you can drop long range attacks however you can then become the target of multiple attackers yourself. Yes you have shields and a great escape utility but good attackers can work around that by using things like movement speed, high damage attacks from stealth, raw damage with cc/roots, etc.
A sorc is for me no more or less of a threat than any of the other stronger classes. I mean even if I just don't want to deal with a sorc I'll just roll dodge to get rid of a few pieces of the combo then los, heal up, etc. And yes now they can heal up like ever before but so can other classes to for me it's no worse or better than what is already commonly seen in the game. Maybe a little better but by no means a clearly identifiable case that can be proved in the way some are representing here.
Thats why you go with a team and have cover fire to defend when you take the first shot. 4 guns vs 4 knifes, well guess what happens haha
Depends on the encounter and the tactics of the opponents. If you have knives and your opponents are well armed then your first move is to not be anywhere where they can target you for a first shot.
The NB stays in stealth as they approach the one sorc that doesn't have shields up at the moment and goes for the kill. You don't say walk around out of stealth waiting for the sorc and his buddies to take aim. You also don't stay far from line of sight in case they do pull you out of stealth.
It's just basically chess, we all start out fairly evenly and the loser is going to be the first one to make a mistake. So we could do combat scenarios all day but generally speaking there are always going to be ways to work around a disadvantage and of course for the enemy to counter your workaround to your disadvantage.
This is my point about sorc and trying to measure the effect of the hardened ward change. Because of so many potential variances in combat it will come down to things that just can't be accurately measured by a simple set of CMX data or even observation by us as client side players of the game.
Joy_Division wrote: »Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »@Bushido2513 what would you rather have on the battlefield: knife or gun
Depends on the engagement. A knife gives you a better chance at stealth kills and never runs out of ammo. A gun will reveal my position to the enemy with every use and possibly bring more enemies who will have an easier time finding me each time I use the gun. With a knife and tactics I an probably acquire one or multiple guns without revealing my location until I'm ready.
So as a sorc yes you can drop long range attacks however you can then become the target of multiple attackers yourself. Yes you have shields and a great escape utility but good attackers can work around that by using things like movement speed, high damage attacks from stealth, raw damage with cc/roots, etc.
A sorc is for me no more or less of a threat than any of the other stronger classes. I mean even if I just don't want to deal with a sorc I'll just roll dodge to get rid of a few pieces of the combo then los, heal up, etc. And yes now they can heal up like ever before but so can other classes to for me it's no worse or better than what is already commonly seen in the game. Maybe a little better but by no means a clearly identifiable case that can be proved in the way some are representing here.
Thats why you go with a team and have cover fire to defend when you take the first shot. 4 guns vs 4 knifes, well guess what happens haha
Depends on the encounter and the tactics of the opponents. If you have knives and your opponents are well armed then your first move is to not be anywhere where they can target you for a first shot.
The NB stays in stealth as they approach the one sorc that doesn't have shields up at the moment and goes for the kill. You don't say walk around out of stealth waiting for the sorc and his buddies to take aim. You also don't stay far from line of sight in case they do pull you out of stealth.
It's just basically chess, we all start out fairly evenly and the loser is going to be the first one to make a mistake. So we could do combat scenarios all day but generally speaking there are always going to be ways to work around a disadvantage and of course for the enemy to counter your workaround to your disadvantage.
This is my point about sorc and trying to measure the effect of the hardened ward change. Because of so many potential variances in combat it will come down to things that just can't be accurately measured by a simple set of CMX data or even observation by us as client side players of the game.
I've seen arguments like this all the time in military history.
It is akin to pointing out out how because there are cases when [insert new technology] does not perform as well or even worse than [insert existing technology], then [new technology] is not a superior alternative to [existing technology].
Of course knife Vs. gun is situational. The special forces soldier is going to want to use the knife to eliminate a guard in an infiltration scenario. But what army uses knives as their primary weapons system? None. And none ever have. Yeah, I liked Oberyn in GOT and thought it was a cool scene with the whole, "Longsword is a bad option in close quarters" line. But how often do we find ourselves in close quarters combat? There was a reason why rapiers, not knives, were a weapon of choice in duels and spears were the weapon of choice on basically every battlefield up until the 17th century when the historical conditions made it possibly for firearms to put a consistent wall of lead toward the enemy.
So to say that gun Vs. knife is situational is disingenuous as it is not acknowledging the crux of the issue: if you a gamer and get into a hundred fights, how many times will it take before you lose with the knife before you quit the game because the devs do not think the gun is a superior choice?
TechMaybeHic wrote: »Knives are only situationally better than guns in silence and maneuverability in tight quarters. This is really a ridiculous comparison as the ranged in ESO is not disadvantaged by tight quarters as it works the same. It's also not a determination of detection compared to melee. That's why historically it's been balanced by less damage and or less staying power. Right now, that just is not the case.
The people defending the state of Sorcs in this thread is really just astounding to me.
The only counter-arguments I've seen can basically be summed up as "the numbers aren't THAT high" and "Well I can still die on my Sorc under X conditions"
Even if you could argue Hardened Ward is on equal footing with skills on tankier classes such as Warden or DK (which it is still provably better), it wouldn't change the fact it is an incredibly strong skill on class with an already incredibly insane toolkit. Streak was already an annoying skill to deal with being a Blink that also not only does damage, but also applies an un-dodgeable and unblockable stun in an area with such a misleadingly large hit-box that it will stun people by accident. Those 2 skills combined just makes fighting Sorcs the most frustrating experience in PvP on any class.
EDIT: My autocorrect changed Streak to Steak. I corrected my autocorrect.
Bushido2513 wrote: »The people defending the state of Sorcs in this thread is really just astounding to me.
The only counter-arguments I've seen can basically be summed up as "the numbers aren't THAT high" and "Well I can still die on my Sorc under X conditions"
Even if you could argue Hardened Ward is on equal footing with skills on tankier classes such as Warden or DK (which it is still provably better), it wouldn't change the fact it is an incredibly strong skill on class with an already incredibly insane toolkit. Streak was already an annoying skill to deal with being a Blink that also not only does damage, but also applies an un-dodgeable and unblockable stun in an area with such a misleadingly large hit-box that it will stun people by accident. Those 2 skills combined just makes fighting Sorcs the most frustrating experience in PvP on any class.
EDIT: My autocorrect changed Streak to Steak. I corrected my autocorrect.
It's interesting to me when people talk about sorc and then mention insane toolkit. Add ward change and now it's an insane toolkit when just before magsorc was considered mediocre and something you played if you just loved the class.
Sorc isn't the only one those counter arguments have been used for, just the most recent.
StaticWave wrote: »Bushido2513 wrote: »The people defending the state of Sorcs in this thread is really just astounding to me.
The only counter-arguments I've seen can basically be summed up as "the numbers aren't THAT high" and "Well I can still die on my Sorc under X conditions"
Even if you could argue Hardened Ward is on equal footing with skills on tankier classes such as Warden or DK (which it is still provably better), it wouldn't change the fact it is an incredibly strong skill on class with an already incredibly insane toolkit. Streak was already an annoying skill to deal with being a Blink that also not only does damage, but also applies an un-dodgeable and unblockable stun in an area with such a misleadingly large hit-box that it will stun people by accident. Those 2 skills combined just makes fighting Sorcs the most frustrating experience in PvP on any class.
EDIT: My autocorrect changed Streak to Steak. I corrected my autocorrect.
It's interesting to me when people talk about sorc and then mention insane toolkit. Add ward change and now it's an insane toolkit when just before magsorc was considered mediocre and something you played if you just loved the class.
Sorc isn't the only one those counter arguments have been used for, just the most recent.
Idk if you're underestimating the power increase of U41 magsorc by receiving 2 simple buffs, but Sorc got ALOT more indirect buffs than what's shown on the patch notes. Here are the 2 direct buffs with the most significant impact:
- Ward change:
- Expert Summoner passive change:
In U40, if you were in a standard Rally/Wretched/Chudan/DDF build, you'd have around 38.5k max mag, 24.7k max stam, and 4816 spell damage:
In U41, you get 10% max mag AND stam, so that becomes 42k max mag and 27k max stam. The spell damage is unchanged:
A 3.5k extra max mag and 2.3k extra magstam. Sure you lost the 8% max HP, but it was only active when your shield is up anyway, so that doesn't matter. Now this was just the direct changes you could see. The indirect changes are a result of Ward getting a burst heal. You see, that burst heal is so strong that magsorc can now drop Vigor for Bound Aegis, and drop Undo for Dawnbreaker/another ulti of their choice. This is U41 magsorc when you account for the indirect changes:
By replacing Vigor and Undo with Bound Aegis and Dawnbreaker, magsorc now has 44.7k max mag and 4929 spell damage. That's an extra 6.2k max mag and 113 spell damage compared to U40 magsorc. But wait, you can also run full max mag glyphs too because Ward is THAT strong:
47.3k max mag and 24.7k max stam. An 8.8k extra max mag compared to U40 magsorc, and you still have the same amount of max stam.
2 simple changes gave magsorc 8.8k extra max mag and 113 spell damage. If you convert the max mag to spell damage, it's 10.5 magicka for every 1 spell damage, as taken from AlcastHQ website:
8.8k max mag is equivalent to 838 spell damage when using this conversion. Of course some skills will scale better with max mag, and some better with max spell damage, but that's the general conversion ratio.
U41 magsorc got ~950 extra spell damage equivalent with 2 simple changes, and their shield is also BIGGER as well. Much bigger. This is what most people conveniently forget to discuss about. It's not just Ward. It's the fact that Sorc's damage also got giga buffed as a direct and indirect result of the buffs.
Sorc's toolkit has always been insane. The class was just shadowed by other classes getting loads of buffs over the years. 2 simple changes elevated Sorc to top tier status, so that speaks a lot of volume about how strong the class already was.
EDIT: Ignore the Crystal Weapon morph. I forgot to change it to Crystal Fragment.
xylena_lazarow wrote: »Had the hp buff from emp, those screenshots were from Blackreach. Forgot about that, apologies. The vast majority of Cyro action happens around objectives so that is the more relevant TT. For more context, here's a side by side comparison with the overpowered Polar Wind on my 35k hp Warden DD (we need to compare actual DD builds not 55k hp healers).Turtle_Bot wrote: »How are you getting to 30k health? Also, to give some insight/context into that "11k heal" argument
Polar is an immediate 14k, Ward is an immediate near 28k (and the shield value already accounts for Battle Spirit unlike the heal values). Polar heals for maybe 2k per cast more than Ward in practice, but without the gigantic shield, I need to spam Polar like crazy if I'm under heavy fire. One Ward cast and I'm out of the danger zone, two Wards and I'm near full hp, while face tanking. Like I needed to deliberately try to play carelessly to die on MagSorc (a less familiar spec to me).
The fact that we're legitimately comparing the face tanking abilities of the teleporting ranged nuke class to an intended tanky healy brawler class... like what? That same Sorc build I have can Streak 10 times in a row from full.
StaticWave wrote: »
If people don't want the burst heal removed, then we absolutely need to remove the 10% max mag or reduce Streak potency, because quite frankly I don't think Sorc is balanced rn.
Turtle_Bot wrote: »StaticWave wrote: »
If people don't want the burst heal removed, then we absolutely need to remove the 10% max mag or reduce Streak potency, because quite frankly I don't think Sorc is balanced rn.
And this right here is why I think they should replace the max stats on bound armor + morphs into major prophecy/savagery.
That's 15% less max mag (lowers both shields and damage values) due to the 8% from BA and also taking off inner light (since it's not a good ability realistically), while making crit surge more reliable while using the class kit and not being forced to use magelight/camo hunter.
It also hybridizes this skill and both morphs for all sorcs instead of keeping split as per pre-hybridization.