StaticWave wrote: »@Turtle_Bot A pretty well-known PC EU magsorc posted a 1vX clip. You can see how Ward is tanky below:
https://www.youtube.com/watch?v=PxuB5J9tChk&t=224s
I can guarantee you no class can be tanky and have the same mobility. Dude just casually tanks people for a couple seconds (which all classes can do), and relocate to a different kiting spot in several seconds. That would require other classes to run through the open field.
Priyasekarssk wrote: »@StaticWave First you play mage sorc against competent players and post the video. Atleast put any recent 1v1 tournament results. I can definitely say you never played mage sorcerer before. Just posting others videos says you simply can’t do.Just bluffing. To the point sorc needs burst heal comparative to other class not tied to pet to even play. When comparing numbers it’s not overpowered.
Which other spec gets to be super tanky, a RANGED nuke damage dealer, and highly mobile, all at once, at equal skill? Using 1vX in an argument isn't meaningful because bad opponents can make even Necro look good.Turtle_Bot wrote: »let's not act like it's completely impossible for the other classes to do the same thing
xylena_lazarow wrote: »Using 1vX in an argument isn't meaningful because bad opponents can make even Necro look good.Turtle_Bot wrote: »let's not act like it's completely impossible for the other classes to do the same thing
I've seen videos (and live streams) of necro (on PC NA) going 1vX and 2vX against significantly more players than just 2 or 3, even right up to full zerg groups (12+).
You used Necro 1vX as an example to say that Sorcs aren't doing anything that other classes cannot.Turtle_Bot wrote: »Not sure what you are trying to infer here?
He answered to: "Came across an unkillable sorc last night in grey host. He never ran away. Just “took” the damage from 2 people, hardened ward, with his ice staff right through it. Health barely moving." (fullquote - no other word about your claim)xylena_lazarow wrote: »You used Necro 1vX as an example to say that Sorcs aren't doing anything that other classes cannot.Turtle_Bot wrote: »Not sure what you are trying to infer here?
xylena_lazarow wrote: »
Turtle_Bot wrote: »You don't need to try and justify your proposed change to ward (burst heal into a HoT) to me, I agree that ward is very strong right now and that your proposed change is a good way to balance ward without deleting it
Turtle_Bot wrote: »
I agree that ward should have the burst heal changed to a HoT, but let's not act like it's completely impossible for the other classes to do the same thing with how much healing/mitigation is currently available and especially the massive skill/knowledge gap that still exists in the game.
Snipped the irrelevant parts to make it as clear as possible
Again, I agree that ward should have the burst heal switched to a HoT, but just pointing out that making unsubstantiated claims while not providing any evidence/details/explanation to help show as to why that situation occurred to back up those claims isn't useful.
Not a Sorc hater, my Sorc is a GO that I mained for 3-4 years.Turtle_Bot wrote: »and sorc haters... Is that clear enough?
StaticWave wrote: »@Turtle_Bot A pretty well-known PC EU magsorc posted a 1vX clip. You can see how Ward is tanky below:
https://www.youtube.com/watch?v=PxuB5J9tChk&t=224s
I can guarantee you no class can be tanky and have the same mobility. Dude just casually tanks people for a couple seconds (which all classes can do), and relocate to a different kiting spot in several seconds. That would require other classes to run through the open field.
xylena_lazarow wrote: »You used Necro 1vX as an example to say that Sorcs aren't doing anything that other classes cannot.Turtle_Bot wrote: »Not sure what you are trying to infer here?
Which other spec gets to be super tanky, a RANGED nuke damage dealer, and highly mobile, all at once, at equal skill?
Galeriano2 wrote: »StaticWave wrote: »@Turtle_Bot A pretty well-known PC EU magsorc posted a 1vX clip. You can see how Ward is tanky below:
https://www.youtube.com/watch?v=PxuB5J9tChk&t=224s
I can guarantee you no class can be tanky and have the same mobility. Dude just casually tanks people for a couple seconds (which all classes can do), and relocate to a different kiting spot in several seconds. That would require other classes to run through the open field.
Posting videos from Ulopi is kinda like saying nothing in the matter of sorcs strenght. He is propably in a top 0,1% of PvP sorc population in terms of skill. He have like 2 or 3 videos of him 1vXing and tanking multiple enemies for a lot of patches before U41. You can also notice that in his videos from U41 he isn't even using ward as main source of healing that he would brainlesly spam, he still treats it mainly as a shield ability. He's just that good. It's like posting 1vX videos from some top necro players and claiming necro is OP. Funnily enough in groups that were trying to kill Ulopi You can also see sorcs that he was able to take down.
StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »@Turtle_Bot A pretty well-known PC EU magsorc posted a 1vX clip. You can see how Ward is tanky below:
https://www.youtube.com/watch?v=PxuB5J9tChk&t=224s
I can guarantee you no class can be tanky and have the same mobility. Dude just casually tanks people for a couple seconds (which all classes can do), and relocate to a different kiting spot in several seconds. That would require other classes to run through the open field.
Posting videos from Ulopi is kinda like saying nothing in the matter of sorcs strenght. He is propably in a top 0,1% of PvP sorc population in terms of skill. He have like 2 or 3 videos of him 1vXing and tanking multiple enemies for a lot of patches before U41. You can also notice that in his videos from U41 he isn't even using ward as main source of healing that he would brainlesly spam, he still treats it mainly as a shield ability. He's just that good. It's like posting 1vX videos from some top necro players and claiming necro is OP. Funnily enough in groups that were trying to kill Ulopi You can also see sorcs that he was able to take down.
Last patch he had Vigor. That's why it still looked like he could tank multiple enemies. This patch he doesn't and still tanks multiple enemies. 1 skill is doing the same thing as 2 skills last patch. You get the point I'm trying to make?
Turning the burst heal of Ward into a HoT would've been better for the game because last patch you could actually kill a magsorc. This patch it's incredibly hard. That HoT will save bar space since you won't need to slot Vigor anymore, will still make you tanky, but also allow other players to have a chance of killing your class.
So where everyone else has to manage a 2nd active skill, pressing a 2nd button, using a 2nd chunk of resources, using a 2nd GCD... magsorc has to do nothing. This is what "playing the game for you" actually looks like, not proc sets.Galeriano2 wrote: »It's not excatly 1 skill that does the job of 2 skills. It's 1 active and 1 passive skill that does the job of 2 active skills.
Played all weekend. Cyro and BG’s. 100% didn’t see any overturned sorcs.
Between the complaints about necros here and wanting nerfs to other skills in the toolkit (ie, streak), it’s obvious that this is a sour grapes post that just won’t go away.
Only 3-4 people here are repeatedly advocating for the ward change being adjusted. As many are making equally valid of arguments for the opposite. Stop trying to make fetch happen. It’s not going to happen.
Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »@Turtle_Bot A pretty well-known PC EU magsorc posted a 1vX clip. You can see how Ward is tanky below:
https://www.youtube.com/watch?v=PxuB5J9tChk&t=224s
I can guarantee you no class can be tanky and have the same mobility. Dude just casually tanks people for a couple seconds (which all classes can do), and relocate to a different kiting spot in several seconds. That would require other classes to run through the open field.
Posting videos from Ulopi is kinda like saying nothing in the matter of sorcs strenght. He is propably in a top 0,1% of PvP sorc population in terms of skill. He have like 2 or 3 videos of him 1vXing and tanking multiple enemies for a lot of patches before U41. You can also notice that in his videos from U41 he isn't even using ward as main source of healing that he would brainlesly spam, he still treats it mainly as a shield ability. He's just that good. It's like posting 1vX videos from some top necro players and claiming necro is OP. Funnily enough in groups that were trying to kill Ulopi You can also see sorcs that he was able to take down.
Last patch he had Vigor. That's why it still looked like he could tank multiple enemies. This patch he doesn't and still tanks multiple enemies. 1 skill is doing the same thing as 2 skills last patch. You get the point I'm trying to make?
Turning the burst heal of Ward into a HoT would've been better for the game because last patch you could actually kill a magsorc. This patch it's incredibly hard. That HoT will save bar space since you won't need to slot Vigor anymore, will still make you tanky, but also allow other players to have a chance of killing your class.
It's not excatly 1 skill that does the job of 2 skills. It's 1 active and 1 passive skill that does the job of 2 active skills. Bound aegis is almost mandatory if vigor is dropped.
The issue with turning burst heal on hardened ward into a HoT without doing anything else to the class is that it would put magsorc into being mediocre once again. It will be almost the same like having vigor+hardened pre U41 and we saw how well that worked for magsorc. That HoT will save bar space that You will have no other choice than to fill it up with bound aegis since without vigor You're loosing minor resolve so at the end of the day You will be like U40 sorc just with bit more max magicka and better uptime on minor protection and somehow I don't think this minor tweak will turn mediocre setup into being remotely usefull so magsorcs will once again start dropping left and right like flies. Problem with last patch is that You weren't just able to kill magsorc. It was one of the easiest setups to take down quickly.
All I keep hearing from the mediocre Sorc brigade is like:StaticWave wrote: »A class that is mobile shouldnt be that tanky. At least with a gank NB I can still kill them when I catch them off stealth. I legit cannot kill a magsorc that spams Ward lol. It’s absurd.
xylena_lazarow wrote: »All I keep hearing from the mediocre Sorc brigade is like:StaticWave wrote: »A class that is mobile shouldnt be that tanky. At least with a gank NB I can still kill them when I catch them off stealth. I legit cannot kill a magsorc that spams Ward lol. It’s absurd.
"I like being tanky. I have no idea why range and mobility are considered powerful and don't care to learn. Streak? What's that? Who cares. If Wardens can tank in PvP then my Sorc should too. Did I mention that I like being tanky?"
You know, you nailed it when you said something like let's just delete Streak and all the other cool Sorc stuff and make them into Blue DKs. That's what these guys ITT actually want. Blue. Tanky. Only one button to press.
StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »@Turtle_Bot A pretty well-known PC EU magsorc posted a 1vX clip. You can see how Ward is tanky below:
https://www.youtube.com/watch?v=PxuB5J9tChk&t=224s
I can guarantee you no class can be tanky and have the same mobility. Dude just casually tanks people for a couple seconds (which all classes can do), and relocate to a different kiting spot in several seconds. That would require other classes to run through the open field.
Posting videos from Ulopi is kinda like saying nothing in the matter of sorcs strenght. He is propably in a top 0,1% of PvP sorc population in terms of skill. He have like 2 or 3 videos of him 1vXing and tanking multiple enemies for a lot of patches before U41. You can also notice that in his videos from U41 he isn't even using ward as main source of healing that he would brainlesly spam, he still treats it mainly as a shield ability. He's just that good. It's like posting 1vX videos from some top necro players and claiming necro is OP. Funnily enough in groups that were trying to kill Ulopi You can also see sorcs that he was able to take down.
Last patch he had Vigor. That's why it still looked like he could tank multiple enemies. This patch he doesn't and still tanks multiple enemies. 1 skill is doing the same thing as 2 skills last patch. You get the point I'm trying to make?
Turning the burst heal of Ward into a HoT would've been better for the game because last patch you could actually kill a magsorc. This patch it's incredibly hard. That HoT will save bar space since you won't need to slot Vigor anymore, will still make you tanky, but also allow other players to have a chance of killing your class.
It's not excatly 1 skill that does the job of 2 skills. It's 1 active and 1 passive skill that does the job of 2 active skills. Bound aegis is almost mandatory if vigor is dropped.
The issue with turning burst heal on hardened ward into a HoT without doing anything else to the class is that it would put magsorc into being mediocre once again. It will be almost the same like having vigor+hardened pre U41 and we saw how well that worked for magsorc. That HoT will save bar space that You will have no other choice than to fill it up with bound aegis since without vigor You're loosing minor resolve so at the end of the day You will be like U40 sorc just with bit more max magicka and better uptime on minor protection and somehow I don't think this minor tweak will turn mediocre setup into being remotely usefull so magsorcs will once again start dropping left and right like flies. Problem with last patch is that You weren't just able to kill magsorc. It was one of the easiest setups to take down quickly.
1) The passive just happens to be giga cracked and allows the class to front load all their defense onto 1 skill, thereby saving 1-2 GCD per defensive rotation. For the ppl who don’t know, Bound Aegis does these things when slotted:
- Gives 8% max mag, minor protection, and minor Resolve on both bars
- Gives 2% spell damage and 20% stam recovery on the slotted bar
This allows the Sorc to gain somewhere between 3.5-5.5k max mag depending on how much they already have, and also drop Undo for Dawnbreaker because they no longer need the Minor Protection on Undo.
It’s the same reason why NB can seemingly kill ppl with only 2 skills. Their “burst” ability, Merciless Resolve, does almost as much damage as Crystal Fragment and Curse combined. That’s 1 GCD saved per offensive rotation. On Sorc it’s the opposite. They’re able to front load all that defense into 1 skill and save 1-2 GCDs per rotation, which translate to more offensive uptime.
2) No, putting a HoT on Ward will make the class less tanky. You still have the option to use Vigor + Ward with a HoT to be just as tanky, but you are actually killable.
3) I’d rather have the mediocre magsorcs drop like flies and the actual good magsorcs be hard to kill (which they are), than the current version of sorc where mediocre magsorcs are hard to kill from simply spamming ward at low HP, and actual good magsorcs nigh unkillable. A class that is mobile shouldnt be that tanky. At least with a gank NB I can still kill them when I catch them off stealth. I legit cannot kill a magsorc that spams Ward lol. It’s absurd.
xylena_lazarow wrote: »All I keep hearing from the mediocre Sorc brigade is like:StaticWave wrote: »A class that is mobile shouldnt be that tanky. At least with a gank NB I can still kill them when I catch them off stealth. I legit cannot kill a magsorc that spams Ward lol. It’s absurd.
"I like being tanky. I have no idea why range and mobility are considered powerful and don't care to learn. Streak? What's that? Who cares. If Wardens can tank in PvP then my Sorc should too. Did I mention that I like being tanky?"
You know, you nailed it when you said something like let's just delete Streak and all the other cool Sorc stuff and make them into Blue DKs. That's what these guys ITT actually want. Blue. Tanky. Only one button to press.
Can we please stop trying to base arguments on what bad players do? Like yeah I can run Hundings on my Necro and kill a bad Sorc, clearly Sorc and Necro are both fine and balanced, that Hundings is so op hits like a truck! /sGaleriano2 wrote: »To be honest vast majority of magsorcs is still pretty easily killable.
xylena_lazarow wrote: »Can we please stop trying to base arguments on what bad players do? Like yeah I can run Hundings on my Necro and kill a bad Sorc, clearly Sorc and Necro are both fine and balanced, that Hundings is so op hits like a truck! /sGaleriano2 wrote: »To be honest vast majority of magsorcs is still pretty easily killable.
Actual bad Sorcs aren't even copy pasting 60k max mag meta builds, they're hard casting frags with 27k max mag (then calling you a cheater when you kill them). It's only mid or better Sorcs that are benefitting from Ward. Bad Sorcs still die instantly just like bad NBs. Every mid Sorc is now obnoxiously tanky, and every good Sorc is now a demigod.
Let's not do the "No True Scotsman" thing because I can say Real Sorcs (TM) have never in a decade needed to crutch on burst heals, not magsorcs, not stamsorcs. Learn to use mobility, shields, and hots like a Real Sorc (TM).So currently yes Ward is Overtuned, but a lot of us Actual MagSorc mains don't want to see it gutted to the point where it's completely inferior again.
I've been absent from this thread for a bit, glad with can't to the consensus of a HoT is probably the more balanced option (although you'll see how using it Preemptively is going to make the ability STRONGER than it is currently. Just wait for Ward, Surge, and Blood Magic to be ticking on that 3-6 second window for Ward while a Sorc is DPS parsing ya knowing those HoTs are going.
I personally haven't slotted Vigor ever (I've been using bound aegis since you had to apply it for minor protection).
My issue with debates from @StaticWave and @xylena_lazarow is it's very apparent neither of them played MagSorc competitively in Open World PvP. Maybe you've dabbled in it now but prior to this patch it's clear from your statements that you don't have much experience with their defensive toolkit prior (although @StaticWave seems to be an expert on Vigor and wants it to be a mandatory skill in everyone's bar).
Prior to this update Hardened Ward was a mediocre defense. I've brought up numerous times in how it's the worst scaling defensive mechanic in the game 1vX+. It does not synergize with any class passives (20% Stam recovery I guess for slotting it if you don't have another ability already) and does not have any secondary effects like Major or Minor Buffs or debuffs. It was just a flat value that never went up or down depending on the situation (a lot of healing gets stronger the weaker you are).
And prior to this update stacking Max Magicka was not a very effective setup (the added 10% passive changed this a bit). So in order to get a viable shield (in my opinion 13k+ which is something like 45-50k magicka) you had to invest heavily in the worst scaling offensive stat in the game (numbers are numbers I've given the values in a previous post). This felt (and still does to an extent) awful to force from a creativity and effectiveness of builds standpoint.
So currently yes Ward is Overtuned, but a lot of us Actual MagSorc mains don't want to see it gutted to the point where it's completely inferior again.
xylena_lazarow wrote: »Let's not do the "No True Scotsman" thing because I can say Real Sorcs (TM) have never in a decade needed to crutch on burst heals, not magsorcs, not stamsorcs. Learn to use mobility, shields, and hots like a Real Sorc (TM).So currently yes Ward is Overtuned, but a lot of us Actual MagSorc mains don't want to see it gutted to the point where it's completely inferior again.
Anyway. Fine. Have your burst heal, but not on Ward because ZOS finally gave you a burst heal as strong as Templar BoL in Vibrant Shroud. Removing the stupid heal would not be "gutting" Ward when it's like 18k shield at 60k mag, with useful passives for slotting it. I'm currently running tests involving uninvested Ward on a questionable 33k hp stamsorc DD build, yet I'm repeatedly brick wall stalemating a superior Sorc opponent that really should be beating me.
To be clear, this is uninvested Ward, an 8.7k shield with a 5.0k heal at 20k/33k/29k (11 hp 53 stam DDF maxed). Simply having both of those things in the same gcd gives me insane recovery, especially combined with Vigor and roll cancelling. This opponent is a strong player with years more experience on Sorc than me, while I've barely played Sorc since 22 and haven't played the game at all in a month before today's tests.
I did not deserve to survive 7min vs 4.5k before we called it like that. This player's same Sorc kills my Arc main, which isn't looking like it's gonna stay my main much longer.
StaticWave wrote: »
I also know that magSorc actually got nerfed several times over the years due to how strong it was in OW.
Look, magsorc is not hard to play. And if you’re using my assumed lack of magsorc experience as an argument, which I just proved wrong at the beginning of this comment, then I can just as easily switch to magsorc and use Dampen Ward instead, and still perform well. I’ve mastered the ability to kite and play without a burst heal, so it’s no big deal for me.
xylena_lazarow wrote: »Let's not do the "No True Scotsman" thing because I can say Real Sorcs (TM) have never in a decade needed to crutch on burst heals, not magsorcs, not stamsorcs. Learn to use mobility, shields, and hots like a Real Sorc (TM).So currently yes Ward is Overtuned, but a lot of us Actual MagSorc mains don't want to see it gutted to the point where it's completely inferior again.
Anyway. Fine. Have your burst heal, but not on Ward because ZOS finally gave you a burst heal as strong as Templar BoL in Vibrant Shroud. Removing the stupid heal would not be "gutting" Ward when it's like 18k shield at 60k mag, with useful passives for slotting it. I'm currently running tests involving uninvested Ward on a questionable 33k hp stamsorc DD build, yet I'm repeatedly brick wall stalemating a superior Sorc opponent that really should be beating me.
To be clear, this is uninvested Ward, an 8.7k shield with a 5.0k heal at 20k/33k/29k (11 hp 53 stam DDF maxed). Simply having both of those things in the same gcd gives me insane recovery, especially combined with Vigor and roll cancelling. This opponent is a strong player with years more experience on Sorc than me, while I've barely played Sorc since 22 and haven't played the game at all in a month before today's tests.
I did not deserve to survive 7min vs 4.5k before we called it like that. This player's same Sorc kills my Arc main, which isn't looking like it's gonna stay my main much longer.
@xylena_lazarow
Spoken like a true Non Mag Sorc, 18k at 60k? Maybe with major and minor vitality from a friend lmao.
So you put on a bunch of healing buffs, are hitting vigor, and dodge rolling against another Sorc and surprised you survived? A lot of Sorcs are built around the Bursty damage they give (curse and frag). If you have enough health to survive that burst threshold surviving a Sorc generally isn't hard. Because curse and frag are both situational the pressure outside of those abilities is nothing crazy (unless they are using OL). Thats why like the nightblade Incap bow combo in a duel Sorcs "burst" is easily avoidable because it's predictable. Stalemating ranged Sorcs for an experienced player is not difficult.
@StaticWave
I'm trying to remember the state of Sorcerers in 2018, if I'm not mistaken that's quite a bit after the change to Dampen/harness that made them absorb all damage types instead of just magic based. And a little after they removed the stun on frags. Sorcs were STRONG at this point in time. Pretty sure I was rocking some crazy stat setup with Armor of the trainee before it got nerfed. Used Hardened and Harness for infinite 1vX sustain, shield ultimate to tank ridiculous amounts of damage.
But I was on Xbox at this time. But this is before the damage shield changes (end of 2018 Murkmire) where damage shields completely changed from their own entities to work more like health. This was definitely the start of the Mag Sorc decline because now damage shields were still forced to scale on Magicka but did not have the block mitigation and power potential of spell damage setups compared to heals.
After 2018 was a great time to drop Mag Sorc... Damage Shields and stat stacking was nerfed again with changes to %s of max stats in exchange for flat values and then the % health cap on shields as well. It just got worse and worse.
So sure you may have played Mag Sorc when they were Top Dog back in the day but it wasn't until a series of buffs the last 4-5 patches that they have returned. Hence not wanting them to be driven into the ground again.StaticWave wrote: »
I also know that magSorc actually got nerfed several times over the years due to how strong it was in OW.
Look, magsorc is not hard to play. And if you’re using my assumed lack of magsorc experience as an argument, which I just proved wrong at the beginning of this comment, then I can just as easily switch to magsorc and use Dampen Ward instead, and still perform well. I’ve mastered the ability to kite and play without a burst heal, so it’s no big deal for me.
Up until the most recent patches (2-3 making changes to Bound Aegis, dark conversion etc) MagSorc was literally the highest skill gap class there was (probably have some of my own bias in there). The difference between the skill floor and the ceiling was mind blowing. And prior to these changes there was no reason to play a MagSorc.
So to say you didn't play MagSorc during their "hardships" of the past 6 years lines up exactly with my statement of you guys just aren't Mag Sorc mains....