StaticWave wrote: »
xylena_lazarow wrote: »This isn't the gotcha you think it is in a game without proper publicly available data, you're basically just calling me a liar and moving the goalposts. I went over why Surge wasn't a factor, and they were both using Bound Aegis not Vigor. You asked me to state my demand clearly, so I did, now it's your turn. State your claim concisely, back it up with CMX.Galeriano2 wrote: »I never made that claim. I would reccomend You to read what I wrote more carefully. And if we want to be precise You never proved that sorc can do this either because Your case studies were not containing cmx of sorc's side of the story so we don't know for example how much healing he recived from surge or if he had vigor or not. You ask others to provide prove to claims they never made when You can't even fully support Your own claims.
You have not once posted any CMX. You ask for data, and still have no data yourself.
You asked for data, were given data, and your counterargument is how you feel.Galeriano2 wrote: »I could feel this
xylena_lazarow wrote: »You asked for data, were given data, and your counterargument is how you feel.Galeriano2 wrote: »I could feel this
Again, two or three people are keeping this thread active for no good reason. Citing very limited situations that the majority of players don’t find themselves in. Most PvP’ers aren’t up in arms with the changes, only a very vocal minority who wanted fixes for their own preferred class. It’s sour grapes.Galeriano2 wrote: »So where are all these sorcs dominating PvP?StaticWave wrote: »No, it doesn’t 🤣 It makes sorc better
Most PvPers are too busy being up in arms that the enemy factions are reading their zone chat or whatever nonsense.Most PvP’ers aren’t up in arms
Again, two or three people are keeping this thread active for no good reason. Citing very limited situations that the majority of players don’t find themselves in. Most PvP’ers aren’t up in arms with the changes, only a very vocal minority who wanted fixes for their own preferred class. It’s sour grapes.Galeriano2 wrote: »So where are all these sorcs dominating PvP?StaticWave wrote: »No, it doesn’t 🤣 It makes sorc better
This change makes sorcs more competitive but not overpowered and was overdue. You won’t see an influx of god-sorcs in PvP because these niche concerns are not why the changes were implemented to begin with.
StaticWave wrote: »@StaticWave
So I talked to Felon about these duels, he said the ones you listed were straight DPS parses and not a real fight so I don't think there is anything TOO insane there, going full defensive in a fight isn't an issue. Also id like to clarify this was done with a ward scaling off of 36k~ health like you said... Which is not a strong ward, I wish you would have listed the values for the ward but with the heal being 3-5k (with really high crit healing AND major vitality) and I imagine a 9.5k ward with major Vitality (from monster set) maybe that's a 10.5k ward (you can confirm or I can mimic it to see).
But a 14-16k "heal" is not out of line and I think rather balanced... Its when it's reaching 20k for one button that it's a problem.
So what's this trying to prove? 36k health gives a lot of room for error and buffer time to heal. And ward at those numbers isn't out of line. Vigor and crit surge was 30% of your healing so it couldn't be done without those.
At the end of the day I'm not saying ward is balanced (at the upper ranges) because it isn't. But what you showed is not an overperforming ward at all. Felon also said you had duels where it was a real fight, you were putting up 3.5k~ DPS to his 7.5k~ at the time. He said you guys stalemated. Assuming you were using the same setup as above you'd have had blood magic, crit surge, vigor, malubeth, and a mediocre version of ward. So far from "just using ward" and not an accurate representation of what ward is able to absorb.
I'm not involved in the dueling community so I'm not going to pretend I know every stat about it. But the test you put up is no different than U40 Ward (about 15k ward size versus 11k + 4k heal) and seems like an exaggeration of what ward is actually doing.
Fe7on talking about a potential ban on Ward for his dueling tourney
Proactive preloaded mitigation. Very different from burst heals you can only use reactively. If you aren't understanding the unique advantage this gives, there's a good chance that's the disconnect here.Hardened Ward mitigates EXACTLY X(~15-20k) value. No more no less.
xylena_lazarow wrote: »
Galeriano2 wrote: »StaticWave wrote: »
So where are all these sorcs dominating PvP? When DK was overbuffed few patches ago I could feel this immidiately, same goes for nb, but with magsorc despite becoming supposedly so OP after over 2 weeks since patch release I don't see it. Sure magsorcs on average got sturdier but that was the point of whole patch. I still fail to meet some unkillable ultra high hitting sorcs 1vXing in PvP which is what I would consider OP. In BGs they die like every other class, some good players perform decently but average ones are still average. At worst they will be just crutching on shield spam but in 2024 seeing someone crutching on easy defenses is really not something new. And those who crutch on shields usually have really poor dmg pressure. So I ask once again where are all these shieldspamming sorcs killing everyone and dominating PvP?
StaticWave wrote: »@StaticWave
So I talked to Felon about these duels, he said the ones you listed were straight DPS parses and not a real fight so I don't think there is anything TOO insane there, going full defensive in a fight isn't an issue. Also id like to clarify this was done with a ward scaling off of 36k~ health like you said... Which is not a strong ward, I wish you would have listed the values for the ward but with the heal being 3-5k (with really high crit healing AND major vitality) and I imagine a 9.5k ward with major Vitality (from monster set) maybe that's a 10.5k ward (you can confirm or I can mimic it to see).
But a 14-16k "heal" is not out of line and I think rather balanced... Its when it's reaching 20k for one button that it's a problem.
So what's this trying to prove? 36k health gives a lot of room for error and buffer time to heal. And ward at those numbers isn't out of line. Vigor and crit surge was 30% of your healing so it couldn't be done without those.
At the end of the day I'm not saying ward is balanced (at the upper ranges) because it isn't. But what you showed is not an overperforming ward at all. Felon also said you had duels where it was a real fight, you were putting up 3.5k~ DPS to his 7.5k~ at the time. He said you guys stalemated. Assuming you were using the same setup as above you'd have had blood magic, crit surge, vigor, malubeth, and a mediocre version of ward. So far from "just using ward" and not an accurate representation of what ward is able to absorb.
I'm not involved in the dueling community so I'm not going to pretend I know every stat about it. But the test you put up is no different than U40 Ward (about 15k ward size versus 11k + 4k heal) and seems like an exaggeration of what ward is actually doing.
Fe7on talking about a potential ban on Ward for his dueling tourney
@StaticWave
And I would agree. Hardened Ward in a 1v1 is broken (depending on the build). We've been saying this since the beginning of this thread. And I don't even think anyone has disagreed on that stance. It renders pressure builds useless and can only kill a top tier Sorcs by 100-0 him. Which can really only be done by other Sorcs and Nightblades.
What I've also said is outside of 1v1 is where it loses it's strength. It remains the worst scaling form of defense in the game. Block casting mitigates a % of ALL incoming blockable damage, dodge rolling mitigates ALL dodgeable attacks.
Hardened Ward mitigates EXACTLY X(~15-20k) value. No more no less. So yes for the 4k health it offers, block casting will mitigate damage to that, but the other 13k is wasted stamina/magicka.
Sorcs are in a "balanced" spot in 1vX and an overpowered spot in 1v1. Really what I feel it comes down to.
And I say "balanced" because I don't agree that Sorcs should be tanky, have great burst and have a super mobile kit. But I'd also like to point out that Sorc burst has been buffed for like 3-4 straight patches. Minor berserk/minor force, bound Aegis on both bars, and 10% more magicka.
And how were your deaths?StaticWave wrote: »I killed just as many NBs and DKs as I killed Sorc last patch.
And how were your deaths?StaticWave wrote: »I killed just as many NBs and DKs as I killed Sorc last patch.
You should at least look on both sides of the medal.
To get a better view then just "killed just as many" I would take a look to the ratio.
(even that is not a valid value, but better then just look for kills only)
That was my picture on 3 different Sorcs (and that could be different if I would play NB or DK or...):
So the ratio of kills/death from NB is clearly worse then every other class. (and 2 of the 3 where investing much in detection)
So how do your ratios look like?
And btw: DK is not dominating in my opinion since corrosive got the nerf.
I just tried to tell you, that if you say "I killed..." you don't say anything about the performance of the class. If at all - you have to look for the ratio. All the rest you said (and I didn't ask for ) are valid or not - that was/is not my point.StaticWave wrote: »And how were your deaths?StaticWave wrote: »I killed just as many NBs and DKs as I killed Sorc last patch.
You should at least look on both sides of the medal.
To get a better view then just "killed just as many" I would take a look to the ratio.
(even that is not a valid value, but better then just look for kills only)
That was my picture on 3 different Sorcs (and that could be different if I would play NB or DK or...):
So the ratio of kills/death from NB is clearly worse then every other class. (and 2 of the 3 where investing much in detection)
So how do your ratios look like?
And btw: DK is not dominating in my opinion since corrosive got the nerf.
I've lost my old Killcounter data with over 70k kills recorded, so this is the most recent one:
Stat Overview:
1159 kills and 237 deaths for the most recent one, with a K/D ratio of 4.89, achieved by solo PvP, small-scaling, and doing BGs. This is also with my current average ping of 250ms. When I had 100ms and was doing more Cyrodiil PvP, my old K/D ratio was 14, meaning I died 5000 times compared to the 70k kills recorded.
Stat Breakdown:
Classes I've killed, ranked in order:
1) NB - 21.04%
2) Sorc - 19.04%
3) DK - 16.25%
4) Templar - 14.66%
5) Arcanist - 9.57%
6) Warden - 7.08%
7) Necromancer - 4.59%
Most dangerous classes for me, ranked in order:
1) NB - 22.52%
2) Templar - 15.32%
3) Sorc - 12.61%
4) DK - 6.76%
5) Arc - 6.76%
6) Warden - 4.50%
7) Necromancer - 2.25%
In the list of classes I've killed, NB and Sorc are the 2 easiest classes for me to kill, followed by DK and Templar. In the list of most dangerous classes, NB and Templar are the most dangerous, followed by Sorc and DK/Arc tying for 4th place. Both lists have NB, Sorc, Templar, and DK placing in the top 4.
So why are NB and DK in the top 4 classes I've killed the most, yet they are considered overperforming according to many people? Why is Sorc also in that list as well, yet I'm arguing it's overperforming? Why are NB, Templar, and Sorc are in the top 4 most dangerous classes, despite them also being the top 4 easiest to kill for me?
It's honestly pretty simple. The majority of NBs I've killed were squishy gankers, the majority of Sorcs I've killed had bad shield up time, and the majority of DKs I've killed were not good. The majority of my deaths from NB were also by gankers, and the majority of my deaths from Sorc and Templar were by getting zerged or outnumbered. It's all there is to it lol. The vast majority of PvPers in this game, especially Cyrodiil, are not as good as people may think. The good ones are rare, and they generally don't attack each other. Unless there's existing beef, they would rather go farm kills at resource towers instead of sweating against each other.
This is essentially why I use most of my evidence from duels, because the only thing I can control is who I fight. Cyrodiil is a pool of players with different levels of skills, and more often than not, the skill level of an average player there is, by my standards, below average. That can skew the data quite a bit as you can see. Top players have already mastered the basics of PvP, so that no longer becomes a variable that can affect my analysis. When I duel them, class and build difference is easily seen, and that for me is a better indicator of class performance.
I just tried to tell you, that if you say "I killed..." you don't say anything about the performance of the class. If at all - you have to look for the ratio. All the rest you said (and I didn't ask for ) are valid or not - that was/is not my point.StaticWave wrote: »And how were your deaths?StaticWave wrote: »I killed just as many NBs and DKs as I killed Sorc last patch.
You should at least look on both sides of the medal.
To get a better view then just "killed just as many" I would take a look to the ratio.
(even that is not a valid value, but better then just look for kills only)
That was my picture on 3 different Sorcs (and that could be different if I would play NB or DK or...):
So the ratio of kills/death from NB is clearly worse then every other class. (and 2 of the 3 where investing much in detection)
So how do your ratios look like?
And btw: DK is not dominating in my opinion since corrosive got the nerf.
I've lost my old Killcounter data with over 70k kills recorded, so this is the most recent one:
Stat Overview:
1159 kills and 237 deaths for the most recent one, with a K/D ratio of 4.89, achieved by solo PvP, small-scaling, and doing BGs. This is also with my current average ping of 250ms. When I had 100ms and was doing more Cyrodiil PvP, my old K/D ratio was 14, meaning I died 5000 times compared to the 70k kills recorded.
Stat Breakdown:
Classes I've killed, ranked in order:
1) NB - 21.04%
2) Sorc - 19.04%
3) DK - 16.25%
4) Templar - 14.66%
5) Arcanist - 9.57%
6) Warden - 7.08%
7) Necromancer - 4.59%
Most dangerous classes for me, ranked in order:
1) NB - 22.52%
2) Templar - 15.32%
3) Sorc - 12.61%
4) DK - 6.76%
5) Arc - 6.76%
6) Warden - 4.50%
7) Necromancer - 2.25%
In the list of classes I've killed, NB and Sorc are the 2 easiest classes for me to kill, followed by DK and Templar. In the list of most dangerous classes, NB and Templar are the most dangerous, followed by Sorc and DK/Arc tying for 4th place. Both lists have NB, Sorc, Templar, and DK placing in the top 4.
So why are NB and DK in the top 4 classes I've killed the most, yet they are considered overperforming according to many people? Why is Sorc also in that list as well, yet I'm arguing it's overperforming? Why are NB, Templar, and Sorc are in the top 4 most dangerous classes, despite them also being the top 4 easiest to kill for me?
It's honestly pretty simple. The majority of NBs I've killed were squishy gankers, the majority of Sorcs I've killed had bad shield up time, and the majority of DKs I've killed were not good. The majority of my deaths from NB were also by gankers, and the majority of my deaths from Sorc and Templar were by getting zerged or outnumbered. It's all there is to it lol. The vast majority of PvPers in this game, especially Cyrodiil, are not as good as people may think. The good ones are rare, and they generally don't attack each other. Unless there's existing beef, they would rather go farm kills at resource towers instead of sweating against each other.
This is essentially why I use most of my evidence from duels, because the only thing I can control is who I fight. Cyrodiil is a pool of players with different levels of skills, and more often than not, the skill level of an average player there is, by my standards, below average. That can skew the data quite a bit as you can see. Top players have already mastered the basics of PvP, so that no longer becomes a variable that can affect my analysis. When I duel them, class and build difference is easily seen, and that for me is a better indicator of class performance.
And even if the samplesize of your data is low - you see that the ratio from NB is 1:4 and Sorc is 1:6 and thats almost what I had on my U39-U40 examples. So - ofc this is still only a very narrow view on the strengh - but IF you choose to say something about it, you can't say: "I killed..." only. And with the ration you see NB have the best ratio...
If you tried to say something about population and not strengh?
Then you could clearly see that NB were domination - without "I killed...." with different methods.
For example my data (but there are other ppl with other data - but all see NB first by a big difference):
Oh yeah, well if Sorc is so op, then why am I still bad? Hahaha checkmate! /sStaticWave wrote: »When skill level between players are taken into account, then the data is significantly skewed
xylena_lazarow wrote: »Oh yeah, well if Sorc is so op, then why am I still bad? Hahaha checkmate! /s
Like we've got Sorc mains here who don't know how shields work, don't know how Surge works, don't know how to survive using mobility and hots like the class was designed.. they really do think their highly mobile ranged nuke should also face tank like a DK melee brawler, they really do want "haha funny button go brrr" gameplay, they think range vs melee is some sort of meaningless cosmetic choice... guess I'll forget about trying to explain usage rate vs viability.
Might as well say those bugged 60k Tarnished procs are fine because "not everyone is doing it" right?
StaticWave wrote: »I and several sorc mains who tested on PTS have warned about Hardened Ward healing being a problem in this thread:
https://forums.elderscrollsonline.com/en/discussion/651611/the-burst-heal-from-sorcerers-conjured-ward-and-its-morphs-needs-to-be-value-capped/p1
Too many sorc mains wanted the change to go through without thinking about the broken aspect of it. So here is a screenshot and video of a duel 1st day of new patch with new Hardened Ward:
Only has Ward and Surge, but can tank 4k+ DPS and do this much damage to me:
https://youtu.be/6R6CJvQS7MQ
Got him to 15% HP and he shielded and healed through my Executioner, with only Ward spam. Yea very balanced. And it's not like I had bad damage either:
So yea, Ward is broken and the heal needs to be converted to a HoT.
Oh yeah well, if your rank is so high, that just proves Arcanist is the op class and Sorc is fine! /sStaticWave wrote: »Right, and if the game actually had an ELO system, and the forums had a system showing a player’s ELO, you would see who knows what they’re talking about and who doesn’t.
xylena_lazarow wrote: »Oh yeah well, if your rank is so high, that just proves Arcanist is the op class and Sorc is fine! /sStaticWave wrote: »Right, and if the game actually had an ELO system, and the forums had a system showing a player’s ELO, you would see who knows what they’re talking about and who doesn’t.
Here's another wild duel against a mag sorc in Cyro, probably the toughest random Sorc I've run into yet. They were running something pretty close to the meta Chudan/Alfiq/Whatever/DDF archetype, and were very good at keeping pressure on with their ranged attack weave, which prevented me from being as aggressive as the previous two I showed.
This Sorc was doing 6k+ each Crushing weave, launching 9k curses and 11k frags at me. I managed to hold the dps advantage and dodge all the Sorc's ult attempts, but the Sorc was healing a lot more efficiently than me, guess how? Yeah, just Ward and passives. No dots, so no Surge procs while on the defensive, just Ward spam to recover every time I landed a Dawnbreaker combo. No I don't have the Sorc's hps CMX, sorry, but there's enough here for you to do the math yourself.
We called it a draw after that random Warden interrupted. Again these duel results aren't to say whether I should've won or not, but to show that Ward spam is all Sorc needs to defend themselves against any skill opponent, and no other class or skill can come anywhere near that right now. Sorc deserved to be slightly buffed, not broken.
Two or three users (comprising 50% of all these posts) who don’t like the change are keeping this thread super active, regurgitating the same points repeatedly. It is obsessive and unnecessary. Citing hypothetical circumstances and limited evidence. Some of the evidence you’ve proffered actually proves the point of those you are trying to argue against. Your “evidence” runs counter to my in game experience and others who have chimed in.
Many, many others disagree with the OP. The Devs have undoubtedly seen this thread with a disproportionate amount of posts. If they view your points as valid they will take them into consideration. Otherwise, they will keep the updated skill that most sorcs are grateful for. This change to the ward is long overdue welcomed. It makes non-pet sorcs competitive but not overpowered. Eventually you have to move on. Squeaky wheels don’t always get the grease.
You can also zerg down bugged 60k Tarnished proc exploiters, so apparently that is fine too?TechMaybeHic wrote: »You can zerg sorcs, though. So apparently that makes it fine
xylena_lazarow wrote: »You can also zerg down bugged 60k Tarnished proc exploiters, so apparently that is fine too?TechMaybeHic wrote: »You can zerg sorcs, though. So apparently that makes it fine
Yeah I know. Let's look at those bugged 60k Tarnished procs going around.TechMaybeHic wrote: »I didn't make the argument. That's just the logic being tossed around for why 1v1s don't matter