frogthroat wrote: »I play h/dd. I have noticed that recently even as a healer you need to queue. Not as long as with a dd but still. If you want to get into a dungeon quickly, tank is your fastest option. So I devised a cunning plan. I queue as a fake tank, but I put on some heavy gear like TT, use the PA set on back bar from my healer build, Archdruid monster, swap Master's Resto to Void Bash, add Pierce Armor, silver leash, etc. Then, in the dungeon I taunt the boss, debuff it, turn it away from the group and so on. And even after we finish the dungeon, no one even suspects that I am a fake tank. Mua-ha-ha-haa!
There's too many bad players who don't know their roles and think they are anonymous behind their characters. I've seen fake everything. And these people all ruin the game.
There's too many bad players who don't know their roles and think they are anonymous behind their characters. I've seen fake everything. And these people all ruin the game.
Gotta say thanks to XP carries.... I honestly think ZOS should be nerfing Blackrose Prison Arena and Spellscar... including other places that have a high XP reward. Too many people paying players to carry them through BRP or Spellscar to fast level their toons from their current level up to level 50... by the time they reach 50... they don't have a clue how to use their class nor understand any of the skills that's available to their class. It's shameful.
1: Actually it is easier to learn with +3 companions. It is actually easier to get the basics down when you don't get yelled at by other players. It is easier to start without complete gearsets, or with incomplete skills. It is easier to see how much damage you need to be able to take, it is easier to learn the mechanics. All these things are easier to do with companions, and would allow players to take that knowledge in the random dungeonqueue for when they queue up to meet other players. You are right on more advanced play and completely learning roles though, that will always require a group(companions are always worse than players).@Sarannah
Yes, groupplay should indeed be groupplay. Playing with 3 companions instead is as "groupy" as ignoring other players in dungeons nowadays, or even less so. Doing a dungeon with companions is playing the game solo, same as in overland. Therefore transmutes are out of the question.
1) You want newer players to learn a role for groupplay? That's not possible while running around solo with 3 crutches but only by socializing with real people.
2) You are suggesting nothing more than making the easiest way to gain transmutes (this is also the reason for dysfunctional rnd queues) even more prominent by make them earnable solo. That's devaluation.
3) nobody is learning group play at their own pace by not practicing group play but hiding behind 3 crutches. It's laughable to even think so.
You want a solution? Fine, here you go:
Either reduce the amount of transmutes gained from rnd queue or remove them entirely over there and the speedrunning/fake tanking will stop. Will be the usual playground for fake dds then.
Problem solved (in the very same manner as with your suggestion), transmutes preserved and speedrunners have to learn vet (which can't be speeded by players, which are unable to slot a proper taunt).
Totally agree with these options, as this provides a solution to everyone. Maybe even add a midway solution: where random normals grant 10 transmutes, random normal DLC's 13 transmutes, random veteran 16 transmutes, random veteran DLC's 20 transmutes, random veteran HM 23 transmutes.MotherOfMoss wrote: »Talking specifically about the random normal dungeon queue,
- Add option to limit DLC dungeons in some way
- Add option to queue with companions
- Add option to queue without heal or tank
Y'all realize the whole reason we get transmutes for randoms is to incentivize people to run them to fill group finder runs for specific dungeons, right?
Y'all realize the whole reason we get transmutes for randoms is to incentivize people to run them to fill group finder runs for specific dungeons, right?
This is ok with me, you're doing tank-ish stuff. More than most "fakes" would do!frogthroat wrote: »I queue as a fake tank, but I put on some heavy gear like TT, use the PA set on back bar from my healer build, Archdruid monster, swap Master's Resto to Void Bash, add Pierce Armor, silver leash, etc. Then, in the dungeon I taunt the boss, debuff it, turn it away from the group and so on. And even after we finish the dungeon, no one even suspects that I am a fake tank. Mua-ha-ha-haa!
Dax_Draconis wrote: »Y'all realize the whole reason we get transmutes for randoms is to incentivize people to run them to fill group finder runs for specific dungeons, right?
I'm guessing the transmutes aren't enough for some dungeons since I have seen too many immediately quit when they land in a DLC one.
This is ok with me, you're doing tank-ish stuff. More than most "fakes" would do!frogthroat wrote: »I queue as a fake tank, but I put on some heavy gear like TT, use the PA set on back bar from my healer build, Archdruid monster, swap Master's Resto to Void Bash, add Pierce Armor, silver leash, etc. Then, in the dungeon I taunt the boss, debuff it, turn it away from the group and so on. And even after we finish the dungeon, no one even suspects that I am a fake tank. Mua-ha-ha-haa!
It's are the ones who queue as tanks with only dps skills slotted because they're dps players that feel like they're too important to wait in the dps queue. So the bosses get to run wild targeting the other players, often the healer. Holding the boss does not matter in base game dungeons, but it often matters in DLC, from my pug experiences.
That being said I don't know what ZOS can do about it. Any "checks" can be bypassed by changing your skills/armor once you're in.
Why not using the newly added group finder, if you are looking for a specific experience?
This tool was implemented for exactly that purpose.
xclassgaming wrote: »Fake tanks and Fake Healers ALWAYS damage experiences, it should be considered trolling and greifing to fake tank/fake heal and should 100% be a bannable offense.
xclassgaming wrote: »Fake tanks and Fake Healers ALWAYS damage experiences, it should be considered trolling and greifing to fake tank/fake heal and should 100% be a bannable offense.
WalkingBomb wrote: »Why not using the newly added group finder, if you are looking for a specific experience?
This tool was implemented for exactly that purpose.
Let's make this the official answer so we don't have to have this discussion every time someone has a bad duty finder experience for any myriad of reasons.
After my Fungal 1 vet face-palm at the weekend, I tried another RND tonight. Bal Sumnar normal. I queued as a healer. Fake tank, must have been a light armoured werewolf the way his health dropped. Died repeatedly at first boss and snapped at the rest of us for queuing for a dungeon we couldn't do. Mofo ran in like heck every time he got attacked and pulled everything out of everyone's AoEs! Had he stood still I might have been able to heal him, and we could killed the boss in no time. I slotted a taunt, and once again, ran healer and tank.
Thats the last RND I ever fricking do with randos. I swear to God, wherever the fake tanks are that find it faster to complete a dungeon with four DPSs are, I never seem to meet them. What a waste of everyone's chuffing time. Screw fake tanks and healers. The low to mid tier PvE experience in ESO is just incomprehensibly toxic to me, and I just don't get it.
PapaTankers wrote: »xclassgaming wrote: »Fake tanks and Fake Healers ALWAYS damage experiences, it should be considered trolling and greifing to fake tank/fake heal and should 100% be a bannable offense.
Hey! Actual tank here.
They don't hurt my experiance nearly as much as bad dds or people that come in without knowledge of mechanics.
katanagirl1 wrote: »PapaTankers wrote: »xclassgaming wrote: »Fake tanks and Fake Healers ALWAYS damage experiences, it should be considered trolling and greifing to fake tank/fake heal and should 100% be a bannable offense.
Hey! Actual tank here.
They don't hurt my experiance nearly as much as bad dds or people that come in without knowledge of mechanics.
Well…if you are queued as tank then there won’t be a fake tank in your group. So yeah, it doesn’t bother you.
PapaTankers wrote: »