Every dungeon I queued for today had a fake tank who left the moment he/she saw that it was a more difficult dungeon (i.e. Cauldron). .
It is not unusual for a player to leave when they get a difficult dungeon regardless of their role.
Last time I queued up as a Tank and ended up tanking and doing 50% of group damage. I wasted so much time in that very simple 2-3 minute dungeon...
There is literally no reason to que up as a real tank for a normal or base game vet dungeon for me.
Every dungeon I queued for today had a fake tank who left the moment he/she saw that it was a more difficult dungeon (i.e. Cauldron). This is really hurting the game. Unless all three remaining members have champion points in the high range, it just can't be completed and we've wasted our time and have a huge bill to pay for repairs. This isn't fair to the rest of us who aren't trying to cheat the system by queuing as a tank when we're not one.
I've asked if they can fix it so if someone who is not a tank queues as one the system will recognize that by their armor and health (or some other means) and refuse to allow them to queue as a tank, but I've never gotten a reply.
Something has to be done. This is ruining my ESO experience.
Actually, fake tanks/speedrunners ruined the queue for real tanks by not allowing dps players to learn their role. When I am tanking, I quickly see players improve instead of running around like headless chickens. Fake roles are the problem for what they claim they are solving!spartaxoxo wrote: »Fake DPS ruined the queue for real tanks. So now ZOS is in a hard spot because a lot of what is left is fake tanks.
You claim I am trying to change running dungeons into a single player experience, but you couldn't be more wrong. I want dungeons to be ran as an actual group, instead of one player dragging three players behind them and impacting them negatively either by fake role-ing or speedrunning. That is a single player experience as you called it, because those players are not there for the group experience. (This is also why I feel they do not deserve those rewards.)Can't believe players are actually defending fake roles/speedrunners! These fake role/speedrunner players are extremely toxic, and are HURTING the queue times. In my opinion they also have no right to any of the end-of-dungeon rewards they are receiving.
This is one of the major issues with ESO right now, and it needs fixing ASAP.
Personally I would want to see a +3 companions random dungeon queue with the same rewards as a random has now. This way fake role/speedrunner players can avoid regular players, and regular players can avoid fake roles/speedrunners. This would also include storymode, as players would then be able to go as slow/fast as they want. Without anyone to rush, nor stop, nor be toxic about it.
Fake roles/speedrunner players are hurting the dungeon queue in various ways:
1: Regular players stop(ped) queueing due to toxic behaviour(fake role/speedrunner). (Note: This includes me.)
2: Players are unable to learn any role, causing low dps/bad tanks/bad healers. Things which fake roles claim to want to avoid, they are the cause of.
3: Players not already invested in the game will most likely quit after a toxic experience.
4: Fake roles/speedrunners cause double/triple queue's. Because when a dungeon fails or they get a DLC, they leave. Leaving three others with ANOTHER queue, after already waiting out the longer queue. This is NOT helping the queue, as these types of players try to claim! (Better to have a twice as long queue resulting in a high completion rate and good experience)
5: "Play the way you want" is ESO's motto but is that worth all the bad/toxic experiences players are getting now, just because some veteran players do not care about others and skip the queue for their precious transmutes? Play the way you want does not work in an MMO/multiplayer environment.
6: Fake roles/speedrunners often slow down the dungeon run!
7: There's probably more reasons, but I have already had this discussion too often before. Too tired to have it again, [snip]
But players defending these types of players(fake roles/speedrunners) is one of the worst things to do, as this issue is severely hurting the game! Your precious transmutes aren't worth anything if the game sinks and/or goes offline!
Once again you are trying to change this game's dungeons into a "single player experience".
You're really asking for recieving 10 transmutes for semi-soloing FG 1, while others are recieving 5 transmutes for vma?
That must not and won't happen.
If you really want to improve rnd, vote for options to run with/without tank/healer. It's as easy as adding a button to the queues, allowing for 4-DD-runs if checked. Won't raise the amount of tanks of course (that's impossible in rnd without more serious changes difficulty-wise), but most people would probably check that box, raising the chances for those looking for a tank to actually get one.
There is also the possibility of using group finder or playing with guildies/friends. Why don't you ever talk about those options?
You have that backwards! The dungeonfinder has defined roles, so players expect that of a random group. This also allows players to learn a role. It is actually those who fake role/speedrun which should be using the groupfinder, as they are not using the roles used for randoms in the dungeonfinder. But they do not because that takes a few seconds longer. Which is the entire problem to begin with, players unfairly skipping the line to get the daily dungeonrewards. These players choose to impact three other players, when they have the choice not too. Which is absurd ZOS allows this, as this behaviour is very toxic!I really don't understand why these posts keep popping up over and over. This entire fake role situation is THE reasons why ZOS created the extended group finder. Everyone was so hyped about this, telling the world how you guys would rock the stage once it's there because you finally got a way to avoid all the fake roles, speedrunnners, gate keepers, elitists and what not.
Now it's there and you folks STILL don't use it. Instead, you keep complaining about fake tanks in random groups. If you want your group tailored to your expectations, use that feature! It's been implemented for a reason!
You have that backwards! The dungeonfinder has defined roles, so players expect that of a random group.
This also allows players to learn a role.
It is actually those who fake role/speedrun which should be using the groupfinder, as they are not using the roles used for randoms in the dungeonfinder.
Learn to play issue. You don’t need a tank for any of the dungeons, 4 dds and you burn through all mechs
It's not the fake rolers or speedrunners that are complaining about PUGs.
And I would like to ask what is your source for this opinion? I see complaints from speedrunners and fake role's quite regularly.
Just pointing out that the "play your way" goes both ways too.
Sure, you can do your thing in a dungeon, as can anyone else. But that doesn't mean the other people have to support it either.
So, while I agree with your point that tanks aren't NEEDED in a lot of content, I disagree with "learn to play." How are new tanks supposed to learn to play, when such groups don't let them learn? Food for thought.
Exactly the point I have made before, as a community we can't complain about a lack of good tanks or healers if new players can't learn how those roles work by trying in normal dungeons. This is the biggest problem with fake roles - you are denying others the chance to learn their roles - faking any role is just a selfish way to play the game that harms the wider player base.
Every dungeon I queued for today had a fake tank who left the moment he/she saw that it was a more difficult dungeon (i.e. Cauldron). This is really hurting the game. Unless all three remaining members have champion points in the high range, it just can't be completed and we've wasted our time and have a huge bill to pay for repairs. This isn't fair to the rest of us who aren't trying to cheat the system by queuing as a tank when we're not one.
I've asked if they can fix it so if someone who is not a tank queues as one the system will recognize that by their armor and health (or some other means) and refuse to allow them to queue as a tank, but I've never gotten a reply.
Something has to be done. This is ruining my ESO experience.