Can't believe players are actually defending fake roles/speedrunners! These fake role/speedrunner players are extremely toxic, and are HURTING the queue times. In my opinion they also have no right to any of the end-of-dungeon rewards they are receiving.
This is one of the major issues with ESO right now, and it needs fixing ASAP.
Personally I would want to see a +3 companions random dungeon queue with the same rewards as a random has now. This way fake role/speedrunner players can avoid regular players, and regular players can avoid fake roles/speedrunners. This would also include storymode, as players would then be able to go as slow/fast as they want. Without anyone to rush, nor stop, nor be toxic about it.
Fake roles/speedrunner players are hurting the dungeon queue in various ways:
1: Regular players stop(ped) queueing due to toxic behaviour(fake role/speedrunner). (Note: This includes me.)
2: Players are unable to learn any role, causing low dps/bad tanks/bad healers. Things which fake roles claim to want to avoid, they are the cause of.
3: Players not already invested in the game will most likely quit after a toxic experience.
4: Fake roles/speedrunners cause double/triple queue's. Because when a dungeon fails or they get a DLC, they leave. Leaving three others with ANOTHER queue, after already waiting out the longer queue. This is NOT helping the queue, as these types of players try to claim! (Better to have a twice as long queue resulting in a high completion rate and good experience)
5: "Play the way you want" is ESO's motto but is that worth all the bad/toxic experiences players are getting now, just because some veteran players do not care about others and skip the queue for their precious transmutes? Play the way you want does not work in an MMO/multiplayer environment.
6: Fake roles/speedrunners often slow down the dungeon run!
7: There's probably more reasons, but I have already had this discussion too often before. Too tired to have it again, [snip]
But players defending these types of players(fake roles/speedrunners) is one of the worst things to do, as this issue is severely hurting the game! Your precious transmutes aren't worth anything if the game sinks and/or goes offline!
spartaxoxo wrote: »Fake DPS ruined the queue for real tanks. So now ZOS is in a hard spot because a lot of what is left is fake tanks. There is definitely some steps they could take to fix the issue.
spartaxoxo wrote: »Fake DPS ruined the queue for real tanks. So now ZOS is in a hard spot because a lot of what is left is fake tanks. There is definitely some steps they could take to fix the issue.
I don't think so. Fake tanks and tanks are using the very same spot in group, so they aren't affecting each other directly.
Most tanks I know (and those talking about this topic in forums) avoid rnd because they are either not needed for normal dungeons (solid group) or are burdened with low dps (hello, bow-LA-spammers), which is making dungeoneering a slog. Thus most of them prefer to run their dungeons with people they know.
spartaxoxo wrote: »spartaxoxo wrote: »Fake DPS ruined the queue for real tanks. So now ZOS is in a hard spot because a lot of what is left is fake tanks. There is definitely some steps they could take to fix the issue.
I don't think so. Fake tanks and tanks are using the very same spot in group, so they aren't affecting each other directly.
Most tanks I know (and those talking about this topic in forums) avoid rnd because they are either not needed for normal dungeons (solid group) or are burdened with low dps (hello, bow-LA-spammers), which is making dungeoneering a slog. Thus most of them prefer to run their dungeons with people they know.
"Fake DPS ruined the queue for real tanks."
Meh. I fake tank and fake heal aaaaall the time for RNDs, because I only run RNDs when I don’t have ESO plus. By “fake heal” I mean I’m on a damage dealer with Echoing Vigor and at least one class burst heal, and by “fake tank” I mean I’m on a damage dealer with a single taunt. I perform my role, no one dies, and it doesn’t take us half an hour to do a dungeon that can be done in less than ten minutes with one competent DPS.
I’m sorry, but I’m not going to take a trials tank into nFG1 or nBC1 — especially considering that the average group damage might often be less than 20k DPS combined between both damage dealers. I’m just not doing it. Real tanks and healers are not required for normal base dungeons or normal WGT/ICP. Real tanks and real healers make base content a slog. The only time I take a real tank or healer into normal dungeons is when I’m running specific DLC dungeons.
Real tanks and healers are not required for normal base dungeons or normal WGT/ICP. Real tanks and real healers make base content a slog. The only time I take a real tank or healer into normal dungeons is when I’m running specific DLC dungeons.
Araneae6537 wrote: »Meh. I fake tank and fake heal aaaaall the time for RNDs, because I only run RNDs when I don’t have ESO plus. By “fake heal” I mean I’m on a damage dealer with Echoing Vigor and at least one class burst heal, and by “fake tank” I mean I’m on a damage dealer with a single taunt. I perform my role, no one dies, and it doesn’t take us half an hour to do a dungeon that can be done in less than ten minutes with one competent DPS.
I’m sorry, but I’m not going to take a trials tank into nFG1 or nBC1 — especially considering that the average group damage might often be less than 20k DPS combined between both damage dealers. I’m just not doing it. Real tanks and healers are not required for normal base dungeons or normal WGT/ICP. Real tanks and real healers make base content a slog. The only time I take a real tank or healer into normal dungeons is when I’m running specific DLC dungeons.
I wouldn’t call that fake anything, personally. You’re doing what is required from the role for the content. How is being prepared to tank or heal content you’re not actually doing preferable??? Sure, you can tank a dungeon with a tank built for trials but that won’t be optimal for the role.
supersonic_kitten wrote: »Real tanks and healers are not required for normal base dungeons or normal WGT/ICP. Real tanks and real healers make base content a slog. The only time I take a real tank or healer into normal dungeons is when I’m running specific DLC dungeons.
That is true, but then again, that is not the existence of supports in a normal group that slows it down, it's the absense of DPS. Surprisingly we are supposed to have 2 people responsible for that! Sometimes I just want to roll 15random normals in a row, and half my characters are supports and a couple of them are below CP level. Come on. Why am *I* always supposed to carrythe dungeon? (speaking at the universe)