TheMajority wrote: »SilverBride wrote: »I already said that I don't farm. And I already said that I don't participate in most events because there is nothing special about these constant back to back go get tickets and open coffers events.
But I have event fatigue, as do many others, and our feedback is valid.
Solution to event fatigue = don't do events . Zos doesn't have to stop giving events just because you don't want to do them. The solution is solved by choosing not to participate. Others do not have to be punished with no events because of people who don't want them.
Event fatigue is a self induced situation and is solved by stepping away from the game, which you already are doing. Self control is important in gaming. Problem is already solved if the player chooses not to participate. You are not harmed by the existence of an event you don't have to do.
jad11mumbler wrote: »Or ZoS could make events better so more people are interested and find them fun.
SilverBride wrote: »TheMajority wrote: »SilverBride wrote: »I already said that I don't farm. And I already said that I don't participate in most events because there is nothing special about these constant back to back go get tickets and open coffers events.
But I have event fatigue, as do many others, and our feedback is valid.
Solution to event fatigue = don't do events . Zos doesn't have to stop giving events just because you don't want to do them. The solution is solved by choosing not to participate. Others do not have to be punished with no events because of people who don't want them.
Event fatigue is a self induced situation and is solved by stepping away from the game, which you already are doing. Self control is important in gaming. Problem is already solved if the player chooses not to participate. You are not harmed by the existence of an event you don't have to do.jad11mumbler wrote: »Or ZoS could make events better so more people are interested and find them fun.
SilverBride wrote: »TheMajority wrote: »SilverBride wrote: »SeaGtGruff wrote: »If your characters are already maxed in crafting, they can still get increased yields from resource nodes (if you like to harvest resource nodes)...
I hate farming more than almost anything else in this game. This is one reason I'm in a trade guild... so I can afford to buy what I need and not have to spend my time doing something I don't enjoy.
So don't farm, no one is making you farm. If less is more than you, then don't participate...then you get less. The existence of an event doesn't mean you have to participate just because others are. Not fun for you? Again, don't even log in or participate...its easy to avoid things you don't like in a game that is optional for your life.
I already said that I don't farm. And I already said that I don't participate in most events because there is nothing special about these constant back to back go get tickets and open coffers events.
But I have event fatigue, as do many others, and our feedback is valid.
spartaxoxo wrote: »OR just give a small boost to what we're already doing. This event is the latter. I don't want events taken from others but rather for there to be more variety and less reliant on fomo collecting. That's just how I personally feel.
spartaxoxo wrote: »Yeah but this type of event does NOT have event tickets or coffers. So it seems like a good way to address event fatigue. These are skippable without missing out on literally anything. It's too small of a boost if you weren't already into this activity.
So it's a fun event for those that like events. And it's an easy to skip and not feel any fomo for those that have event fatigue.
So, I think this is an amazing compromise for someone who is getting tired of how formulaic events feel.
I want less fomo events about collecting things (but not an end to them all) and more things that just introduce new gameplay options OR just give a small boost to what we're already doing. This event is the latter. I don't want events taken from others but rather for there to be more variety and less reliant on fomo collecting. That's just how I personally feel.
jad11mumbler wrote: »spartaxoxo wrote: »OR just give a small boost to what we're already doing. This event is the latter. I don't want events taken from others but rather for there to be more variety and less reliant on fomo collecting. That's just how I personally feel.
Boost so small it's negligible.
SilverBride wrote: »spartaxoxo wrote: »Yeah but this type of event does NOT have event tickets or coffers. So it seems like a good way to address event fatigue. These are skippable without missing out on literally anything. It's too small of a boost if you weren't already into this activity.
So it's a fun event for those that like events. And it's an easy to skip and not feel any fomo for those that have event fatigue.
So, I think this is an amazing compromise for someone who is getting tired of how formulaic events feel.
I want less fomo events about collecting things (but not an end to them all) and more things that just introduce new gameplay options OR just give a small boost to what we're already doing. This event is the latter. I don't want events taken from others but rather for there to be more variety and less reliant on fomo collecting. That's just how I personally feel.
I don't have fomo ever and it is not hard for me to just skip events I don't care for. (Which is most of them now.)
I just believe that making events so common that we barely finish one before another starts really diminishes the special feel they once had.
spartaxoxo wrote: »I don't personally understand how this event cheapens say the anniversary event. They don't have any of the same prizes or gameplay. Is it just the back to back nature for you? Or is there something else I'm missing.
SilverBride wrote: »spartaxoxo wrote: »I don't personally understand how this event cheapens say the anniversary event. They don't have any of the same prizes or gameplay. Is it just the back to back nature for you? Or is there something else I'm missing.
It's not just this event... which isn't even a real event, but more like "Here's some extra resources and crafting experience". Then they didn't even touch research, which takes way longer than just leveling a craft to 50.
But the biggest problem for me is that there is barely any time between events any more and that makes them feel much less special.
What if we had Christmas once a month? How special would that feel?
SilverBride wrote: »spartaxoxo wrote: »I don't personally understand how this event cheapens say the anniversary event. They don't have any of the same prizes or gameplay. Is it just the back to back nature for you? Or is there something else I'm missing.
It's not just this event... which isn't even a real event, but more like "Here's some extra resources and crafting experience". Then they didn't even touch research, which takes way longer than just leveling a craft to 50.
But the biggest problem for me is that there is barely any time between events any more and that makes them feel much less special.
What if we had Christmas once a month? How special would that feel?
SilverBride wrote: »spartaxoxo wrote: »I don't personally understand how this event cheapens say the anniversary event. They don't have any of the same prizes or gameplay. Is it just the back to back nature for you? Or is there something else I'm missing.
It's not just this event... which isn't even a real event, but more like "Here's some extra resources and crafting experience". Then they didn't even touch research, which takes way longer than just leveling a craft to 50.
But the biggest problem for me is that there is barely any time between events any more and that makes them feel much less special.
What if we had Christmas once a month? How special would that feel?
Exactly, I wouldn't even call it an event. To me it was no different than how in WoW, players are given a passive that increases some reputation/experience gains. It's not an event or celebration, just a little bonus given to players to help them to catch up or farm something. The crafter's "event" functioned in that same way of just passively increasing what I got out of doing things that I would have been doing anyway and it wouldn't hurt to see more things like this at all.Maybe they need a different label for minor weekend mini events.
SilverBride wrote: »What would have helped me is if this would have included a cut in research times.
I gave up on research years ago but decided to pick it back up and finish on my main crafter. Even with the scrolls it still takes forever. And I never understood why.