Tyrant_Tim wrote: »Currently, with the sets being 5-piece, they are forced into competition with other sets that they just can’t compete with, where if they were to require less to meet their final bonus, while providing unique benefits along the way, it would give the sets an appeal that would be unrivaled.
Billium813 wrote: »Tyrant_Tim wrote: »Currently, with the sets being 5-piece, they are forced into competition with other sets that they just can’t compete with, where if they were to require less to meet their final bonus, while providing unique benefits along the way, it would give the sets an appeal that would be unrivaled.
It's this. 1000x this. And I can't see how ZOS doesn't see that; especially at this point.
ZOS, this isn't another Trial or Dungeon set. This was an opportunity to do something really interesting. Make them 3 piece sets and add the restriction that only 1 class set can be worn at once (just like Mythics). Make the 2 piece a new Class Skill Line Passive and the 3 piece a minor proc similar to a more powerful Monster set 2 piece.
Will they be possibly auto BiS on release? Probably. But as new Class sets are released in the future, that issue will resolve itself. Just like Monster sets and Mythics, the variety will negate the balancing issue. Meanwhile, players will have fun with a new build designs
For instance:
1 Monster Set, 1 Class set, 1 5-piece set, 2 Arena Weapons
1 Class set, 1 frontbar 5-piece set, 1 backbar 5-piece set, 1 Mythic
1 Monster Set, 1 Class set, 1 Mythic, 1 backbar 5-piece set, 1 Arena Weapon, 1 Trainee piece
Erickson9610 wrote: »Billium813 wrote: »Tyrant_Tim wrote: »Currently, with the sets being 5-piece, they are forced into competition with other sets that they just can’t compete with, where if they were to require less to meet their final bonus, while providing unique benefits along the way, it would give the sets an appeal that would be unrivaled.
It's this. 1000x this. And I can't see how ZOS doesn't see that; especially at this point.
ZOS, this isn't another Trial or Dungeon set. This was an opportunity to do something really interesting. Make them 3 piece sets and add the restriction that only 1 class set can be worn at once (just like Mythics). Make the 2 piece a new Class Skill Line Passive and the 3 piece a minor proc similar to a more powerful Monster set 2 piece.
Will they be possibly auto BiS on release? Probably. But as new Class sets are released in the future, that issue will resolve itself. Just like Monster sets and Mythics, the variety will negate the balancing issue. Meanwhile, players will have fun with a new build designs
For instance:
1 Monster Set, 1 Class set, 1 5-piece set, 2 Arena Weapons
1 Class set, 1 frontbar 5-piece set, 1 backbar 5-piece set, 1 Mythic
1 Monster Set, 1 Class set, 1 Mythic, 1 backbar 5-piece set, 1 Arena Weapon, 1 Trainee piece
I'd prefer if all 3 of our Class skill line sets could be worn at the same time — besides, consider how there are item sets which affect all Class skills, like Innate Axiom and Claw of the Forest Wraith. Arena Weapons have the drawback of only being able to equip one per bar, and Mythic items have the drawback of only being able to equip one per build, but Class sets as they are will likely allow you to equip at most two, being 5 piece sets.
Otherwise, I agree that Class skill line sets should have their effects reworked, and be 3-4 pieces each.
Tyrant_Tim wrote: »Is it just that obvious?
Not really seeing conversation take place around the idea, does everyone agree that this approach would be preferable?
If so, what other 2 and 3 piece bonuses would be desirable? I’ve named two for Wrathsun that I don’t believe would break the game, but how about other class sets?
chessalavakia_ESO wrote: »Tyrant_Tim wrote: »Is it just that obvious?
Not really seeing conversation take place around the idea, does everyone agree that this approach would be preferable?
If so, what other 2 and 3 piece bonuses would be desirable? I’ve named two for Wrathsun that I don’t believe would break the game, but how about other class sets?
My impression is that part of the purpose of the class set design is to act as a time sink.
The less pieces that players need to get to complete the sets the less time they need to sink.
You also run into the issue that the less pieces that a set has the less power it can have while remaining balanced which can easily leave the sets being quite boring.
Tyrant_Tim wrote: »Recently I had a conversation with one of my guilds about whether it would have been better if the new class sets were 3 or 4 piece sets that provided a unique yet themed 2-piece and 3-piece like…
Wrathsun
- 2 - Dawn’s Wrath skills cost 5% less.
- 3 - Activating a Dawn’s Wrath skill grants the caster 10% increased damage to their next direct damage attack.
- 4 - When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 40 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.
… and for what I believe was the first time we all unanimously agreed on anything, it was that the approach to new unique class sets would be much more desirable if they looked similar to the example I provided.
Currently, with the sets being 5-piece, they are forced into competition with other sets that they just can’t compete with, where if they were to require less to meet their final bonus, while providing unique benefits along the way, it would give the sets an appeal that would be unrivaled.
My request is this, please consider looking into this as an option, if not for our current class sets, any later additional sets centered around our other skill lines.
Tyrant_Tim wrote: »chessalavakia_ESO wrote: »Tyrant_Tim wrote: »Is it just that obvious?
Not really seeing conversation take place around the idea, does everyone agree that this approach would be preferable?
If so, what other 2 and 3 piece bonuses would be desirable? I’ve named two for Wrathsun that I don’t believe would break the game, but how about other class sets?
My impression is that part of the purpose of the class set design is to act as a time sink.
The less pieces that players need to get to complete the sets the less time they need to sink.
You also run into the issue that the less pieces that a set has the less power it can have while remaining balanced which can easily leave the sets being quite boring.
Sure, that’s sound.
Problem is, these Endless Archive sets are below other options, and the class sets that are decent all have negative drawbacks.
In my opinion, every class set we’ve got so far is as strong as what I would envision a 4 piece, and some of the really bad ones I’d say a 3.
In spirit of that, I kept the theme of it with the 2 and 3 piece bonuses listed with Wrathsun, being that they would be slightly stronger than an average 2 or 3, but depend on their respective skill line.
Turtle_Bot wrote: »Tyrant_Tim wrote: »Recently I had a conversation with one of my guilds about whether it would have been better if the new class sets were 3 or 4 piece sets that provided a unique yet themed 2-piece and 3-piece like…
Wrathsun
- 2 - Dawn’s Wrath skills cost 5% less.
- 3 - Activating a Dawn’s Wrath skill grants the caster 10% increased damage to their next direct damage attack.
- 4 - When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 40 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.
… and for what I believe was the first time we all unanimously agreed on anything, it was that the approach to new unique class sets would be much more desirable if they looked similar to the example I provided.
Currently, with the sets being 5-piece, they are forced into competition with other sets that they just can’t compete with, where if they were to require less to meet their final bonus, while providing unique benefits along the way, it would give the sets an appeal that would be unrivaled.
My request is this, please consider looking into this as an option, if not for our current class sets, any later additional sets centered around our other skill lines.
Following on with the 4 piece set idea:
Monolith of Storms
- 2 - Grants + 3% crit chance per Storm Calling skill slotted.
- 3 - Increase initial damage of Mages Fury and morphs by 150% against targets above 20% health (reverts back to the current low initial damage + large execute proc against targets below 20% health).
This brings fury up to be roughly on par with force pulse as a single target ranged spammable (Fury = 2175 base damage with this change on targets above 20% health compared to force pulse 2088 total base damage on its initial target, not counting the 2399 base damage force pulse deals to nearby enemies).- 4 - Dealing damage with a Storm Calling ability creates a Monolith near the target for 10 seconds, up to 1 each second. Max 2. Each monolith deals 1305 shock damage to nearby enemies (within 5m) over their 10 second duration. When the Monolith is spawned, it will shoot a bolt of lightning at the nearest target (within 15m) dealing 1403 Shock damage. The same enemy cannot be hit by this bolt more than once every 10 seconds.
The combined base damage of pillar (initial + DoT) is 3208 damage, this sets base damage is 2708 or about 16% less than pillar, but it has a bigger upfront hit and smaller DoT than pillar has and synergizes better with common CP sorc uses and sorc passives.
Each new Monolith summoned removes the oldest monolith. This will help keep it useful in mobile encounters, but with the limit on the burst component of once per 10 seconds per target that cannot be re-proc'd on the same target every summon it cannot be spammed to achieve super high sustained burst on the same target.
The monoliths AoE DoT also cannot be stacked either. Enemies will only take damage from this DoT once every second.
- The 2 piece buff ties in sorc wanting high crit chance to proc crit surge more frequently. (3% is the standard for 1 line of crit chance, so it fits considering you have to slot skills to get the crit chance and even use the proc).
- The 3 piece bonus is there to do 2 things, 1. partially fix sorcs bar space issues, 2 make the set itself easier to use for its intended design of being a front bar proc set.
- The 4 piece was reworked to fit better into sorcs overall design and functionality. It now no longer tethers between the monoliths, but instead each monolith deals some damage around them for their duration as well as an initial burst of damage to 1 nearby enemy when they are spawned (with appropriate limits put in place to prevent chain bursting the same target over and over by constantly spawning new monoliths).
Change that to "2 - Grants + 3% crit chance per Storm Calling skill slotted on either bar".Turtle_Bot wrote: »
Monolith of Storms
2 - Grants + 3% crit chance per Storm Calling skill slotted.
Tyrant_Tim wrote: »