CrazyKitty wrote: »Necrotech_Master wrote: »TechMaybeHic wrote: »
I think they meant the anecdotal evidence of weekday and weekend queues being doubled since shortly after the test ended.
Mr. Wheeler stated that they had set the pop caps back to their previous pre-test levels, but there's nothing stopping them from lowering them the next day. Clearly something has changed since then to make such a dramatic increase in wait time to get in.
i think thats still borderline conspiracy theory, larger queues could just mean more people trying to pvp
the pre-test pop caps were low enough that during prime time there were always long queues, usually enough so that it would prevent me from bothering with it or maining in blackreach because of less queues
it was quite enjoyable with the larger pop caps during the test by a wide margin, but im not supporting pessimistic conspiracy theories such as the devs are doing this out of spite or trying to kill off cyrodiil intentionally
You're clearly not a PvP player or you would know it's no conspiracy theory. ZOS lowered the pop cap yet again roughly 2 weeks ago.Tommy_The_Gun wrote: »No one knows for sure what the population limit actually is. But it is something that players figured out that the population limit has been lowered a couple of times (often it was a "ninja" nerf). Based on my observations, I would guess that currently it is something like 80 - 100 people per faction.dbonifaci_ESO wrote: »Haven't played for a couple years now. What are the population caps in Cyrodiil these days? They seemed pretty high a couple years back.
The pop cap was 80-100. Now it's 60-80.
Sporigudinai wrote: »Next time you guys get online, type 1 at zone chat, and start counting
I wish they would focus on AvA gameplay changes instead of reducing population caps.
We all know there are certain scenarios involving the play style of a minority of players that disproportionately impact performance.
In that vein, the tank meta, infinite sustain and high TTK also results in fights that are long and drawn out, which is also a factor IMO.
Interesting how they keep introducing more and more tank/heal/shield meta and ball group support sets with each new update. It's pretty clear what direction they want PvP to continue to take.
Does anyone know what the result of this test was? Was there a follow up?
Necrotech_Master wrote: »CrazyKitty wrote: »Necrotech_Master wrote: »TechMaybeHic wrote: »
I think they meant the anecdotal evidence of weekday and weekend queues being doubled since shortly after the test ended.
Mr. Wheeler stated that they had set the pop caps back to their previous pre-test levels, but there's nothing stopping them from lowering them the next day. Clearly something has changed since then to make such a dramatic increase in wait time to get in.
i think thats still borderline conspiracy theory, larger queues could just mean more people trying to pvp
the pre-test pop caps were low enough that during prime time there were always long queues, usually enough so that it would prevent me from bothering with it or maining in blackreach because of less queues
it was quite enjoyable with the larger pop caps during the test by a wide margin, but im not supporting pessimistic conspiracy theories such as the devs are doing this out of spite or trying to kill off cyrodiil intentionally
You're clearly not a PvP player or you would know it's no conspiracy theory. ZOS lowered the pop cap yet again roughly 2 weeks ago.Tommy_The_Gun wrote: »No one knows for sure what the population limit actually is. But it is something that players figured out that the population limit has been lowered a couple of times (often it was a "ninja" nerf). Based on my observations, I would guess that currently it is something like 80 - 100 people per faction.dbonifaci_ESO wrote: »Haven't played for a couple years now. What are the population caps in Cyrodiil these days? They seemed pretty high a couple years back.
The pop cap was 80-100. Now it's 60-80.
ive spent enough time in cyro to get at least 1 character to rank 50 and have gotten emp twice
i dont live in there every day, true, but it doesnt take that much to get an estimate on the populations
i doubt the pop cap is 60/faction, or even less than 80/faction, at 60/faction even just 2 12-person groups being online is 50% of the entire population that is in cyro for your faction, i find that highly unlikely when you get big zergs of 30-40 players with fights still happening in other parts of the zone
The current population cap is 60/faction, but some claim it's as high as 80.
The main point is that ZOS has done nothing but lower the population cap in Cyrodiil to the point that today's cap is right about 10% of what the original cap was. Most of these cut backs were done without notifying the player base and without any kind of performance improvements resulting from the lowering of the cap.
For those of us who started playing ESO for the PvP and still mostly PvP it's an abusive relationship. ZOS has and could do better if they just tried.
Darth_Foole wrote: »Cyrodiil on PS EU is dead. Saturday evening 1 bar each, no groups whatsoever, only the same old trolls hitting on each other. Come with a regular group build and you are XP food for said trolls. Log out after 5 minutes… let’s see what Battle Royale will be like this fall. We really don’t need it with the shape Cyrodiil is in…
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
MedicInTheWild wrote: »Nothing??
Silence only
I heard the other day someone wondering if they could get all their money back from the mounts they have purchased since they cant use them anymore being stuck in combat/
Could they?? I mean they purchased the mount thinking they would be able to mount anytime they needed to go any distance in PVP but no they cant. They sit in collections not being able to be used.
I think that should be an option, I mean if you guys cant give the few seconds to update us on correction of broken issues then we should be able to get a refund on the items affected by the issues.