EmilyElizabethESO wrote: »Freilauftomate wrote: »
Is there seriously a PVP team now? That's amazing, we've never had a full team before
Izanagi.Xiiib16_ESO wrote: »Hi All! As you may have seen, the Population Cap Testing is now underway. We are starting in PC EU for now, with PC NA and consoles being added later in the week. In the event you run into any issues (bugs, lag, etc.) we ask in addition to describing the issue you are experiencing, that you provide the following information:
- If possible, please record the issue occurring in-game during the Population Cap Test. Providing the video or link to the video will assist the PvP team in identifying any issues.
- In your post, please list what campaign you are participating in when the noted issue occurs.
Feel free to post issues either in this thread or in the Bug Report section of the forum.This information will assist our teams during this test in better identifying issues experienced during the Population Cap Test. Thanks in advance to everyone who participates!
@ZOS_Kevin do you want us to assume the team doesn't know any of the current bugs when areas are at high population when we report issues or are the current bugs 'known' and we should only focus on new things?
Examples of known issues by the playerbase include: permanent debuffs 49000days, crashing approaching large keep fights due to network traffic trying to load all the players, npcs and terrain at the same time, movement slowed without cause ('slow bug'), desynchronization issues where players get trapped in stuns and rolled back in position, cyrodiil queue getting stuck for players randomly and no longer progressing and players being stuck in delves unable to enter the main cyrodiil map again because the area is full.
Also it would help if there was some direction to the testing, for example do you want to test just the queues, the performance in cyrodiil etc..
Some dialog between players and devs would be really helpful including feedback to us after the tests please this has been lacking a lot during the past testing events.
I would love a general road map of the game in general. I absolutely love ESO, but not having a road map of content planned while it's a standard for other MMORPGs is concerning. I get wanting to keep new ideas a secret for a big reveal, but especially for those of us who are ESO+ subscribers, it's nice to see what is planned for the game that we are actively supporting.
Hi All, just wanted to provide a quick update. We've seen some confusion regarding if the test is only on PC EU right now. We have expanded the test to PC NA as well. As noted before, if you are hitting lag or having other issues, please record the footage and pass that along here or in the Bug Reports section. This will help with the tests our teams are conducting. Thank you.
Hi All, just wanted to provide a quick update. We've seen some confusion regarding if the test is only on PC EU right now. We have expanded the test to PC NA as well. As noted before, if you are hitting lag or having other issues, please record the footage and pass that along here or in the Bug Reports section. This will help with the tests our teams are conducting. Thank you.
Population increase has made PvP even more fun, but the lag is just horrid during fights. I think a bunch of us would be willing to pay for a service where the funds go directly towards improving PvP. Just give us an incentive to subscribe to the PvP service specifically. Most gamers nowadays can buy ESO for a few dollars and have access to Cyrodiil and its quite unfair that we longtime players of ESO and PvP in particular, (those of us who have invested a lot of time AND MONEY) should suffer for it.
That would be an understatement. I'm saying it's unplayable for people who can actually play and are not merely spamming one AOE skill. It's basically back to the state it was in prior to the server upgrade. That said, this has never stopped players from flocking to Gray Host who I can only presume are more casual than I am or who possibly run somewhat lag-proof tanky AOE builds.And by this time the game has ceased to function. Still only 3 bars. Oh, it still renders, and people still play regardless, but skills have become totally unreliable. I hope you're getting good server statistics out of this.
I'm on NA and I don't have an EU account. You're saying the lag is really noticeable?
Yes.Can you tell that there's more fights on the map and stuff?
A lot, but they're going to vary it day to day.I'm wondering just how much they increased the caps for this test
sunshineflame wrote: »It reminds me of the good ole days before you could cast skills and play for weeks without crashing....it's kind of nostalgic to see cyro in such a pathetic state again. No interest in logging back in after I crashed with how sad the performance was.
Photosniper89 wrote: »PC EU Gray Host here. Predictably the lag is right back. I don't know what you possibly expect to see from video. Lag is something you feel. Your skills stop responding in a timely fashion. If you can SEE the lag, then it's WAY past acceptable levels, not that I find any server lag acceptable for my playstyle. I've also gotten "stuck in combat", even though I've been crouched quite outside the battle area as I write this. When will THAT ever be fixed? For reference:Hi All! As you may have seen, the Population Cap Testing is now underway. We are starting in PC EU for now, with PC NA and consoles being added later in the week. In the event you run into any issues (bugs, lag, etc.) we ask in addition to describing the issue you are experiencing, that you provide the following information:
- If possible, please record the issue occurring in-game during the Population Cap Test. Providing the video or link to the video will assist the PvP team in identifying any issues.
- In your post, please list what campaign you are participating in when the noted issue occurs.
Feel free to post issues either in this thread or in the Bug Report section of the forum.This information will assist our teams during this test in better identifying issues experienced during the Population Cap Test. Thanks in advance to everyone who participates!
Continuous ping to zos.de running in the background: ~60ms
In-game ping: ~120ms (from Ireland)
Player population: Only 3 bars
Location: Chalman Keep, Gray Host, PC EU (battle)
PC: Ryzen 5800x3d, nVidia RTX3070, 32GB RAM, NVME SSD, Windows 10
Oh, you can see the lag in videos. Been that way for 5+ years. My favorite is the slideshow bug when you can feel the server processing information and your fps counter is 100+ but everything else is moving at 1fps for about 10 seconds lol.
Photosniper89 wrote: »PC EU Gray Host here. Predictably the lag is right back. I don't know what you possibly expect to see from video. Lag is something you feel. Your skills stop responding in a timely fashion. If you can SEE the lag, then it's WAY past acceptable levels, not that I find any server lag acceptable for my playstyle. I've also gotten "stuck in combat", even though I've been crouched quite outside the battle area as I write this. When will THAT ever be fixed? For reference:Hi All! As you may have seen, the Population Cap Testing is now underway. We are starting in PC EU for now, with PC NA and consoles being added later in the week. In the event you run into any issues (bugs, lag, etc.) we ask in addition to describing the issue you are experiencing, that you provide the following information:
- If possible, please record the issue occurring in-game during the Population Cap Test. Providing the video or link to the video will assist the PvP team in identifying any issues.
- In your post, please list what campaign you are participating in when the noted issue occurs.
Feel free to post issues either in this thread or in the Bug Report section of the forum.This information will assist our teams during this test in better identifying issues experienced during the Population Cap Test. Thanks in advance to everyone who participates!
Continuous ping to zos.de running in the background: ~60ms
In-game ping: ~120ms (from Ireland)
Player population: Only 3 bars
Location: Chalman Keep, Gray Host, PC EU (battle)
PC: Ryzen 5800x3d, nVidia RTX3070, 32GB RAM, NVME SSD, Windows 10
Oh, you can see the lag in videos. Been that way for 5+ years. My favorite is the slideshow bug when you can feel the server processing information and your fps counter is 100+ but everything else is moving at 1fps for about 10 seconds lol.
This is when I receive my frames via e-mail from ZOS.
[Previous existing issue] I also get complete sound cut offs during huge fights i.e. 3 faction. It's not even stutter it's like using the mic switch on a Gibson guitar to cut sound on and off, if you know what I mean. This is rather new to me, before sound would still be playing right even if I was playing a slide show. This however has been happening before the cap increase so not directly connected to that.
PS. I play on NA from Sweden with an average ping of 220ms.
Hi @ZOS_Kevin
Is there any possibility for the community to be aware what the actual number of population cap is being tested?
Yesterday (1st day of test) on PC-EU server it was very rarely locked but for sure alot of people around, felt like the cap had to be increased quite alot.
Also if you want to share any planned changes to the cap during the test period?
Population increase has made PvP even more fun, but the lag is just horrid during fights. I think a bunch of us would be willing to pay for a service where the funds go directly towards improving PvP. Just give us an incentive to subscribe to the PvP service specifically. Most gamers nowadays can buy ESO for a few dollars and have access to Cyrodiil and its quite unfair that we longtime players of ESO and PvP in particular, (those of us who have invested a lot of time AND MONEY) should suffer for it.
EmilyElizabethESO wrote: »Freilauftomate wrote: »
Is there seriously a PVP team now? That's amazing, we've never had a full team before
For clarity, this is our combat team. They are also working on PvP. This is the same that that has always handled this. Sorry if we gave the impression of a new team around this. That was not the intention.
VenularStar wrote: »PC/NA GH is unplayable at this moment in time, people in group are crashing every 2 minutes. Some can't get back in, and some crash as soon as they load back in. I don't think this test is going very well, unfortunately.