The first days were horrible with lag, unplayable. But I played yesterday during prime time pc eu and It was actually playable, still laggy (spells not firing off) but much better compared to the first days. I believe they must have reduced the pop cap for the weekend which made it less laggier.
@ZOS_BrianWheeler here's some video from last night. System specs and relevant details in comments if it helps. You're welcome to reach out for more if you'd like 12-person raid footage from our Monday/Friday raids, or just more general video any time.
Solo hammer wielder has no guaranteed heals, so was playing very conservatively trying to get the faction to move together:
https://www.youtube.com/watch?v=e0dIFCmLNBY
@ZOS_BrianWheeler here's some video from last night. System specs and relevant details in comments if it helps. You're welcome to reach out for more if you'd like 12-person raid footage from our Monday/Friday raids, or just more general video any time.
Solo hammer wielder has no guaranteed heals, so was playing very conservatively trying to get the faction to move together:
https://www.youtube.com/watch?v=e0dIFCmLNBY
PC/NA GH:
- my ping is about 150-200ms higher than before this test (normally 300, now 450-500)
- Skill delay seems worse than before the server upgrade and often skills are not firing at all. Ultimates become spammables because you have to keep hitting the button in the hopes it will go off
- Positional desync is back to where it was before server upgrade - with gap closers I will see my toon have the jumping animation, then nothing happens and 2 seconds later I’m suddenly in a different place. Either that or I jump to a target behind me. Dark Conzergence is pulling way outside of its supposed range again and showing up way too late as an aoe (I’m assuming also as a result of positional desync)
- Break free rarely works, and multiple times I got stuck in a break free loop where my toon did the animation but was still stuck
- CC immunity does not exist (not a new issue)
- No disconnects so far in about two hours of playing
Dude your UI is quality. Care to share?! I like the combat log and the buff timer.
Necrotech_Master wrote: »ihe only time i ran into issues was when ball groups showed up, especially when there were 3 of them in 1 keep fight. other than that it definitely felt like how cyro used to be and felt a lot busier
IndyMike26 wrote: »Is this live for consoles yet? I saw “later this week,” but the week ends in two days…
@IndyMike26, we made an error in the original post. We have since edited that post. The population test will only be for PC at this time. However, double AP is still active on console.
Necrotech_Master wrote: »ihe only time i ran into issues was when ball groups showed up, especially when there were 3 of them in 1 keep fight. other than that it definitely felt like how cyro used to be and felt a lot busier
The ball group conundrum has been discussed for years. Ball groups optimize builds and synergy so they're much less likely to die to stupid things, so they engage in combat a lot longer and keep more server calculations going with more opponents to fight. 12 people themselves won't cause any issues if they're only fighting 20-30 others, but when their damage is hitting 50+ and those 50+ have heals all over each other (as they should), sometimes the servers can't handle it and/or the game client borks out as it can't handle that much incoming data. I've tested on a 4770k with a 1080 (in 1440p), a 9900k with a 3080 (in 4k), a 13900K with a 4080 (in 4k), and a 7940 laptop with a 4050 (in 1440p) during the past weekend in prime time. They all performed similarly well in small/medium fights.
- The 4770k crashed in range of large keep fights all the time.
- The 9900k crashed twice in range of large keep fights.
- The 13900k crashed once (WHILE I HELD A SCROLL DAEDRA DAMN IT)
- The laptop crashed about 10 times Saturday night (see video above)
RoseTheSnowElf wrote: »And I don't know if this is related to hardware, but the voice chat bug is back, too. In the middle of grp, vc just drops and we're completely locked out of the feature. Need to re-log to hopefully get it working again.
@ZOS_Kevin
I'm PS5 NA
Dude your UI is quality. Care to share?! I like the combat log and the buff timer.
https://darkelves.com/addons has most of the addons I use with short config example videos.
The short version:
Addon Slector (helps enable / disable libraries correctly)
AP meter (because we are AP hoors and need to see those sweet, sweet numbers)
PChat (makes chat window much better)
RDK (needed for ult/resource/potion/proxy and shalk/rapids tracking)
Minimap (this one is better, disable the bandit one)
BuffTimers2 (see timers and get alerts to re-cast / maintain)
Bandit UI (best UI IMO)
FTC (only used for combat log module, all others off except for classes that don't need Srendarr, in which case debuff tracker is used)
Srendarr (mostly used for proc / enchant tracking in one display, all other features turned off, cast bar is nice on channeled abilities)
Bandit gear manager (same as dressing room or whatever you like)
Inventory Insights (know which toon has what gear for when you forget to bank an item)
Superstar (see current build making sure you didn't mess up)
Unknown Tracker / Potion Maker / CraftStore / Unboxer / Roomba are quality of life addons
Wykkyd toolbar (needs a patch, can share my version if anyone wants)
RoseTheSnowElf wrote: »And I don't know if this is related to hardware, but the voice chat bug is back, too. In the middle of grp, vc just drops and we're completely locked out of the feature. Need to re-log to hopefully get it working again.
@ZOS_Kevin
I'm PS5 NA
I've noticed that the audio stuttering is back at some large keep fights
I've noticed that the audio stuttering is back at some large keep fights that have ball groups and/or the hammer. And it's rather annoying to ride at full speed into an open enemy keep just to realize that you rode through 50 invisible enemies who were casting Empowered heavies at you, and you don't find out until your corpse starts flying through the air at full speed and you splat against the wall.
PC NA and I’ve also experience audio issues this weekend in large fights. Sometimes audio stuttering and sometimes the siege and combat sounds are reduced to crackles and static. I’ve seen that happen before after an update but hadn’t been a problem in a long time before this weekend.
I've struggling with an addon - All the icons seem to have disappeared - Do you have any suggestions bud? P.S - Apologies this is off-topic. I'm not sure if i can send PM's - I'll be moving this to the dedicated UI / Addon section.
https://streamable.com/ikzkl4
I've no idea if the above link will work. However, the video shows that ALL my boys abilities are unusable.
He could:
Roll dodge
Block
Bar swap
He could not:
Light or heavy attack
Use any abilities
Mount
He tried:
Reload ui
Porting to another keep
It fixed after relogging.
@ZOS_Kevin I hope this helps.
If the link it on its rear end, I will re-upload.
Please note - My boys ping is always extremely high. Therefore, he has considered his ping normal at the point in this video.
YandereGirlfriend wrote: »Friday night was the low point by far for me during the test but Saturday and Sunday nights both had good performance.
Thanks everyone for your feedback so far and for taking the time to participate. We know the Population Cap test is coming to an end, tomorrow, but we are sharing this information with the combat team for them to review along with the data gained from this test. We'll follow up a little after the test ends and after the team has looked over your feedback and data gained.
ArchangelIsraphel wrote: »Also as a side note- I had a lot of fun during this event in spite of the issues. I always enjoy double AP events in Cyrodiil, but it felt great fighting with other PVPers who actually wanted to be there and fight, rather than having the usual issues that come with whitestrakes and people who just want to get tickets. Please consider hosting more double AP events for Cyrodiil throughout the year that aren't connected to getting tickets.
Can you say when it will end exactly? 15.00 UTC probably?We know the Population Cap test is coming to an end, tomorrow
ZOS_BrianWheeler wrote: »Heyo All!
Next week, we will be running some tests in Cyrodiil where we’ll be periodically adjusting the population caps. The first realm being tested is PC EU on Wednesday, December 6. During this time, we will increase population caps and monitor throughout the day through prime-time hours; if all goes well, we will do the same on PC NA later in the week. Edit: PC NA is also online today for the Population Cap Test.
We encourage everyone willing to fight for their Alliance to hop into their respective Campaigns because throughout the testing period until December 12, everyone in Cyrodiil will earn Double AP (On PC, Xbox, and PlayStation)!
Thanks in advance for joining this population test for Cyrodiil and enjoy the double AP while the test is active. See you on the field!
Edit: We made a correction to this post on December 8. The Cyrodiil population cap testing is happening only on the PC servers. The double AP, on the other hand, is turned on for all servers (PC, Xbox, PlayStation) through December 12.