StackonClown wrote: »10 hours to implement:
pop_cap = pop_cap * 0.50
Hi All! As you may have seen, the Population Cap Testing is now underway. We are starting in PC EU for now, with PC NA and consoles being added later in the week. In the event you run into any issues (bugs, lag, etc.) we ask in addition to describing the issue you are experiencing, that you provide the following information:
- If possible, please record the issue occurring in-game during the Population Cap Test. Providing the video or link to the video will assist the PvP team in identifying any issues.
- In your post, please list what campaign you are participating in when the noted issue occurs.
Feel free to post issues either in this thread or in the Bug Report section of the forum.This information will assist our teams during this test in better identifying issues experienced during the Population Cap Test. Thanks in advance to everyone who participates!
Hi All! As you may have seen, the Population Cap Testing is now underway. We are starting in PC EU for now, with PC NA and consoles being added later in the week. In the event you run into any issues (bugs, lag, etc.) we ask in addition to describing the issue you are experiencing, that you provide the following information:
- If possible, please record the issue occurring in-game during the Population Cap Test. Providing the video or link to the video will assist the PvP team in identifying any issues.
- In your post, please list what campaign you are participating in when the noted issue occurs.
Feel free to post issues either in this thread or in the Bug Report section of the forum.This information will assist our teams during this test in better identifying issues experienced during the Population Cap Test. Thanks in advance to everyone who participates!
Hi All! As you may have seen, the Population Cap Testing is now underway. We are starting in PC EU for now, with PC NA and consoles being added later in the week. In the event you run into any issues (bugs, lag, etc.) we ask in addition to describing the issue you are experiencing, that you provide the following information:
- If possible, please record the issue occurring in-game during the Population Cap Test. Providing the video or link to the video will assist the PvP team in identifying any issues.
- In your post, please list what campaign you are participating in when the noted issue occurs.
Feel free to post issues either in this thread or in the Bug Report section of the forum.This information will assist our teams during this test in better identifying issues experienced during the Population Cap Test. Thanks in advance to everyone who participates!
Can we get a bird's eye view of why they're doing this? Like I get what they're testing, but why are they testing it? When people talked about roadmaps, this is what we mean.
fripplethorn wrote: »While I appreciate even a glance at PvP from the devs these days, the population is the least of the issues with the state of PvP. First, address heal-over-time stacking. Put an end to the exploit of stacking 15+ HoTs and then just running around stomping people who actually play the game. This is easily done by capping the number of active HoTs a player can have... preferably at 2. Second, put an end to the silly "in combat" nonsense. If you're not actively in combat, you shouldn't be "in combat".
Start there, and you'll make a huge percentage of your player base actually turn population into a thing...
Hi All! As you may have seen, the Population Cap Testing is now underway. We are starting in PC EU for now, with PC NA and consoles being added later in the week. In the event you run into any issues (bugs, lag, etc.) we ask in addition to describing the issue you are experiencing, that you provide the following information:
- If possible, please record the issue occurring in-game during the Population Cap Test. Providing the video or link to the video will assist the PvP team in identifying any issues.
- In your post, please list what campaign you are participating in when the noted issue occurs.
Feel free to post issues either in this thread or in the Bug Report section of the forum.This information will assist our teams during this test in better identifying issues experienced during the Population Cap Test. Thanks in advance to everyone who participates!
Hi All! As you may have seen, the Population Cap Testing is now underway. We are starting in PC EU for now, with PC NA and consoles being added later in the week. In the event you run into any issues (bugs, lag, etc.) we ask in addition to describing the issue you are experiencing, that you provide the following information:
- If possible, please record the issue occurring in-game during the Population Cap Test. Providing the video or link to the video will assist the PvP team in identifying any issues.
- In your post, please list what campaign you are participating in when the noted issue occurs.
Feel free to post issues either in this thread or in the Bug Report section of the forum.This information will assist our teams during this test in better identifying issues experienced during the Population Cap Test. Thanks in advance to everyone who participates!
PC EU Gray Host here. Predictably the lag is right back. I don't know what you possibly expect to see from video. Lag is something you feel. Your skills stop responding in a timely fashion. If you can SEE the lag, then it's WAY past acceptable levels, not that I find any server lag acceptable for my playstyle. I've also gotten "stuck in combat", even though I've been crouched quite outside the battle area as I write this. When will THAT ever be fixed? For reference:Hi All! As you may have seen, the Population Cap Testing is now underway. We are starting in PC EU for now, with PC NA and consoles being added later in the week. In the event you run into any issues (bugs, lag, etc.) we ask in addition to describing the issue you are experiencing, that you provide the following information:
- If possible, please record the issue occurring in-game during the Population Cap Test. Providing the video or link to the video will assist the PvP team in identifying any issues.
- In your post, please list what campaign you are participating in when the noted issue occurs.
Feel free to post issues either in this thread or in the Bug Report section of the forum.This information will assist our teams during this test in better identifying issues experienced during the Population Cap Test. Thanks in advance to everyone who participates!
PC EU Gray Host here. Predictably the lag is right back. I don't know what you possibly expect to see from video. Lag is something you feel. Your skills stop responding in a timely fashion. If you can SEE the lag, then it's WAY past acceptable levels, not that I find any server lag acceptable for my playstyle. I've also gotten "stuck in combat", even though I've been crouched quite outside the battle area as I write this. When will THAT ever be fixed? For reference:Hi All! As you may have seen, the Population Cap Testing is now underway. We are starting in PC EU for now, with PC NA and consoles being added later in the week. In the event you run into any issues (bugs, lag, etc.) we ask in addition to describing the issue you are experiencing, that you provide the following information:
- If possible, please record the issue occurring in-game during the Population Cap Test. Providing the video or link to the video will assist the PvP team in identifying any issues.
- In your post, please list what campaign you are participating in when the noted issue occurs.
Feel free to post issues either in this thread or in the Bug Report section of the forum.This information will assist our teams during this test in better identifying issues experienced during the Population Cap Test. Thanks in advance to everyone who participates!
Continuous ping to zos.de running in the background: ~60ms
In-game ping: ~120ms (from Ireland)
Player population: Only 3 bars
Location: Chalman Keep, Gray Host, PC EU (battle)
PC: Ryzen 5800x3d, nVidia RTX3070, 32GB RAM, NVME SSD, Windows 10
Hi All! As you may have seen, the Population Cap Testing is now underway. We are starting in PC EU for now, with PC NA and consoles being added later in the week. In the event you run into any issues (bugs, lag, etc.) we ask in addition to describing the issue you are experiencing, that you provide the following information:
- If possible, please record the issue occurring in-game during the Population Cap Test. Providing the video or link to the video will assist the PvP team in identifying any issues.
- In your post, please list what campaign you are participating in when the noted issue occurs.
Feel free to post issues either in this thread or in the Bug Report section of the forum.This information will assist our teams during this test in better identifying issues experienced during the Population Cap Test. Thanks in advance to everyone who participates!
Can we get a bird's eye view of why they're doing this? Like I get what they're testing, but why are they testing it? When people talked about roadmaps, this is what we mean.
And by this time the game has ceased to function. Still only 3 bars. Oh, it still renders, and people still play regardless, but skills have become totally unreliable. I hope you're getting good server statistics out of this.
Hi All! As you may have seen, the Population Cap Testing is now underway. We are starting in PC EU for now, with PC NA and consoles being added later in the week. In the event you run into any issues (bugs, lag, etc.) we ask in addition to describing the issue you are experiencing, that you provide the following information:
- If possible, please record the issue occurring in-game during the Population Cap Test. Providing the video or link to the video will assist the PvP team in identifying any issues.
- In your post, please list what campaign you are participating in when the noted issue occurs.
Feel free to post issues either in this thread or in the Bug Report section of the forum.This information will assist our teams during this test in better identifying issues experienced during the Population Cap Test. Thanks in advance to everyone who participates!
And by this time the game has ceased to function. Still only 3 bars. Oh, it still renders, and people still play regardless, but skills have become totally unreliable. I hope you're getting good server statistics out of this.
I'm on NA and I don't have an EU account. You're saying the lag is really noticeable? Can you tell that there's more fights on the map and stuff? I'm wondering just how much they increased the caps for this test, because surely modern ESO can't handle what 2015 ESO did population wise. How busy does Cyrodiil seem compared to before?
ZOS_BrianWheeler wrote: »Heyo All!
Next week, we will be running some tests in Cyrodiil where we’ll be periodically adjusting the population caps. The first realm being tested is PC EU on Wednesday, December 6. During this time, we will increase population caps and monitor throughout the day through prime-time hours; if all goes well, we will do the same on PC NA and consoles later in the week.
We encourage everyone willing to fight for their Alliance to hop into their respective Campaigns because throughout the testing period until December 12, everyone in Cyrodiil will earn Double AP!
Thanks in advance for joining this population test for Cyrodiil and enjoy the double AP while the test is active. See you on the field!
Freilauftomate wrote: »
MedicInTheWild wrote: »Is everyone else getting horrible PVP performance, way more than usual on PCNA??? Skill not going off, people floating, stuttering of other when they are moving just crap performance?? I thought PCNA wasnt having any testing until later??
TechMaybeHic wrote: »MedicInTheWild wrote: »Is everyone else getting horrible PVP performance, way more than usual on PCNA??? Skill not going off, people floating, stuttering of other when they are moving just crap performance?? I thought PCNA wasnt having any testing until later??
We were just talking about that. Only soft locked DC so far (lock but no queue) and yet it feels rough