Thanks everyone for your feedback so far and for taking the time to participate. We know the Population Cap test is coming to an end, tomorrow, but we are sharing this information with the combat team for them to review along with the data gained from this test. We'll follow up a little after the test ends and after the team has looked over your feedback and data gained.
Thanks everyone for your feedback so far and for taking the time to participate. We know the Population Cap test is coming to an end, tomorrow, but we are sharing this information with the combat team for them to review along with the data gained from this test. We'll follow up a little after the test ends and after the team has looked over your feedback and data gained.
Izanagi.Xiiib16_ESO wrote: »@ZOS_Kevin @ZOS_BrianWheeler
Hi Guys,
Can we expect any feedback on this prior to the Christmas break or should we look out for something early next year / after the Global Reveal Show?
Thanks
ZOS_BrianWheeler wrote: »Hi gang! We wanted to follow up now that the Cyrodiil population cap stress test has concluded. First off, thanks to everyone who participated and provided feedback. We hope you got a bunch of AP, took control of many Keeps and Resources, and had a blast with Volendrung! Your participation greatly helped in stress testing the new server hardware, which was replaced earlier this year, and stressing the server architecture overall. We are reviewing the data gained from this test, along with all the player feedback provided during this period.
We have set the population cap numbers back to what they were prior to this test to ensure the best balance between server response and client inputs. Thanks again for stress testing the servers with us! See you on the battlefield and have a safe and fun holiday season!
ZOS_BrianWheeler wrote: »Hi gang! We wanted to follow up now that the Cyrodiil population cap stress test has concluded. First off, thanks to everyone who participated and provided feedback. We hope you got a bunch of AP, took control of many Keeps and Resources, and had a blast with Volendrung! Your participation greatly helped in stress testing the new server hardware, which was replaced earlier this year, and stressing the server architecture overall. We are reviewing the data gained from this test, along with all the player feedback provided during this period.
We have set the population cap numbers back to what they were prior to this test to ensure the best balance between server response and client inputs. Thanks again for stress testing the servers with us! See you on the battlefield and have a safe and fun holiday season!
Any chance you'd be willing to share with us what exactly those population cap numbers are?
ZOS_BrianWheeler wrote: »Hi gang! We wanted to follow up now that the Cyrodiil population cap stress test has concluded. First off, thanks to everyone who participated and provided feedback. We hope you got a bunch of AP, took control of many Keeps and Resources, and had a blast with Volendrung! Your participation greatly helped in stress testing the new server hardware, which was replaced earlier this year, and stressing the server architecture overall. We are reviewing the data gained from this test, along with all the player feedback provided during this period.
We have set the population cap numbers back to what they were prior to this test to ensure the best balance between server response and client inputs. Thanks again for stress testing the servers with us! See you on the battlefield and have a safe and fun holiday season!
ZOS_BrianWheeler wrote: »Hi gang! We wanted to follow up now that the Cyrodiil population cap stress test has concluded. First off, thanks to everyone who participated and provided feedback. We hope you got a bunch of AP, took control of many Keeps and Resources, and had a blast with Volendrung! Your participation greatly helped in stress testing the new server hardware, which was replaced earlier this year, and stressing the server architecture overall. We are reviewing the data gained from this test, along with all the player feedback provided during this period.
We have set the population cap numbers back to what they were prior to this test to ensure the best balance between server response and client inputs. Thanks again for stress testing the servers with us! See you on the battlefield and have a safe and fun holiday season!
*sad trombone*
Considering that the data could have been analyzed during the test, or reviewed immediately after the test.... I guess the answer is no pop cap increase. Bummer, as Cyro was actually fun again for a while. But thank you for taking the time to respond.
*sad trombone*
Considering that the data could have been analyzed during the test, or reviewed immediately after the test.... I guess the answer is no pop cap increase. Bummer, as Cyro was actually fun again for a while. But thank you for taking the time to respond.
This stuff takes time. I'm no corporate simp, but it's heavy server stuff they have to sort through and all the bureaucracy involved.
I'll bookmark this, and revisit it in one year. Then I will ask you if one year is sufficient time to have completed "reviewing the data gained from this test, along with all the player feedback provided during this period," and told us:
a) Yes, we have determined that we can raise the population cap
or
b) No, we have determined that we are not able to raise the population cap.
I'll bookmark this, and revisit it in one year. Then I will ask you if one year is sufficient time to have completed "reviewing the data gained from this test, along with all the player feedback provided during this period," and told us:
a) Yes, we have determined that we can raise the population cap
or
b) No, we have determined that we are not able to raise the population cap.