Bruh, this reads like a rage post, OP.
1. Using an ability in the game to be used is not 'cheating'.
2. You have given 0 facts to back up ANY of your claims. No objective facts. Just 'This is OP because I said so, fix it.'
3. What does other classes damage potential have to do with Templar's damage potential? You're arbitrarily deciding 'Nothing should be stronger than Assassin. Anything that is, is broken.' and deciding the devs should 'fix' what you subjectively see as a flaw.
SandandStars wrote: »Templar’s RO is a very powerful execute in pvp. If Temps had any other viable offensive skills to speak of, I might agree that RO is a little overtuned. BUT, the class is in a crappy place, overall, and RO is the only way it can get kills.
It’s just a horribly boring, undynamic playing style right now. Either sit in your bubble healing or spam RO. Yuck.
SandandStars wrote: »Templar’s RO is a very powerful execute in pvp. If Temps had any other viable offensive skills to speak of, I might agree that RO is a little overtuned. BUT, the class is in a crappy place, overall, and RO is the only way it can get kills.
It’s just a horribly boring, undynamic playing style right now. Either sit in your bubble healing or spam RO. Yuck.
The power of RO is kinda why Templar can't have nice things though. You sorta said as much yourself. If Templar had any offense to back it up they'd instantly be NB status, in my opinion. RO is kinda like AW in that way.
All the templars running RO in BGs go 10-0 and complain about how boring it is. All the templars not running RO go 0-10 and complain Templar sucks.
I understand the lack of trust in the devs to adequately compensate Templar if RO were to be nerfed... But just between us, it probably should be.
boi_anachronism_ wrote: »SandandStars wrote: »Templar’s RO is a very powerful execute in pvp. If Temps had any other viable offensive skills to speak of, I might agree that RO is a little overtuned. BUT, the class is in a crappy place, overall, and RO is the only way it can get kills.
It’s just a horribly boring, undynamic playing style right now. Either sit in your bubble healing or spam RO. Yuck.
The power of RO is kinda why Templar can't have nice things though. You sorta said as much yourself. If Templar had any offense to back it up they'd instantly be NB status, in my opinion. RO is kinda like AW in that way.
All the templars running RO in BGs go 10-0 and complain about how boring it is. All the templars not running RO go 0-10 and complain Templar sucks.
I understand the lack of trust in the devs to adequately compensate Templar if RO were to be nerfed... But just between us, it probably should be.
And then what? You gotta have some kind of plan for how to balance it. Have you looked at a templar parse without RG? It would be so far in the bin it would literally be buried 6ft under it. I can still hit 105k on a blade parse without ANY execute at all. Templar? Maybe 90k. Maybe.
boi_anachronism_ wrote: »SandandStars wrote: »Templar’s RO is a very powerful execute in pvp. If Temps had any other viable offensive skills to speak of, I might agree that RO is a little overtuned. BUT, the class is in a crappy place, overall, and RO is the only way it can get kills.
It’s just a horribly boring, undynamic playing style right now. Either sit in your bubble healing or spam RO. Yuck.
The power of RO is kinda why Templar can't have nice things though. You sorta said as much yourself. If Templar had any offense to back it up they'd instantly be NB status, in my opinion. RO is kinda like AW in that way.
All the templars running RO in BGs go 10-0 and complain about how boring it is. All the templars not running RO go 0-10 and complain Templar sucks.
I understand the lack of trust in the devs to adequately compensate Templar if RO were to be nerfed... But just between us, it probably should be.
And then what? You gotta have some kind of plan for how to balance it. Have you looked at a templar parse without RG? It would be so far in the bin it would literally be buried 6ft under it. I can still hit 105k on a blade parse without ANY execute at all. Templar? Maybe 90k. Maybe.
The only thing that sounds worse to me than ROing in PvP (where you spend most of your time running around healing and buffing anyway until it's time to kill someone,) is ROing over and over again on a boss.
I don't play templar so I really wouldn't be the one to tell you how it's power should be redistributed exactly. But most people say the 6-second delayed burst (backlash is it?) Is broken or weak. You could start by strengthening that. Plenty of people want jabs returned to glory. You could remove major defile from dark flare and make it instant cast. There are plenty of options, I'm sure.
boi_anachronism_ wrote: »If im being honest i strongly believe you should have a good base knowledge of a class before calling for major nerf of this nature. I have played basically everything in both pvp and pve so i think im coming from a solid first person knowledge base of how it functions in comparison to basically everything else.
boi_anachronism_ wrote: »If im being honest i strongly believe you should have a good base knowledge of a class before calling for major nerf of this nature. I have played basically everything in both pvp and pve so i think im coming from a solid first person knowledge base of how it functions in comparison to basically everything else.
I agree. But I'm not calling for a nerf. I was responding to someone else's comment with my own opinion. As I said-- if the skill were to be nerfed Templar would need help elsewhere. And I said I probably wouldn't be the best person to suggest how.
I have a good enough knowledge of the game in general to express non-specific opinions of this nature. I have 6 years or so in this game, almost exclusively PvP oriented, and fighting AGAINST templars is as valid a viewpoint as fighting AS a Templar.
Or should only templars balance templar? And only NBs balance NB? And DKs balance DK? Somehow I doubt that'd be an improvement.
boi_anachronism_ wrote: »SandandStars wrote: »Templar’s RO is a very powerful execute in pvp. If Temps had any other viable offensive skills to speak of, I might agree that RO is a little overtuned. BUT, the class is in a crappy place, overall, and RO is the only way it can get kills.
It’s just a horribly boring, undynamic playing style right now. Either sit in your bubble healing or spam RO. Yuck.
The power of RO is kinda why Templar can't have nice things though. You sorta said as much yourself. If Templar had any offense to back it up they'd instantly be NB status, in my opinion. RO is kinda like AW in that way.
All the templars running RO in BGs go 10-0 and complain about how boring it is. All the templars not running RO go 0-10 and complain Templar sucks.
I understand the lack of trust in the devs to adequately compensate Templar if RO were to be nerfed... But just between us, it probably should be.
And then what? You gotta have some kind of plan for how to balance it. Have you looked at a templar parse without RG? It would be so far in the bin it would literally be buried 6ft under it. I can still hit 105k on a blade parse without ANY execute at all. Templar? Maybe 90k. Maybe.
The only thing that sounds worse to me than ROing in PvP (where you spend most of your time running around healing and buffing anyway until it's time to kill someone,) is ROing over and over again on a boss.
I don't play templar so I really wouldn't be the one to tell you how it's power should be redistributed exactly. But most people say the 6-second delayed burst (backlash is it?) Is broken or weak. You could start by strengthening that. Plenty of people want jabs returned to glory. You could remove major defile from dark flare and make it instant cast. There are plenty of options, I'm sure.
I'd love it if they shifted some of the power from radiant into some other templar skills.
IZZEFlameLash wrote: »It is really fairly uncommon to see RO in death recaps these days. Because no one really plays Templar outside of burst group healer or some players around a zergball who wants to get their kills. Far more common in recaps are meta proc sets and siege. And of course, bomb set procs. So, why is RO problem again?
boi_anachronism_ wrote: »IZZEFlameLash wrote: »It is really fairly uncommon to see RO in death recaps these days. Because no one really plays Templar outside of burst group healer or some players around a zergball who wants to get their kills. Far more common in recaps are meta proc sets and siege. And of course, bomb set procs. So, why is RO problem again?
I mean i think the skill is largely balanced by how vulnerable you are during cast. It can be interrupted, targets can easily avoid it by making use of terrain, you can have so many debuffs hit you in the channel time that you need to purge 2x to remove them all, especially fighting multiple enemies. while it has range gap closers are so common that it barely matters especially since a large chunk of pvp happens in melee range with 2h and dw builds being so popular. I play sorc a fair bit in pvp. Ive rarely died to ro because i can streak right through them. In 1v1 it can be really good. 1vX makes it quite difficult.
SandandStars wrote: »Big Picture: zos has always struggled to create a reasonable semblance of class balance in pvp for many reasons.
RO being one overtuned skill to balance out Templar’s otherwise weak offensive toolkit is the direct result of poor class balancing.
The same can be said for Arcanist’s overtuned shields, and Warden’s overtuned polar wind. But in all of these examples, one overtuned skill is (crappily) balanced out by a bunch of weak skills.
Not so with NB and DK.
Sigh.
Does anyone feel that class and skill balance will improve for pvp, given the trajectory of the past few years?
Except that a good game doesn't make an effective finisher, already from 50% lol it should be less, should be around 35%, because 50% isn't really a finisher...
That should make sense!!!
A finisher is supposed to "execute" when you don't have much life left, not even half your life yet.
Billium813 wrote: »boi_anachronism_ wrote: »IZZEFlameLash wrote: »It is really fairly uncommon to see RO in death recaps these days. Because no one really plays Templar outside of burst group healer or some players around a zergball who wants to get their kills. Far more common in recaps are meta proc sets and siege. And of course, bomb set procs. So, why is RO problem again?
I mean i think the skill is largely balanced by how vulnerable you are during cast. It can be interrupted, targets can easily avoid it by making use of terrain, you can have so many debuffs hit you in the channel time that you need to purge 2x to remove them all, especially fighting multiple enemies. while it has range gap closers are so common that it barely matters especially since a large chunk of pvp happens in melee range with 2h and dw builds being so popular. I play sorc a fair bit in pvp. Ive rarely died to ro because i can streak right through them. In 1v1 it can be really good. 1vX makes it quite difficult.
Totally agree with all the points here.
It's really one of those "win more" Skills in PvP (I mean, it IS an execute after all...). It hits like wet tissue paper unless the opponent is under 50% and is actively BAD to use when the opponent is healthy! It isn't even really that high in damage unless the opponent is under 20%. But when an opponent is that low, that's the time they start running into cover (breaking line of sight), or throwing up defensive shields/HoTs, or stunning you back! There's just too much counter play and the damage isn't even that high.
It can be very good when in a group and you're actively winning. It's really strong to help pick off weak opponents as they try to run thanks to the long range. I honestly think that's its strongest feature! 28m is massive for an execute! But there's just so much downside to it... It's not as OP as the OP seems to think
SandandStars wrote: »Big Picture: zos has always struggled to create a reasonable semblance of class balance in pvp for many reasons.
RO being one overtuned skill to balance out Templar’s otherwise weak offensive toolkit is the direct result of poor class balancing.
The same can be said for Arcanist’s overtuned shields, and Warden’s overtuned polar wind. But in all of these examples, one overtuned skill is (crappily) balanced out by a bunch of weak skills.
Not so with NB and DK.
Sigh.
Does anyone feel that class and skill balance will improve for pvp, given the trajectory of the past few years?