StaticWave wrote: »There are 2 types of people who don't run out of columbine:
1) People who don't participate a lot in PvP content
2) People who don't play tanks
If you don't fall into those 2 categories and still don't run out of columbine, then you aren't participating enough. I can burn through a stack of tri-pots in 2 hours of PvP or 2 hours of tanking (depending on how much I die).
I think @gariondavey and a few more people suggested purchasable tri-pots with AP, and that's a fantastic idea tbh.
StaticWave wrote: »There are 2 types of people who don't run out of columbine:
1) People who don't participate a lot in PvP content
2) People who don't play tanks
If you don't fall into those 2 categories and still don't run out of columbine, then you aren't participating enough. I can burn through a stack of tri-pots in 2 hours of PvP or 2 hours of tanking (depending on how much I die).
I think @gariondavey and a few more people suggested purchasable tri-pots with AP, and that's a fantastic idea tbh.
I dont participate in pvp much except for a random bg and I dont play pve tank much but I use Tri pots alot on all my chars except for my stamsorc where I use weapon crit pots.
I cant understand why people think all pots should be purchasable with a pvp currency and pve players that burn pots need to buy with gold?
Why are some motifs and craft mats bought with pvp currency? Idk but if I want them I buy them with gold from pvpers and I dont complain about it.
StaticWave wrote: »There are 2 types of people who don't run out of columbine:
1) People who don't participate a lot in PvP content
2) People who don't play tanks
If you don't fall into those 2 categories and still don't run out of columbine, then you aren't participating enough. I can burn through a stack of tri-pots in 2 hours of PvP or 2 hours of tanking (depending on how much I die).
I think @gariondavey and a few more people suggested purchasable tri-pots with AP, and that's a fantastic idea tbh.
I dont participate in pvp much except for a random bg and I dont play pve tank much but I use Tri pots alot on all my chars except for my stamsorc where I use weapon crit pots.
I cant understand why people think all pots should be purchasable with a pvp currency and pve players that burn pots need to buy with gold?
Why are some motifs and craft mats bought with pvp currency? Idk but if I want them I buy them with gold from pvpers and I dont complain about it.
PvP players buying tripots for AP? No argument from me. I don't think this is a problem.
So why won't ZOS let me buy AP loot boxes for gold? I don't PvP much anymore, but if I want AP loot boxes, I need to go to Cyro and farm AP.
Turtle_Bot wrote: »PvP players buying tripots for AP? No argument from me. I don't think this is a problem.
So why won't ZOS let me buy AP loot boxes for gold? I don't PvP much anymore, but if I want AP loot boxes, I need to go to Cyro and farm AP.
Except you can, well not the loot boxes themselves, but you can buy everything that drops from them for gold in guild stores.
PvP players buying tripots for AP? No argument from me. I don't think this is a problem.
So why won't ZOS let me buy AP loot boxes for gold? I don't PvP much anymore, but if I want AP loot boxes, I need to go to Cyro and farm AP.
The last thing I want ZOS to do is directly interfere in the market via price fixing schemes to artificially lower or raise the prices of certain mats, especially when done only to please a certain segment of the player base. This is a very slippery slope and can cause major damage to the game's economy if done haphazardly.
They're already doing this with Chromium Grains and Chromium Platings, and even that is a change which they state was done only after a lot of thinking and much discussion internally due to the large impact it will have on the game's economy with regards to the relative value of JC mats.
Artificial price caps or manipulation of spawn rates will discourage both farmers and sellers, and with Crown gifting disabled, the last thing players need right now is to have yet another sustainable and reliable source of gold income taken away from them.
PvP players buying tripots for AP? No argument from me. I don't think this is a problem.
So why won't ZOS let me buy AP loot boxes for gold? I don't PvP much anymore, but if I want AP loot boxes, I need to go to Cyro and farm AP.
The last thing I want ZOS to do is directly interfere in the market via price fixing schemes to artificially lower or raise the prices of certain mats, especially when done only to please a certain segment of the player base. This is a very slippery slope and can cause major damage to the game's economy if done haphazardly.
They're already doing this with Chromium Grains and Chromium Platings, and even that is a change which they state was done only after a lot of thinking and much discussion internally due to the large impact it will have on the game's economy with regards to the relative value of JC mats.
Artificial price caps or manipulation of spawn rates will discourage both farmers and sellers, and with Crown gifting disabled, the last thing players need right now is to have yet another sustainable and reliable source of gold income taken away from them.
Agreed.
Compelling players to engage with activities that they do not enjoy is always going to be a source of friction, if they are to 'intervene' in order to reduce friction then do it across the board.
PvP players buying tripots for AP? No argument from me. I don't think this is a problem.
So why won't ZOS let me buy AP loot boxes for gold? I don't PvP much anymore, but if I want AP loot boxes, I need to go to Cyro and farm AP.
The last thing I want ZOS to do is directly interfere in the market via price fixing schemes to artificially lower or raise the prices of certain mats, especially when done only to please a certain segment of the player base. This is a very slippery slope and can cause major damage to the game's economy if done haphazardly.
They're already doing this with Chromium Grains and Chromium Platings, and even that is a change which they state was done only after a lot of thinking and much discussion internally due to the large impact it will have on the game's economy with regards to the relative value of JC mats.
Artificial price caps or manipulation of spawn rates will discourage both farmers and sellers, and with Crown gifting disabled, the last thing players need right now is to have yet another sustainable and reliable source of gold income taken away from them.
Agreed.
Compelling players to engage with activities that they do not enjoy is always going to be a source of friction, if they are to 'intervene' in order to reduce friction then do it across the board.
StaticWave wrote: »There are 2 types of people who don't run out of columbine:
1) People who don't participate a lot in PvP content
2) People who don't play tanks
If you don't fall into those 2 categories and still don't run out of columbine, then you aren't participating enough. I can burn through a stack of tri-pots in 2 hours of PvP or 2 hours of tanking (depending on how much I die).
I think @gariondavey and a few more people suggested purchasable tri-pots with AP, and that's a fantastic idea tbh.
I dont participate in pvp much except for a random bg and I dont play pve tank much but I use Tri pots alot on all my chars except for my stamsorc where I use weapon crit pots.
I cant understand why people think all pots should be purchasable with a pvp currency and pve players that burn pots need to buy with gold?
Why are some motifs and craft mats bought with pvp currency? Idk but if I want them I buy them with gold from pvpers and I dont complain about it.
Can I toss in the newbie question here? I know it's a harvestable resource, but uis there a certain potion or drink that makes it so expensive right now?
Can I toss in the newbie question here? I know it's a harvestable resource, but uis there a certain potion or drink that makes it so expensive right now?
spartaxoxo wrote: »PvP players buying tripots for AP? No argument from me. I don't think this is a problem.
So why won't ZOS let me buy AP loot boxes for gold? I don't PvP much anymore, but if I want AP loot boxes, I need to go to Cyro and farm AP.
The last thing I want ZOS to do is directly interfere in the market via price fixing schemes to artificially lower or raise the prices of certain mats, especially when done only to please a certain segment of the player base. This is a very slippery slope and can cause major damage to the game's economy if done haphazardly.
They're already doing this with Chromium Grains and Chromium Platings, and even that is a change which they state was done only after a lot of thinking and much discussion internally due to the large impact it will have on the game's economy with regards to the relative value of JC mats.
Artificial price caps or manipulation of spawn rates will discourage both farmers and sellers, and with Crown gifting disabled, the last thing players need right now is to have yet another sustainable and reliable source of gold income taken away from them.
Agreed.
Compelling players to engage with activities that they do not enjoy is always going to be a source of friction, if they are to 'intervene' in order to reduce friction then do it across the board.
I disagree. There should be great rewards in all content. This incentivizes people to try new things and makes each activity feel fun and rewarding to the people who like it. A natural byproduct of this is that sometimes people will feel compelled to play content they don't enjoy for the sole purpose of getting the reward. When that happens, there are some things that should be taken into consideration about whether or not there should be any intervention, in my opinion.
1) Is the amount of time they'd need to spend reasonable for the difficulty of the content itself?
2) Are the things they want essential to basic gameplay or purely cosmetic?
3) Is incentivizing players in this manner necessary to maintaining the health of the activity?
The tripots have unsatisfactory answers for all three of those questions. Because they are consumable, they can't spend a reasonably short amount of time getting it and then never look back. It's an ongoing process. They are essential to basic gameplay and not merely cosmetic. And their current scarcity is not necessary to maintaining the health of picking mats.
So, they definitely should intervene in this case, imo.
spartaxoxo wrote: »PvP players buying tripots for AP? No argument from me. I don't think this is a problem.
So why won't ZOS let me buy AP loot boxes for gold? I don't PvP much anymore, but if I want AP loot boxes, I need to go to Cyro and farm AP.
The last thing I want ZOS to do is directly interfere in the market via price fixing schemes to artificially lower or raise the prices of certain mats, especially when done only to please a certain segment of the player base. This is a very slippery slope and can cause major damage to the game's economy if done haphazardly.
They're already doing this with Chromium Grains and Chromium Platings, and even that is a change which they state was done only after a lot of thinking and much discussion internally due to the large impact it will have on the game's economy with regards to the relative value of JC mats.
Artificial price caps or manipulation of spawn rates will discourage both farmers and sellers, and with Crown gifting disabled, the last thing players need right now is to have yet another sustainable and reliable source of gold income taken away from them.
Agreed.
Compelling players to engage with activities that they do not enjoy is always going to be a source of friction, if they are to 'intervene' in order to reduce friction then do it across the board.
I disagree. There should be great rewards in all content. This incentivizes people to try new things and makes each activity feel fun and rewarding to the people who like it. A natural byproduct of this is that sometimes people will feel compelled to play content they don't enjoy for the sole purpose of getting the reward. When that happens, there are some things that should be taken into consideration about whether or not there should be any intervention, in my opinion.
1) Is the amount of time they'd need to spend reasonable for the difficulty of the content itself?
2) Are the things they want essential to basic gameplay or purely cosmetic?
3) Is incentivizing players in this manner necessary to maintaining the health of the activity?
The tripots have unsatisfactory answers for all three of those questions. Because they are consumable, they can't spend a reasonably short amount of time getting it and then never look back. It's an ongoing process. They are essential to basic gameplay and not merely cosmetic. And their current scarcity is not necessary to maintaining the health of picking mats.
So, they definitely should intervene in this case, imo.
Under that premise at the very least Hakeijo should be made available for gold too.
Quid pro quo.
Those who farm tel var set the price for it and it has gotten out of hand so is nigh time something is done about it (in other words it sells for the highest price people are prepared to pay for it, same as everything else that is tradeable).
Otherwise is just devaluing an activity (engaging on daily writs) just because some people refuse to engage with it.
PvP players buying tripots for AP? No argument from me. I don't think this is a problem.
So why won't ZOS let me buy AP loot boxes for gold? I don't PvP much anymore, but if I want AP loot boxes, I need to go to Cyro and farm AP.
The last thing I want ZOS to do is directly interfere in the market via price fixing schemes to artificially lower or raise the prices of certain mats, especially when done only to please a certain segment of the player base. This is a very slippery slope and can cause major damage to the game's economy if done haphazardly.
They're already doing this with Chromium Grains and Chromium Platings, and even that is a change which they state was done only after a lot of thinking and much discussion internally due to the large impact it will have on the game's economy with regards to the relative value of JC mats.
Artificial price caps or manipulation of spawn rates will discourage both farmers and sellers, and with Crown gifting disabled, the last thing players need right now is to have yet another sustainable and reliable source of gold income taken away from them.
Agreed.
Compelling players to engage with activities that they do not enjoy is always going to be a source of friction, if they are to 'intervene' in order to reduce friction then do it across the board.
1) They already intervene across the board. Never witnessed one of the countless nerfs to "lower the ceiling and raise the floor" within the last 10 years, so that more players may participate in endgame-content? There isn't a single reason, why they should leave out a single part of the game (namely trading), while "balancing" every other aspect.
2) There is, as said before, a difference between consumables and almost every other item one may buy at a guild trader: While every other item has to be obtained once (think of monster helmets out of vet dungeons for example) to have access to it, consumables enforce a steady and ongoing supply to be used. How would you feel, if your monster helmet were destroyed automatically after a certain amount of time (let's say 100 fights) and has to be farmed again? That's exactly the situation of players, which are in dire need of columbine. There is in fact a difference between a limited grind and an endless one.
spartaxoxo wrote: »spartaxoxo wrote: »PvP players buying tripots for AP? No argument from me. I don't think this is a problem.
So why won't ZOS let me buy AP loot boxes for gold? I don't PvP much anymore, but if I want AP loot boxes, I need to go to Cyro and farm AP.
The last thing I want ZOS to do is directly interfere in the market via price fixing schemes to artificially lower or raise the prices of certain mats, especially when done only to please a certain segment of the player base. This is a very slippery slope and can cause major damage to the game's economy if done haphazardly.
They're already doing this with Chromium Grains and Chromium Platings, and even that is a change which they state was done only after a lot of thinking and much discussion internally due to the large impact it will have on the game's economy with regards to the relative value of JC mats.
Artificial price caps or manipulation of spawn rates will discourage both farmers and sellers, and with Crown gifting disabled, the last thing players need right now is to have yet another sustainable and reliable source of gold income taken away from them.
Agreed.
Compelling players to engage with activities that they do not enjoy is always going to be a source of friction, if they are to 'intervene' in order to reduce friction then do it across the board.
I disagree. There should be great rewards in all content. This incentivizes people to try new things and makes each activity feel fun and rewarding to the people who like it. A natural byproduct of this is that sometimes people will feel compelled to play content they don't enjoy for the sole purpose of getting the reward. When that happens, there are some things that should be taken into consideration about whether or not there should be any intervention, in my opinion.
1) Is the amount of time they'd need to spend reasonable for the difficulty of the content itself?
2) Are the things they want essential to basic gameplay or purely cosmetic?
3) Is incentivizing players in this manner necessary to maintaining the health of the activity?
The tripots have unsatisfactory answers for all three of those questions. Because they are consumable, they can't spend a reasonably short amount of time getting it and then never look back. It's an ongoing process. They are essential to basic gameplay and not merely cosmetic. And their current scarcity is not necessary to maintaining the health of picking mats.
So, they definitely should intervene in this case, imo.
Under that premise at the very least Hakeijo should be made available for gold too.
Quid pro quo.
Those who farm tel var set the price for it and it has gotten out of hand so is nigh time something is done about it (in other words it sells for the highest price people are prepared to pay for it, same as everything else that is tradeable).
Otherwise is just devaluing an activity (engaging on daily writs) just because some people refuse to engage with it.
No, because Hakeijo is necessary to the health of Imperial City. So much so they actually removed it from Wrothgar. Daily writs would still be valuable regardless of Columbine price. Hakeijo is one of the only reasons to bother with IC anymore.
The closest equivalent is the way transmutes used to only be reasonably available to Cyrodiil, and then they added it to the Random Dungeons.
PvP players buying tripots for AP? No argument from me. I don't think this is a problem.
So why won't ZOS let me buy AP loot boxes for gold? I don't PvP much anymore, but if I want AP loot boxes, I need to go to Cyro and farm AP.
The last thing I want ZOS to do is directly interfere in the market via price fixing schemes to artificially lower or raise the prices of certain mats, especially when done only to please a certain segment of the player base. This is a very slippery slope and can cause major damage to the game's economy if done haphazardly.
They're already doing this with Chromium Grains and Chromium Platings, and even that is a change which they state was done only after a lot of thinking and much discussion internally due to the large impact it will have on the game's economy with regards to the relative value of JC mats.
Artificial price caps or manipulation of spawn rates will discourage both farmers and sellers, and with Crown gifting disabled, the last thing players need right now is to have yet another sustainable and reliable source of gold income taken away from them.
Agreed.
Compelling players to engage with activities that they do not enjoy is always going to be a source of friction, if they are to 'intervene' in order to reduce friction then do it across the board.
1) They already intervene across the board. Never witnessed one of the countless nerfs to "lower the ceiling and raise the floor" within the last 10 years, so that more players may participate in endgame-content? There isn't a single reason, why they should leave out a single part of the game (namely trading), while "balancing" every other aspect.
2) There is, as said before, a difference between consumables and almost every other item one may buy at a guild trader: While every other item has to be obtained once (think of monster helmets out of vet dungeons for example) to have access to it, consumables enforce a steady and ongoing supply to be used. How would you feel, if your monster helmet were destroyed automatically after a certain amount of time (let's say 100 fights) and has to be farmed again? That's exactly the situation of players, which are in dire need of columbine. There is in fact a difference between a limited grind and an endless one.
Nothing stops a player from engaging on the 'endless grind'. is not limited to some players, is available to all.
My playing day consists on two hours of doing daily writs, picking up surveys and stocking the trader(s) then other stuff can happen.
If a player wants to skip the first couple of hours and focus on the 'other stuff' that's fine too, they just have to be prepared to pay for the privilege of being exempt from the 'endless grind'.
PvP players buying tripots for AP? No argument from me. I don't think this is a problem.
So why won't ZOS let me buy AP loot boxes for gold? I don't PvP much anymore, but if I want AP loot boxes, I need to go to Cyro and farm AP.
The last thing I want ZOS to do is directly interfere in the market via price fixing schemes to artificially lower or raise the prices of certain mats, especially when done only to please a certain segment of the player base. This is a very slippery slope and can cause major damage to the game's economy if done haphazardly.
They're already doing this with Chromium Grains and Chromium Platings, and even that is a change which they state was done only after a lot of thinking and much discussion internally due to the large impact it will have on the game's economy with regards to the relative value of JC mats.
Artificial price caps or manipulation of spawn rates will discourage both farmers and sellers, and with Crown gifting disabled, the last thing players need right now is to have yet another sustainable and reliable source of gold income taken away from them.
Agreed.
Compelling players to engage with activities that they do not enjoy is always going to be a source of friction, if they are to 'intervene' in order to reduce friction then do it across the board.
1) They already intervene across the board. Never witnessed one of the countless nerfs to "lower the ceiling and raise the floor" within the last 10 years, so that more players may participate in endgame-content? There isn't a single reason, why they should leave out a single part of the game (namely trading), while "balancing" every other aspect.
2) There is, as said before, a difference between consumables and almost every other item one may buy at a guild trader: While every other item has to be obtained once (think of monster helmets out of vet dungeons for example) to have access to it, consumables enforce a steady and ongoing supply to be used. How would you feel, if your monster helmet were destroyed automatically after a certain amount of time (let's say 100 fights) and has to be farmed again? That's exactly the situation of players, which are in dire need of columbine. There is in fact a difference between a limited grind and an endless one.
Nothing stops a player from engaging on the 'endless grind'. is not limited to some players, is available to all.
My playing day consists on two hours of doing daily writs, picking up surveys and stocking the trader(s) then other stuff can happen.
If a player wants to skip the first couple of hours and focus on the 'other stuff' that's fine too, they just have to be prepared to pay for the privilege of being exempt from the 'endless grind'.
PvP players buying tripots for AP? No argument from me. I don't think this is a problem.
So why won't ZOS let me buy AP loot boxes for gold? I don't PvP much anymore, but if I want AP loot boxes, I need to go to Cyro and farm AP.
The last thing I want ZOS to do is directly interfere in the market via price fixing schemes to artificially lower or raise the prices of certain mats, especially when done only to please a certain segment of the player base. This is a very slippery slope and can cause major damage to the game's economy if done haphazardly.
They're already doing this with Chromium Grains and Chromium Platings, and even that is a change which they state was done only after a lot of thinking and much discussion internally due to the large impact it will have on the game's economy with regards to the relative value of JC mats.
Artificial price caps or manipulation of spawn rates will discourage both farmers and sellers, and with Crown gifting disabled, the last thing players need right now is to have yet another sustainable and reliable source of gold income taken away from them.
Agreed.
Compelling players to engage with activities that they do not enjoy is always going to be a source of friction, if they are to 'intervene' in order to reduce friction then do it across the board.
1) They already intervene across the board. Never witnessed one of the countless nerfs to "lower the ceiling and raise the floor" within the last 10 years, so that more players may participate in endgame-content? There isn't a single reason, why they should leave out a single part of the game (namely trading), while "balancing" every other aspect.
2) There is, as said before, a difference between consumables and almost every other item one may buy at a guild trader: While every other item has to be obtained once (think of monster helmets out of vet dungeons for example) to have access to it, consumables enforce a steady and ongoing supply to be used. How would you feel, if your monster helmet were destroyed automatically after a certain amount of time (let's say 100 fights) and has to be farmed again? That's exactly the situation of players, which are in dire need of columbine. There is in fact a difference between a limited grind and an endless one.
Nothing stops a player from engaging on the 'endless grind'. is not limited to some players, is available to all.
My playing day consists on two hours of doing daily writs, picking up surveys and stocking the trader(s) then other stuff can happen.
If a player wants to skip the first couple of hours and focus on the 'other stuff' that's fine too, they just have to be prepared to pay for the privilege of being exempt from the 'endless grind'.
If the described playstyle suits you and you get your fun out of it, that's fine.
Nonetheless a lot of other players (namely PvPers and tanks) currently struggle with playing the game how they want, because a single basic ingredient of the needed potions got dominant above all others due to (halfway-abandoned) hybridization and the following changes to potion-meta.
Last time that happened with corn flowers (around 2017, if I remember correctly) and ZoS reacted by inventing alchemy satchels ti IC vendors. I expect a similar approach this time.
Besides that I don't see, how farming mats or doing daily writs would be affected by this change. Farming would be the very same before, especially if I decide not to interact with the trading system. And daily writs could even yield an alternative solution for the problem at hand, for example by adjusting the amount of columbine given by them.
Sure, the best solution would be an overhaul of the entire alchemy craft, but something like that can't be done quick. Meanwhile our best option is to either make those potions buyable through AP/gold/Tel-Var/EA-currency.
If you think any other of the game's systems would be even affected by this change, then plz show me how, because I don't see it.
Sounds more like "I can't have my things, so you shall not get yours:" tbh.