gamerguy757 wrote: »It’s simple.
We need a Gardening skill line
gamerguy757 wrote: »It’s simple.
We need a Gardening skill line
what would that do?
gamerguy757 wrote: »It’s simple.
We need a Gardening skill line
what would that do?
Allowing players to grow their own flowers or mushrooms in houses, so they do not need to buy them from others or have to go out to farm them. I would like to have this sort of feature as long as the yield is bound to account.
Ravensilver wrote: »How much columbine exactly do you expect people to have?
I use up about 200 columbine in potions every week.
You really expect people to have enough of that sitting around to never have to buy it again? lol
Actually... I currently have 3313 Columbines in my bag, despite the fact that I do my daily crafting writs, do enchantments writs and make lots of potions...
How? I basically run through the countryside collecting everything that comes my way. Sometimes I wonder why I even bother with mounts, I almost never use them. And especially during events like right now, when you get double ressources, I'm down on the ground, gathering like crazy.
Well i spend basically all my time in game either in PvP or in Dungeons, etc. farming stuff for PvP.
Dungeons and BGs dont have any ressources in them to farm and in Cyro you rarely find them either at least on the usual routes. If i see a columbine in Cyrodiil i will usually pick it up, but thats maybe 1 or 2 a week.
So if you do overland content regularly and can just pick up the stuff that is laying around, thats nice for you. It simply isnt and option for me unless i drastically change the way i play the game.
I also do daily writs on several characters everyday, that just doesnt in any way keep up with the demand.
Four_Fingers wrote: »If you don't put effort in by farming well, you pay.
OP didn't ask to have them free, OP asked to add tri stat potions to the one you can buy with AP like Spell/Weapon power potions.
Four_Fingers wrote: »If you don't put effort in by farming well, you pay.
OP didn't ask to have them free, OP asked to add tri stat potions to the one you can buy with AP like Spell/Weapon power potions.
May I ask why potions only should be buyable with AP a pvp currency? There are probably way more pve players that use tri pots then pvp players and therefore not very fair that with pvp currency you can buy both potions and alchemy satchels.
But a pve player still need to farm nodes or buy with gold?
With the new EA currency it will be a way to buy alchemy containers in pve area, if they add tri stat for AP they should also add all potions for EA currency for pve players.
FeedbackOnly wrote: »Problem is imperial city needs improvements so people visit it and get alchemy pouches
CameraBeardThePirate wrote: »FeedbackOnly wrote: »Problem is imperial city needs improvements so people visit it and get alchemy pouches
This right here ZOS. If you made IC more enjoyable than laying on a bed of nails, people might actually go there and buy the Waxed Parcels. Hakeijo prices would also go down.
I say that as someone who loves IC - the difference is that I'm down there enough that I'm usually the bigger fish. The smaller fish tend to hate IC and that leads to low pop.
CameraBeardThePirate wrote: »FeedbackOnly wrote: »Problem is imperial city needs improvements so people visit it and get alchemy pouches
This right here ZOS. If you made IC more enjoyable than laying on a bed of nails, people might actually go there and buy the Waxed Parcels. Hakeijo prices would also go down.
I say that as someone who loves IC - the difference is that I'm down there enough that I'm usually the bigger fish. The smaller fish tend to hate IC and that leads to low pop.
I guess that would naturally lead to the next question: How can ZOS re-organize IC in a way that might make it more enjoyable for people to come visit?
Well i spend basically all my time in game either in PvP or in Dungeons, etc. farming stuff for PvP.
Dungeons and BGs dont have any ressources in them to farm and in Cyro you rarely find them either at least on the usual routes. If i see a columbine in Cyrodiil i will usually pick it up, but thats maybe 1 or 2 a week.
So if you do overland content regularly and can just pick up the stuff that is laying around, thats nice for you. It simply isnt and option for me unless i drastically change the way i play the game.
I also do daily writs on several characters everyday, that just doesnt in any way keep up with the demand.
But what players can't get by farming flowers and grinding writs? Dawn prisms, gladiator outfits, deadly daggers, militant ordinator motifs.
Add a drop chance for these to harvesting? NPC vendor that takes raw materials as currency in exchange for PvP gear coffers?
Or you can sell what you can source from your content to people who can't be bothered to do it, and buy what you don't want to farm yourself. Items you can provide are expensive as well, and some of them are desirable in content other than it's source.
To come back to OP's statement: I enjoy that Columbine price is high, as I sell myself quite a lot.
However, on the other hand, that's really something I don't understand, because it's so easy to farm them in explorable...
Agree, think Skyrim but with an bed you placed outdoor, perhaps an planter for indoor use.gamerguy757 wrote: »It’s simple.
We need a Gardening skill line
what would that do?
Allowing players to grow their own flowers or mushrooms in houses, so they do not need to buy them from others or have to go out to farm them. I would like to have this sort of feature as long as the yield is bound to account.
i would Love farming in my houses.
i imagine it would just be furnishings we could buy instead of a skill line though
One_Bad_Bosmer wrote: »Y'all do realize that you can buy Alchemy Satchels from the Tel-Var general merchant in your alliance's home base in Imperial City? The satchels are a mere 500 tel-var each. Now you aren't guaranteed columbine in every satchel. But when I buy them, I net anywhere from 3-9 columbine and is the most common flower dropped in the satchels....see you in ic hehehehe
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »FeedbackOnly wrote: »Problem is imperial city needs improvements so people visit it and get alchemy pouches
This right here ZOS. If you made IC more enjoyable than laying on a bed of nails, people might actually go there and buy the Waxed Parcels. Hakeijo prices would also go down.
I say that as someone who loves IC - the difference is that I'm down there enough that I'm usually the bigger fish. The smaller fish tend to hate IC and that leads to low pop.
I guess that would naturally lead to the next question: How can ZOS re-organize IC in a way that might make it more enjoyable for people to come visit?
Reverting the flag changes they made a while back would go a long way. Giving people the option to spawn wherever they want allows fights to be fought anywhere, and allows smaller groups to put up more resistance against larger groups.
Could also make the sewers more appealing - the bosses down there don't drop nearly enough TelVar.
spartaxoxo wrote: »One trick with surveys is to run back and forth until you see the plant you want.
Grizzbeorn wrote: »spartaxoxo wrote: »One trick with surveys is to run back and forth until you see the plant you want.
Wut?
You can change what you see on the ground for surveys before you harvest them??
*mind ka-blown*
Grizzbeorn wrote: »spartaxoxo wrote: »One trick with surveys is to run back and forth until you see the plant you want.
Wut?
You can change what you see on the ground for surveys before you harvest them??
*mind ka-blown*
tomofhyrule wrote: »I feel like this thread is becoming a who's who of "say you don't play tank without saying you don't play tank."
Seriously, it's like
OP: Columbine is expensive. We should have alliance tripots
Others: You're a lazy bum! I don't use them so therefore nobody does!
I'm very happy for everyone who has the RNG to get good columbine drops overland. I harvest almost everything I see and still Columbine is the node I see the least, even rarer in my game than Giant Clams. I'm also very happy that DPS mains have thousands of daily reward tripots available to throw away. I wish they were sellable, because I know every tank main would love those. I'd also love to have something to spend my AP on like potions that are useful to my build.
But please, if you don't play tank main, don't come in here saying how you have too many or Columbine in great numbers is not necessary for certain playstyles. Tanks, especially trial tanks in several progs, can go through 200+ Columbine in a few days without trying. And yes, that's with the green CP node to give a chance of not using a potion.
Grizzbeorn wrote: »spartaxoxo wrote: »One trick with surveys is to run back and forth until you see the plant you want.
Wut?
You can change what you see on the ground for surveys before you harvest them??
*mind ka-blown*