SandandStars wrote: »Every class besides NB & DK will remain half-baked for the game’s duration.
Templars, enjoy ruined jabs
Necros & Magsorc. enjoy ruined class
DocFrost72 wrote: »Tyrant_Tim wrote: »UsualSurrender wrote: »2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
Radiant Ward is still a gimmicky shield that involves being heavily outnumbered to receive enough value to help prevent a burst, which is all it can do with a 6s duration.
Did I mention wards don’t receive block mitigation? So lining your tank up with a ward as its primary source of defense completely goes against the idea of using a shield or ice staff… your staple weapons on a tank.
Templar tank needs a complete revision, which starts with Sun Shield, because right now, the class is enjoying its view of the top from the absolute bottom of the tier list.
Just a friendly reminder that these things don't work in a vacuum.
Templar tank has a lot of nice hots (including a %hp based one that also restores resources), so while yes that damage shield looks "meh" (to me it doesn't but that's your opinion) on its own, the scenario isn't going to be that simple.
A tank's job is as follows in descending order of importance:
-Taunt scary enemies, often the big bad boss and burst mobs.
-Remain alive
-Debuff enemies and buff allies.
One of the biggest misconceptions is of the "selfish" tank. It's really, really hard to design a tank that does nothing but help itself. By definition, your (most likely) taunt shreds armor for the dps and allows the healer to layer hots instead of spamming far more expensive and less efficient burst healing.
Tanks want to be as tough as they need to survive, THEN pour on the good stuff for their parties.
Doc, why is this remotely relevant to sun shield?
Because sun shield acts as an increase to max hp, using your (likely) off resource to make you tougher. A Templar tank that doesn't use sun shield by definition dies easier than a tank without it, as it protects against [burst] damage. That allows the healer to maintain hots, save their resources, and allows you to perhaps even shed a defensive set in favor of group utility.
Could it be better? I think so. I mean it already gives minor protection thanks to spear wall, but I could see it procing minor maim on activation too.
Blazing shield SPECIFICALLY needs a redesign. The identity of the templar is in building an area you are strongest in, so with that in mind I'd love to see blazing provide additional protection for allies, or apply extra fire damage to allies' attacks for x seconds when you absorb damage with it.
I hate the new jabs/sweeps animation and I’m NOT over it. I genuinely detest it, it’s the proverbial straw that, combined with other I35 changes and the response to feedback, has made me go without ESO+ for over a year now.
The Templar set really illustrates that the devs have no handle on Templar identity. That makes sense given that they show no understanding of the current class challenges.
One thing I didn’t see pointed out in the comments is how the shield gets doubly hit by battle spirit reductions. This is particularly noticeable on the Blazing Shield morph. The shield size is halved; then the maximum damage, based on the shield’s damage absorption which is already halved, is also halved, making it hit for less than a light attack.
I'll never get over the new jabs animation either. I don't think ZOS realizes just how bad it is for their reputation. These new animations are solidly in the "what were they thinking?" category.
ElderSmitter88 wrote: »DocFrost72 wrote: »Tyrant_Tim wrote: »UsualSurrender wrote: »2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
Radiant Ward is still a gimmicky shield that involves being heavily outnumbered to receive enough value to help prevent a burst, which is all it can do with a 6s duration.
Did I mention wards don’t receive block mitigation? So lining your tank up with a ward as its primary source of defense completely goes against the idea of using a shield or ice staff… your staple weapons on a tank.
Templar tank needs a complete revision, which starts with Sun Shield, because right now, the class is enjoying its view of the top from the absolute bottom of the tier list.
Just a friendly reminder that these things don't work in a vacuum.
Templar tank has a lot of nice hots (including a %hp based one that also restores resources), so while yes that damage shield looks "meh" (to me it doesn't but that's your opinion) on its own, the scenario isn't going to be that simple.
A tank's job is as follows in descending order of importance:
-Taunt scary enemies, often the big bad boss and burst mobs.
-Remain alive
-Debuff enemies and buff allies.
One of the biggest misconceptions is of the "selfish" tank. It's really, really hard to design a tank that does nothing but help itself. By definition, your (most likely) taunt shreds armor for the dps and allows the healer to layer hots instead of spamming far more expensive and less efficient burst healing.
Tanks want to be as tough as they need to survive, THEN pour on the good stuff for their parties.
Doc, why is this remotely relevant to sun shield?
Because sun shield acts as an increase to max hp, using your (likely) off resource to make you tougher. A Templar tank that doesn't use sun shield by definition dies easier than a tank without it, as it protects against [burst] damage. That allows the healer to maintain hots, save their resources, and allows you to perhaps even shed a defensive set in favor of group utility.
Could it be better? I think so. I mean it already gives minor protection thanks to spear wall, but I could see it procing minor maim on activation too.
Blazing shield SPECIFICALLY needs a redesign. The identity of the templar is in building an area you are strongest in, so with that in mind I'd love to see blazing provide additional protection for allies, or apply extra fire damage to allies' attacks for x seconds when you absorb damage with it.
I love my Templar Tank. I would not want to be any other Tank…
ElderSmitter88 wrote: »DocFrost72 wrote: »Tyrant_Tim wrote: »UsualSurrender wrote: »2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
Radiant Ward is still a gimmicky shield that involves being heavily outnumbered to receive enough value to help prevent a burst, which is all it can do with a 6s duration.
Did I mention wards don’t receive block mitigation? So lining your tank up with a ward as its primary source of defense completely goes against the idea of using a shield or ice staff… your staple weapons on a tank.
Templar tank needs a complete revision, which starts with Sun Shield, because right now, the class is enjoying its view of the top from the absolute bottom of the tier list.
Just a friendly reminder that these things don't work in a vacuum.
Templar tank has a lot of nice hots (including a %hp based one that also restores resources), so while yes that damage shield looks "meh" (to me it doesn't but that's your opinion) on its own, the scenario isn't going to be that simple.
A tank's job is as follows in descending order of importance:
-Taunt scary enemies, often the big bad boss and burst mobs.
-Remain alive
-Debuff enemies and buff allies.
One of the biggest misconceptions is of the "selfish" tank. It's really, really hard to design a tank that does nothing but help itself. By definition, your (most likely) taunt shreds armor for the dps and allows the healer to layer hots instead of spamming far more expensive and less efficient burst healing.
Tanks want to be as tough as they need to survive, THEN pour on the good stuff for their parties.
Doc, why is this remotely relevant to sun shield?
Because sun shield acts as an increase to max hp, using your (likely) off resource to make you tougher. A Templar tank that doesn't use sun shield by definition dies easier than a tank without it, as it protects against [burst] damage. That allows the healer to maintain hots, save their resources, and allows you to perhaps even shed a defensive set in favor of group utility.
Could it be better? I think so. I mean it already gives minor protection thanks to spear wall, but I could see it procing minor maim on activation too.
Blazing shield SPECIFICALLY needs a redesign. The identity of the templar is in building an area you are strongest in, so with that in mind I'd love to see blazing provide additional protection for allies, or apply extra fire damage to allies' attacks for x seconds when you absorb damage with it.
If you know how to Tank a Templar Tank is Right up there imo at the top.
ElderSmitter88 wrote: »DocFrost72 wrote: »Tyrant_Tim wrote: »UsualSurrender wrote: »2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
Radiant Ward is still a gimmicky shield that involves being heavily outnumbered to receive enough value to help prevent a burst, which is all it can do with a 6s duration.
Did I mention wards don’t receive block mitigation? So lining your tank up with a ward as its primary source of defense completely goes against the idea of using a shield or ice staff… your staple weapons on a tank.
Templar tank needs a complete revision, which starts with Sun Shield, because right now, the class is enjoying its view of the top from the absolute bottom of the tier list.
Just a friendly reminder that these things don't work in a vacuum.
Templar tank has a lot of nice hots (including a %hp based one that also restores resources), so while yes that damage shield looks "meh" (to me it doesn't but that's your opinion) on its own, the scenario isn't going to be that simple.
A tank's job is as follows in descending order of importance:
-Taunt scary enemies, often the big bad boss and burst mobs.
-Remain alive
-Debuff enemies and buff allies.
One of the biggest misconceptions is of the "selfish" tank. It's really, really hard to design a tank that does nothing but help itself. By definition, your (most likely) taunt shreds armor for the dps and allows the healer to layer hots instead of spamming far more expensive and less efficient burst healing.
Tanks want to be as tough as they need to survive, THEN pour on the good stuff for their parties.
Doc, why is this remotely relevant to sun shield?
Because sun shield acts as an increase to max hp, using your (likely) off resource to make you tougher. A Templar tank that doesn't use sun shield by definition dies easier than a tank without it, as it protects against [burst] damage. That allows the healer to maintain hots, save their resources, and allows you to perhaps even shed a defensive set in favor of group utility.
Could it be better? I think so. I mean it already gives minor protection thanks to spear wall, but I could see it procing minor maim on activation too.
Blazing shield SPECIFICALLY needs a redesign. The identity of the templar is in building an area you are strongest in, so with that in mind I'd love to see blazing provide additional protection for allies, or apply extra fire damage to allies' attacks for x seconds when you absorb damage with it.
I cannot tell you how many times i go from DPS in a group to a Tank as other classes cannot make it thru Vet DLC dungeons quite often.
Tyrant_Tim wrote: »ElderSmitter88 wrote: »DocFrost72 wrote: »Tyrant_Tim wrote: »UsualSurrender wrote: »2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
Radiant Ward is still a gimmicky shield that involves being heavily outnumbered to receive enough value to help prevent a burst, which is all it can do with a 6s duration.
Did I mention wards don’t receive block mitigation? So lining your tank up with a ward as its primary source of defense completely goes against the idea of using a shield or ice staff… your staple weapons on a tank.
Templar tank needs a complete revision, which starts with Sun Shield, because right now, the class is enjoying its view of the top from the absolute bottom of the tier list.
Just a friendly reminder that these things don't work in a vacuum.
Templar tank has a lot of nice hots (including a %hp based one that also restores resources), so while yes that damage shield looks "meh" (to me it doesn't but that's your opinion) on its own, the scenario isn't going to be that simple.
A tank's job is as follows in descending order of importance:
-Taunt scary enemies, often the big bad boss and burst mobs.
-Remain alive
-Debuff enemies and buff allies.
One of the biggest misconceptions is of the "selfish" tank. It's really, really hard to design a tank that does nothing but help itself. By definition, your (most likely) taunt shreds armor for the dps and allows the healer to layer hots instead of spamming far more expensive and less efficient burst healing.
Tanks want to be as tough as they need to survive, THEN pour on the good stuff for their parties.
Doc, why is this remotely relevant to sun shield?
Because sun shield acts as an increase to max hp, using your (likely) off resource to make you tougher. A Templar tank that doesn't use sun shield by definition dies easier than a tank without it, as it protects against [burst] damage. That allows the healer to maintain hots, save their resources, and allows you to perhaps even shed a defensive set in favor of group utility.
Could it be better? I think so. I mean it already gives minor protection thanks to spear wall, but I could see it procing minor maim on activation too.
Blazing shield SPECIFICALLY needs a redesign. The identity of the templar is in building an area you are strongest in, so with that in mind I'd love to see blazing provide additional protection for allies, or apply extra fire damage to allies' attacks for x seconds when you absorb damage with it.
I love my Templar Tank. I would not want to be any other Tank and have no sustain issues or survivability issues. Sun Shield is a Staple on my Bar. I am a Stamina based Tank as well. I cannot tell you how many times i go from DPS in a group to a Tank as other classes cannot make it thru Vet DLC dungeons quite often. Especially the newer ones. I have posted video's running some of the Hardest DLC Content as my Templar Tank. It is lots of fun! I agree with your Post 100%. If you know how to Tank a Templar Tank is Right up there imo at the top. Sure we can always use more as can other classes lol. Restoring Focus on my Back Bar is amazing combined with Sun Shield on my Front bar and so many other things! I could go on and on!
Is it Opposite Day? Templar tanks are the lowest tiered out of every bracket. Just because you can complete content with it, doesn’t make it a compelling choice. You can complete content with any tank, of any class. Although, take your Templar tank into a Bahsei Hard Mode, where both of your healers are occupied and tell me how great of a time you’re having without a health based burst heal.
In fact, if you’re running any group with a healer, you’re absolutely useless on a Templar tank as your unique group utility is off-healing, something even Warden tanks do better.
Which is to be expected, there are two damage skill lines and one healer one, before we can see a positive change for Templar tanks, one of those skill lines will need a revision to have at least one morph dedicated to tanking for each ability.
Tyrant_Tim wrote: »ElderSmitter88 wrote: »DocFrost72 wrote: »Tyrant_Tim wrote: »UsualSurrender wrote: »2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
Radiant Ward is still a gimmicky shield that involves being heavily outnumbered to receive enough value to help prevent a burst, which is all it can do with a 6s duration.
Did I mention wards don’t receive block mitigation? So lining your tank up with a ward as its primary source of defense completely goes against the idea of using a shield or ice staff… your staple weapons on a tank.
Templar tank needs a complete revision, which starts with Sun Shield, because right now, the class is enjoying its view of the top from the absolute bottom of the tier list.
Just a friendly reminder that these things don't work in a vacuum.
Templar tank has a lot of nice hots (including a %hp based one that also restores resources), so while yes that damage shield looks "meh" (to me it doesn't but that's your opinion) on its own, the scenario isn't going to be that simple.
A tank's job is as follows in descending order of importance:
-Taunt scary enemies, often the big bad boss and burst mobs.
-Remain alive
-Debuff enemies and buff allies.
One of the biggest misconceptions is of the "selfish" tank. It's really, really hard to design a tank that does nothing but help itself. By definition, your (most likely) taunt shreds armor for the dps and allows the healer to layer hots instead of spamming far more expensive and less efficient burst healing.
Tanks want to be as tough as they need to survive, THEN pour on the good stuff for their parties.
Doc, why is this remotely relevant to sun shield?
Because sun shield acts as an increase to max hp, using your (likely) off resource to make you tougher. A Templar tank that doesn't use sun shield by definition dies easier than a tank without it, as it protects against [burst] damage. That allows the healer to maintain hots, save their resources, and allows you to perhaps even shed a defensive set in favor of group utility.
Could it be better? I think so. I mean it already gives minor protection thanks to spear wall, but I could see it procing minor maim on activation too.
Blazing shield SPECIFICALLY needs a redesign. The identity of the templar is in building an area you are strongest in, so with that in mind I'd love to see blazing provide additional protection for allies, or apply extra fire damage to allies' attacks for x seconds when you absorb damage with it.
I love my Templar Tank. I would not want to be any other Tank…
Is it Opposite Day? Templar tanks are the lowest tiered out of every bracket and are non-existent within any leaderboard.ElderSmitter88 wrote: »DocFrost72 wrote: »Tyrant_Tim wrote: »UsualSurrender wrote: »2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
Radiant Ward is still a gimmicky shield that involves being heavily outnumbered to receive enough value to help prevent a burst, which is all it can do with a 6s duration.
Did I mention wards don’t receive block mitigation? So lining your tank up with a ward as its primary source of defense completely goes against the idea of using a shield or ice staff… your staple weapons on a tank.
Templar tank needs a complete revision, which starts with Sun Shield, because right now, the class is enjoying its view of the top from the absolute bottom of the tier list.
Just a friendly reminder that these things don't work in a vacuum.
Templar tank has a lot of nice hots (including a %hp based one that also restores resources), so while yes that damage shield looks "meh" (to me it doesn't but that's your opinion) on its own, the scenario isn't going to be that simple.
A tank's job is as follows in descending order of importance:
-Taunt scary enemies, often the big bad boss and burst mobs.
-Remain alive
-Debuff enemies and buff allies.
One of the biggest misconceptions is of the "selfish" tank. It's really, really hard to design a tank that does nothing but help itself. By definition, your (most likely) taunt shreds armor for the dps and allows the healer to layer hots instead of spamming far more expensive and less efficient burst healing.
Tanks want to be as tough as they need to survive, THEN pour on the good stuff for their parties.
Doc, why is this remotely relevant to sun shield?
Because sun shield acts as an increase to max hp, using your (likely) off resource to make you tougher. A Templar tank that doesn't use sun shield by definition dies easier than a tank without it, as it protects against [burst] damage. That allows the healer to maintain hots, save their resources, and allows you to perhaps even shed a defensive set in favor of group utility.
Could it be better? I think so. I mean it already gives minor protection thanks to spear wall, but I could see it procing minor maim on activation too.
Blazing shield SPECIFICALLY needs a redesign. The identity of the templar is in building an area you are strongest in, so with that in mind I'd love to see blazing provide additional protection for allies, or apply extra fire damage to allies' attacks for x seconds when you absorb damage with it.
If you know how to Tank a Templar Tank is Right up there imo at the top.
I guess all of those lousy top tier players just don’t know how to tank, must be why they avoid Templar. /sElderSmitter88 wrote: »DocFrost72 wrote: »Tyrant_Tim wrote: »UsualSurrender wrote: »2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
Radiant Ward is still a gimmicky shield that involves being heavily outnumbered to receive enough value to help prevent a burst, which is all it can do with a 6s duration.
Did I mention wards don’t receive block mitigation? So lining your tank up with a ward as its primary source of defense completely goes against the idea of using a shield or ice staff… your staple weapons on a tank.
Templar tank needs a complete revision, which starts with Sun Shield, because right now, the class is enjoying its view of the top from the absolute bottom of the tier list.
Just a friendly reminder that these things don't work in a vacuum.
Templar tank has a lot of nice hots (including a %hp based one that also restores resources), so while yes that damage shield looks "meh" (to me it doesn't but that's your opinion) on its own, the scenario isn't going to be that simple.
A tank's job is as follows in descending order of importance:
-Taunt scary enemies, often the big bad boss and burst mobs.
-Remain alive
-Debuff enemies and buff allies.
One of the biggest misconceptions is of the "selfish" tank. It's really, really hard to design a tank that does nothing but help itself. By definition, your (most likely) taunt shreds armor for the dps and allows the healer to layer hots instead of spamming far more expensive and less efficient burst healing.
Tanks want to be as tough as they need to survive, THEN pour on the good stuff for their parties.
Doc, why is this remotely relevant to sun shield?
Because sun shield acts as an increase to max hp, using your (likely) off resource to make you tougher. A Templar tank that doesn't use sun shield by definition dies easier than a tank without it, as it protects against [burst] damage. That allows the healer to maintain hots, save their resources, and allows you to perhaps even shed a defensive set in favor of group utility.
Could it be better? I think so. I mean it already gives minor protection thanks to spear wall, but I could see it procing minor maim on activation too.
Blazing shield SPECIFICALLY needs a redesign. The identity of the templar is in building an area you are strongest in, so with that in mind I'd love to see blazing provide additional protection for allies, or apply extra fire damage to allies' attacks for x seconds when you absorb damage with it.
I cannot tell you how many times i go from DPS in a group to a Tank as other classes cannot make it thru Vet DLC dungeons quite often.
Just because you can complete content with it, doesn’t make it a compelling choice. You can complete content with any tank, of any class. Although, take your Templar tank into a Bahsei Hard Mode, where both of your healers are occupied and tell me how great of a time you’re having without a health based burst heal.
In fact, if you’re running any group with a healer, you’re absolutely useless on a Templar tank as your unique group utility is off-healing, something even Warden tanks do better.
Which is to be expected, there are two damage skill lines and one healer one, before we can see a positive change for Templar tanks, one of those skill lines will need a revision to have at least one morph dedicated to tanking for each ability.
Like I said before. Just because it's not the #1 very best tank doesn't mean it’s bad. You can still 100% bring a templar tank if you want. If you want templar tank to be the best possible tank just say that. But that's only a wish and not an actual fix.
Tyrant_Tim wrote: »ElderSmitter88 wrote: »DocFrost72 wrote: »Tyrant_Tim wrote: »UsualSurrender wrote: »2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
Radiant Ward is still a gimmicky shield that involves being heavily outnumbered to receive enough value to help prevent a burst, which is all it can do with a 6s duration.
Did I mention wards don’t receive block mitigation? So lining your tank up with a ward as its primary source of defense completely goes against the idea of using a shield or ice staff… your staple weapons on a tank.
Templar tank needs a complete revision, which starts with Sun Shield, because right now, the class is enjoying its view of the top from the absolute bottom of the tier list.
Just a friendly reminder that these things don't work in a vacuum.
Templar tank has a lot of nice hots (including a %hp based one that also restores resources), so while yes that damage shield looks "meh" (to me it doesn't but that's your opinion) on its own, the scenario isn't going to be that simple.
A tank's job is as follows in descending order of importance:
-Taunt scary enemies, often the big bad boss and burst mobs.
-Remain alive
-Debuff enemies and buff allies.
One of the biggest misconceptions is of the "selfish" tank. It's really, really hard to design a tank that does nothing but help itself. By definition, your (most likely) taunt shreds armor for the dps and allows the healer to layer hots instead of spamming far more expensive and less efficient burst healing.
Tanks want to be as tough as they need to survive, THEN pour on the good stuff for their parties.
Doc, why is this remotely relevant to sun shield?
Because sun shield acts as an increase to max hp, using your (likely) off resource to make you tougher. A Templar tank that doesn't use sun shield by definition dies easier than a tank without it, as it protects against [burst] damage. That allows the healer to maintain hots, save their resources, and allows you to perhaps even shed a defensive set in favor of group utility.
Could it be better? I think so. I mean it already gives minor protection thanks to spear wall, but I could see it procing minor maim on activation too.
Blazing shield SPECIFICALLY needs a redesign. The identity of the templar is in building an area you are strongest in, so with that in mind I'd love to see blazing provide additional protection for allies, or apply extra fire damage to allies' attacks for x seconds when you absorb damage with it.
I love my Templar Tank. I would not want to be any other Tank and have no sustain issues or survivability issues. Sun Shield is a Staple on my Bar. I am a Stamina based Tank as well. I cannot tell you how many times i go from DPS in a group to a Tank as other classes cannot make it thru Vet DLC dungeons quite often. Especially the newer ones. I have posted video's running some of the Hardest DLC Content as my Templar Tank. It is lots of fun! I agree with your Post 100%. If you know how to Tank a Templar Tank is Right up there imo at the top. Sure we can always use more as can other classes lol. Restoring Focus on my Back Bar is amazing combined with Sun Shield on my Front bar and so many other things! I could go on and on!
Is it Opposite Day? Templar tanks are the lowest tiered out of every bracket. Just because you can complete content with it, doesn’t make it a compelling choice. You can complete content with any tank, of any class. Although, take your Templar tank into a Bahsei Hard Mode, where both of your healers are occupied and tell me how great of a time you’re having without a health based burst heal.
In fact, if you’re running any group with a healer, you’re absolutely useless on a Templar tank as your unique group utility is off-healing, something even Warden tanks do better.
Which is to be expected, there are two damage skill lines and one healer one, before we can see a positive change for Templar tanks, one of those skill lines will need a revision to have at least one morph dedicated to tanking for each ability.
Actually, Nightblade is in a worse spot when it comes to *Tanking*. Nightblade is also one of the worst healers as well. Nightblade is also a bit behind on damage too.
Tyrant_Tim wrote: »Literally zero combat changes this week, there isn’t even a section for it…
TechMaybeHic wrote: »Tyrant_Tim wrote: »Literally zero combat changes this week, there isn’t even a section for it…
The did adjust some sets though. Now I will know whether its enemy or friendly when I am shocked to see someone using a sorc class set
TechMaybeHic wrote: »Tyrant_Tim wrote: »Literally zero combat changes this week, there isn’t even a section for it…
The did adjust some sets though. Now I will know whether its enemy or friendly when I am shocked to see someone using a sorc class set
...Actually, Nightblade is in a worse spot when it comes to *Tanking*. Nightblade is also one of the worst healers as well. Nightblade is also a bit behind on damage too...
Billium813 wrote: »I'm confuse what everyone expected... After patch vX.Y.0 drops, we all know what we are going to be working with during this PTS. If the changes weren't included in the first patch, then they aren't going to be added in the middle of the PTS cycle... That just isn't how any of this works! ZOS views the PTS cycle as ONLY a refinement of their changes in that first PTS patch notes. That's it.
Never 😭🤣🥺
Unless they buff DK or NB, like they used to
In chatting with the dev team, we wanted to highlight the Chain of Devastation morph was one of the least used abilities in the DK's arsenal. The change was less about buffing the class, and more about creating better incentive to use this underutilized ability more.