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Templar: lack of feedback

lQrukl
lQrukl
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So
  1. No jabs animation improvements (people have been asking for more than a year)
  2. No Sun Shield rework (years of uselessness)
  3. Radiant Glory (morph, which is already used by 99% of playerbase) got a large buff (???)
  4. New class item set buffs Dawn Wrath abilities and spawns Nova:
    • Utility of Nova is still very controversial, even in PvP (after Harmony rework)
    • Even with 25% buff Nova deals less (!!!) tick's total damage then Fire or Lightining Rage
      Meaning that it is still preferable to use destro staff ultimate, (!) even under Sunlight buff from class (!!!) set
      It also lasts longer then destro -> has less burst ulility
    • Skill line's spammable (Dark Flare) is not viable (nor PvE, nor PvP): cast time, no cleave
    • 50 (!!!) stacks to apply buff which lasts 10 seconds
      And since Dawn Wrath dots deal damage every 2 seconds, main source of this stacks is ... garbage spam ability
Did I miss anything?
tgplr05mf2qb.png
  • XSTRONG
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    I play a Magplar as main and I play stamplar alot to, works fine for me but I wouldnt mind some buffs to the class.

    But the new class set looks weird and I wont be using it unless they change how it works.
  • UsualSurrender
    UsualSurrender
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    1. They won't revert the Jab animation, the ship has sailed I'm afraid. All we can hope for is a slight buff after several more months of tears
    2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
    3. Most of the playerbase is using Radiant Oppression, not Radiant Glory. This new buff is a bit odd however, as the execute phase is precisely when we have no sustain issue.
    4. I haven't tried it yet, so I can't tell. Doesn't look good at all, though.
    5. Backlash hits like a wet noodle, still requires to build up damage, is single target, lasts 6 seconds, and hits only once. How does this even compare with blastbones, shalks, or curse?
    6. ???
  • Tyrant_Tim
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    2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.

    Radiant Ward is still a gimmicky shield that involves being heavily outnumbered to receive enough value to help prevent a burst, which is all it can do with a 6s duration.

    Did I mention wards don’t receive block mitigation? So lining your tank up with a ward as its primary source of defense completely goes against the idea of using a shield or ice staff… your staple weapons on a tank.

    wwv5g6onvy7u.png
    6okb96cz7b0d.png

    Templar tank needs a complete revision, which starts with Sun Shield, because right now, the class is enjoying its view of the top from the absolute bottom of the tier list.
    Edited by Tyrant_Tim on September 19, 2023 5:19PM
  • UsualSurrender
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    Also, it may sound like a silly question, but why is Sun Shield in the Aedric Spear skill line, and Backlash in the Dawn's Wrath skill line?
  • Tyrant_Tim
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    Also, it may sound like a silly question, but why is Sun Shield in the Aedric Spear skill line, and Backlash in the Dawn's Wrath skill line?

    Because unlike the DLC classes that have three definitive skill lines, one for damage, mitigation, and healing, the base game classes have abilities all over the place.

    Templar has two skill lines dedicated to damage.
    Edited by Tyrant_Tim on September 19, 2023 5:35PM
  • Jman100582
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    1. They won't revert the Jab animation, the ship has sailed I'm afraid. All we can hope for is a slight buff after several more months of tears
    2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
    3. Most of the playerbase is using Radiant Oppression, not Radiant Glory. This new buff is a bit odd however, as the execute phase is precisely when we have no sustain issue.
    4. I haven't tried it yet, so I can't tell. Doesn't look good at all, though.
    5. Backlash hits like a wet noodle, still requires to build up damage, is single target, lasts 6 seconds, and hits only once. How does this even compare with blastbones, shalks, or curse?
    6. ???

    The jab animation can use work, even in its current 3 tic form. The general character movement, and the spear itself, leave a lot to be desired (plus the damage needs a buff)

    Sun shield and morphs are all very lackluster. Templar tank is the worst tank by a large margin, because they lack “selfish” tanking abilities. Sun shield still does not fulfill the role in any capacity to make Templar tank viable, so yeah it still needs buffs

    Radiant glory is moreso used in pvp. 20% less execute scaling, but comes with a heal. Very useful, and arguably has more utility than just a bigger execute (unless you are running in a more organized group with a healer)

    The class set looks pretty bad. Wayyyy to much ramp time needed in order to get the damage bonus, which doesn’t even impact your main class spammable. Also, it’s clearly only magplar orientated, as it gives mag recov as its secondary buff. Not hybrid friendly, would prefer just giving weapon/spell dmg per stack. Especially given how long the ramp takes, getting something more useful than recov would be much more preferable and fair
  • kojou
    kojou
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    So for context the set bonus is as follows:

    When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 50 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.

    _______

    On a Templar you could use:

    - Solar Barrage (Damage every 2 seconds for 22 seconds)
    - Radiant Oppression (1.8 Second channel, 3 damage ticks) <-- this is what you would use as the spammable
    - Vampire's Bane (32 Second Dot, every 2 seconds) (if I was running the Wrathsun set I would probably change it to Reflective Light to get stacks faster on multi target fights though)
    - Backlash (2 damage ticks over a 6 second period)

    The set tool tip text does does not exclude Nova, and that deals damage every 1 second for 10 seconds, but I would probably cast that at max stacks to get the 25% damage bonus on it.

    So for single target in 10 seconds (if only casting Dawn's Wrath Abilities) you would get ~20 damage stacks meaning you are looking at about 25 to 30 seconds before the Wrathful Nova proc (if my math is correct), but for fighting groups of targets solar Barrage will hit multiple targets every 2 seconds and Reflective Light will hit 3 targets meaning that the stacks will increment much faster.

    I would prefer the set to be more balanced between single and multi target, but I don't think it is as bad as most players make it sound overall.

    As for other Templar feedback:

    - I don't like the jabs animation, but I am over it.
    - Backlash needs a buff.
    - At least one Templar ultimate should be a DPS increase over Dawnbreaker and Meteor (I don't care whether it is Nova or Radial Sweep)
    - I wouldn't mind seeing a morph of Sun Shield get a rework that made it more inline with Annulment so I could use it on a DPS build


    Playing since beta...
  • UsualSurrender
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    I know, but the original classes had their skills organized thematically.
    Then why isn't Sun Shield with the other sun-related skills, and Backlash (an actual spear above your head) isn't in the spear skill line?
  • Tyrant_Tim
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    I know, but the original classes had their skills organized thematically.
    Then why isn't Sun Shield with the other sun-related skills, and Backlash (an actual spear above your head) isn't in the spear skill line?

    Good question, I don’t believe Backlash always had that spear coming down. So at the time of it’s creation, it was just a ray of sunlight.

    Later down the road the spear was added to give players a visual indicator that it was ending soon.
    Edited by Tyrant_Tim on September 19, 2023 5:42PM
  • DocFrost72
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    Tyrant_Tim wrote: »
    2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.

    Radiant Ward is still a gimmicky shield that involves being heavily outnumbered to receive enough value to help prevent a burst, which is all it can do with a 6s duration.

    Did I mention wards don’t receive block mitigation? So lining your tank up with a ward as its primary source of defense completely goes against the idea of using a shield or ice staff… your staple weapons on a tank.

    wwv5g6onvy7u.png
    6okb96cz7b0d.png

    Templar tank needs a complete revision, which starts with Sun Shield, because right now, the class is enjoying its view of the top from the absolute bottom of the tier list.

    Just a friendly reminder that these things don't work in a vacuum.

    Templar tank has a lot of nice hots (including a %hp based one that also restores resources), so while yes that damage shield looks "meh" (to me it doesn't but that's your opinion) on its own, the scenario isn't going to be that simple.

    A tank's job is as follows in descending order of importance:

    -Taunt scary enemies, often the big bad boss and burst mobs.
    -Remain alive
    -Debuff enemies and buff allies.

    One of the biggest misconceptions is of the "selfish" tank. It's really, really hard to design a tank that does nothing but help itself. By definition, your (most likely) taunt shreds armor for the dps and allows the healer to layer hots instead of spamming far more expensive and less efficient burst healing.

    Tanks want to be as tough as they need to survive, THEN pour on the good stuff for their parties.

    Doc, why is this remotely relevant to sun shield?

    Because sun shield acts as an increase to max hp, using your (likely) off resource to make you tougher. A Templar tank that doesn't use sun shield by definition dies easier than a tank without it, as it protects against [burst] damage. That allows the healer to maintain hots, save their resources, and allows you to perhaps even shed a defensive set in favor of group utility.

    Could it be better? I think so. I mean it already gives minor protection thanks to spear wall, but I could see it procing minor maim on activation too.

    Blazing shield SPECIFICALLY needs a redesign. The identity of the templar is in building an area you are strongest in, so with that in mind I'd love to see blazing provide additional protection for allies, or apply extra fire damage to allies' attacks for x seconds when you absorb damage with it.
  • Tyrant_Tim
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    Dekrypted wrote: »
    Like I have to keep it a buck fifty, Sun Fire is not good. Anytime I've fought a templar using it, I've won. If I did lose, that ability was not the reason. The conditions to activate this just aren't it.

    To proc this Class set is nothing more than niche. But hey! Major and Minor heroism on DK for just breathing. You love to see it

    Two second intervals between each tick on most of the abilities that you need to proc this? Yeah, you’re only going to see this in AoE builds, paired with Dark Convergence or Rush of Agony.
    Edited by Tyrant_Tim on September 19, 2023 5:57PM
  • UsualSurrender
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    3. Most of the playerbase is using Radiant Oppression, not Radiant Glory. This new buff is a bit odd however, as the execute phase is precisely when we have no sustain issue.

    Just realised that this is probably to make a morph suitable to Stamplar. I forgot there was such a thing, my bad.
  • lQrukl
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    Most of the playerbase is using Radiant Oppression, not Radiant Glory.
    Jman100582 wrote: »
    20% less execute scaling, but comes with a heal
    480/500 = 0,96. 4% less execute scaling, and comes with A LOT of heal. Everyone in 4ppl content use Glory. Even in trials it is more viable, especially on triples. And it's even much viable for stamplar now, so... No point to use Oppression outside of scorepushes
    Edited by lQrukl on September 19, 2023 6:15PM
  • VinnyGambini
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    1. They won't revert the Jab animation, the ship has sailed I'm afraid. All we can hope for is a slight buff after several more months of tears
    2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
    3. Most of the playerbase is using Radiant Oppression, not Radiant Glory. This new buff is a bit odd however, as the execute phase is precisely when we have no sustain issue.
    4. I haven't tried it yet, so I can't tell. Doesn't look good at all, though.
    5. Backlash hits like a wet noodle, still requires to build up damage, is single target, lasts 6 seconds, and hits only once. How does this even compare with blastbones, shalks, or curse?
    6. ???

    1. Animation is bad, but I'm over it as well. Jabs needs to be not affected by minor/major evasion - I mean the single target part of ability.
    2. Agree, blazing shield needs rework
    3. Both morphs are strong, I don't think any changes are needed
    4. Set looks abysmal
    5. Fully agree, backlash seems much less burst dmg comparing to other classes, needs additional buff
    6. Templar lack identity - currently meta is WoF+master DW. Sunsphere was supposed to change this, but 5% buff is not enough. This needs to be changed to 10%.
  • Four_Fingers
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    Meanwhile, since beta I still am able to play my Templars who are my highest ranking PvP characters.
    Yes some of my other characters have things that are stronger, but they all go down when the zerg of thirty rolls them. lol
  • UsualSurrender
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    Meanwhile, since beta I still am able to play my Templars who are my highest ranking PvP characters.
    Yes some of my other characters have things that are stronger, but they all go down when the zerg of thirty rolls them. lol

    Templar main since release, and it is also my best character. But only because I know it by heart and have mastered it after years of practice. Not because it is in a good spot. (It used to be, though. Quite OP a while ago)
  • Nebs
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    I don't think it's fair to compare Nova's damage numbers directly to the Destro ult because Nova does a lot more than just damage. It stuns, it gives major maim, and it provides a synergy.

    I personally feel the jab animation is fine, but I'm really annoyed the spear is just the Nighthollow staff, yes, the Nighthollow staff is cool, but we're talking one of the most seen class props and the team reused an asset for it? I think even Isobel got a unique 2-handed sword for her ult. Probably different teams/time constraints/budgets/etc. but I'd like to see a class prop not be a reused asset. I'd prefer if all the spears used by Templars had some kind of similarity. Jabs(puncturing strikes) spear is different from all other spears and I'm pretty sure the spears used for piercing javelin, radial sweep, spear shards, and focused charge are all different. That's an asset I'd like to see reused. :D

    I think that something that worth mentioning regarding Blazing shield and shield damage mitigation is that kinda the point of blazing shield is that you want your opponents to blaze through it so they get hit hard. Though there is a red Champion Star that reduces your damage taken while blocking with a damage shield on giving you a form of damage mitigation if you're after it (where CPs apply, anyway). I don't do PVP on my templar too often, but I do know it was definitely 'blazed' through pretty quickly. 😅

    I like that Backlash hits direct damage twice which feels good with the revised Maelstrom 2-handed weapons~ I don't have a problem with the ability. I like, what I call, "Direct Damage DoTs" like backlash that let's me pile on more direct damage abilities that aren't my spammable but also don't sit on the bar doing nothing. It also being timed with the Prism passive that grants Ult is nice.

    I do actually use Radiant Ward on my PVE tank, but it's also mostly to make sure my 4-person crew gets minor sorcery and I get minor protection (from the aedric spear passives). It happens to be timed with the length of the buff of minor protection which feels good.
  • Tyrant_Tim
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    @DocFrost72, you say these things don’t happen in a vacuum, yet you can pull up any tier list for tanking and find Templar sitting at or below C tier on every one.

    Your job as a tank is to taunt the boss, survive, and buff/debuff, right? Why are our class abilities contributing less than weapon abilities to achieve those goals?

    If our job as a tank is to taunt, why do we have no access to even a soft taunt in our class kit?

    If our job as a tank is to survive, why isn’t a single area of endgame content catered to the unique niche that is the enemy scaling of Sun Shield. Defensive Posture, is an ability that is blatantly better, and coming in from a weapon skill line. You use Sun Shield for the Aedric Spear passive block mitigation, if any other Aedric Spear ability was useful on a tank, Sun Shield would be eclipsed entirely.

    So we’ve established that the class doesn’t have a taunt, and a weapon skill, Defensive Posture, is better than Sun Shield at providing defense, and just passively for slotting it… now let’s talk about buffs and debuffs, and overall cc.

    Templar lacks a health based burst heal, any significant health based HoT, an AoE root, an AoE in-class stun, no in-class taunt, it lacks a class chain, it provides nothing offensively if you have a Dragonknight in group thanks to Hybridization.

    What Templar support does provide is Minor Recoveries and a Luminous Shard synergy, things that are useless coming from a tank in organized content. Shards and orbs share a synergy, and other classes provide those Minors with additional benefits, case and point, Arcanist’s Minor Courage or Nightblade’s Major Expedition.

    Templar tanks get the ability to heal their group and provide resources? What about your Healer?

    Am I missing something here?
    Edited by Tyrant_Tim on September 19, 2023 8:13PM
  • Stx
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    Meh. Another patch with no Templar changes. Still haven’t played my Templar since the jabs changes, they just look so hideous.

    Oh how I long for the days when empowering sweep gave us 30% damage reduction major protection, ritual of retribution healed us, and jabs didn’t look like a subway sandwich on a piece of spaghetti flinging to the side constantly.
  • TechMaybeHic
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    3. Most of the playerbase is using Radiant Oppression, not Radiant Glory. This new buff is a bit odd however, as the execute phase is precisely when we have no sustain issue.

    Just realised that this is probably to make a morph suitable to Stamplar. I forgot there was such a thing, my bad.

    Probably to recover all that magicka you lost by having half your mag spent after 10seconds from a nova going off for every target to move out of tge way and a 10 second damage buff for abilities you could just be doing that much more damage from different abilities in any other skill line and have a much greater uptime on a different 5 piece. All after your buffed recovery also fell off and is on cooldown. Just spam Radiant glory from the back and like it
  • Giulietta
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    I play stamplar and magplar and I have no complaints :)
  • Ragnarok0130
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    1. They won't revert the Jab animation, the ship has sailed I'm afraid. All we can hope for is a slight buff after several more months of tears

    Unless you're a dev this is pure unsupported speculation at best, and at worst defeatism. For years ZoS told us that alliance change tokens weren't possible and what eventually showed up in the crown store for a hefty price tag? You got it alliance change tokens. As a templar community we need to keep the pressure on no matter how long it takes to change this abomination of a model and animation. We also need to continue to push for buffs to make up for the injustices the templar class has suffered since U35. But hey let's buff DK again...
  • virtus753
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    lQrukl wrote: »
    Most of the playerbase is using Radiant Oppression, not Radiant Glory.
    Jman100582 wrote: »
    20% less execute scaling, but comes with a heal
    480/500 = 0,96. 4% less execute scaling, and comes with A LOT of heal. Everyone in 4ppl content use Glory. Even in trials it is more viable, especially on triples. And it's even much viable for stamplar now, so... No point to use Oppression outside of scorepushes

    Yep, a world of difference on tris, whether dungeons or trials. I survive things I probably shouldn’t with Glory (ERE HM first boss execute with our healer down). It also let me run more damage in portals for GS.

    I will definitely take the mag regen help for stamplar. It doesn’t make me feel any more like a stamplar, of course, nor does it change the impression that that term seems to have been stricken from the game’s vocabulary. But at least I might be able to sustain all the mag class skills that hybridization has forced me to run.
    Edited by virtus753 on September 20, 2023 1:02AM
  • Billium813
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    lQrukl wrote: »
    1. No jabs animation improvements (people have been asking for more than a year)
    2. No Sun Shield rework (years of uselessness)
    3. Radiant Glory (morph, which is already used by 99% of playerbase) got a large buff (???)

    1. I hate the new animation, almost everyone hates it. ZOS can't NOT know at this point. However, if they haven't changed it at this point, they just aren't. At this point, everyone needs to realize that ZOS is never going to revert the Templar Jabs animation; it just isn't gonna happen.

    2. I personally think Radiant Ward is OK... it could be buffed a bit, but it's OK for its use case: surrounded by lots of enemies. However, Blazing Shield IS total garbage. In absolutely ALL metrics, Blazing Shield is JUST worse than Radiant Ward.

    New Blazing Shield
    Create a tether of solar rays to the nearby enemy with the highest Max Health and gain a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. The shield's strength is increased by 10% of the Max Health of the tethered enemy, up to a maximum of 200k Health.

    While tethered, the enemy takes 50% of the damage the shield takes. The tether is broken if the enemy moves 8 meters away from you, or if the shield ends.
    Developer Note
    Blazing Shield is just not good. Even being directly compared to the other morph, Radiant Ward, on all metrics, Blazing Shield is just worse in each way. The issue seems to be that Blazing Shield is trying to scale the damage shield in the same way as Radiant Ward, but worse. Instead, Blazing Shield should scale the damage shield in a different way from Radiant Ward, so that it can be functionally different. The Radiant Ward morph seems more applicable to large groups, so Blazing Shield could be more applicable to large, boss type enemies.

    This design works for PvE, giving a very large shield against boss type monsters, yet giving a mediocre shield against large numbers of mobs; the inverse of Radiant Ward. This design can work well in PvP as well. The beefiest enemy nearby is now also buffing your shield as you redirect damage to them through the solar tether. This really helps Templar protect their house as they stand their ground and directs allies as to who they should be ganging up on.

    New Radiant Ward
    Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health.

    Nearby enemies take 1742 Magic Damage and are applied with Minor Mangle for 6 seconds when the shield is activated. Each enemy hit increases the shield's strength by 20% with a maximum of 8 enemies.
    Developer Note
    Radiant Ward is fine, but can be rather situational for players to use. It’s good as a shield when surrounded by several enemies, but it lacks when there aren’t enough nearby. That can be a fine tradeoff between morphs, but admittedly, the skill doesn’t really have anything else going for it otherwise! Many other class shields give some buffs or debuffs too.

    Adding Minor Mangle could help to give it a bit of utility for both small mob packs AND with tougher boss ads. If combined with the suggested change for Spear Wall above, it would give Templar a Frost Pulsar, which could help free some bar space on some builds and should be a balanced addition to Templar.

    At the moment, the shield increases in strength by 20% only up to 6 enemies (120%). Increasing the number of enemies that can influence the shield will allow the shield to be nice and big. At 8 enemies, it should be a max of +160%, or a 40% shield increase.


    3. Radiant Destruction USED to be Blinding Flashes. At the time, it was a Skill more aligned with Tanking! Then, it was changed into a more DPS focused Skill called Radiant Destruction. Both morphs seem to be aligned with DPS now, which I think is not a good design. There will almost always be one morph being overwhelmingly preferred and the other will end up being barely ever used... which is where we are at now... I would personally like to see the Radiant Glory morph redone as a Support aligned morph instead.

    With the casting time and enemy health restriction, I think Radiant Glory could be an interesting class based version of Equilibrium that actually returns MORE Magicka then it takes to cast once the enemy gets low enough. I know this could totally upset PvP... but perhaps there is a cool design in there if someone can work it out (maybe make the channel time 2.2 seconds?). Templar Tanking at the moment has a difficulty with Magicka management and a new kind of Equilibrium could be an interesting solution!

    As is, my biggest issue with the new Radiant Glory is that its almost impossible to understand what it does based on the tool tip!

    3i24s3d2wy7m.png

    > Restore 480 per tick...
    The channel time is 1.8 seconds. It doesn't say anywhere that there are 3 ticks of 0.6 seconds for the whole channel. This whole "tick" concept is such a bad wording cause a player doesn't know what that means and with the scaling, it's hard to calculate what this even does based on the tool tip.

    > Based on the target's missing Health
    Can you be anymore cryptic?! How much missing health? How much does this scale? Is there a max amount of Magicka the player can restore? Is it based on the percentage of missing health or total amount? Such terrible wording. smh
  • Tyrant_Tim
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    Billium813 wrote: »
    lQrukl wrote: »
    1. No jabs animation improvements (people have been asking for more than a year)
    2. No Sun Shield rework (years of uselessness)
    3. Radiant Glory (morph, which is already used by 99% of playerbase) got a large buff (???)

    1. I hate the new animation, almost everyone hates it. ZOS can't NOT know at this point. However, if they haven't changed it at this point, they just aren't. At this point, everyone needs to realize that ZOS is never going to revert the Templar Jabs animation; it just isn't gonna happen.

    2. I personally think Radiant Ward is OK... it could be buffed a bit, but it's OK for its use case: surrounded by lots of enemies. However, Blazing Shield IS total garbage. In absolutely ALL metrics, Blazing Shield is JUST worse than Radiant Ward.

    Right, I couldn’t agree more. The change to Jabs was an artistic decision, and ZOS would never insult the artist that took the time to make it by reverting it. Until that member of the team is no longer a member, you can expect that to remain the same.

    Now, for the problem with Sun Shield, it’s that it scales with being surrounded, and is a class that penalizes you for leaving your “house.” If you didn’t have to recast everything when you move, you would be able to position yourself around multiple enemies.

    With the “house” playstyle in mind, by the time you chain everything in and taunt them, you have passed the need for the ward as your attention is on the enemies surrounding you, not to mention the duration is 6 seconds, so receiving the maximum benefit doesn’t increase it’s duration, meaning that it’s going to fall off before being fully consumed. By nature, wards are to prevent damage, and therefore you would cast it before you take your attention to pulling everything in. When you’re fully set up in your house, you don’t need it anymore.

    Sun Shield’s design is contradictory to the class vision, and that is why it will never succeed until it receives a rework.
    Edited by Tyrant_Tim on September 24, 2023 8:32PM
  • VinnyGambini
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    Tyrant_Tim wrote: »
    Billium813 wrote: »
    lQrukl wrote: »
    1. No jabs animation improvements (people have been asking for more than a year)
    2. No Sun Shield rework (years of uselessness)
    3. Radiant Glory (morph, which is already used by 99% of playerbase) got a large buff (???)

    1. I hate the new animation, almost everyone hates it. ZOS can't NOT know at this point. However, if they haven't changed it at this point, they just aren't. At this point, everyone needs to realize that ZOS is never going to revert the Templar Jabs animation; it just isn't gonna happen.

    2. I personally think Radiant Ward is OK... it could be buffed a bit, but it's OK for its use case: surrounded by lots of enemies. However, Blazing Shield IS total garbage. In absolutely ALL metrics, Blazing Shield is JUST worse than Radiant Ward.

    Right, I couldn’t agree more. The change to Jabs was an artistic decision, and ZOS would never insult the artist that took the time to make it by reverting it. Until that member of the team is no longer a member, you can expect that to remain the same.

    Now, for the problem with Sun Shield, it’s that it scales with being surrounded, and is a class that penalizes you for leaving your “house.” If you didn’t have to recast everything when you move, you would be able to position yourself around multiple enemies.

    With the “house” playstyle in mind, by the time you chain everything in and taunt them, you have passed the need for the ward as your attention is on the enemies surrounding you, not to mention the duration is 6 seconds, so receiving the maximum benefit doesn’t increase it’s duration, meaning that it’s going to fall off before being fully consumed. By nature, wards are to prevent damage, and therefore you would cast it before you take your attention to pulling everything in. When you’re fully set up in your house, you don’t need it anymore.

    Sun Shield’s design is contradictory to the class vision, and that is why it will never succeed until it receives a rework.

    Agree.

    But do you have any proposal how to rework blazing shield? Personally I have no idea haw to make it work.
  • Tyrant_Tim
    Tyrant_Tim
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    Tyrant_Tim wrote: »
    Billium813 wrote: »
    lQrukl wrote: »
    1. No jabs animation improvements (people have been asking for more than a year)
    2. No Sun Shield rework (years of uselessness)
    3. Radiant Glory (morph, which is already used by 99% of playerbase) got a large buff (???)

    1. I hate the new animation, almost everyone hates it. ZOS can't NOT know at this point. However, if they haven't changed it at this point, they just aren't. At this point, everyone needs to realize that ZOS is never going to revert the Templar Jabs animation; it just isn't gonna happen.

    2. I personally think Radiant Ward is OK... it could be buffed a bit, but it's OK for its use case: surrounded by lots of enemies. However, Blazing Shield IS total garbage. In absolutely ALL metrics, Blazing Shield is JUST worse than Radiant Ward.

    Right, I couldn’t agree more. The change to Jabs was an artistic decision, and ZOS would never insult the artist that took the time to make it by reverting it. Until that member of the team is no longer a member, you can expect that to remain the same.

    Now, for the problem with Sun Shield, it’s that it scales with being surrounded, and is a class that penalizes you for leaving your “house.” If you didn’t have to recast everything when you move, you would be able to position yourself around multiple enemies.

    With the “house” playstyle in mind, by the time you chain everything in and taunt them, you have passed the need for the ward as your attention is on the enemies surrounding you, not to mention the duration is 6 seconds, so receiving the maximum benefit doesn’t increase it’s duration, meaning that it’s going to fall off before being fully consumed. By nature, wards are to prevent damage, and therefore you would cast it before you take your attention to pulling everything in. When you’re fully set up in your house, you don’t need it anymore.

    Sun Shield’s design is contradictory to the class vision, and that is why it will never succeed until it receives a rework.

    Agree.

    But do you have any proposal how to rework blazing shield? Personally I have no idea haw to make it work.

    There are countless ways to get the ability functional on builds, either by adding a unique Major buff like Courage in a small radius upon activation, or a stacking increase to bash damage when blocking, or a stacking DoT around you for blocking, they could add block cost reduction to the ability to pair with our Restoring Light passive resulting in an adequate parity with Defensive Stance, but no.

    Defensive Stance and Bone Shield are just blatantly better than Sun Shield and our ability is a class skill. Weird how in almost every other scenario, class skills are better than their generic counterparts.

    I could go on all day about how to make a functional ability out of Sun Shield... What we have just doesn’t work and it’s not an unreasonable request to ask for a change. It’s not just Blazing Shield though, it’s the entire skill down to Sun Shield.

    Nobody chooses to Templar tank because they believe Sun Shield is a leg up, or provides something unique, that needs to change.
    Edited by Tyrant_Tim on September 24, 2023 10:02PM
  • SandandStars
    SandandStars
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    Every class besides NB & DK will remain half-baked for the game’s duration.

    Templars, enjoy ruined jabs
    Necros & Magsorc. enjoy ruined class
  • Reverb
    Reverb
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    I hate the new jabs/sweeps animation and I’m NOT over it. I genuinely detest it, it’s the proverbial straw that, combined with other I35 changes and the response to feedback, has made me go without ESO+ for over a year now.

    The Templar set really illustrates that the devs have no handle on Templar identity. That makes sense given that they show no understanding of the current class challenges.

    One thing I didn’t see pointed out in the comments is how the shield gets doubly hit by battle spirit reductions. This is particularly noticeable on the Blazing Shield morph. The shield size is halved; then the maximum damage, based on the shield’s damage absorption which is already halved, is also halved, making it hit for less than a light attack.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • ProudMary
    ProudMary
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    Reverb wrote: »
    I hate the new jabs/sweeps animation and I’m NOT over it. I genuinely detest it, it’s the proverbial straw that, combined with other I35 changes and the response to feedback, has made me go without ESO+ for over a year now.

    The Templar set really illustrates that the devs have no handle on Templar identity. That makes sense given that they show no understanding of the current class challenges.

    One thing I didn’t see pointed out in the comments is how the shield gets doubly hit by battle spirit reductions. This is particularly noticeable on the Blazing Shield morph. The shield size is halved; then the maximum damage, based on the shield’s damage absorption which is already halved, is also halved, making it hit for less than a light attack.

    I'll never get over the new jabs animation either. I don't think ZOS realizes just how bad it is for their reputation. These new animations are solidly in the "what were they thinking?" category.
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