UsualSurrender wrote: »2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
UsualSurrender wrote: »Also, it may sound like a silly question, but why is Sun Shield in the Aedric Spear skill line, and Backlash in the Dawn's Wrath skill line?
UsualSurrender wrote: »1. They won't revert the Jab animation, the ship has sailed I'm afraid. All we can hope for is a slight buff after several more months of tears
2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
3. Most of the playerbase is using Radiant Oppression, not Radiant Glory. This new buff is a bit odd however, as the execute phase is precisely when we have no sustain issue.
4. I haven't tried it yet, so I can't tell. Doesn't look good at all, though.
5. Backlash hits like a wet noodle, still requires to build up damage, is single target, lasts 6 seconds, and hits only once. How does this even compare with blastbones, shalks, or curse?
6. ???
UsualSurrender wrote: »I know, but the original classes had their skills organized thematically.
Then why isn't Sun Shield with the other sun-related skills, and Backlash (an actual spear above your head) isn't in the spear skill line?
Tyrant_Tim wrote: »UsualSurrender wrote: »2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
Radiant Ward is still a gimmicky shield that involves being heavily outnumbered to receive enough value to help prevent a burst, which is all it can do with a 6s duration.
Did I mention wards don’t receive block mitigation? So lining your tank up with a ward as its primary source of defense completely goes against the idea of using a shield or ice staff… your staple weapons on a tank.
Templar tank needs a complete revision, which starts with Sun Shield, because right now, the class is enjoying its view of the top from the absolute bottom of the tier list.
Like I have to keep it a buck fifty, Sun Fire is not good. Anytime I've fought a templar using it, I've won. If I did lose, that ability was not the reason. The conditions to activate this just aren't it.
To proc this Class set is nothing more than niche. But hey! Major and Minor heroism on DK for just breathing. You love to see it
UsualSurrender wrote: »3. Most of the playerbase is using Radiant Oppression, not Radiant Glory. This new buff is a bit odd however, as the execute phase is precisely when we have no sustain issue.
UsualSurrender wrote: »Most of the playerbase is using Radiant Oppression, not Radiant Glory.
480/500 = 0,96. 4% less execute scaling, and comes with A LOT of heal. Everyone in 4ppl content use Glory. Even in trials it is more viable, especially on triples. And it's even much viable for stamplar now, so... No point to use Oppression outside of scorepushesJman100582 wrote: »20% less execute scaling, but comes with a heal
UsualSurrender wrote: »1. They won't revert the Jab animation, the ship has sailed I'm afraid. All we can hope for is a slight buff after several more months of tears
2. Radiant shield works just fine, especially since they buffed it recently. Blazing shield is absolutely useless though.
3. Most of the playerbase is using Radiant Oppression, not Radiant Glory. This new buff is a bit odd however, as the execute phase is precisely when we have no sustain issue.
4. I haven't tried it yet, so I can't tell. Doesn't look good at all, though.
5. Backlash hits like a wet noodle, still requires to build up damage, is single target, lasts 6 seconds, and hits only once. How does this even compare with blastbones, shalks, or curse?
6. ???
Four_Fingers wrote: »Meanwhile, since beta I still am able to play my Templars who are my highest ranking PvP characters.
Yes some of my other characters have things that are stronger, but they all go down when the zerg of thirty rolls them. lol
UsualSurrender wrote: »UsualSurrender wrote: »3. Most of the playerbase is using Radiant Oppression, not Radiant Glory. This new buff is a bit odd however, as the execute phase is precisely when we have no sustain issue.
Just realised that this is probably to make a morph suitable to Stamplar. I forgot there was such a thing, my bad.
UsualSurrender wrote: »1. They won't revert the Jab animation, the ship has sailed I'm afraid. All we can hope for is a slight buff after several more months of tears
UsualSurrender wrote: »Most of the playerbase is using Radiant Oppression, not Radiant Glory.480/500 = 0,96. 4% less execute scaling, and comes with A LOT of heal. Everyone in 4ppl content use Glory. Even in trials it is more viable, especially on triples. And it's even much viable for stamplar now, so... No point to use Oppression outside of scorepushesJman100582 wrote: »20% less execute scaling, but comes with a heal
- No jabs animation improvements (people have been asking for more than a year)
- No Sun Shield rework (years of uselessness)
- Radiant Glory (morph, which is already used by 99% of playerbase) got a large buff (???)
Developer NoteCreate a tether of solar rays to the nearby enemy with the highest Max Health and gain a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. The shield's strength is increased by 10% of the Max Health of the tethered enemy, up to a maximum of 200k Health.
While tethered, the enemy takes 50% of the damage the shield takes. The tether is broken if the enemy moves 8 meters away from you, or if the shield ends.
Developer NoteSurround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health.
Nearby enemies take 1742 Magic Damage and are applied with Minor Mangle for 6 seconds when the shield is activated. Each enemy hit increases the shield's strength by 20% with a maximum of 8 enemies.
Billium813 wrote: »
- No jabs animation improvements (people have been asking for more than a year)
- No Sun Shield rework (years of uselessness)
- Radiant Glory (morph, which is already used by 99% of playerbase) got a large buff (???)
1. I hate the new animation, almost everyone hates it. ZOS can't NOT know at this point. However, if they haven't changed it at this point, they just aren't. At this point, everyone needs to realize that ZOS is never going to revert the Templar Jabs animation; it just isn't gonna happen.
2. I personally think Radiant Ward is OK... it could be buffed a bit, but it's OK for its use case: surrounded by lots of enemies. However, Blazing Shield IS total garbage. In absolutely ALL metrics, Blazing Shield is JUST worse than Radiant Ward.
Tyrant_Tim wrote: »Billium813 wrote: »
- No jabs animation improvements (people have been asking for more than a year)
- No Sun Shield rework (years of uselessness)
- Radiant Glory (morph, which is already used by 99% of playerbase) got a large buff (???)
1. I hate the new animation, almost everyone hates it. ZOS can't NOT know at this point. However, if they haven't changed it at this point, they just aren't. At this point, everyone needs to realize that ZOS is never going to revert the Templar Jabs animation; it just isn't gonna happen.
2. I personally think Radiant Ward is OK... it could be buffed a bit, but it's OK for its use case: surrounded by lots of enemies. However, Blazing Shield IS total garbage. In absolutely ALL metrics, Blazing Shield is JUST worse than Radiant Ward.
Right, I couldn’t agree more. The change to Jabs was an artistic decision, and ZOS would never insult the artist that took the time to make it by reverting it. Until that member of the team is no longer a member, you can expect that to remain the same.
Now, for the problem with Sun Shield, it’s that it scales with being surrounded, and is a class that penalizes you for leaving your “house.” If you didn’t have to recast everything when you move, you would be able to position yourself around multiple enemies.
With the “house” playstyle in mind, by the time you chain everything in and taunt them, you have passed the need for the ward as your attention is on the enemies surrounding you, not to mention the duration is 6 seconds, so receiving the maximum benefit doesn’t increase it’s duration, meaning that it’s going to fall off before being fully consumed. By nature, wards are to prevent damage, and therefore you would cast it before you take your attention to pulling everything in. When you’re fully set up in your house, you don’t need it anymore.
Sun Shield’s design is contradictory to the class vision, and that is why it will never succeed until it receives a rework.
VinnyGambini wrote: »Tyrant_Tim wrote: »Billium813 wrote: »
- No jabs animation improvements (people have been asking for more than a year)
- No Sun Shield rework (years of uselessness)
- Radiant Glory (morph, which is already used by 99% of playerbase) got a large buff (???)
1. I hate the new animation, almost everyone hates it. ZOS can't NOT know at this point. However, if they haven't changed it at this point, they just aren't. At this point, everyone needs to realize that ZOS is never going to revert the Templar Jabs animation; it just isn't gonna happen.
2. I personally think Radiant Ward is OK... it could be buffed a bit, but it's OK for its use case: surrounded by lots of enemies. However, Blazing Shield IS total garbage. In absolutely ALL metrics, Blazing Shield is JUST worse than Radiant Ward.
Right, I couldn’t agree more. The change to Jabs was an artistic decision, and ZOS would never insult the artist that took the time to make it by reverting it. Until that member of the team is no longer a member, you can expect that to remain the same.
Now, for the problem with Sun Shield, it’s that it scales with being surrounded, and is a class that penalizes you for leaving your “house.” If you didn’t have to recast everything when you move, you would be able to position yourself around multiple enemies.
With the “house” playstyle in mind, by the time you chain everything in and taunt them, you have passed the need for the ward as your attention is on the enemies surrounding you, not to mention the duration is 6 seconds, so receiving the maximum benefit doesn’t increase it’s duration, meaning that it’s going to fall off before being fully consumed. By nature, wards are to prevent damage, and therefore you would cast it before you take your attention to pulling everything in. When you’re fully set up in your house, you don’t need it anymore.
Sun Shield’s design is contradictory to the class vision, and that is why it will never succeed until it receives a rework.
Agree.
But do you have any proposal how to rework blazing shield? Personally I have no idea haw to make it work.
I hate the new jabs/sweeps animation and I’m NOT over it. I genuinely detest it, it’s the proverbial straw that, combined with other I35 changes and the response to feedback, has made me go without ESO+ for over a year now.
The Templar set really illustrates that the devs have no handle on Templar identity. That makes sense given that they show no understanding of the current class challenges.
One thing I didn’t see pointed out in the comments is how the shield gets doubly hit by battle spirit reductions. This is particularly noticeable on the Blazing Shield morph. The shield size is halved; then the maximum damage, based on the shield’s damage absorption which is already halved, is also halved, making it hit for less than a light attack.