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What do you think of the quality of life feature that you can no longer leave instance in group?

  • Fischblut
    Fischblut
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    Bad
    When nobody in group had Merchant/Banker assistants, sometimes a player got full inventory in the middle of a run - and he was porting out of dungeon to clean out some inventory space. Or if he forgot to take some gear/potions out of the bank.
  • Soarora
    Soarora
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    Bad
    Kappachi wrote: »
    Soarora wrote: »
    Kappachi wrote: »
    Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.

    They'd still be able to leave once combat is over. I've never seen this happen before either.

    i've seen it happen a few times, i play a lot of random vet dungeons and 2-stacks with friends can be incredibly toxic sometimes. and well, leaving an instance during combat should never be permitted, tbh i don't think kicking people should be permitted during combat either, e.g. when a group wipes and kicks you for soloing the boss.

    I play a lot of random vets as well but granted, I tank. Never seen any of that happen unwarranted though. Pugs that are partly premade can be kind of annoying if they aren't communicating and want to do things their way but can also be fun because they talk more and I have a tendency to ramble in chat... haha.
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