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What do you think of the quality of life feature that you can no longer leave instance in group?

thechiefisback
thechiefisback
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I hope that zos sees how the majority of the people think of this change.

What do you think of the quality of life feature that you can no longer leave instance in group? 153 votes

Good
8%
AuoraXelyumLumsdenmlMartojaws343Neatleo_Primate_oMEZONOnomogKappachirelogMasteroshi430ChubaNinja 13 votes
Bad
91%
chessalavakia_ESOacastanza_ESOBelegnoledhoward5b14_ESONebsLonePirateVriendaApoAlaiaqwaurckSpell-SlingerTheSavageflizomicaSordidfairytalekojouUNSekicamelliabirdikTreseleganthondelinkArcanasx 140 votes
  • MashmalloMan
    MashmalloMan
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    Bad
    Pretty tired of the unintuitive anti fun mechanics they keep releasing to the game because of the upper 0.1% of PVE endgame players find some type of exploit to push leaderboards which mean nothing.

    Still salty about Blackrose DW requiring you to be in combat first.. a primarily defensive skill which you prebuff.
    Edited by MashmalloMan on July 31, 2023 6:06PM
    PC Beta - 2200+ CP

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  • Jaraal
    Jaraal
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    Bad
    I hope that zos sees how the majority of the people think of this change.

    ZOS has rarely been influenced by player preference. They saw an outlier case of mechanics being used in a way they don't approve of, and rather than addressing the specific behavior, chose to blanket nerf the entire player experience, making people trapped by the years long stuck in combat bug have to force quit to continue playing.

    So, regardless of what ZOS sees here, don't expect any changes this late in the cycle.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Billium813
    Billium813
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  • loveeso
    loveeso
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    The only quality of life change I can see would be to quit ESO and its hamster wheel :wink:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • Lykeion
    Lykeion
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    Bad
    This is definitely a bad idea and will cause more problems than it's worth. I've often gotten into situations in trials where my team already wiped but we haven't left the combat, which makes it impossible for us to revive. The only solution is to have the team members leave the instance one by one until the problem is solved. If they remove support for this, then there is nothing we can do when it happens again.
  • fizl101
    fizl101
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    Bad
    Billium813 wrote: »
    Mostly, I just find it completely unnecessary.

    The expectation seems to be "wow! Everyone is going to be able to see how great I am and I will get recognition for my amazing skills!". In reality, 99% of players won't care and will totally ignore who specifically is dying/killing and where. A text-based notification system is just way too rudimentary in 2023 and desperately needs a map, mini-map, and HUD integration.

    3iiyq9yq05c5.png
    j7ru4fvesk4p.png

    Did you mean to put this on another post by any chance? I think you are talking about death notifications and this poll is about leaving instance while in combat
    Soupy twist
  • Kelinmiriel
    Kelinmiriel
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    Bad
    Fix the combat bug, and some other bugs, so we wouldn't find ourselves in situations where using this "exploit" is the only method we have to get our instance fixed, and I'll re-think my answer.

    I've been in too many situations where something would happen like a group member getting kicked off a cliff or even out of the map during a boss fight, and being out of reach, couldn't be resurrected. Of course, during a boss fight, they can't rez themselves, nor even respawn at shrine and be brought back in. It's been really useful to have this available for those situations - even though it takes a couple of load screens, they can get back to the fight, and (if we can avoid finishing off the boss before they get back in) even be able to loot the body.

    Please don't remove this until another method is added - "/stuck" doesn't work in dungeons/trials when dead, and you can't even logout when dead. We deserve a solution, so please don't take the one that works, without giving us something that does.
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  • spartaxoxo
    spartaxoxo
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    Bad
    I don't understand removing the only workaround to progression-blocking bug that isn't fixed
  • vgabor
    vgabor
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    Bad
    [snip] The change looks good on paper but will be a [snip] in practice with all those in-combat bugs around.

    [edited for profanity bypass/bashing]
    Edited by ZOS_Icy on August 7, 2023 10:53AM
  • Rkindaleft
    Rkindaleft
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    Bad
    Why are you ruining a perfectly good QOL feature because there is a cheese that is being used by possibly 100 raiders max across all servers. 99% of progression/trifecta players don't use this and most don't even know it's a thing to begin with.

    If you want people to stop exploiting this just make it so when you travel out of the instance vitality drops to deter people from doing it unless absolutely necessary. This feature is -most importantly- the only viable workaround for combat related bugs such as the stuck in combat bug, the blocking bug, getting stuck in weird and unresurrectable positions such as the wall or the cliff side in Sunspire and numerous other situations. Alternatively, you could just fix the bugs.

    We finished progging DB on PS/NA and leaving the instance to reset on deaths was so much faster and more convenient compared to disbanding the group and re-inviting everyone back. For a patch about QOL this is a major step back in that regard.
    Edited by Rkindaleft on August 1, 2023 1:04AM
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
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  • MindOfTheSwarm
    MindOfTheSwarm
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    Bad
    As long as combat bugs that prevent progress exist, this is not a good move.
  • chessalavakia_ESO
    chessalavakia_ESO
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    Bad
    If you can keep the bugs fixed, the change is good, if you can't it may end up causing problematic situations at times. Since I'm a pessimist, I assume bugs will occur and as a result think the change is probably bad.

    For example, the current PTS is fixing a bug that cause people to be unable to interact with the quest npcs in The Dread Cellar. The workaround to that bug was to have players leave the instance and then rejoin. If the person also ended up in combat they would be unable to leave and rejoin under the change.
  • Ishtarknows
    Ishtarknows
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    Bad
    Quality of life improvements are supposed to improve your experience, not make them worse
  • gariondavey
    gariondavey
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    Bad
    Love the ratio
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • BahometZ
    BahometZ
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    Bad
    I don't even know how to argue with a dev team that thinks this is a good idea. They are truly lost.
    Pact Magplar - Max CP (NA XB)
  • ZhuJiuyin
    ZhuJiuyin
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    Bad

    The PTS cycle is coming to an end, and I'm pessimistic that officials don't seem to intend to cancel this disgusting change.
    There is no doubt that this change will make the game experience worse.
    But even though the vote was almost 16:1, the majority of players were outright against making this change, but it still couldn't stop the official cling absolutely to one's course. :/

    Edited by ZhuJiuyin on August 7, 2023 1:59AM
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • KlauthWarthog
    KlauthWarthog
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    Bad
    Well, closing the game and going out to get some fresh air counts as an improvement in quality of life, I guess.
  • Kappachi
    Kappachi
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    Good
    Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.
  • Soarora
    Soarora
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    Bad
    Kappachi wrote: »
    Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.

    They'd still be able to leave once combat is over. I've never seen this happen before either.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • Kappachi
    Kappachi
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    Good
    Soarora wrote: »
    Kappachi wrote: »
    Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.

    They'd still be able to leave once combat is over. I've never seen this happen before either.

    i've seen it happen a few times, i play a lot of random vet dungeons and 2-stacks with friends can be incredibly toxic sometimes. and well, leaving an instance during combat should never be permitted, tbh i don't think kicking people should be permitted during combat either, e.g. when a group wipes and kicks you for soloing the boss.
  • M0ntie
    M0ntie
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    Bad
    Kappachi wrote: »
    Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.

    Think on this a bit more if this is your only reason to be in favour of it. The called out fake tank/healer can just stand around doing completely nothing. If someone wants to leave, I'd rather they leave. Also, I've never seen a fake tank/healer leave when called out - why would they? They have what they want which is a faster rnd queue time.
  • Kappachi
    Kappachi
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    Good
    M0ntie wrote: »
    Kappachi wrote: »
    Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.

    Think on this a bit more if this is your only reason to be in favour of it. The called out fake tank/healer can just stand around doing completely nothing. If someone wants to leave, I'd rather they leave. Also, I've never seen a fake tank/healer leave when called out - why would they? They have what they want which is a faster rnd queue time.

    i've seen it happen multiple times, not just once or twice. when you play for years and do RVDs nearly every day it's a more common occurence than you think. if not that, some other thing with a duo of people who don't play their role and grief the others.
  • M0ntie
    M0ntie
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    Bad
    This is an anti QoL change. Its the workaround for sooooo many ZoS bugs.
    Spend development time actually improving player experience.
  • Panderbander
    Panderbander
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    Bad
    Kappachi wrote: »
    Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.

    They can literally leave group then leave the instance. That isn't disallowed in this patch.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • FantasticFreddie
    FantasticFreddie
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    Bad
    Kappachi wrote: »
    M0ntie wrote: »
    Kappachi wrote: »
    Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.

    Think on this a bit more if this is your only reason to be in favour of it. The called out fake tank/healer can just stand around doing completely nothing. If someone wants to leave, I'd rather they leave. Also, I've never seen a fake tank/healer leave when called out - why would they? They have what they want which is a faster rnd queue time.

    i've seen it happen multiple times, not just once or twice. when you play for years and do RVDs nearly every day it's a more common occurence than you think. if not that, some other thing with a duo of people who don't play their role and grief the others.

    I am beginning to think this is a you problem. If MULTIPLE people are porting out of an instance to prevent you from kicking them and getting new team members in, this HAS to be something you are doing to cause this, because in 5 years and countless rnd dungeons, I've never once seen anything like that.


  • Aka_
    Aka_
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    Bad
    Ignored by ZoS, once again.
  • Wolf_Eye
    Wolf_Eye
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    I was wondering if anyone happened to have an explanation for this concept, because for some reason I can't wrap my head around what this is or what this does.
  • Jaraal
    Jaraal
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    Bad
    Wolf_Eye wrote: »
    I was wondering if anyone happened to have an explanation for this concept, because for some reason I can't wrap my head around what this is or what this does.

    A few people were cheesing trial mechanics by porting out and returning. But, instead of altering the specific mechanics, ZOS has chosen the baby with the bathwater approach. Which will affect hundreds of thousands of players that don't even do trials.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Wolf_Eye
    Wolf_Eye
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    Jaraal wrote: »
    Wolf_Eye wrote: »
    I was wondering if anyone happened to have an explanation for this concept, because for some reason I can't wrap my head around what this is or what this does.

    A few people were cheesing trial mechanics by porting out and returning. But, instead of altering the specific mechanics, ZOS has chosen the baby with the bathwater approach. Which will affect hundreds of thousands of players that don't even do trials.

    Oh ok. But am I understanding correctly that this also means that people will not be able to warp out as a group if something goes wrong? That they'd have to dissolve the group, warp out, and then potentially have to start the trial/dungeon/whatever all over again? I'm trying to wrap my head around the new issues that this will bring.
  • Panderbander
    Panderbander
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    Bad
    Wolf_Eye wrote: »
    Jaraal wrote: »
    Wolf_Eye wrote: »
    I was wondering if anyone happened to have an explanation for this concept, because for some reason I can't wrap my head around what this is or what this does.

    A few people were cheesing trial mechanics by porting out and returning. But, instead of altering the specific mechanics, ZOS has chosen the baby with the bathwater approach. Which will affect hundreds of thousands of players that don't even do trials.

    Oh ok. But am I understanding correctly that this also means that people will not be able to warp out as a group if something goes wrong? That they'd have to dissolve the group, warp out, and then potentially have to start the trial/dungeon/whatever all over again? I'm trying to wrap my head around the new issues that this will bring.

    You are correct. If you are stuck in combat you will not be able to leave the instance without breaking group.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
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