thechiefisback wrote: »I hope that zos sees how the majority of the people think of this change.
Billium813 wrote: »Mostly, I just find it completely unnecessary.
The expectation seems to be "wow! Everyone is going to be able to see how great I am and I will get recognition for my amazing skills!". In reality, 99% of players won't care and will totally ignore who specifically is dying/killing and where. A text-based notification system is just way too rudimentary in 2023 and desperately needs a map, mini-map, and HUD integration.
Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.
Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.
Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.
Think on this a bit more if this is your only reason to be in favour of it. The called out fake tank/healer can just stand around doing completely nothing. If someone wants to leave, I'd rather they leave. Also, I've never seen a fake tank/healer leave when called out - why would they? They have what they want which is a faster rnd queue time.
Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.
Sounds like a good change to me, will prevent people griefing in dungeons when called out for fake tank/fake healer by leaving a dungeon with their friend so you can't progress anymore.
Think on this a bit more if this is your only reason to be in favour of it. The called out fake tank/healer can just stand around doing completely nothing. If someone wants to leave, I'd rather they leave. Also, I've never seen a fake tank/healer leave when called out - why would they? They have what they want which is a faster rnd queue time.
i've seen it happen multiple times, not just once or twice. when you play for years and do RVDs nearly every day it's a more common occurence than you think. if not that, some other thing with a duo of people who don't play their role and grief the others.
I was wondering if anyone happened to have an explanation for this concept, because for some reason I can't wrap my head around what this is or what this does.
I was wondering if anyone happened to have an explanation for this concept, because for some reason I can't wrap my head around what this is or what this does.
A few people were cheesing trial mechanics by porting out and returning. But, instead of altering the specific mechanics, ZOS has chosen the baby with the bathwater approach. Which will affect hundreds of thousands of players that don't even do trials.
I was wondering if anyone happened to have an explanation for this concept, because for some reason I can't wrap my head around what this is or what this does.
A few people were cheesing trial mechanics by porting out and returning. But, instead of altering the specific mechanics, ZOS has chosen the baby with the bathwater approach. Which will affect hundreds of thousands of players that don't even do trials.
Oh ok. But am I understanding correctly that this also means that people will not be able to warp out as a group if something goes wrong? That they'd have to dissolve the group, warp out, and then potentially have to start the trial/dungeon/whatever all over again? I'm trying to wrap my head around the new issues that this will bring.