PhoenixGrey wrote: »
I believe for a really skilled player nb will most definitely be god mode.
Nb can kite the hell out of zergs like no other class can. And the best part is it doesn’t need to take any damage while doing so.
StaticWave wrote: »NB mains in this thread still hard-focused on arguing about Cloak having counters, when many people pointed out the bigger opportunity cost for using Cloak counters compared to Streak counters.
I dueled a NB using Cloak and Shadow Image earlier today on my Sorc. These were the sacrifices I had to make:
1) Sacrificed Major Prophecy to use a detect potion since I don’t have bar space for Camo Hunter/Mage Light
2) Sacrificed an offensive ability for Camo Hunter/Mage Light that practically has no other use outside of revealing NB
All of that effort and the NB could still roll 3x in a row, then ported back to his Shadow Image and resume cloaking.
You know what I do when I encounter a Streaking Sorc? I just run up to them if I’m melee, or ignore their Streak if I’m ranged. I don’t even need to put effort into countering Streak users. I simply play the game as normal lol.
It’s impossible to talk sense to NB mains on the forums. A simple comparison will easily tell why Cloak needs to be addressed, but that isn’t going to happen anytime soon.
PhoenixGrey wrote: »StaticWave wrote: »NB mains in this thread still hard-focused on arguing about Cloak having counters, when many people pointed out the bigger opportunity cost for using Cloak counters compared to Streak counters.
I dueled a NB using Cloak and Shadow Image earlier today on my Sorc. These were the sacrifices I had to make:
1) Sacrificed Major Prophecy to use a detect potion since I don’t have bar space for Camo Hunter/Mage Light
2) Sacrificed an offensive ability for Camo Hunter/Mage Light that practically has no other use outside of revealing NB
All of that effort and the NB could still roll 3x in a row, then ported back to his Shadow Image and resume cloaking.
You know what I do when I encounter a Streaking Sorc? I just run up to them if I’m melee, or ignore their Streak if I’m ranged. I don’t even need to put effort into countering Streak users. I simply play the game as normal lol.
It’s impossible to talk sense to NB mains on the forums. A simple comparison will easily tell why Cloak needs to be addressed, but that isn’t going to happen anytime soon.
Its just that NB mains who play this game do not truly understand what their class is capable of. Most of them still dont even slot shade lol.
StaticWave wrote: »NB mains in this thread still hard-focused on arguing about Cloak having counters, when many people pointed out the bigger opportunity cost for using Cloak counters compared to Streak counters.
I dueled a NB using Cloak and Shadow Image earlier today on my Sorc. These were the sacrifices I had to make:
1) Sacrificed Major Prophecy to use a detect potion since I don’t have bar space for Camo Hunter/Mage Light
2) Sacrificed an offensive ability for Camo Hunter/Mage Light that practically has no other use outside of revealing NB
All of that effort and the NB could still roll 3x in a row, then ported back to his Shadow Image and resume cloaking.
You know what I do when I encounter a Streaking Sorc? I just run up to them if I’m melee, or ignore their Streak if I’m ranged. I don’t even need to put effort into countering Streak users. I simply play the game as normal lol.
It’s impossible to talk sense to NB mains on the forums. A simple comparison will easily tell why Cloak needs to be addressed, but that isn’t going to happen anytime soon.
Bushido2513 wrote: »StaticWave wrote: »NB mains in this thread still hard-focused on arguing about Cloak having counters, when many people pointed out the bigger opportunity cost for using Cloak counters compared to Streak counters.
I dueled a NB using Cloak and Shadow Image earlier today on my Sorc. These were the sacrifices I had to make:
1) Sacrificed Major Prophecy to use a detect potion since I don’t have bar space for Camo Hunter/Mage Light
2) Sacrificed an offensive ability for Camo Hunter/Mage Light that practically has no other use outside of revealing NB
All of that effort and the NB could still roll 3x in a row, then ported back to his Shadow Image and resume cloaking.
You know what I do when I encounter a Streaking Sorc? I just run up to them if I’m melee, or ignore their Streak if I’m ranged. I don’t even need to put effort into countering Streak users. I simply play the game as normal lol.
It’s impossible to talk sense to NB mains on the forums. A simple comparison will easily tell why Cloak needs to be addressed, but that isn’t going to happen anytime soon.
Yeah but even if the nb totally took cloak off wouldn't they still have the advantage over sorc? From what I recall of duels and 1v1 encounters with nb shade and roll dodge combined with good healing are enough to be oppressive in and of themselves.
HalfDragoness wrote: »I just want to add a counter point from a PvE point of view. I built a character up around being 100% sneaky, she's a vampire, and uses the Darloc Brae set to invisibly crouch but move at a sprinting speed whilst also restoring magicka and stamina and thereby maintaining invisibility at all times without loosing any magicka. She is so much fun to play, but I never play her in PvP... her damage is so bad. A ramping cost in this scenario would just be really unfun but having been in PvP scenarios against invisibility I full understand how annoying it is in a PvP scenario.
emilyhyoyeon wrote: »HalfDragoness wrote: »I just want to add a counter point from a PvE point of view. I built a character up around being 100% sneaky, she's a vampire, and uses the Darloc Brae set to invisibly crouch but move at a sprinting speed whilst also restoring magicka and stamina and thereby maintaining invisibility at all times without loosing any magicka. She is so much fun to play, but I never play her in PvP... her damage is so bad. A ramping cost in this scenario would just be really unfun but having been in PvP scenarios against invisibility I full understand how annoying it is in a PvP scenario.
The ramping cost would be for NB cloak, not sneak
Please consider adding a ramping cost to the Shadowy Disguise morph of the Nightblade's Shadow Cloak, like there is for streak and mist form. Currently, it is already far too spammable. In this PTS preview, we see that it has been given a substantial buff. Now that it will be able to provide Major Savagery and Prophecy for slotting on either bar, I think it is more than fair that its cloaking utility get some penalty for spamming it too much. A simple ramping cost like there is for streak and mist form is perfect to keep its identity as a nightblade's defense/mobility/get away mechanism (just like streak and mist form are) while making sure it isn't as spammable as it is now.
It's far too easy for nightblades to hit cloak and maneuver around. Especially with positional desync, it's not reliable to predict where the nightblade went or will be. Detect pots having a larger radius does help, but a nightblade can move very far in a very short amount of time, so they can easily wait out the detect duration while staying out of reach. Additionally, using a detect potion means losing your normal potion (usually tri-stat potion, crit potions, or heroism potions). So it is a hefty investment. Skills like magelight and camo hunter simply cost too much and have next to no range.
Please add a ramping cost to cloak!
StaticWave wrote: »NB mains in this thread still hard-focused on arguing about Cloak having counters, when many people pointed out the bigger opportunity cost for using Cloak counters compared to Streak counters.
I dueled a NB using Cloak and Shadow Image earlier today on my stamsorc. These were the sacrifices I had to make:
1) Sacrificed Major Prophecy to use a detect potion since I don’t have bar space for Camo Hunter/Mage Light
2) Sacrificed an offensive ability for Camo Hunter/Mage Light that practically has no other use outside of revealing NB and giving Major Prophecy because I'm already getting Minor Berserk from Dark Deal.
All of that effort and the NB could still roll 3x in a row, then ported back to his Shadow Image and resumed cloaking.
You know what I do when I encounter a Streaking Sorc? I just run up to them if I’m melee, or ignore their Streak if I’m ranged. I don’t even need to put effort into countering Streak users. I simply play the game as normal lol.
It’s impossible to talk sense to NB mains on the forums. A simple comparison will easily tell why Cloak needs to be addressed, but that isn’t going to happen anytime soon.
StaticWave wrote: »The opportunity cost for slotting a Cloak counter is too great. That's why people are asking for Cloak to be nerfed. Like if I want to counter NBs right now, I have to either use a detect pot, slot Camo Hunter/Mage Light, or use soft counters.
Using detect pots means I'm losing out on sustain from tri pots, defense from armor pots, or extra damage from crit pots. It's also not a guarantee that I get the kill because a competent NB isn't going to let me kill him through detection. Only bad NBs die when revealed lol. A good NB would just delay the fight until my detect runs out and now I have no detect or any of the buffs from other pots.
.
StaticWave wrote: »It's also not a guarantee that I get the kill
System_Data wrote: »Glad some people can see that slapping an increased cost to cloak isn't a good idea.
Cloak and streak are fundamentally different and shouldn't even be viewed the same.
Streak is closer to a roll dodge, except it's worse. Skills still tracks you when you streak when they shouldn't. Doesn't make sense thematically as well.
That's something that could be improved upon as well as increasing the range traveled by streak. Can add an additional second of evasion upon completing streak, or even make the stun area larger. Another possible quality of life is decreasing the animation delay both of when entering and exiting streak.
Everyone who doesn't main NB feels that ramping cost for cloak is a good idea and makes good sense in terms of balance. Cloakblades are OP in PvP due to huge burst damage, huge burst healing ability, and you can't fight something you never see. It's just a bad mechanic to let someone play offensively while invisible.
System_Data wrote: »I'm not an NB main, more a Templar kind of person. No need to exaggerate about who's in favor of what when you can only speak for yourself.
Cloak and streak are not the same mechanic, therefore the solutions applied to them are different.
Cloak by itself is not the problem, it's other parts of NB's kit that makes it strenuous to deal with, like say a too high tooltip on certain skills.
As a casual PVPer and playing for a few years, my experiences against NB were adequate. I've found DK more troublesome, i don't believe in any game that a class that can be so tanky should deal the amount of damage they do. Not a fan of the tank meta in ESO.
If anything, this is just another showcase of how underwhelming Sorcerers are and lack better tools to deal with NBs.
With the addition of U39, and making merciless resolve not have a uptime timer. gankblades can now save their assassins will for ganks; easier. As a gankblade I can build my stacks on one side of the continent, run over to a keep and incap bow someone from stealth and have them dead before they realize that I'm even there. THIS SHOULD NOT BE A THING.
In conclusion, stealth and tooltip numbers are both the issue. Being the tooltips are the #1 culprit. A increase cost on stealth will definitely help with defensive cloak abusers, and tooltip damage reduction will help with the cheesy gankers.
Bushido2513 wrote: »
With the addition of U39, and making merciless resolve not have a uptime timer. gankblades can now save their assassins will for ganks; easier. As a gankblade I can build my stacks on one side of the continent, run over to a keep and incap bow someone from stealth and have them dead before they realize that I'm even there. THIS SHOULD NOT BE A THING.
I mean it usually isn't a thing if the player is paying attention and has a decent build. I'm not saying that nb doesn't have higher damage than it should but that incap bow isn't really an automatic death sentence most of the time. In most cases you eat one or the other and then get a chance to respond. The issue comes in when you pull someone out of stealth and they still have great heals, evasion, etc.
Though I will say with gankblades situational awareness, having a good build, and knowing how to recover/respond to a gank will save you most of the time.
In conclusion, stealth and tooltip numbers are both the issue. Being the tooltips are the #1 culprit. A increase cost on stealth will definitely help with defensive cloak abusers, and tooltip damage reduction will help with the cheesy gankers.
You forgot about healing, without the healing a lot of this wouldn't be an issues. That being said and as I've said before, a cost increase would hurt more playstyles than it corrects. Not everyone uses cloak in the same way and the cost increase doesn't account for that.
Damage reduction or maybe a few key nerfs to the overall kit would help to balance things out. I'd also add that the more other classes are brought up, the less of a nerf there'd have to be. Something I wish the devs would get on to.
Your addressing healing as if the healing is what making gankblades OP. I have to disagree strongly. Also situational awareness/basically skill only goes so far. You got to take in consideration of high ping/lag/desync and what not. Reducing the healing from nightblades will affect nightblades across the spectrum.
For example, I run at 100 ping usually, and I was ganked by a destro ult and bow...I saw my health disappearing and didnt see the destro ult/ the ganker until I was to far gone. I was standing in a keep tower while an EP zerg was rolling in. If I could see that ganker 2 seconds heck even 1 second sooner, I would've got away.
Another example, there was a nightblade running the titanborn setup, and killed my Arcanist friend (In defensive CP and Defensive Sets) and he died before he could out heal it.
System_Data wrote: »Glad some people can see that slapping an increased cost to cloak isn't a good idea.
Cloak and streak are fundamentally different and shouldn't even be viewed the same.
Streak is closer to a roll dodge, except it's worse. Skills still tracks you when you streak when they shouldn't. Doesn't make sense thematically as well.
That's something that could be improved upon as well as increasing the range traveled by streak. Can add an additional second of evasion upon completing streak, or even make the stun area larger. Another possible quality of life is decreasing the animation delay both of when entering and exiting streak.
Everyone who doesn't main NB feels that ramping cost for cloak is a good idea and makes good sense in terms of balance. Cloakblades are OP in PvP due to huge burst damage, huge burst healing ability, and you can't fight something you never see. It's just a bad mechanic to let someone play offensively while invisible.
System_Data wrote: »I'm not an NB main, more a Templar kind of person. No need to exaggerate about who's in favor of what when you can only speak for yourself.
Cloak and streak are not the same mechanic, therefore the solutions applied to them are different.
Cloak by itself is not the problem, it's other parts of NB's kit that makes it strenuous to deal with, like say a too high tooltip on certain skills.
As a casual PVPer and playing for a few years, my experiences against NB were adequate. I've found DK more troublesome, i don't believe in any game that a class that can be so tanky should deal the amount of damage they do. Not a fan of the tank meta in ESO.
If anything, this is just another showcase of how underwhelming Sorcerers are and lack better tools to deal with NBs.
Wonder what people would think about the old cloak, LOL.
I can agree to the tooltip part, Merciless resolve is most definitely the hardest hitting burst in the game. Especially, with Dual wield, incap, and DW passive giving it like 50% extra damage done. That's for just the base hit, you top that with critical damage cap, and bam that's 20k-25k just from merciless alone. With Incap doing 10-15k aswell.
There is nothing in the game that can 2 piece a tank faster than a melee nightblade. But ranged nightblade on the other hand is a different story. Giving a class access to doing 40k-50k 2 tap potential would be the start of the "gankblade" issue. I will argue however, you can counter stealth yes, but most of the time your not just going to be popping flares/camo hunter/detect pots before getting ganked off your mount, or entering a keep.
With the addition of U39, and making merciless resolve not have a uptime timer. gankblades can now save their assassins will for ganks; easier. As a gankblade I can build my stacks on one side of the continent, run over to a keep and incap bow someone from stealth and have them dead before they realize that I'm even there. THIS SHOULD NOT BE A THING.
I personally have been experiencing snipe spamming cloak blades, that use dots/procs. So this is showcasing that gankblades are still possible even without certain NB abilities. However, they don't hit as hard as the Titanborn/stygian blades.
In conclusion, stealth and tooltip numbers are both the issue. Being the tooltips are the #1 culprit. A increase cost on stealth will definitely help with defensive cloak abusers, and tooltip damage reduction will help with the cheesy gankers.
. Combat Bug can be useful then, but keeping combat bug is as unreliable as removing it, often combat stops for 1 second only to start again without receiving or dealing dmg, too short to do (change gear, quickslots, mount) what you wanted to do but enaugh to loose stacks. Or you dont kill npc and let it hit you while you wait for a target coming nearby.
Turtle_Bot wrote: »Another update, switching zones has caused the stacks to finally fall off, but unless you are porting to IC or going into a delve, you're not switching zones in Cyrodiil meaning those pre-charged stacks are permanent until that spec bow is fired.
And no, mounting up does not drop the stacks either.
Turtle_Bot wrote: »Not sure if its a bug or a deliberate change (since it buffs NBs, I'm going to assume its deliberate and another secret buff to NB), but a few days ago when I was testing this exact thing (keeping stacks outside of combat), I was able to keep the stacks indefinitely until I used my spec bow proc, even leaving combat..
EDIT: Jumped on my NB against just now to confirm this. Here's a screenshot of my NB, just killed one of the Alits outside of vivec city with light attacks to charge my merciless resolve. No longer in combat (target reticule is white, if I am in combat it shows as yellow) but I still have the 5 stacks active and if I hover my targeting reticule over an enemy it highlights and I am able to use my spec bow without re-entering combat and recharging the stacks again
So yes, it is completely possible for NBs to precharge their spec bows on one side of the map, ride somewhere else and just immediately gank someone with a precharged guaranteed crit spec bow from invis.
As I was typing this edit out, I left my character logged in. Been a solid 3-5 minutes now and the charges are all still there, merciless still highlights as ready to fire when I target over an enemy.