Turtle_Bot wrote: »
I'm curious as to which patch your NB content was from that you are referring back to for this information.
Because unless its from the past 9-15 months, it should be taken with a large grain of salt due to how much cloak and NB has changed over that time frame.
When I was not as good (years ago) I used to frequently run my NB (stamblade in particular) in cyro over the years when I wanted a break from my sorc, or DK (or they were in a bad spot) and I can tell you from experience, that thanks to the completely overtuned buffs ZOS gave NBs over the past 15 months, cloak is currently much more of a balance issue than it has ever been in the past outside of specifically when it used to negate ALL damage taken when cast.
The other issue with it on top of the class itself being really strong, is thanks to the free sustain in the game currently with food like orzorga's, CP's, popular mundus, and the free damage thanks to changes enabling the additional free sustain without losing damage or healing, it is far easier to spam cloak near indefinitely now than it ever has been in the past without giving up anything to do so.
To give an example, I did a test last patch between cloak and mist form on my magblade.
- Cloak was able to be spammed (and I mean spammed every GCD) and I was able to get between 8 and 11 casts of it in combat before I couldn't cast it anymore (not completely tapped out, but not enough mag to recast it)
- Mist form (which is nearly 25% cheaper at base) I was able to cast it 5 times (6 if I timed it perfectly by giving a couple seconds between each cast to regen a small bit of mag) before I was completely tapped (and I mean literally 0% mag with that 6th cast being a perfectly timed split second between casting it with the ramped cost and that ramping cost dropping for that cast).
If I let cloaks duration run for between 3-4 seconds instead of spamming it every GCD, I was able to sustain it nearly infinitely (practically speaking it was infinitely sustainable).
Even out of combat, mist form was only slightly more reliable for that 6th cast while cloak was sustainable indefinitely.
This is why if NB as a whole isn't going to be toned down in PvP (and by a significant amount) cloak needs a ramping cost. You need to remember, when you are cloaked going up to someone to gank/bomb them, you are extremely likely to not be in combat yet unless you have attempted to gank them already or just completely messed everything up, so you have the additional out of combat bonus recovery that is double or triple your in combat recovery values (typically sits around 4k+ recovery out of combat). Stealth is also essentially invisibility when people don't know there's a NB around since they won't have detect pots/skills up yet, so unless a NB is overstaying their welcome (this is a skill/l2p issue, especially with positional desync heavily favoring NB and stealth in general), you don't need to spam invis to get around.
FYI, in IC, you don't need to spam it either and thanks to invis you won't be in combat from NPCs so you still have the additional out of combat recoveries, even with all the NPCs around unless you mess up and run into the bosses that have the reveal radius. The NPCs are also typically spread out enough to give you breathing room when stealthed to let invis run out for a second or 2 and still not be detected, which is more than enough to remove the ramping cost to make it a non-issue even in IC.
I know this because I have done this countless times on my multiple NBs already to get around IC to do quests, grab skyshards, fish etc, even my stamblade that had an incomplete build had no trouble remaining cloaked or stealthed the entire time and if I was ever revealed, kiting through buildings was more than enough to give time for invis to be ready again (or even abuse shade for that teleport between vertical levels and through walls that is essentially a free port out without going through all the menus).
A ramping cost on cloak is not going to make a difference to those playstyles unless the players using those playstyles deliberately go out of their way to make it an issue. Especially considering the free sustain available currently and that NB has the tools now that it doesn't need to crutch on cloak for defense.
Bushido2513 wrote: »Tyrant_Tim wrote: »Tommy_The_Gun wrote: »Cloak does not deny any damage type. You always take damage. If you have a DOT on you - you will take that damage. Sure, you will be invisible, but the DOT will be ticking on you. If you will stand on AOE then you gonna receive damage too. The only potential "damage negation" is that when you are invisible you can not be targeted by additional single target abilities (if the server is not laggy that is). Also, any direct damage received cancels cloak (removes it), so very often you don't even need dedicated detection stuff as AOE direct damage abilities will pull players out of invisibility.Tyrant_Tim wrote: »I know it must be irritating to fight Templars that know when the opportune moment to purge is, but equating a 5k magicka ability that purges 5 negative effects, ones like Chilled, Burning, and Vulnerability, to an ability that denies any single target damage for the duration of the skill, in a game with the majority of skills being single target, is reaching, to say the least.
I have also mentioned that "additional" things can not target you if you are invisible - but attacks made against you "before" you were invisible are very likely to land and if those attacks are Direct Damage - those attacks gonna pull NBs out of cloak. Even something as simple as bow LA pew-pew spam or even LA done on melee range. That is why NBs initially "spam" cloak. To force the laggy server to register their invisibility is active.
You know what I meant, don’t play willfully ignorant. You can’t target a cloaked player with any single target skill, there are only two classes with spammables that have cleave.
No point in arguing with them.
It's just people denying that the single best defensive skill in the game is fine so they don't lose their crutch.
They will never agree with what you say, cause it makes the game harder for them.
I'm a nightblade main. I can say that 2 things need fixed for sure. That's the tooltip on Merciless, and a fix to cloak. The ramping cost would definetely work.
Ok so what type of build / playstyle do you main?
Bushido2513 wrote: »Tyrant_Tim wrote: »Tommy_The_Gun wrote: »Cloak does not deny any damage type. You always take damage. If you have a DOT on you - you will take that damage. Sure, you will be invisible, but the DOT will be ticking on you. If you will stand on AOE then you gonna receive damage too. The only potential "damage negation" is that when you are invisible you can not be targeted by additional single target abilities (if the server is not laggy that is). Also, any direct damage received cancels cloak (removes it), so very often you don't even need dedicated detection stuff as AOE direct damage abilities will pull players out of invisibility.Tyrant_Tim wrote: »I know it must be irritating to fight Templars that know when the opportune moment to purge is, but equating a 5k magicka ability that purges 5 negative effects, ones like Chilled, Burning, and Vulnerability, to an ability that denies any single target damage for the duration of the skill, in a game with the majority of skills being single target, is reaching, to say the least.
I have also mentioned that "additional" things can not target you if you are invisible - but attacks made against you "before" you were invisible are very likely to land and if those attacks are Direct Damage - those attacks gonna pull NBs out of cloak. Even something as simple as bow LA pew-pew spam or even LA done on melee range. That is why NBs initially "spam" cloak. To force the laggy server to register their invisibility is active.
You know what I meant, don’t play willfully ignorant. You can’t target a cloaked player with any single target skill, there are only two classes with spammables that have cleave.
No point in arguing with them.
It's just people denying that the single best defensive skill in the game is fine so they don't lose their crutch.
They will never agree with what you say, cause it makes the game harder for them.
I'm a nightblade main. I can say that 2 things need fixed for sure. That's the tooltip on Merciless, and a fix to cloak. The ramping cost would definetely work.
Ok so what type of build / playstyle do you main?
If you must know, I main the typical meta blade. Except remove night mothers gaze and put on Order's Wrath.
With the recent changes to cloak I slot cloak over Camo hunter. Yeah, its a problem in cyrodil when I average 20k bows. But, as soon as I equip a staff or bow, (for personal dopamine) Them 20k bows turn to maybe a lucky 9k crit. I have video evidence, lol.
The fact that I slotted cloak for my crit chance, is also an issue. Cause now my *Brawler* can technically gank now too. For one, I can hold Merciless from literally light attacking wolves in cyrodil. Which a potion and light attacking a wolf also gives me Incapacitating Strike. So if I'm headhunting someone. Ill DELIBERITLY go out of my way to build a stun incap and bow, and gank someone I don't like from stealth. Which most of the time THEY DO NOT LIVE.
I never played my brawler blade like this until stealth was more useful than camo hunter. Why wouldn't I use a class skill that benefits me more than camo hunter. gives me that fat crit chance on back bar so I can hit 15k Healthy Offerings too.
In my opinion, there should be ramping cost of cloak since most builds are going to slot it now do to the free crit chance. They can't get free damage/free sustain/(Technically Major resolve)/and 100% Evasion to any ability in the game. That ability alone gives way to many buffs and advantages over any other class.
Bushido2513 wrote: »Turtle_Bot wrote: »
Snipped to reduce reply size
Okay so a couple of things. There's a lot here but I'm also doing a few things so I'll just drop a bit of a quicker reply. So me playing nb, been more than 15 months. I did however go look at the first gameplay footage I could find from one guy that happened to play both a stamblad and a bomber and had videos. You can see in the videos that the number of times casing cloak changes between his stamblade and bomber gameplay.
https://www.youtube.com/watch?v=9AcUb7OyEOM
That being said and I can't stress this enough, a lot of your post is just about telling me how I should play to get the same result as you. What if I don't want to run the same food choice as you in order to go for less regen and more damage? Of course this limits the number of cloaks I can do but that's my build and my choice.
I get that you're saying hey this works for me and this is how I would run it. That's all fine and good but not everyone builds the way you do or plays the way you do. It doesn't mean I respect your choices any less than my own but that we both have scenarios in which this change would be more or less favorable.
Turtle_Bot wrote: »
Sorry if my post felt that way to you, but it was meant to show that there are easy ways to have the sustain for practically indefinite cloak without giving up damage (something that is complained about a lot by NB mains who are against adjustments to cloak).
Like we both have said though, it is the NB players choice to completely forgo their sustain for that extra little bit of damage (lets face it, max stats over sustain is not a huge damage increase with damage scaling mostly from raw damage ever since they reworked the damage formula). This is purely a choice of the player running that build to hinder themselves in that way. Just because some players choose to play that way, doesn't mean that such a strong skill/mechanic should be left unchecked especially if the devs are as intent on buffing the rest of the class kit as much overall as they have done.
The whole class needs to be taken into account when discussing balance and with how strong the rest of the NB kit has gotten (with no nerfs currently in sight), an adjustment to cloak and invisibility as a mechanic is worth talking about and bringing up ideas for. (which I have yet to hear from NB mains what they would do to bring NB back into line with the rest of the classes for PvP).
To give an example of why cloak needs talking about with the current buff only decisions surrounding NB:What's the first thing brought up when talking about potentially buffing sorc? It's streak.
This is despite the new mist form, the freely available movement speed that is much less of a sacrifice to include in a build than it used to be and gap closers getting stronger all the time. Streak is still to this day used as a scapegoat to derail any potential discussion on reworking/fixing/buffing sorcerer to play it as a class instead of as a proc carrier.
If streak is such an issue, that it prevents a mediocre class from having buff discussions for sorcs, then cloak needs to at least be discussed before (well too late for this now, but it still requires discussing) buffing NB since invisibility (especially spammable invisibility) is as strong (if not significantly stronger depending on the circumstance) as blinks (short teleports) for PvP.
Bushido2513 wrote: »Bushido2513 wrote: »Tyrant_Tim wrote: »Tommy_The_Gun wrote: »Cloak does not deny any damage type. You always take damage. If you have a DOT on you - you will take that damage. Sure, you will be invisible, but the DOT will be ticking on you. If you will stand on AOE then you gonna receive damage too. The only potential "damage negation" is that when you are invisible you can not be targeted by additional single target abilities (if the server is not laggy that is). Also, any direct damage received cancels cloak (removes it), so very often you don't even need dedicated detection stuff as AOE direct damage abilities will pull players out of invisibility.Tyrant_Tim wrote: »I know it must be irritating to fight Templars that know when the opportune moment to purge is, but equating a 5k magicka ability that purges 5 negative effects, ones like Chilled, Burning, and Vulnerability, to an ability that denies any single target damage for the duration of the skill, in a game with the majority of skills being single target, is reaching, to say the least.
I have also mentioned that "additional" things can not target you if you are invisible - but attacks made against you "before" you were invisible are very likely to land and if those attacks are Direct Damage - those attacks gonna pull NBs out of cloak. Even something as simple as bow LA pew-pew spam or even LA done on melee range. That is why NBs initially "spam" cloak. To force the laggy server to register their invisibility is active.
You know what I meant, don’t play willfully ignorant. You can’t target a cloaked player with any single target skill, there are only two classes with spammables that have cleave.
No point in arguing with them.
It's just people denying that the single best defensive skill in the game is fine so they don't lose their crutch.
They will never agree with what you say, cause it makes the game harder for them.
I'm a nightblade main. I can say that 2 things need fixed for sure. That's the tooltip on Merciless, and a fix to cloak. The ramping cost would definetely work.
Ok so what type of build / playstyle do you main?
If you must know, I main the typical meta blade. Except remove night mothers gaze and put on Order's Wrath.
With the recent changes to cloak I slot cloak over Camo hunter. Yeah, its a problem in cyrodil when I average 20k bows. But, as soon as I equip a staff or bow, (for personal dopamine) Them 20k bows turn to maybe a lucky 9k crit. I have video evidence, lol.
The fact that I slotted cloak for my crit chance, is also an issue. Cause now my *Brawler* can technically gank now too. For one, I can hold Merciless from literally light attacking wolves in cyrodil. Which a potion and light attacking a wolf also gives me Incapacitating Strike. So if I'm headhunting someone. Ill DELIBERITLY go out of my way to build a stun incap and bow, and gank someone I don't like from stealth. Which most of the time THEY DO NOT LIVE.
I never played my brawler blade like this until stealth was more useful than camo hunter. Why wouldn't I use a class skill that benefits me more than camo hunter. gives me that fat crit chance on back bar so I can hit 15k Healthy Offerings too.
In my opinion, there should be ramping cost of cloak since most builds are going to slot it now do to the free crit chance. They can't get free damage/free sustain/(Technically Major resolve)/and 100% Evasion to any ability in the game. That ability alone gives way to many buffs and advantages over any other class.
And that's what I was kind of getting at. Again I'm not saying nb isn't strong or cloak isn't strong, just that there are different types of nb that use cloak differently and that this should be factored into the adjustments for cloak which again really just seems like we need adjustments for nb more so than cloak.
Bushido2513 wrote: »Turtle_Bot wrote: »
Sorry if my post felt that way to you, but it was meant to show that there are easy ways to have the sustain for practically indefinite cloak without giving up damage (something that is complained about a lot by NB mains who are against adjustments to cloak).
Like we both have said though, it is the NB players choice to completely forgo their sustain for that extra little bit of damage (lets face it, max stats over sustain is not a huge damage increase with damage scaling mostly from raw damage ever since they reworked the damage formula). This is purely a choice of the player running that build to hinder themselves in that way. Just because some players choose to play that way, doesn't mean that such a strong skill/mechanic should be left unchecked especially if the devs are as intent on buffing the rest of the class kit as much overall as they have done.
The whole class needs to be taken into account when discussing balance and with how strong the rest of the NB kit has gotten (with no nerfs currently in sight), an adjustment to cloak and invisibility as a mechanic is worth talking about and bringing up ideas for. (which I have yet to hear from NB mains what they would do to bring NB back into line with the rest of the classes for PvP).
To give an example of why cloak needs talking about with the current buff only decisions surrounding NB:What's the first thing brought up when talking about potentially buffing sorc? It's streak.
This is despite the new mist form, the freely available movement speed that is much less of a sacrifice to include in a build than it used to be and gap closers getting stronger all the time. Streak is still to this day used as a scapegoat to derail any potential discussion on reworking/fixing/buffing sorcerer to play it as a class instead of as a proc carrier.
If streak is such an issue, that it prevents a mediocre class from having buff discussions for sorcs, then cloak needs to at least be discussed before (well too late for this now, but it still requires discussing) buffing NB since invisibility (especially spammable invisibility) is as strong (if not significantly stronger depending on the circumstance) as blinks (short teleports) for PvP.
No problem at all, I don't feel any kind of way about it but its just a fact that the current iteration of cloak allows the level of build choice that I was speaking of. Let's not get into if it is or isn't the most optimal way or even if people do it as often because that's a back and forth debate that nobody can prove. The simple fact is that a ramp cost would change people's ability to build in this way.
Now you're touching upon what I feel is the real problem that needs to be addressed, the kit as a whole. A ramp cost change to cloak is basically taking a hammer into surgery vs a scalpel. Yes you will see results but are they what's best for the game overall?
In my opinion the whole kit of nb needs to be addressed vs just making this one sided change in hopes that it will bring things in line. It's like watching people just point at the low hanging fruit rather than just saying hey this is a complicated thing that needs a complex and well thought out solution.
Like honestly right now if I presented someone who is interested in a balanced game with the following two choices
1. We look at the NB kit as a whole and carefully try to retain what makes it fun to play while getting the overall power to a more reasonable level
2. Let's just apply a cost mechanic to cloak and leave the rest for who knows when.
I think some that are looking at option 2 are either impatient, thinking ZOS wont do 1 so willing to accept 2, just really dislike cloak, asking for this change but going to ask for more changes if this one gets done, etc
I don't have anything against anyone that likes option 2 better, I just don't see it as the most well thought out approach to the issue.
A ramping cost increase is a minor change, as in changing a whole toolkit because "They are too strong" or whatever your opinion on nightblade is a major change with a little bit of Biased opinion. What ever your opinion may be, you should make a seperate Thread about it, explaining your thoughts.
.
As for this thread, people are exclusively talking about a ramping cost increase to cloak. That means, people are coming together for 1 specific change. Even nightblade mains, hate seeing cloak spamming nightblades. Its not fair that Nightblade can evade all damage with one skill and spam it with no penalty. When all other evasive skills in the game get a ramping cost increase.
Really you can't even compare stealth to the other Evasive tools like (roll dodge, streak, mist form, and others im forgetting to mention.) Stealth is objectively stronger than all of the above. You can benefit from out of combat passive effects with stealth. You can avoid ALL DAMAGE. You can reset almost any fight against even the best players in the game. Yeah, there is minor counterplay via detection pots and skills, but they only go so far.
Yes, I do agree that some parts of the Nightblade toolkit should be addressed, fixed, or changed. But I have other post concerning what my opinions are. I advise you to do the same if you have an issue that you want addressed.
But for this thread, lets stay on topic which is," Ramping cost increase to cloak." Thats it.
Just put a ramping increase cost on cloak. That's the counter play. Keeps them from solely relying on cloak to avoid damage. A crutch skill if you will.
A detect potion or blinding flare is *Minor Counterplay*, reason being, you just wasted a sustain pot just to get a nightblade out of stealth..after what 5 seconds of the nightblade roll dodge spamming he goes back into cloak spamming and poof, gone.
Blinding flare reveals them for 4 seconds and stuns them, so in 4 seconds they are going back to cloak spam. Now unless they are fighting another nightblade, there is not a class that can upfront burst in 4 seconds to kill a nightblade. THAT IS NOT FAIR.
A detect potion or blinding flare is *Minor Counterplay*, reason being, you just wasted a sustain pot just to get a nightblade out of stealth..after what 5 seconds of the nightblade roll dodge spamming he goes back into cloak spamming and poof, gone.
Blinding flare reveals them for 4 seconds and stuns them, so in 4 seconds they are going back to cloak spam. Now unless they are fighting another nightblade, there is not a class that can upfront burst in 4 seconds to kill a nightblade. THAT IS NOT FAIR.
Bushido2513 wrote: »
A detect potion or blinding flare is *Minor Counterplay*, reason being, you just wasted a sustain pot just to get a nightblade out of stealth..after what 5 seconds of the nightblade roll dodge spamming he goes back into cloak spamming and poof, gone.
Blinding flare reveals them for 4 seconds and stuns them, so in 4 seconds they are going back to cloak spam. Now unless they are fighting another nightblade, there is not a class that can upfront burst in 4 seconds to kill a nightblade. THAT IS NOT FAIR.
@FoJul @Turtle_Bot
Yet I want to point out this video by the same person I posted previously where they break down their whole process hunting nightblades using current counters and demonstrate how well things work out when using said counters. I mean I really wouldn't take the time to post it accept that it's glaring evidence of the counters working and not just one two or three times but several times. As the person in the video states they have it down to a science at this point.
Now I'm not the best player by far but one of the reasons I've been saying what I've been saying is because for me this is a lot closer to how my own interactions with nightblades go and why I feel like current counters and cost on cloak are fair and ok.
I don't speak for anyone but myself but I mean this video looks pretty straight forward. Also I would point out that the person is in vamp stage 4 so they take it hit on regen but still manage to keep the counters up as needed.
I understand that some don't want to run these skills and I respect that but I've had just as much luck using a pot and prefer it because I can just equip as needed. Point being that all of these things seem to work rather well if employed correctly.
https://www.youtube.com/watch?v=kpHQqsQHQ-k
So waste all my mag just to counter one playstyle? I’m not a nightblade hunter lol.
These players aren’t even good. No offense to them. One of his examples is spamming gap close. Another example literally sprinted all his stamina rather then using cloak…that guy had distance he could’ve escaped easier…
Not many people can counter even using detect pots/spamming flare/ spamming mageligh. 99% of the time when the duel ends they will say something along the lines of “All you do is spam cloak”
I already showcased the ability to stay in stealth against detection strategies when I was teaching another nightblade. If used correctly, you can be a monster.
With the help of a secret damage proc set. 9/10 I’m winning the fight unless you’re just hyper aware like @Dekrypted . —-> And even against the player I die to the most , he struggles fighting me in cloak. If I want, I not only can just reset the fight, but I can use cloak as a defense mechanic and get away from all of his delayed burst.
This is the same with zaan builds, vateshran destro builds, jbeam builds, any necro LOL, pretty much any single target burst combos …just pop a cloak block that meteor burst heal and back into the fight. It’s almost too easy…Cloak has carried stamblade for 7 years, with hybridization blades it’s even worse than ever.
Stamblade/hybrid blade has been by far the easiest classes to pvp/1vX in . Look at any tier list from any patch or dlc…cloakblades always at the top.
Alchimiste1 wrote: »So . . . where are all the people that said giving cloak major crit buffs wouldn't do anything for nb ?
Alchimiste1 wrote: »So . . . where are all the people that said giving cloak major crit buffs wouldn't do anything for nb ?
StaticWave wrote: »Alchimiste1 wrote: »So . . . where are all the people that said giving cloak major crit buffs wouldn't do anything for nb ?
Lmaoooo I completely forgot about this thread.
Who would have thought this was going to happen.. Oh wait, both of us did*, and we got bashed for saying the truth lmfao
DrNukenstein wrote: »I haven't seen a single cloak brawler have an outlier performance in a solo BG.
Not like the dot sorcs, procanists, and corrosive DKs that have been outliers since this meta took shape.
StaticWave wrote: »DrNukenstein wrote: »I haven't seen a single cloak brawler have an outlier performance in a solo BG.
Not like the dot sorcs, procanists, and corrosive DKs that have been outliers since this meta took shape.
NB performs exceptionally well in OW and very well in dueling though.
IZZEFlameLash wrote: »StaticWave wrote: »DrNukenstein wrote: »I haven't seen a single cloak brawler have an outlier performance in a solo BG.
Not like the dot sorcs, procanists, and corrosive DKs that have been outliers since this meta took shape.
NB performs exceptionally well in OW and very well in dueling though.
Dare I say, NB is the only class that can insta-delete tanky troll builds like no other. Saw Arcanist and Warden troll tanks, only time they died was when a NB showed up with Incap and Merciless Resolved them.
IZZEFlameLash wrote: »StaticWave wrote: »DrNukenstein wrote: »I haven't seen a single cloak brawler have an outlier performance in a solo BG.
Not like the dot sorcs, procanists, and corrosive DKs that have been outliers since this meta took shape.
NB performs exceptionally well in OW and very well in dueling though.
Dare I say, NB is the only class that can insta-delete tanky troll builds like no other. Saw Arcanist and Warden troll tanks, only time they died was when a NB showed up with Incap and Merciless Resolved them.
NB can take out one tanky target but DK with Corrosive and Whip+Deep Breath can take down whole groups of tanky players.
NB's need either their massive burst heal nerfed, or their massive burst damage from stealth nerfed. They also shouldn't be able to initiate a fight then cloak and continue to fight while invisible. This is so out of balance it's very attractive to players who'd like to "fight" while invisible, which is just bad game design and unfair to the rest of the player base.
IZZEFlameLash wrote: »StaticWave wrote: »DrNukenstein wrote: »I haven't seen a single cloak brawler have an outlier performance in a solo BG.
Not like the dot sorcs, procanists, and corrosive DKs that have been outliers since this meta took shape.
NB performs exceptionally well in OW and very well in dueling though.
Dare I say, NB is the only class that can insta-delete tanky troll builds like no other. Saw Arcanist and Warden troll tanks, only time they died was when a NB showed up with Incap and Merciless Resolved them.
NB can take out one tanky target but DK with Corrosive and Whip+Deep Breath can take down whole groups of tanky players.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »StaticWave wrote: »DrNukenstein wrote: »I haven't seen a single cloak brawler have an outlier performance in a solo BG.
Not like the dot sorcs, procanists, and corrosive DKs that have been outliers since this meta took shape.
NB performs exceptionally well in OW and very well in dueling though.
Dare I say, NB is the only class that can insta-delete tanky troll builds like no other. Saw Arcanist and Warden troll tanks, only time they died was when a NB showed up with Incap and Merciless Resolved them.
NB can take out one tanky target but DK with Corrosive and Whip+Deep Breath can take down whole groups of tanky players.
Corrossive and Whip + Deep Breath isn't the group blowup setup though lol. Master's 2H makes any class being able to bomb. DK is just better at it because of AoE kit they have. But then, if we wanna say 'but DK more busted because bomb', NB is even more busted because guaranteed crit out of invisibility, vamp damage boost from it also. No wonder a lot of bombers are NBs. So... NB busted, yeah? If not, please explain the large amount of bombers playing NB when it is clearly 'suboptimal' class.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »StaticWave wrote: »DrNukenstein wrote: »I haven't seen a single cloak brawler have an outlier performance in a solo BG.
Not like the dot sorcs, procanists, and corrosive DKs that have been outliers since this meta took shape.
NB performs exceptionally well in OW and very well in dueling though.
Dare I say, NB is the only class that can insta-delete tanky troll builds like no other. Saw Arcanist and Warden troll tanks, only time they died was when a NB showed up with Incap and Merciless Resolved them.
NB can take out one tanky target but DK with Corrosive and Whip+Deep Breath can take down whole groups of tanky players.
Corrossive and Whip + Deep Breath isn't the group blowup setup though lol. Master's 2H makes any class being able to bomb. DK is just better at it because of AoE kit they have. But then, if we wanna say 'but DK more busted because bomb', NB is even more busted because guaranteed crit out of invisibility, vamp damage boost from it also. No wonder a lot of bombers are NBs. So... NB busted, yeah? If not, please explain the large amount of bombers playing NB when it is clearly 'suboptimal' class.
Exactly whip + deep breath isn't group blowup setup but can easily mow group of players, it's just regular setup, that allows you to play open world, 1v1s and so on while being able to kill multiple players when you wish. NB bomber is limited just to bombing, to do something else it needs to change a build.
NB bombers are also extremly squishy, while mentioned DK build isn't. You can counter NB bomber, you can't counter DK, you have to run for your life.
As you can see there are some slight diferences between builds... No wonder there is such huge amount of DK's in PvP these days.
DrNukenstein wrote: »I haven't seen a single cloak brawler have an outlier performance in a solo BG.
Not like the dot sorcs, procanists, and corrosive DKs that have been outliers since this meta took shape.