@Vaqual
I don't want cloak to go away, and most serious suggestions haven't said that either. Because the strike from the shadows and fade away fantasy is what sells the most(You play dk or warden if your power fantasy is brute warrior). What I want is it limited to the assassin playstyle rather than just being abused by all playstyles. Part of AW hard hitting nature comes directly from cloak and all the synergies it activates. It doesnt hit at the extreme ranges without cloak and the build options it allows. Which is perfectly fine. You take cloak and play high risk, high reward. I catch you out of cloak it should be an "oh sh!t" moment for a NB like it is when streak gets stopped by terrain. I'd be fine with NBs blowing people up from stealth if they folded like paper when caught.
What people are not fine with is when a NB strikes from the shadows destroying someone and then can stand toe to toe with a DK and Warden or constantly rinse and repeat because of the cloak and offering combo.
I did read your suggestions and they won't work. Everyone will just switch to your second morph suggestion because it offers even more burst. It literally eliminates a global for NBs. You do realize NBs have on demand crit? Having that be the condition is a terrible idea. It would only work if the on demand crit was removed and it forced NBs to run mechanical Acuity, which then makes it not that great for pve.
I'll agree that AW is a pivotal NB skill. But so is cloak. Which means changes should pivot around the morphs for said skills. One morph of AW should be a very strong pressure skill to help that playstyle and pve dps while one is burst. One version of cloak needs to be evasion and the other staying power. AW burst damage isn't mega high without cloak. It hits similar to other class skills when used in a vacuum. It may need sone Minor tweaking maybe. It inflates dramatically because of what cloak activates. So that should come at a cost. It's that simple, NB tool kit needs trade offs. It's like NBs are playing with CP 1.0 and everyone else is playing with CP 2.0
If you don't reign in cloak something else will become the next FoM to abuse with it. As that is literally the history of the skill. Most remember Snipe desync and cloak. It will just be whatever they decide to buff next in an attempt help NBs in pve. It will be Templar all over again. I'm not a big fan of force shifting the meta by making skills useless.
I get that siphoning has sort of been the defacto "healing" line but literally swapping offering and dark cloak would do that and each line would still have identity. Just turn dark cloak into a burst heal that heals the NB or lowest health alley and offering turns to a HoT, maybe even a siphon dot and hot so strife can become a real spammable for NBs
StaticWave wrote: »
CameraBeardThePirate wrote: »StaticWave wrote: »
Isn't it wild how 50% of Cyrodiil's population are nightblades struggling through a cloak that doesn't work? What brave souls 😭
CameraBeardThePirate wrote: »StaticWave wrote: »
Isn't it wild how 50% of Cyrodiil's population are nightblades struggling through a cloak that doesn't work? What brave souls 😭
Cloak use to shed DOT damage like a purge.
Cloak use to auto-break channeling attacks against the caster.
Cloak use to be the one cast "evade damage" skill.
The difference between the skill now from game launch is night and day on what the skill was designed to do. Players today do not realize how much better they have it combating against Cloaking NB than from game launch. Players are STILL having angst over Cloak. This ramping up cost should get a hard 'No" when the Cloak skill has always been the focal point "skill" that nearly all Nightblades built characters around: The Cloak skill has been well *** by the nerf bat.
Cloak should not have a ramping up cost and developers should attempt to restore some of the former glory of the skill.
Cloak use to shed DOT damage like a purge.
Cloak use to auto-break channeling attacks against the caster.
Cloak use to be the one cast "evade damage" skill.
The difference between the skill now from game launch is night and day on what the skill was designed to do. Players today do not realize how much better they have it combating against Cloaking NB than from game launch. Players are STILL having angst over Cloak. This ramping up cost should get a hard 'No" when the Cloak skill has always been the focal point "skill" that nearly all Nightblades built characters around: The Cloak skill has been well *** by the nerf bat.
Cloak should not have a ramping up cost and developers should attempt to restore some of the former glory of the skill.
If cloak gets a ramping cost, then it cost must be lowered.
It easly countered by aoe direct damage.
You cannot counter streak.
Then you also want Race againts time have a ramping cost?
Cloak use to shed DOT damage like a purge.
Cloak use to auto-break channeling attacks against the caster.
Cloak use to be the one cast "evade damage" skill.
The difference between the skill now from game launch is night and day on what the skill was designed to do. Players today do not realize how much better they have it combating against Cloaking NB than from game launch. Players are STILL having angst over Cloak. This ramping up cost should get a hard 'No" when the Cloak skill has always been the focal point "skill" that nearly all Nightblades built characters around: The Cloak skill has been well *** by the nerf bat.
Cloak should not have a ramping up cost and developers should attempt to restore some of the former glory of the skill.
If cloak gets a ramping cost, then it cost must be lowered.
It easly countered by aoe direct damage.
You cannot counter streak.
Then you also want Race againts time have a ramping cost?
- Streak does not have hard counters, that prevent the use of the skill or cancel its effects, there are only soft counters (like gap closers) that allow to minimize the effect of streak.i11ionward wrote: »I still don't understand why shadow disguise doesn't have a ramping cost. This is the most annoying skill, which is currently terribly overloaded.
Tommy_The_Gun wrote: »- Streak does not have hard counters, that prevent the use of the skill or cancel its effects, there are only soft counters (like gap closers) that allow to minimize the effect of streak.i11ionward wrote: »I still don't understand why shadow disguise doesn't have a ramping cost. This is the most annoying skill, which is currently terribly overloaded.
- Roll Dodge does not have hard counters that specifically prohibit the use of roll dodge or cancel its effects, there are only soft counters (like AOE skills) that can not be dodged, so they minimize the effect that roll dodge has.
- Cloak, Invisibility & crouch stealth HAS hard counters that specifically prohibit the use of the skill or cancel its effects. On top of that there are soft counters that can minimize the effectives of cloak/invisibility.
Hence, why invisibility does not have ramping cost. If detection skills or potions did not existed or were significantly less effective, then yes we can talk about ramping cost having tiny bit of sense, but only then.
Tyrant_Tim wrote: »Shadowy Disguise is not any close to mechanic of streak and mist form. Besides game give you many ways to counter it. Its like adding ramping cost to any other skill, that you dont like such as Elemental Susceptibility (still 0 cost lol), Vigor etc.
There are countless ways to counter Streak and Mist Form, every stamina weapon skill line has a gap closer, most classes have a magicka gap closer, there are several abilities that give Expedition, and you can build into movement speed on your jewelry or on your sets. You could always completely counter Streak or Mist Form by using any ranged weapon, speaking of which, Bow just got a crazy buff.
There are more counters to Streak and Mist Form than Shadowy Disguise, especially after they changed it so you can cloak through ground based AoE, after allowing you to cloak through DoTs.
Once we start seeing more readily available cases of “Increase Detection Radius by X” then the argument can be made, because right now it’s not good faith.
Cloak use to shed DOT damage like a purge.
Cloak use to auto-break channeling attacks against the caster.
Cloak use to be the one cast "evade damage" skill.
The difference between the skill now from game launch is night and day on what the skill was designed to do. Players today do not realize how much better they have it combating against Cloaking NB than from game launch. Players are STILL having angst over Cloak. This ramping up cost should get a hard 'No" when the Cloak skill has always been the focal point "skill" that nearly all Nightblades built characters around: The Cloak skill has been well *** by the nerf bat.
Cloak should not have a ramping up cost and developers should attempt to restore some of the former glory of the skill.