JerBearESO wrote: »Hey applied DoTs are not channeled effect by themselves. I think they gave everyone exactly what they were asking for so it seems good. Unless I misunderstood you....
JerBearESO wrote: »Hey applied DoTs are not channeled effect by themselves. I think they gave everyone exactly what they were asking for so it seems good. Unless I misunderstood you....
acastanza_ESO wrote: »The only thing that needs to change here is that it needs to not buff the already absurdly over performing Arcanist beam. Every other class should be fine with this change. The literally only problem is the stupid beam. Which means, since it's unfair to exempt a single skill, that the beam needs about a 12% nerf to compensate. Maybe even more.
acastanza_ESO wrote: »The only thing that needs to change here is that it needs to not buff the already absurdly over performing Arcanist beam. Every other class should be fine with this change. The literally only problem is the stupid beam. Which means, since it's unfair to exempt a single skill, that the beam needs about a 12% nerf to compensate. Maybe even more.
I am literally not fine with every single character using a staff with this change, thank you.
acastanza_ESO wrote: »The only thing that needs to change here is that it needs to not buff the already absurdly over performing Arcanist beam. Every other class should be fine with this change. The literally only problem is the stupid beam. Which means, since it's unfair to exempt a single skill, that the beam needs about a 12% nerf to compensate. Maybe even more.
I am literally not fine with every single character using a staff with this change, thank you.
ZOS is obviously trying hard to overbuff Arcanist...Lightning affects Fatecarver AND Flail? Really?
ZOS is also trying to maintain some semblance of heavy attack builds after that senseless nerf. Lightning is a channel AND the last tick is direct damage.
Honestly, I love this new DoT/Direct identity of staves, but DoT effects usually deal 15-35% of general dps in PvE (besides Arcanist), with ~35-40% max on DK
And even with that fact, Lightining also extra buffs channeled effects...
Isn't it too much for one weapon? Inferno also needs some love to be competitive
Heavy attacks can be adjusted separately from this passive somehow, and not exclusive to Lightning Staff
Dagoth_Rac wrote: »Does this mean HA builds will now need to use Flame staff? Lightning heavies tended to replace the rapid LA-spammable-LA-spammable-LA-spammable sequence in rotations. But you usually needed to lay down AoE and DoTs first, then go into spamming lightning heavies, at least if you wanted decent DPS for veteran content. It seems like there is not much opportunity for direct damage in a HA build. So I am not sure why Lightning would buff that. Seems like they have flipped things to where a min/max HA build will need flame staff, while a min/max LA build will need Lightning staff. Which is an odd choice.
FrancisCrawford wrote: »ZOS is obviously trying hard to overbuff Arcanist...Lightning affects Fatecarver AND Flail? Really?
ZOS is also trying to maintain some semblance of heavy attack builds after that senseless nerf. Lightning is a channel AND the last tick is direct damage.
I doubt the last tick of a channeled HA will be double-buffed. Or, if it is, that will be a bug quickly fixed.
So I thought I'd try out the different weapons (except Frost Staff and S&B) on the front bar of an Arcanist and despite the fact that the buffs the Lightning Staff gives seems like an especially good fit for the Arcanist, DW still came out on top for me. I must say I'm terrible at parsing (as you can see below) and I didn't use a meta setup, so please take these tests with a huge grain of salt, but perhaps someone still finds the results interesting.
Lightning Staff: 96400 DPS
DW: 107990 DPS (102K with the same skill bars as the Lightning Staff)
Bow: 100939 DPS (with Endless Hail instead of Poison Injection the DPS was similar)
Inferno Staff: 96167 DPS
So I thought I'd try out the different weapons (except Frost Staff and S&B) on the front bar of an Arcanist and despite the fact that the buffs the Lightning Staff gives seems like an especially good fit for the Arcanist, DW still came out on top for me. I must say I'm terrible at parsing (as you can see below) and I didn't use a meta setup, so please take these tests with a huge grain of salt, but perhaps someone still finds the results interesting.
Lightning Staff: 96400 DPS
DW: 107990 DPS (102K with the same skill bars as the Lightning Staff)
Bow: 100939 DPS (with Endless Hail instead of Poison Injection the DPS was similar)
Inferno Staff: 96167 DPS
Is lightning even working? Your fatecarver is nearly exactly the same average and max damage per hit with lightning compared to fire staff. I wouldn't expect exactly 12% increase but I would expect AN increase.
edit: Also the DoT's on your Fire Stick setup are just barely any better as well. Like 2-3% tops. Somethings up.
So I thought I'd try out the different weapons (except Frost Staff and S&B) on the front bar of an Arcanist and despite the fact that the buffs the Lightning Staff gives seems like an especially good fit for the Arcanist, DW still came out on top for me. I must say I'm terrible at parsing (as you can see below) and I didn't use a meta setup, so please take these tests with a huge grain of salt, but perhaps someone still finds the results interesting.
Lightning Staff: 96400 DPS
DW: 107990 DPS (102K with the same skill bars as the Lightning Staff)
Bow: 100939 DPS (with Endless Hail instead of Poison Injection the DPS was similar)
Inferno Staff: 96167 DPS
Is lightning even working? Your fatecarver is nearly exactly the same average and max damage per hit with lightning compared to fire staff. I wouldn't expect exactly 12% increase but I would expect AN increase.
edit: Also the DoT's on your Fire Stick setup are just barely any better as well. Like 2-3% tops. Somethings up.
skinnycheeks wrote: »So I thought I'd try out the different weapons (except Frost Staff and S&B) on the front bar of an Arcanist and despite the fact that the buffs the Lightning Staff gives seems like an especially good fit for the Arcanist, DW still came out on top for me. I must say I'm terrible at parsing (as you can see below) and I didn't use a meta setup, so please take these tests with a huge grain of salt, but perhaps someone still finds the results interesting.
Lightning Staff: 96400 DPS
DW: 107990 DPS (102K with the same skill bars as the Lightning Staff)
Bow: 100939 DPS (with Endless Hail instead of Poison Injection the DPS was similar)
Inferno Staff: 96167 DPS
Is lightning even working? Your fatecarver is nearly exactly the same average and max damage per hit with lightning compared to fire staff. I wouldn't expect exactly 12% increase but I would expect AN increase.
edit: Also the DoT's on your Fire Stick setup are just barely any better as well. Like 2-3% tops. Somethings up.
lightning and flame staff both boost beam the same - 12% to DoT with flame or 12% to channel with lightning. flame is probably actually ever so slightly better than lightning for an arcanist.
RaptorRodeoGod wrote: »
Thats to be expected because Beam is a Channelled DoT, so reguardless its getting a 12% buff from either staff.
Personally I'd expect flame staff to do better, because the class is DoT heavy, and the ultimate is a DoT, but I haven't tested yet.
skinnycheeks wrote: »RaptorRodeoGod wrote: »
Thats to be expected because Beam is a Channelled DoT, so reguardless its getting a 12% buff from either staff.
Personally I'd expect flame staff to do better, because the class is DoT heavy, and the ultimate is a DoT, but I haven't tested yet.
yeah I didn't say it shouldn't be expected. i was responding to danno8
Honestly, I love this new DoT/Direct identity of staves, but DoT effects usually deal 15-35% of general dps in PvE (besides Arcanist), with ~35-40% max on DK
And even with that fact, Lightining also extra buffs channeled effects...
Isn't it too much for one weapon? Inferno also needs some love to be competitive. Maybe let Inferno to buff channeled as well, instead of Lightining?
Heavy attacks can be adjusted separately from this passive somehow, and not exclusive to Lightning Staff
The biggest mystery for me is Storm Atro zaps.I feel like skills should have an advanced stats tab that lists what components are what kind of damage. It is really annoying to have to test to see what passives boosts what skills (even more annoying when something turns out to be bugged but that is a different problem).
skinnycheeks wrote: »So I thought I'd try out the different weapons (except Frost Staff and S&B) on the front bar of an Arcanist and despite the fact that the buffs the Lightning Staff gives seems like an especially good fit for the Arcanist, DW still came out on top for me. I must say I'm terrible at parsing (as you can see below) and I didn't use a meta setup, so please take these tests with a huge grain of salt, but perhaps someone still finds the results interesting.
Lightning Staff: 96400 DPS
DW: 107990 DPS (102K with the same skill bars as the Lightning Staff)
Bow: 100939 DPS (with Endless Hail instead of Poison Injection the DPS was similar)
Inferno Staff: 96167 DPS
Is lightning even working? Your fatecarver is nearly exactly the same average and max damage per hit with lightning compared to fire staff. I wouldn't expect exactly 12% increase but I would expect AN increase.
edit: Also the DoT's on your Fire Stick setup are just barely any better as well. Like 2-3% tops. Somethings up.
lightning and flame staff both boost beam the same - 12% to DoT with flame or 12% to channel with lightning. flame is probably actually ever so slightly better than lightning for an arcanist.
I thought DoT's were fire and forget over time skills, whereas channels were not considered DoT's since you don't fire and forget.
I mean Jabs hasn't been affected by DoT increasing sets for a long time. It is considered a channelled, direct damage AoE skill. Radiant is considered a channelled, direct damage single target skill.
If that is not the case then why do they need to specify channels and DoT's in the above tooltips for the new effect? Wouldn't all channels just be DoTs and included with Flame Sticks by nature?
Edit: Well apparently Fatecarver and Radiant are channelled DoT's.
Apparently playing this game for nearly 10 years has no bearing on whether one can easily recognize a skills basic classifications. On a side note, does that mean that Jabs will double dip into Lightning because it is a Channelled, direct damage skill?