Panderbander wrote: »(since the stuck in combat bug seems to have been fixed)
Panderbander wrote: »(since the stuck in combat bug seems to have been fixed)
Oh my, you are a funny one! Fixed! It seems the Gods were in your favour on this account
Panderbander wrote: »Panderbander wrote: »(since the stuck in combat bug seems to have been fixed)
Oh my, you are a funny one! Fixed! It seems the Gods were in your favour on this account
I'm not joking about that. I and everyone I run with has noticed it.
Panderbander wrote: »Panderbander wrote: »(since the stuck in combat bug seems to have been fixed)
Oh my, you are a funny one! Fixed! It seems the Gods were in your favour on this account
I'm not joking about that. I and everyone I run with has noticed it.
Unfortunately that patch seems to have skipped myself and my boys
1. If you dont want your crux to be active out of combat, just use beam and then immediately block to cancel the beam.
emilyhyoyeon wrote: »
OtarTheMad wrote: »For me the change is something you can adapt to, it's not overly game-breaking. Does it suck? Yes, but you can still play Arcanist, this change just makes it more annoying since a lot of the class identity revolves around crux.
My problem is the silence. It seemed to me that this might not have been intended since the patch notes didn't mention a change to how Crux worked... just that the icon and speed were changed. Yet, we have not heard anything... just like some other issues. We can ask until our face is blue but we aren't getting answered. It just makes this trivial/curious question we have about how Crux works now a bigger deal than it really should be.
Just adds to the pile of questions that should have extremely simple answers that get ignored and therefore end up making a lot of people angry. I guess that's just how it is with ZOS now, smh. Oh well. Love to be wrong btw.
HidesInPlainSight wrote: »OtarTheMad wrote: »For me the change is something you can adapt to, it's not overly game-breaking. Does it suck? Yes, but you can still play Arcanist, this change just makes it more annoying since a lot of the class identity revolves around crux.
My problem is the silence. It seemed to me that this might not have been intended since the patch notes didn't mention a change to how Crux worked... just that the icon and speed were changed. Yet, we have not heard anything... just like some other issues. We can ask until our face is blue but we aren't getting answered. It just makes this trivial/curious question we have about how Crux works now a bigger deal than it really should be.
Just adds to the pile of questions that should have extremely simple answers that get ignored and therefore end up making a lot of people angry. I guess that's just how it is with ZOS now, smh. Oh well. Love to be wrong btw.
Except for, the fact it actually does break the class for PvP, where it already has issues. Your entire burst heal is based on consuming the crux's you generated. Well guess what happens when a NB trys to gank you and its been 30 seconds? You have no burst heal, your shields are weak, and you have no damage. So you end up having to spend half your resources dodge rolling away, building cruxs, and healing 2x the amount other classes have to, all because the devs could not be bothered to implement an actual proper accessibility change, that did not break the classes core functionality.
Wuduwasa13 wrote: »Please do the same with sorc pets.
Wuduwasa13 wrote: »Please do the same with sorc pets.
Apparently the correct strategy is to get enough people to express the visual distress the repetitive flapping is causing them. Too many people just call it "annoying," rather than describing in detail the physical and emotional discomfort it brings them.
I think it's a reasonable compromise between health issues due to motion sickness and effectiveness of the class. Keep in mind, it was never intended for arcanist to initiate combat with fully loaded crux, otherwise there were possibilities to gain it outside of combat.
Now they need to do the same thing to Sorcerer and Warden summoned pets. There is no reason for these things to be around when not in combat.
Sorc Pets have been causing me discomfort for the past 9 years.
Legate_Lanius wrote: »I think it's a reasonable compromise between health issues due to motion sickness and effectiveness of the class. Keep in mind, it was never intended for arcanist to initiate combat with fully loaded crux, otherwise there were possibilities to gain it outside of combat.
[snip]
The real compromise would have been a setting toggle to convert the 2D cruxes floating around your character which then integrates them in the UI (also defeating the uniqueness of the cruxes).
[snip].
old_scopie1945 wrote: »Legate_Lanius wrote: »I think it's a reasonable compromise between health issues due to motion sickness and effectiveness of the class. Keep in mind, it was never intended for arcanist to initiate combat with fully loaded crux, otherwise there were possibilities to gain it outside of combat.
[snip]
The real compromise would have been a setting toggle to convert the 2D cruxes floating around your character which then integrates them in the UI (also defeating the uniqueness of the cruxes).
[snip]
Health and safety trumps everything, and rightly so.
Panderbander wrote: »emilyhyoyeon wrote: »
Every crux consuming skill can be cast without a target as far as I know.
emilyhyoyeon wrote: »Panderbander wrote: »emilyhyoyeon wrote: »
Every crux consuming skill can be cast without a target as far as I know.
? you still have to go and put the skill on your bar
emilyhyoyeon wrote: »Panderbander wrote: »emilyhyoyeon wrote: »
Every crux consuming skill can be cast without a target as far as I know.
? you still have to go and put the skill on your bar
Why are you playing Arcanist without using any crux spenders? That is the whole design of the Arcanist, to generate and spend crux. If you opt to play it outside of it's intended playstyle, then that's on you, not the class. ZOS said Arcanist would be very different than other classes, so expecting to be able to play them like other classes is not the fault of the devs.
markulrich1966 wrote: »Luke_Flamesword wrote: »If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff?This basically kills any quest mob before you ever get to use your spenders then it repeats
Yes, its called class identity. We were happy to have something unique, and now its just a reskinned whip stack.
someone once gave an advice that might help you: "if you dont like it, dont play it, simple.".
See: https://forums.elderscrollsonline.com/en/discussion/comment/7892009/#Comment_7892009
OtarTheMad wrote: »For me the change is something you can adapt to, it's not overly game-breaking. Does it suck? Yes, but you can still play Arcanist, this change just makes it more annoying since a lot of the class identity revolves around crux.
My problem is the silence. It seemed to me that this might not have been intended since the patch notes didn't mention a change to how Crux worked... just that the icon and speed were changed. Yet, we have not heard anything... just like some other issues. We can ask until our face is blue but we aren't getting answered. It just makes this trivial/curious question we have about how Crux works now a bigger deal than it really should be.
Just adds to the pile of questions that should have extremely simple answers that get ignored and therefore end up making a lot of people angry. I guess that's just how it is with ZOS now, smh. Oh well. Love to be wrong btw.