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Crux duration in Patch v9.0.6

  • Panderbander
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    I noticed while running in Cyrodiil last night that I was losing my crux mid-siege if I wasn't actively taking damage (since the stuck in combat bug seems to have been fixed). This is really problematic when you need that crux for a nice big burst heal after you get hit by the odd oil or coldfire.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • zNeo
    zNeo
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    (since the stuck in combat bug seems to have been fixed)

    Oh my, you are a funny one! Fixed! It seems the Gods were in your favour on this account ;)
  • zNeo
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    Revisiting back to this entire situation.. Imagine a class, with its identity revolving almost *entirely* around Crux, not being able to use said Crux unless it suits the 30s out of combat, but actually in combat, but actually not 30s, but actually 30s only after your last crux builder. The fact that there's zero acknowledgement from any Dev implies to me this is intentional. Shame, really is.

    I don't want comments back with "it seems fine for me" or "seems not detrimental while i'm questing" - I really don't care for the overland, questing, literal RP situations. My wife is a casual player, so there is no bashing of your enjoyment. However, mine and many others enjoyment stems from Trials, Arena's (including solo), and Dungeons. All of which are affected by this, don't really care for anyones opinion. I'm feeling the pinch on my burst capability (inb4 herr-derr but other classes don't have burst capability like this) YES well done. Welcome to the concept of Class Identity!

    @ZOS_GinaBruno @ZOS_Kevin I will literally buy you both a Sweetroll for a comment on this. Please.
  • MoonPile
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    This is such a weird change, and yes bad for those of us who do trials or other content where it helps to have them linger for the next engagement.

    Loads of us have been asking for a visual toggle, moving the crux count to a UI widget. That's already available in several add-ons that inspiration could be taken from. That would've been a better solution across the board.
  • Panderbander
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    zNeo wrote: »
    (since the stuck in combat bug seems to have been fixed)

    Oh my, you are a funny one! Fixed! It seems the Gods were in your favour on this account ;)

    I'm not joking about that. I and everyone I run with has noticed it.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • zNeo
    zNeo
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    zNeo wrote: »
    (since the stuck in combat bug seems to have been fixed)

    Oh my, you are a funny one! Fixed! It seems the Gods were in your favour on this account ;)

    I'm not joking about that. I and everyone I run with has noticed it.

    Unfortunately that patch seems to have skipped myself and my boys :(
  • Panderbander
    Panderbander
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    zNeo wrote: »
    zNeo wrote: »
    (since the stuck in combat bug seems to have been fixed)

    Oh my, you are a funny one! Fixed! It seems the Gods were in your favour on this account ;)

    I'm not joking about that. I and everyone I run with has noticed it.

    Unfortunately that patch seems to have skipped myself and my boys :(

    That's unfortunate. I've really noticed it on the arcanist due to being able to see when my crux gen stops because I'm out of combat. I haven't had a single issue since the Necrom patch.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Jaraal
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    Well, I'm glad I haven't made an Arcanist yet. One less thing to be disappointed about.

    I'll probably wait until all the complaining and "knee jerk reactions" die down, and there is some stability with the class.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • merpins
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    1. If you dont want your crux to be active out of combat, just use beam and then immediately block to cancel the beam. You can use beam out of combat, and it'll consume all your crux. The "I dont want crux out of combat" issue is not an issue.

    2. I mean, how often do you have crux ready between fights? You can't really prebuff it, you have to go through combat to get crux anyway. It might suck a bit in some dungeons or trials where there is more than 30 seconds between combats in some areas, but it doesn't really effect DPS, just your rotation starts at 1 instead of 3. You still generally need to pre-buff and set up your dots anyway. If anything it just effects dealing with trash fights.

    3. All that said, I don't think Arcanist really needs any nerfs. It does good DPS... on the trial dummy, but in practice its dps is severely effected by the combat you're in. Unlike other classes, if you get hit with any effect that causes you to stop channeling, you just dropped your dps like a rock, especially if it hits right when you start beaming. This is super common. So trial dummy wise, arcanist seems solid. But in practice, it's pretty low when compared to other classes outside the few boss fights where you never get interrupted.
    Edited by merpins on June 21, 2023 7:31PM
  • Jaraal
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    merpins wrote: »
    You can't really prebuff it, you have to go through combat to get crux anyway.

    You can't just drink a poison to put yourself in combat and prebuff it like other "while in combat" effects?

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • merpins
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    Jaraal wrote: »
    merpins wrote: »
    You can't really prebuff it, you have to go through combat to get crux anyway.

    You can't just drink a poison to put yourself in combat and prebuff it like other "while in combat" effects?

    All crux building skills have to hit an enemy i believe, so you can't really prebuff it without combat.
  • emilyhyoyeon
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    merpins wrote: »
    1. If you dont want your crux to be active out of combat, just use beam and then immediately block to cancel the beam.

    Going into the skill menu to put the beam (or any consuming skill) on every time you leave combat and then take it back off would get really old, really fast
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Panderbander
    Panderbander
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    merpins wrote: »
    1. If you dont want your crux to be active out of combat, just use beam and then immediately block to cancel the beam.

    Going into the skill menu to put the beam (or any consuming skill) on every time you leave combat and then take it back off would get really old, really fast

    Every crux consuming skill can be cast without a target as far as I know.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • OtarTheMad
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    For me the change is something you can adapt to, it's not overly game-breaking. Does it suck? Yes, but you can still play Arcanist, this change just makes it more annoying since a lot of the class identity revolves around crux.

    My problem is the silence. It seemed to me that this might not have been intended since the patch notes didn't mention a change to how Crux worked... just that the icon and speed were changed. Yet, we have not heard anything... just like some other issues. We can ask until our face is blue but we aren't getting answered. It just makes this trivial/curious question we have about how Crux works now a bigger deal than it really should be.

    Just adds to the pile of questions that should have extremely simple answers that get ignored and therefore end up making a lot of people angry. I guess that's just how it is with ZOS now, smh. Oh well. Love to be wrong btw.
  • N00BxV1
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    Now they need to do the same thing to Sorcerer and Warden summoned pets. There is no reason for these things to be around when not in combat.

    Sorc Pets have been causing me discomfort for the past 9 years. :D

    Edited by N00BxV1 on June 22, 2023 12:32AM
  • HidesInPlainSight
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    OtarTheMad wrote: »
    For me the change is something you can adapt to, it's not overly game-breaking. Does it suck? Yes, but you can still play Arcanist, this change just makes it more annoying since a lot of the class identity revolves around crux.

    My problem is the silence. It seemed to me that this might not have been intended since the patch notes didn't mention a change to how Crux worked... just that the icon and speed were changed. Yet, we have not heard anything... just like some other issues. We can ask until our face is blue but we aren't getting answered. It just makes this trivial/curious question we have about how Crux works now a bigger deal than it really should be.

    Just adds to the pile of questions that should have extremely simple answers that get ignored and therefore end up making a lot of people angry. I guess that's just how it is with ZOS now, smh. Oh well. Love to be wrong btw.

    Except for, the fact it actually does break the class for PvP, where it already has issues. Your entire burst heal is based on consuming the crux's you generated. Well guess what happens when a NB trys to gank you and its been 30 seconds? You have no burst heal, your shields are weak, and you have no damage. So you end up having to spend half your resources dodge rolling away, building cruxs, and healing 2x the amount other classes have to, all because the devs could not be bothered to implement an actual proper accessibility change, that did not break the classes core functionality.
  • OtarTheMad
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    OtarTheMad wrote: »
    For me the change is something you can adapt to, it's not overly game-breaking. Does it suck? Yes, but you can still play Arcanist, this change just makes it more annoying since a lot of the class identity revolves around crux.

    My problem is the silence. It seemed to me that this might not have been intended since the patch notes didn't mention a change to how Crux worked... just that the icon and speed were changed. Yet, we have not heard anything... just like some other issues. We can ask until our face is blue but we aren't getting answered. It just makes this trivial/curious question we have about how Crux works now a bigger deal than it really should be.

    Just adds to the pile of questions that should have extremely simple answers that get ignored and therefore end up making a lot of people angry. I guess that's just how it is with ZOS now, smh. Oh well. Love to be wrong btw.

    Except for, the fact it actually does break the class for PvP, where it already has issues. Your entire burst heal is based on consuming the crux's you generated. Well guess what happens when a NB trys to gank you and its been 30 seconds? You have no burst heal, your shields are weak, and you have no damage. So you end up having to spend half your resources dodge rolling away, building cruxs, and healing 2x the amount other classes have to, all because the devs could not be bothered to implement an actual proper accessibility change, that did not break the classes core functionality.

    Yeah, in the scenario you wrote you'd have to go into that battle with vigor, and restoration staff heals maybe Runemend too. It's just annoying and it was my fear with so much of the class revolving around Crux. Like I said, it sucks but without knowing if the change to how crux works was intended, I think ZOS' silence is worse. I mean should I be prepared to deal with this basically for the rest of the games' days or is it just a bug I might have to deal with until Q3 or a different patch?

    If this was intended then yeah, this kicks the class in the no-nos and makes it harder on them in PvP because you lose those crux-spending heals because you are relying on heals from other skill lines outside of the class options, at least for a burst. Runemend is okay but team that with Combat Prayer and that's probably your burst heal combo with vigor being the hot. Or you could kind of screw yourself over a bit and slot the beam heal but that's more actual healer ability... not damage seeking self heals.


  • Wuduwasa13
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    Please do the same with sorc pets.
  • Jaraal
    Jaraal
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    Wuduwasa13 wrote: »
    Please do the same with sorc pets.

    Apparently the correct strategy is to get enough people to express the visual distress the repetitive flapping is causing them. Too many people just call it "annoying," rather than describing in detail the physical and emotional discomfort it brings them.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Dreaders123
    Dreaders123
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    Jaraal wrote: »
    Wuduwasa13 wrote: »
    Please do the same with sorc pets.

    Apparently the correct strategy is to get enough people to express the visual distress the repetitive flapping is causing them. Too many people just call it "annoying," rather than describing in detail the physical and emotional discomfort it brings them.

    This was a widespread and pretty serious health issue and it's disappointing to see it, and those who (using the proper meaning) suffered, being belittled in this way to score a cheap point. Even more so, because one of the more remarkable elements was the near-uniform message from those needing (not preferring) a fix to please find a way to not impact those who use and enjoy the class as is. At the same time many people who did not have issues were also showing compassion for those who did.

    We all need to be careful with statements like these as it creates us/them divides in the user community needlessly. What was apparent as soon as we got past hyberbole was that everyone wanted the same thing if at all possible - fix the migraines and nausea but protect the class.

    And yes, there was also a lot of agreement that it would be great if the solution provided for other items such as flappy birds.

    Let's not make enemies of each other. A strong community not arguing amongst themselves is a lot easier for ZoS to interact with.
    Edited by Dreaders123 on June 22, 2023 4:49AM
  • Legate_Lanius
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    Braffin wrote: »
    I think it's a reasonable compromise between health issues due to motion sickness and effectiveness of the class. Keep in mind, it was never intended for arcanist to initiate combat with fully loaded crux, otherwise there were possibilities to gain it outside of combat.

    [snip]
    The real compromise would have been a setting toggle to convert the 2D cruxes floating around your character which then integrates them in the UI (also defeating the uniqueness of the cruxes).

    [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on June 22, 2023 1:27PM
  • Norith_Gilheart_Flail
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    I don't want people to be sick.

    But I also don't want my gaming experience impacted either.

    Please create a Toggle NOW!
  • old_scopie1945
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    N00BxV1 wrote: »
    Now they need to do the same thing to Sorcerer and Warden summoned pets. There is no reason for these things to be around when not in combat.

    Sorc Pets have been causing me discomfort for the past 9 years. :D

    As I use combat pets myself I have no problem at all with what you say. I even find other peoples pets an annoyance as well. I try to cancel my pets when in built up areas. Problem is I don't always remember to do it. There is no problem to resurrect your pets, you just need to get into the habit of doing it.
    Edited by old_scopie1945 on June 22, 2023 12:44PM
  • old_scopie1945
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    Braffin wrote: »
    I think it's a reasonable compromise between health issues due to motion sickness and effectiveness of the class. Keep in mind, it was never intended for arcanist to initiate combat with fully loaded crux, otherwise there were possibilities to gain it outside of combat.

    [snip]

    The real compromise would have been a setting toggle to convert the 2D cruxes floating around your character which then integrates them in the UI (also defeating the uniqueness of the cruxes).

    [snip].

    Health and safety trumps everything, and rightly so.
    Edited by ZOS_Lunar on June 22, 2023 1:28PM
  • Jaraal
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    Braffin wrote: »
    I think it's a reasonable compromise between health issues due to motion sickness and effectiveness of the class. Keep in mind, it was never intended for arcanist to initiate combat with fully loaded crux, otherwise there were possibilities to gain it outside of combat.

    [snip]

    The real compromise would have been a setting toggle to convert the 2D cruxes floating around your character which then integrates them in the UI (also defeating the uniqueness of the cruxes).

    [snip]

    Health and safety trumps everything, and rightly so.

    But that's very subjective. Plenty of people voiced their concerns about ill effects suffered here, yet nothing was done about it:

    https://forums.elderscrollsonline.com/en/discussion/631399/radiant-apex-visuals-gone-too-far/p1

    And really, the current solution for crux translates to: It's understood that the visuals are a problem for some people, so instead of giving you an option to turn off the effects in your settings, you must endure them for 30 full seconds (or until the player refreshes them with skills) and then maybe it will get better for you.


    Edited by ZOS_Lunar on June 22, 2023 1:28PM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • emilyhyoyeon
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    merpins wrote: »
    1. If you dont want your crux to be active out of combat, just use beam and then immediately block to cancel the beam.

    Going into the skill menu to put the beam (or any consuming skill) on every time you leave combat and then take it back off would get really old, really fast

    Every crux consuming skill can be cast without a target as far as I know.

    ? you still have to go and put the skill on your bar


    My stamina arcanist doesn't have any crux consuming skills on either bar, only generating ones. So after every fight, I'd have to go into my skills, put a consuming skill on, cast it, and then take it back off.
    Edited by emilyhyoyeon on June 22, 2023 10:39AM
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • ADarklore
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    merpins wrote: »
    1. If you dont want your crux to be active out of combat, just use beam and then immediately block to cancel the beam.

    Going into the skill menu to put the beam (or any consuming skill) on every time you leave combat and then take it back off would get really old, really fast

    Every crux consuming skill can be cast without a target as far as I know.

    ? you still have to go and put the skill on your bar

    Why are you playing Arcanist without using any crux spenders? That is the whole design of the Arcanist, to generate and spend crux. If you opt to play it outside of it's intended playstyle, then that's on you, not the class. ZOS said Arcanist would be very different than other classes, so expecting to be able to play them like other classes is not the fault of the devs.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • emilyhyoyeon
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    ADarklore wrote: »
    merpins wrote: »
    1. If you dont want your crux to be active out of combat, just use beam and then immediately block to cancel the beam.

    Going into the skill menu to put the beam (or any consuming skill) on every time you leave combat and then take it back off would get really old, really fast

    Every crux consuming skill can be cast without a target as far as I know.

    ? you still have to go and put the skill on your bar

    Why are you playing Arcanist without using any crux spenders? That is the whole design of the Arcanist, to generate and spend crux. If you opt to play it outside of it's intended playstyle, then that's on you, not the class. ZOS said Arcanist would be very different than other classes, so expecting to be able to play them like other classes is not the fault of the devs.

    I'm not using non-crux spending skills because I'm trying to play it like a different class ?? I don't need any of the crux-spending skills...

    I'm using runeblades as a spammable, if that explains it.
    Edited by emilyhyoyeon on June 22, 2023 11:01AM
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Jammy420
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    Jammy420 wrote: »
    This basically kills any quest mob before you ever get to use your spenders then it repeats
    If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff? :D

    Yes, its called class identity. We were happy to have something unique, and now its just a reskinned whip stack.

    someone once gave an advice that might help you: "if you dont like it, dont play it, simple.".

    See: https://forums.elderscrollsonline.com/en/discussion/comment/7892009/#Comment_7892009

    Nah, I have the ability to criticise something I love, because I love it and do not want to see the game go down the drain.

    Edited by Jammy420 on June 22, 2023 11:43AM
  • Jammy420
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    OtarTheMad wrote: »
    For me the change is something you can adapt to, it's not overly game-breaking. Does it suck? Yes, but you can still play Arcanist, this change just makes it more annoying since a lot of the class identity revolves around crux.

    My problem is the silence. It seemed to me that this might not have been intended since the patch notes didn't mention a change to how Crux worked... just that the icon and speed were changed. Yet, we have not heard anything... just like some other issues. We can ask until our face is blue but we aren't getting answered. It just makes this trivial/curious question we have about how Crux works now a bigger deal than it really should be.

    Just adds to the pile of questions that should have extremely simple answers that get ignored and therefore end up making a lot of people angry. I guess that's just how it is with ZOS now, smh. Oh well. Love to be wrong btw.

    This is what is bothering me too. We paid for a class with a certain identity, then they nerf it to hell, and there is 0 communication after the fact. Its not like they need resources for a response.
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