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Crux duration in Patch v9.0.6

  • Braffin
    Braffin
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    zNeo wrote: »
    Curious, does other things like Ebon (red orbs), Worm (blue orbs), Hircines (green orbs), and Pearlescent (well.. pearls) effect you too?

    Now I'm curious as to what my Arc will look like with full Crux and worm's raiment (diabolical laugh)

    Would you mind to publish a pic when you finished creating this marvellous idea?
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • sPark101
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    Might be a bug but Arcanast skills disappear in 30 seconds,
    Patch Tomorrow ?
  • sPark101
    sPark101
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    I want my money back.
  • BlindingBright
    BlindingBright
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    Simple fix/change...if in combat: display crux. If not in combat, do not display crux. Do the same for pets and some other classes/effects and it'd be a win-win.

    This change needs to be reverted/a proper fix implemented.
  • TaSheen
    TaSheen
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    sPark101 wrote: »
    Might be a bug but Arcanast skills disappear in 30 seconds,
    Patch Tomorrow ?

    Um. That was an intended change.... see Patch Notes:

    https://forums.elderscrollsonline.com/en/discussion/636341/pc-mac-patch-notes-v9-0-6

    Edited by TaSheen on June 20, 2023 2:39AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • vsrs_au
    vsrs_au
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    Simple fix/change...if in combat: display crux. If not in combat, do not display crux. Do the same for pets and some other classes/effects and it'd be a win-win.

    This change needs to be reverted/a proper fix implemented.
    It's not that simple. Various threads have already had people mentioning how the display of crux induces physical symptoms in them, so your solution would exclude these people from combat.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Panderbander
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    vsrs_au wrote: »
    Simple fix/change...if in combat: display crux. If not in combat, do not display crux. Do the same for pets and some other classes/effects and it'd be a win-win.

    This change needs to be reverted/a proper fix implemented.
    It's not that simple. Various threads have already had people mentioning how the display of crux induces physical symptoms in them, so your solution would exclude these people from combat.

    Just stop the rotation or keep it at its current very slow pace.

    Semi-related, but I feel like they fixed the stuck in combat bug in Cyrodiil. I've been falling out of combat even in the middle of big keep sieges assuming I can avoid taking damage for a few seconds.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • LannStone
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    Just my experience as a solo player, the change didn't make much difference.
    I'm going through Necrom for the second time on my second account.
    Today my Lv 14 magicka arcanist soloed every boss in Gorne, the public dungeon. It took less than two seconds to generate 3 crux casting a runemend and two quick runeblades, and the beam was fully charged.
    Moving through the mobs, I didn't see much difference compared to the first time through the dungeons on my other account before the patch.
    Maybe that kind of experience is what ZOS testers had in mind when they made the change.
    Sorry if other playstyles are harmed, though.

  • WalkingBomb
    WalkingBomb
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    Extremely reasonable change, imagine nightblades holding onto their bow indefinitely, or sorcs and frags procs; allows you to frontload something that was never designed to be frontloaded (hence the in combat restriction).

    Thirty seconds out of combat is a really long time given how hard it is to actually get out of combat sometimes.
    From a PvP perspective you still have an (almost freely) refreshable shield in pragmatic since the resource is not consumed up front but over time & the biggest spammable shield in the game on top. If crux falling off after half a minute of no combat is what bothers you, you might need therapy for what is (potentially) yet to come.
  • colossalvoids
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    @ZOS_Kevin is this even intended, wording in notes didn't implied it at all?

    Plus we really need a way to pass the feedback concerning blanket changes instead of creating toggles or options for accessibility etc. as some are hurting general QoL pretty significantly and it's should be at least considered. Same for other visual feedback and concerns we've given for things like Templar spear or Flurry, that were never acknowledged to my knowledge.
  • Wolfchild07
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    zNeo wrote: »
    Curious, does other things like Ebon (red orbs), Worm (blue orbs), Hircines (green orbs), and Pearlescent (well.. pearls) effect you too?

    Now I'm curious as to what my Arc will look like with full Crux and worm's raiment (diabolical laugh)

    I did Ebon Armoury (red) with Worm's Raiment (blue) with 3 crux. Kinda does get a bit much, though. When you enter a new area, the set colours merge together into purple. You have to re-equip a piece if you want red and blue back.
  • ApoAlaia
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    Extremely reasonable change, imagine nightblades holding onto their bow indefinitely, or sorcs and frags procs; allows you to frontload something that was never designed to be frontloaded (hence the in combat restriction).

    Thirty seconds out of combat is a really long time given how hard it is to actually get out of combat sometimes.
    From a PvP perspective you still have an (almost freely) refreshable shield in pragmatic since the resource is not consumed up front but over time & the biggest spammable shield in the game on top. If crux falling off after half a minute of no combat is what bothers you, you might need therapy for what is (potentially) yet to come.

    WTB 'out of combat' in PvP.

    Where can one acquire this mythical status? ;)
  • Mansk90
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    TaSheen wrote: »
    sPark101 wrote: »
    Might be a bug but Arcanast skills disappear in 30 seconds,
    Patch Tomorrow ?

    Um. That was an intended change.... see Patch Notes:

    https://forums.elderscrollsonline.com/en/discussion/636341/pc-mac-patch-notes-v9-0-6

    From the Patch Note:
    "Also of note, in this patch we have slowed down the rotation speed of Crux and also added a 30 second duration on Crux icons outside of combat."
    "Slowed down the rotation speed of the Crux icons help reduce any potential motion sickness issues."
    "Crux icons are no longer permanent while outside of combat and instead have a 30 second duration."

    This should mean the icons are the visual effect not the skill buff. So either the wording is wrong or it is a bug.
    "I fight because I fight. I fight for we few who fight so that all the fighting already fought hasn't been for nothing." - Ulfric Stormcloak on a typical Stormcloak rally.
  • Sarannah
    Sarannah
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    So after playing some more with this, the new visual is bad, but I can live with that(sort of)... after tanking a dungeon I really feel crux should never expire. Same with hanging out in overland, crux should never expire or the arcanist often can't even get to using their base abilities that require crux build-up.

    Crux is the base of the arcanist, if it is too hard to hold on to/use/create, it becomes entirely worthless. Many of the arcanists abilities are based on crux, so it should never expire after having them build up. Or crux should be removed from the game and all the abilities should have their base performance adjusted. But that is something I really do not want to happen!

    TLDR: Do not let crux expire, ever!
  • LalMirchi
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    I would like to see this 30 second duration applied to the Winged Twilight & the Wardens bear if possible. These are combat pets and should only be spawned/triggered in combat.
  • Kendaric
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    LalMirchi wrote: »
    I would like to see this 30 second duration applied to the Winged Twilight & the Wardens bear if possible. These are combat pets and should only be spawned/triggered in combat.

    While I agree with you at least for the Twilight (and Clannfear/Scamp), I think the bear should only be disabled in cities and of course crafting stations in the wilds. Edit: The bear's spawn animation would also need a rework if it were combat only.

    Better would be a toggle option like "Disable other players pets" which should include combat and non-combat pets.
    The same should be done for "other players vfx" and "own vfx" (e.g. block shield, dodge glow or buffs).

    Let each player decide how much they want to see, whether in PvE or PvP.
    Edited by Kendaric on June 20, 2023 10:08AM
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Ecgberht_confused
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      I can imagine that ZoS are all hands on deck because of the PS/xbox necrom release today. When you get a spare moment though @ZOS_GinaBruno @ZOS_Kevin can we get a clarification as to whether the current crux behaviour is intended? The patch notes state that the crux *icons* expire after 30 seconds out of combat. However what happens now is that the crux buff, not just the icons, disappear after 30 seconds of last crux generation, whether in or out of combat.

      If this is intended, then can we ask why? It's not even a nerf since in any serious fight you don't even notice it. What it does though is that it makes the beam and other crux spenders obsolete in overland since things die while you're still generating crux. Sure you can handle overland without the beam, but it robs us from using a cool ability in our kit for no reason really. Also in normal dungeons, people are rushing even more than normal in order to keep the buff. All in all it just introduces an annoyance and clunkiness to the class without actually nerfing it. I understand the need to address the class visuals because of the reported sickness, but this alters gameplay not just visuals.
    • dmvab
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      Imagine if:
      • Wardens could summon Netch and Bear only AFTER be in combat;
      • Nightblades could summon Shade and Bow only AFTER be in combat (yes, you can precast bow out of combat if you already have 5 stacks on your buff bar because it's also a permanent unique class identy ability);
      • Dragonknights could buff with Flames of Oblivion and Spiked armor only AFTER be in combat;
      • Sorcerers could summon all their pets only AFTER be in combat;
      • Necromancers could summon ghost, blastbones and mage/archer only AFTER be in combat;

      You know why nothing of that happen? Because is class identity.
      We're not talking about set/gear prebuff here. We're talking about class abilities that make your character unique and having crux on your buff bar before combat is the main thing for Arcanists. It's great to remove the visual effects since some people might have clinical symptoms, but the buff itself cannot be removed because that would kill the class. If the crux shouldn't be permanent which is unreasonable in my point of view, then we need to have a way to create crux before combat.

      The words on patch notes were specifically about icons, not the buff itselft.
      @ZOS_Kevin @ZOS_GinaBruno and other ZOS, we need acknowledgement of this
    • FantasticFreddie
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      zNeo wrote: »
      Curious, does other things like Ebon (red orbs), Worm (blue orbs), Hircines (green orbs), and Pearlescent (well.. pearls) effect you too?

      Now I'm curious as to what my Arc will look like with full Crux and worm's raiment (diabolical laugh)

      I did Ebon Armoury (red) with Worm's Raiment (blue) with 3 crux. Kinda does get a bit much, though. When you enter a new area, the set colours merge together into purple. You have to re-equip a piece if you want red and blue back.

      I'm going to try Pearlescent, Ebon and crux on a Christmas outfit later, for a red, green, and silver effect
    • hashii
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      I think making blanket combat changes to a character's identity based on visual sickness in some players is not a good tactic and strategy.

      If they give combat metric reasons for changing the crux duration, it would make sense. If people are experiencing motion sickness or extremely flashy visuals that hurt their eyes, it should be addressed in the settings/accessibility options.

      I quite liked having my crux be permanent and circle around me.

      This goes to another point. City Hubs/Town Hubs should have their own rules. It makes sense in a lore point of view as well: No Daedric-Pets, No Bears, No Necromancer Pets, Nothing class related gets summoned in cities/towns.
    • Kendaric
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      hashii wrote: »
      If people are experiencing motion sickness or extremely flashy visuals that hurt their eyes, it should be addressed in the settings/accessibility options.

      I quite liked having my crux be permanent and circle around me.

      This goes to another point. City Hubs/Town Hubs should have their own rules. It makes sense in a lore point of view as well: No Daedric-Pets, No Bears, No Necromancer Pets, Nothing class related gets summoned in cities/towns.

      That's what we wanted actually.
      Unfortunately we didn't get a toggle for the visuals but instead got... this. Especially as it only affects crux and doesn't help with the heal (?) rings or the beams from multiple arcanists.

      And I wholeheartedly agree on the comment about pets in cities.

        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • BlindingBright
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        No response to this is leaving a bad taste in my mouth. Been giving ZoS and team the benefit of the doubt that they'd have learned some hard earned lessons from update 35. Still hoping they'll revert the mechanic back to how it worked originally, while adding the accessibility options requested by those that need it.

        Playing the arcanist in combat feels more clunky since the update to fix the visuals for some people. I'd really appreciate the Arcanist retaining it's core class identity/functionality past 2 weeks of play, well within the refund window for most people to request a refund. Still can't believe the audacity of ZoS changing core gameplay of the class 2 weeks after release, even if for some it seams "minor" it was one of the unique aspects I thoroughly enjoyed about it over other classes.

        and as stated, there are plenty of classes that can pre-buff and or carry a buff from combat encounter to encounter.

        Still not a peep from any content creator that was paid off by ZoS during the Necrom release either. Dat sweet sweet sponsorship milk is too delicious to even attempt holding the game creators feet to the fire.


        So as I stated earlier, an auto toggle for crux VISUALS out of combat, possible paired with the ability to just turn off the visual completely as an accessibility option. And or, allow crux build OUT of combat, like DK pre-buff, while making sure it doesn't fall off while at least in combat... and if possible original behavior it had, making using flail as a finisher more viable, keeping the setup more viable in PVP, and giving this class back a mechanic it had at launch that myself and many loved.
      • BlindingBright
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        Jammy420 wrote: »
        zNeo wrote: »
        This makes perfect sense, and was one of the main changes that I've seen people say (and have suggested myself!) since the PTS threads.

        Crux can't be built outside of combat. If you open a portal and just zip between them or cast your heal, you don't gain Crux. You only start to get it if you do those things while you're already in combat. Also, many sets get nerfed to add a 'you must be in combat' stipulation specifically to avoid pre-buffing.

        So... why then did they allow Crux to hang around so long that you could walk into any fight with max Crux? Considering every other form of stacking sets/skills/etc. in the game, it seems that the previous version of Arcanists walking around pre-buffed was the outlier.

        "every other form of stacking" ah yes, like those NB bow stacks and DK whip stacks yeah?

        ZoS seems allergic to nerfing dk, its ridiculous actually. They nerfed the class we all just bought, but kept the most OP class to date the same.

        That's because the lead combat designer for Dragonknight has video of Rich Lambert making out with a Christmas tree during the 2020 zoom holiday party. If DK gets nerfed, the video will be publicly released.
      • Luckylancer
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        Another one of ZoS's mess ups and another not caring will follow this. Devs made worse desicions and havent changed them (shadowfen kilt alchemy grind).

        [snip]

        [baiting]
        Edited by ZOS_Kraken on June 20, 2023 3:19PM
      • old_scopie1945
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        DuskShard wrote: »
        Hi all,
        In the new Patch v9.0.6, "Crux icons are no longer permanent while outside of combat and instead have a 30 second duration". This feels like an unnecessary nerf, 30 seconds is quite short compared to the previous (and permanent) version of Cruxes. Cruxes allow players to be a bit more prepared before a fight, I don't feel like it should be restricted in time considering they can't be generated out of combat.

        My thanks for this amazing class you gave us this year, it is truly fun to play with it !

        In fact I am only glad that ZOS is making inroads to cure the health issues caused by the Arcanist effects. Good show to the Devs.
      • BlindingBright
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        More info to add:

        if you use flail as a "finisher" (as intended) and it manages to kill the mob on as a final hit putting you out of combat, it WILL NOT generate crux.

        Plz fix ZoS, least don't leave crux as broken as it is now.... it worked and felt amazing, now it's... less than amazing feeling to use and a nerf to the class... and more importantly... less fun to play.
      • nwilliams2107b16_ESO
        nwilliams2107b16_ESO
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        Revert the 30 seconds back to pre patch, and just make the Crux appear static above your head, the same as Sorcs daggers!
      • TaffyIX
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        Indeed, this was a rubbish way to go about making the Arcanist less visually "disturbing". Give us an option in the UI to disable the Crux icons we see on screen, but don't change the actual mechanics 2 weeks(not even) into a new chapter!
        Breton Templar
        Daggerfall Covenant
        EU Megaserver
        I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
      • ADarklore
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        Still waiting for official word of whether this was intended or not. Much like Nightblade's Grim Focus, we should be able to maintain our crux, but just have the animation go away outside of combat. There is no reason why crux should disappear while still in combat, even after 30/s... as someone mentioned the pauses during dragon battle as an example.

        The intention, as far as I can see, was to alleviate the length of time the visual crux is seen, however, as crux is able to be generated only in combat, we should not be losing crux WHILE still in combat.

        @ZOS_GinaBruno @ZOS_Kevin Your input would be most appreciated on this topic since it's generated a lot of confusion.
        CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
      • BlindingBright
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        ADarklore wrote: »
        Still waiting for official word of whether this was intended or not. Much like Nightblade's Grim Focus, we should be able to maintain our crux, but just have the animation go away outside of combat. There is no reason why crux should disappear while still in combat, even after 30/s... as someone mentioned the pauses during dragon battle as an example.

        The intention, as far as I can see, was to alleviate the length of time the visual crux is seen, however, as crux is able to be generated only in combat, we should not be losing crux WHILE still in combat.

        @ZOS_GinaBruno @ZOS_Kevin Your input would be most appreciated on this topic since it's generated a lot of confusion.

        What's even funnier, is putting Grim Focus and vampires Simmering Frenzy on the back bar, buffing up, and swapping bars and equipping oakensoul on a bow ganker. That's a crapton of extra weapon and spell damage and dual bars using a total of 8 skills with Oakensoul, swapping via wizards wardrobe with the press of a keyboard button. Keep in mind, doing this... simmering frenzy is actively killing you in combat with no way of turning it off... but it's high risk, high reward.

        Why do that? Just to see if it works, which is how I found it/tried it. Not a very viable way to play either haha. it's just the EXTREME edge case of skills persisting past 30 seconds, while using a mythic in a scenario that you'd think not allow it.

        BTW, if the devs reading this wanted to fix that edge case mentioned, just have Oakensoul reset abilities on equip... don't need to change the two abilities mentioned. And please fix crux, and don't nerf arcanists, buff other classes and entice people to play them after they get board of the laser show library.
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