Ragnarok0130 wrote: »
Might be a bug but Arcanast skills disappear in 30 seconds,
Patch Tomorrow ?
It's not that simple. Various threads have already had people mentioning how the display of crux induces physical symptoms in them, so your solution would exclude these people from combat.BlindingBright wrote: »Simple fix/change...if in combat: display crux. If not in combat, do not display crux. Do the same for pets and some other classes/effects and it'd be a win-win.
This change needs to be reverted/a proper fix implemented.
It's not that simple. Various threads have already had people mentioning how the display of crux induces physical symptoms in them, so your solution would exclude these people from combat.BlindingBright wrote: »Simple fix/change...if in combat: display crux. If not in combat, do not display crux. Do the same for pets and some other classes/effects and it'd be a win-win.
This change needs to be reverted/a proper fix implemented.
Ragnarok0130 wrote: »
WalkingBomb wrote: »Extremely reasonable change, imagine nightblades holding onto their bow indefinitely, or sorcs and frags procs; allows you to frontload something that was never designed to be frontloaded (hence the in combat restriction).
Thirty seconds out of combat is a really long time given how hard it is to actually get out of combat sometimes.
From a PvP perspective you still have an (almost freely) refreshable shield in pragmatic since the resource is not consumed up front but over time & the biggest spammable shield in the game on top. If crux falling off after half a minute of no combat is what bothers you, you might need therapy for what is (potentially) yet to come.
Might be a bug but Arcanast skills disappear in 30 seconds,
Patch Tomorrow ?
Um. That was an intended change.... see Patch Notes:
https://forums.elderscrollsonline.com/en/discussion/636341/pc-mac-patch-notes-v9-0-6
I would like to see this 30 second duration applied to the Winged Twilight & the Wardens bear if possible. These are combat pets and should only be spawned/triggered in combat.
Wolfchild07 wrote: »Ragnarok0130 wrote: »
I did Ebon Armoury (red) with Worm's Raiment (blue) with 3 crux. Kinda does get a bit much, though. When you enter a new area, the set colours merge together into purple. You have to re-equip a piece if you want red and blue back.
If people are experiencing motion sickness or extremely flashy visuals that hurt their eyes, it should be addressed in the settings/accessibility options.
I quite liked having my crux be permanent and circle around me.
This goes to another point. City Hubs/Town Hubs should have their own rules. It makes sense in a lore point of view as well: No Daedric-Pets, No Bears, No Necromancer Pets, Nothing class related gets summoned in cities/towns.
tomofhyrule wrote: »This makes perfect sense, and was one of the main changes that I've seen people say (and have suggested myself!) since the PTS threads.
Crux can't be built outside of combat. If you open a portal and just zip between them or cast your heal, you don't gain Crux. You only start to get it if you do those things while you're already in combat. Also, many sets get nerfed to add a 'you must be in combat' stipulation specifically to avoid pre-buffing.
So... why then did they allow Crux to hang around so long that you could walk into any fight with max Crux? Considering every other form of stacking sets/skills/etc. in the game, it seems that the previous version of Arcanists walking around pre-buffed was the outlier.
"every other form of stacking" ah yes, like those NB bow stacks and DK whip stacks yeah?
ZoS seems allergic to nerfing dk, its ridiculous actually. They nerfed the class we all just bought, but kept the most OP class to date the same.
Hi all,
In the new Patch v9.0.6, "Crux icons are no longer permanent while outside of combat and instead have a 30 second duration". This feels like an unnecessary nerf, 30 seconds is quite short compared to the previous (and permanent) version of Cruxes. Cruxes allow players to be a bit more prepared before a fight, I don't feel like it should be restricted in time considering they can't be generated out of combat.
My thanks for this amazing class you gave us this year, it is truly fun to play with it !
Still waiting for official word of whether this was intended or not. Much like Nightblade's Grim Focus, we should be able to maintain our crux, but just have the animation go away outside of combat. There is no reason why crux should disappear while still in combat, even after 30/s... as someone mentioned the pauses during dragon battle as an example.
The intention, as far as I can see, was to alleviate the length of time the visual crux is seen, however, as crux is able to be generated only in combat, we should not be losing crux WHILE still in combat.
@ZOS_GinaBruno @ZOS_Kevin Your input would be most appreciated on this topic since it's generated a lot of confusion.