Luke_Flamesword wrote: »If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff?This basically kills any quest mob before you ever get to use your spenders then it repeats
OtarTheMad wrote: »So, have we got confirmation from anyone that it is in fact intended that we lose not only the crux icon in 30 seconds but also all our crux regardless of whether in combat or not, or if it's a bug?
I am not surprised by the lack of comment honestly. ZOS has really gotten bad, even for them.
Luke_Flamesword wrote: »If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff?This basically kills any quest mob before you ever get to use your spenders then it repeats
Yes, its called class identity. We were happy to have something unique, and now its just a reskinned whip stack.
Ragnarok0130 wrote: »OtarTheMad wrote: »So, have we got confirmation from anyone that it is in fact intended that we lose not only the crux icon in 30 seconds but also all our crux regardless of whether in combat or not, or if it's a bug?
I am not surprised by the lack of comment honestly. ZOS has really gotten bad, even for them.
My brother in Kyne, Templar mains still haven't gotten acknowledgement of our feedback on the Templar spear model and animation change. I suspect ZoS will continue the same modus operandi with this change unless it's to assuage the motion sickness crowd.
I was gonna say.... I haven't made one yet, but Arcanists are dropping like flies in Cyrodiil. People are remarking constantly about how amazing it is that ZOS didn't follow their modus operandi of releasing overpowered new classes to sell content.
Luke_Flamesword wrote: »If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff?This basically kills any quest mob before you ever get to use your spenders then it repeats
Yes, its called class identity. We were happy to have something unique, and now its just a reskinned whip stack.
Dreaders123 wrote: »Thank you ZoS for acting quickly. Sincerely. It is hard for those who didn't experience it to understand but this has been miserable. I hope you do please continue to investigate the other impact feedback here and continue to act as quickly on this. We will get there I'm sure, but from the starting point at release it was always going to be a rocky road.
So 30 seconds after each Crux is generated that particular Crux disappears? Use it quick or lose it.
So 30 seconds after each Crux is generated that particular Crux disappears? Use it quick or lose it.
How many players were using mobs or other things to generate crux to use against harder targets?
Anyone having buyers remorse?
Dreaders123 wrote: »Presumably they were on early overseeing the maintenance and patch implementation. I hear the frustration, but the people who can answer authoritatively might not be there right now. It's 13 hours after patching started.
There is one thing worse than no communication though - wrong communication. It would be worse if it came back 'no' then later 'yes' then 'no' again. The feedback will be being watched, investigations will be being made.
I had the same frustration with comms on the nausea - when it's a big deal to you, we want to know more right now! I'm sure a response will come soon, when they are in a position to clearly agree what it should be.
thedoodle_90 wrote: »The only place that this could be a major issue is in PvP, where someone can't do a fully-buffed beam from stealth or will not be able to do the shield/heal when ganked.
Dreaders123 wrote: »Presumably they were on early overseeing the maintenance and patch implementation. I hear the frustration, but the people who can answer authoritatively might not be there right now. It's 13 hours after patching started.
Dovahkiin02191973 wrote: »I ran a combat test just now down in the area of the Peninsula where you first speak to Hermeaus Mora. Nothing but scribs and the like but I went out to 3rd person point of view so I could see the Crux. I have the abilities of a new character at level 3 so I have 3. I use the first one to generate Crux until I had 3 going and went up the road back to Necrom killing everything in my path with Arcanist abilities and a beginner's sword. I was able to make the 3 Crux stay active the whole time because I kept generating more in each battle without letting the 30 second timer run out. After I passed all of the creatures in that area I ran another 50 to 100 feet up the road before the timer expired and the crux disappeared. Granted it was easy but I wanted to see how long I could sustain Crux activity and it really isn't to shabby in that case. Now fighting a Dragon that might be a totally different scenario with the Crux duration. Anyways you can keep your Crux going if you keep casting like @tomofhyrule has mentioned above but in order to get it going you must be in combat. You don't have time to prepare ahead.
Come one ZOS, it is great what you did for those suffering motion sickness by slowing down the crux doritos, but give us a way to toggle the spinning doritos onto a bar or something else. The bright green doritos spinning, no matter the speed, affects my vision and cannot see much else on screen. I suffer from non-age-related macular degeneration and also thyroid eye disease (light sensitivity). I play with brightness turned down as much as possible, but when those bright green doritos spin around, I cannot see anything on screen except for the doritos...
If you want everyone to know that your arcanist has crux, float it above the player's head and out of the field of view. Give us options, or let us make an add-on to accomplish this goal.
Arcanist is still unplayable for me.
Curious, does other things like Ebon (red orbs), Worm (blue orbs), Hircines (green orbs), and Pearlescent (well.. pearls) effect you too?
If they just wanted to remove the icons after 30 secs, maybe it's a bug that the buff goes too