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Crux duration in Patch v9.0.6

  • Jammy420
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    This basically kills any quest mob before you ever get to use your spenders then it repeats
    If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff? :D

    Yes, its called class identity. We were happy to have something unique, and now its just a reskinned whip stack.

  • OtarTheMad
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    So, have we got confirmation from anyone that it is in fact intended that we lose not only the crux icon in 30 seconds but also all our crux regardless of whether in combat or not, or if it's a bug?

    I am not surprised by the lack of comment honestly. ZOS has really gotten bad, even for them.
  • Ragnarok0130
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    OtarTheMad wrote: »
    So, have we got confirmation from anyone that it is in fact intended that we lose not only the crux icon in 30 seconds but also all our crux regardless of whether in combat or not, or if it's a bug?

    I am not surprised by the lack of comment honestly. ZOS has really gotten bad, even for them.

    My brother in Kyne, Templar mains still haven't gotten acknowledgement of our feedback on the Templar spear model and animation change. I suspect ZoS will continue the same modus operandi with this change unless it's to assuage the motion sickness crowd.
  • dmvab
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    Jammy420 wrote: »
    This basically kills any quest mob before you ever get to use your spenders then it repeats
    If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff? :D

    Yes, its called class identity. We were happy to have something unique, and now its just a reskinned whip stack.

    Totally agree with this comment.
    But I just have to add that in this case is even worse for Arcanists because Dragonknights can at least precast Flames of Oblivion out of combat
  • Dovahkiin02191973
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    I actually don't have motion sickness. I have severe astigmatism. Legally blind in my left eye. Must wear corrective lenses to drive. I am looking into getting a special type of lens for computer issues so I am hoping to alleviate some of the strain by doing that. What has happened today with the game is on ZOS. They chose not to listen and do what they always do. Make something great and then kill it. I honestly think they want your toon to be dead so that you will spend more money on keeping yourself alive than actually having fun playing the game with an item or class or whatever that may be slightly overpowered and only need a little tweak or two to bring it more into balance.
    Edited by Dovahkiin02191973 on June 19, 2023 8:19PM
  • OtarTheMad
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    OtarTheMad wrote: »
    So, have we got confirmation from anyone that it is in fact intended that we lose not only the crux icon in 30 seconds but also all our crux regardless of whether in combat or not, or if it's a bug?

    I am not surprised by the lack of comment honestly. ZOS has really gotten bad, even for them.

    My brother in Kyne, Templar mains still haven't gotten acknowledgement of our feedback on the Templar spear model and animation change. I suspect ZoS will continue the same modus operandi with this change unless it's to assuage the motion sickness crowd.

    Isn't it sad though? I mean ZOS turned it around not long ago and started to really increase communication, even letting devs stream which also increased communication. Now? they are worse than they were before they bumped it. The templar stuff you mentioned, the PVP rewards, necro being ignored, this... nothing. The sad part of it? This is literally a ONE-WORD answer... we are asking if losing the crux we built up after 30 seconds, whether we are in combat or not, is a bug?

    They LITERALLY, just need to say yes or no. LoL. Nothing surprises me anymore.
  • prof_doom
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    Jaraal wrote: »

    I was gonna say.... I haven't made one yet, but Arcanists are dropping like flies in Cyrodiil. People are remarking constantly about how amazing it is that ZOS didn't follow their modus operandi of releasing overpowered new classes to sell content.

    Between the PVP lag that makes you have to lead your targets like you're playing Call of Duty and the fact that you can stop the beam with a knockback or stun and the fact that they don't have a lot of self-healing in their kit Arcanists are definitely not an OP pvp class.
  • markulrich1966
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    Jammy420 wrote: »
    This basically kills any quest mob before you ever get to use your spenders then it repeats
    If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff? :D

    Yes, its called class identity. We were happy to have something unique, and now its just a reskinned whip stack.

    someone once gave an advice that might help you: "if you dont like it, dont play it, simple.".

    See: https://forums.elderscrollsonline.com/en/discussion/comment/7892009/#Comment_7892009
  • Dreaders123
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    I haven't been able to be on to test the changes but it sounds like there are some issues. I feel for ZoS here a little. Something had to be done - you can't go making customers ill. Full stop.

    But it sounds like in the rush to solve that, there are other problems and on behalf of those who have not been able to play properly/much/at all due to migraines and nausea I feel for you and I'm sorry if there are now other issues to solve.

    The real lesson to learn is that this feedback needed to have been actioned from PTS, where it was raised, and where there was time and format to resolve and test. It wasn't, let's move on.

    Thank you ZoS for acting quickly. Sincerely. It is hard for those who didn't experience it to understand but this has been miserable. I hope you do please continue to investigate the other impact feedback here and continue to act as quickly on this. We will get there I'm sure, but from the starting point at release it was always going to be a rocky road.
  • zNeo
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    4.5 pages of comments on this, and no confirmation of the patch change?

    @ZOS_GinaBruno @ZOS_Kevin
  • tomofhyrule
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    Ok, I just did a bit of testing.

    Yes, Crux now expires 30s after it's created. However, the timer is reset every time you generate crux again. Yes, even if you already have three, recasting a skill to generate crux will reset the timer.

    That means the only way to lose Crux in combat is to go for a full 30 seconds without casting any crux-generating skills. That means you may lose Crux if a DPS is not using their class spammable, a tank is not using their class taunt (or not taking hits with Cruxweaver armor active), or if a healer is not using their class heal (or casting Chakram of Destiny)

    Yes, this also means that it's impossible to beam with 3 crux unless you're running in from another fight immediately previous. Fortunately, most overland mobs can be taken down with an unbuffed beam, most dungeon/trial pulls are close enough that you can retain them unless the group needs to wait for everyone at every pull, and most bosses will stay alive long enough to get a full 3 crux so you can use a fully-buffed beam. The only place that this could be a major issue is in PvP, where someone can't do a fully-buffed beam from stealth or will not be able to do the shield/heal when ganked.
  • prof_doom
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    Thank you ZoS for acting quickly. Sincerely. It is hard for those who didn't experience it to understand but this has been miserable. I hope you do please continue to investigate the other impact feedback here and continue to act as quickly on this. We will get there I'm sure, but from the starting point at release it was always going to be a rocky road.

    I have to disagree with you that this is something anyone should be thankful for.

    Yes, it was a very valid problem, but this was quite possibly the worst solution they could've come up with.

    There was zero reason they couldn't have just turned off the Crux Visual on the character as a stopgap measure.
    There's other visual clues on the taskbar for when you're at full crux. The fact that they can slow down the Crux rotation also implies that could stop it completely, which would also have been a valid stopgap.

    Having crux expire does almost nothing for people that are having problems, since they're still going to have issues in combat if there are Arcanists in their party.
  • Dreaders123
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    Presumably they were on early overseeing the maintenance and patch implementation. I hear the frustration, but the people who can answer authoritatively might not be there right now. It's 13 hours after patching started.

    There is one thing worse than no communication though - wrong communication. It would be worse if it came back 'no' then later 'yes' then 'no' again. The feedback will be being watched, investigations will be being made.

    I had the same frustration with comms on the nausea - when it's a big deal to you, we want to know more right now! I'm sure a response will come soon, when they are in a position to clearly agree what it should be.
  • majulook
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    So 30 seconds after each Crux is generated that particular Crux disappears? Use it quick or lose it.

    How many players were using mobs or other things to generate crux to use against harder targets?

    Anyone having buyers remorse?
    Si vis pacem, para bellum
  • tomofhyrule
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    majulook wrote: »
    So 30 seconds after each Crux is generated that particular Crux disappears? Use it quick or lose it.

    No.

    Crux has a 30s timer. Once you generate a new Crux, then you reset the timer. Once the timer expires, then all Crux goes away.

    If you want to keep Crux, then just generate a new one and keep them all active.
    Edited by tomofhyrule on June 19, 2023 9:38PM
  • TaSheen
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    majulook wrote: »
    So 30 seconds after each Crux is generated that particular Crux disappears? Use it quick or lose it.

    How many players were using mobs or other things to generate crux to use against harder targets?

    Anyone having buyers remorse?

    Nope. I'm not having any problem with overland mobs and I'm not very picky about how I kill them. I don't do WBs or dungeons/trials (or quest bosses any more). If I don't get to use the beam, I don't really care. I still love the class playstyle, so I'm happy. I'm also adaptable and flexible. AND glad the potential vertigo issue isn't an issue for me at all.
    Edited by TaSheen on June 19, 2023 9:21PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • OtarTheMad
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    Presumably they were on early overseeing the maintenance and patch implementation. I hear the frustration, but the people who can answer authoritatively might not be there right now. It's 13 hours after patching started.

    There is one thing worse than no communication though - wrong communication. It would be worse if it came back 'no' then later 'yes' then 'no' again. The feedback will be being watched, investigations will be being made.

    I had the same frustration with comms on the nausea - when it's a big deal to you, we want to know more right now! I'm sure a response will come soon, when they are in a position to clearly agree what it should be.

    They aren't going to reply. The reply will be no reply at all and the question just gets answered with no changes. I am more than happy to be wrong about this btw.

    Lately, it just seems that unless you have a U35/U36 level event that forces them to reply... they don't. By completely ignoring us they are not giving us the finger but that is them saying that it's intentional. I don't work at ZOS but I am guessing that they let these small controversies/uproars go because it won't affect the bottom line. U35/36 got a lot of attention and forced them to actually communicate because the bottom line could have been affected.

    Again, happy to be wrong but that's really how some corporations work. They assess the damage and whether the fall out will hurt them, if not... they move on and take the hit.

    EDIT- As an edit, I am happy that they FINALLY addressed at least some of the motion sickness/headache etc stuff. That was important even though it didn't affect me, I just felt bad for some. That being said you could have done this during one of the 5 PTS weeks that were wasted.
    Edited by OtarTheMad on June 19, 2023 9:44PM
  • Dovahkiin02191973
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    I ran a combat test just now down in the area of the Peninsula where you first speak to Hermeaus Mora. Nothing but scribs and the like but I went out to 3rd person point of view so I could see the Crux. I have the abilities of a new character at level 3 so I have 3. I use the first one to generate Crux until I had 3 going and went up the road back to Necrom killing everything in my path with Arcanist abilities and a beginner's sword. I was able to make the 3 Crux stay active the whole time because I kept generating more in each battle without letting the 30 second timer run out. After I passed all of the creatures in that area I ran another 50 to 100 feet up the road before the timer expired and the crux disappeared. Granted it was easy but I wanted to see how long I could sustain Crux activity and it really isn't to shabby in that case. Now fighting a Dragon that might be a totally different scenario with the Crux duration. Anyways you can keep your Crux going if you keep casting like @tomofhyrule has mentioned above but in order to get it going you must be in combat. You don't have time to prepare ahead.
    Edited by Dovahkiin02191973 on June 19, 2023 9:58PM
  • acastanza_ESO
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    The only place that this could be a major issue is in PvP, where someone can't do a fully-buffed beam from stealth or will not be able to do the shield/heal when ganked.

    Sounds like a pretty reasonable change to me tbh.
  • LalMirchi
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    Crux duration in Patch v9.0.6

    is fine by me, a rather new Arcanist. It generates fast and the slowed visual rotation is really a good QOL-improvement.

    Now... if they could do something about the Winged Twilight, perhaps slow down their wing flapping?

    Just a little bit?
    Edited by LalMirchi on June 19, 2023 10:18PM
  • Jaraal
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    Presumably they were on early overseeing the maintenance and patch implementation. I hear the frustration, but the people who can answer authoritatively might not be there right now. It's 13 hours after patching started.

    It's a federal holiday, no reason for anybody but the skeleton crew to plug the cord back in if somebody trips on it to be in the shop today. And the patch notes (which states: "Crux icons are no longer permanent while outside of combat and instead have a 30 second duration.") were written in advance and only published when the change went live.

    I doubt that Gina, Kevin, and Jessica are monitoring the forums 24/7. And even if they were, they would possibly need the ok from management (also likely to have the day off) to make a definitive post about core combat changes, as this appears to be.


    Edited by Jaraal on June 19, 2023 10:33PM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • jerj6925
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    LOL please dont fix the stuck in combat bug in PVP now.
  • thedoodle_90
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    I ran a combat test just now down in the area of the Peninsula where you first speak to Hermeaus Mora. Nothing but scribs and the like but I went out to 3rd person point of view so I could see the Crux. I have the abilities of a new character at level 3 so I have 3. I use the first one to generate Crux until I had 3 going and went up the road back to Necrom killing everything in my path with Arcanist abilities and a beginner's sword. I was able to make the 3 Crux stay active the whole time because I kept generating more in each battle without letting the 30 second timer run out. After I passed all of the creatures in that area I ran another 50 to 100 feet up the road before the timer expired and the crux disappeared. Granted it was easy but I wanted to see how long I could sustain Crux activity and it really isn't to shabby in that case. Now fighting a Dragon that might be a totally different scenario with the Crux duration. Anyways you can keep your Crux going if you keep casting like @tomofhyrule has mentioned above but in order to get it going you must be in combat. You don't have time to prepare ahead.

    So you had to constantly pull monsters from around you to even use your class skills as opposed to being able to use them when you want. Again imagine sorcerer having to do that with their pets. It makes zero sense. A builder generator class should not lose builder points out of combat. Especially when those mobs die rather quickly. It totally defeats the purpose of the core class mechanic.
  • CiliPadi
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    zNeo wrote: »
    IrishRonD wrote: »
    Come one ZOS, it is great what you did for those suffering motion sickness by slowing down the crux doritos, but give us a way to toggle the spinning doritos onto a bar or something else. The bright green doritos spinning, no matter the speed, affects my vision and cannot see much else on screen. I suffer from non-age-related macular degeneration and also thyroid eye disease (light sensitivity). I play with brightness turned down as much as possible, but when those bright green doritos spin around, I cannot see anything on screen except for the doritos...

    If you want everyone to know that your arcanist has crux, float it above the player's head and out of the field of view. Give us options, or let us make an add-on to accomplish this goal.

    Arcanist is still unplayable for me.

    Curious, does other things like Ebon (red orbs), Worm (blue orbs), Hircines (green orbs), and Pearlescent (well.. pearls) effect you too?

    I have been complaining about this giving me motion sickness for years .... can we nerf this too? /s
  • Dovahkiin02191973
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    Yeah pretty much. I knew there were a lot of scribs in that area to test on as I had been through it before with another character. If there had been nothing to fight my Crux would have expired after the first battle. This looks like a major combat change has been made and if that is the case using an Arcanist in lots of scenarios isn't going to be ideal.
    Edited by Dovahkiin02191973 on June 19, 2023 11:00PM
  • AzuraFan
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    If they just wanted to remove the icons after 30 secs, maybe it's a bug that the buff goes too?

    I don't like to see the visual effect on arcanists, because it looks silly and because it can interfere with my gaming experience if I'm near an arcanist. I posted about having difficulty reading a quest letter because an arcanist was standing next to me and the silly little triangles were rotating in and out of my field of vision while I was trying to read.

    I figured they'd just add a toggle so I could turn them off. And I thought they might turn off the visual effect outside of combat (because it's not necessary). But just the visual effect. Not whatever it represented.

    Anyway, just wondering if the loss of the buff is intentional.



  • Dr_Con
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    No complaints with the change, they should make it so you can prebuff the crux though.
  • Jaraal
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    AzuraFan wrote: »
    If they just wanted to remove the icons after 30 secs, maybe it's a bug that the buff goes too

    Hard to say, as the floating Doritos are like a target on the back for Arcanists in PvP. It would be a stealth buff, allowing them to camouflage themselves by removing the icons while still retaining the actual crux.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Ragnarok0130
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    zNeo wrote: »
    Curious, does other things like Ebon (red orbs), Worm (blue orbs), Hircines (green orbs), and Pearlescent (well.. pearls) effect you too?

    Now I'm curious as to what my Arc will look like with full Crux and worm's raiment (diabolical laugh)
  • RevJJ
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    zNeo wrote: »
    Curious, does other things like Ebon (red orbs), Worm (blue orbs), Hircines (green orbs), and Pearlescent (well.. pearls) effect you too?

    Now I'm curious as to what my Arc will look like with full Crux and worm's raiment (diabolical laugh)

    A walking Christmas tree.
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