acastanza_ESO wrote: »acastanza_ESO wrote: »Ecgberht_confused wrote: »acastanza_ESO wrote: »Ecgberht_confused wrote: »Crux ICONS expiring after 30 seconds would've been sensible (though a toggle would be much better), but crux themselves expiring is an unnecessary nerf to the class. The wording of the patch notes suggests this is not intended. Can @ZOS_GinaBruno please confirm which was the intended behaviour?
It is an extremely, extremely, tiny nerf to a class that actually is significantly overperforming.
Between the cruxweaver armor and weapon buff getting three crux in the first seconds of a fight is absolutely trivial.
Having the icons disappear but the buff persist would cause massive issues for PVP.
This is a good change all around, although I would support extending the duration to match relentless focus.
On what basis is the class "significantly overperforming"? The class is OK in pve and underperforming in pvp. Yes it's a tiny nerf but it's completely unnecessary. It will also cause dungeon runs with pugs to be even more rushed, since you lose something by being out of combat for 30 seconds. More importantly, the wording of the patch notes is misleading, if the nerf is in fact intended.
You're kidding right? In any trial with any cleave at all Arcanist is top of the charts by a massive margin. And in PVP it is absurdly tanky with basically no effort to the point where people are running what would normally be pve traited sets in their builds and still more survivable than some other classes. You also have literally troll tanks that can deal massive damage thanks to crux buffs. If you don't think it's overperforming then I can only assume you haven't played with anyone on an arcanist outside maybe overworld content.
: laughs in dk :
this class can essentially run 0 penetration, and 0 damage, and just use their I Win button ulti while being absurdly tanky and having infinite . Also, arcanist has like what 2 actual healing skills , the rest is all shields, sithis forbid we have a class that focuses on shields instead of healing making it unique. Why do people want the class to work EXACTLY like other classes, when people have been begging for something unique for years?
The only real problem I have with the current state of arcanist is it's massive cleave.
"sithis forbid we have a class that focuses on shields instead of healing making it unique"
That was supposed to be Sorc. I know the Dev's have forgotten that Sorc exists, but really? It also has 10x the heals that sorc has and without the limitations.
No one is asking for the class to work "exactly" like other classes. It just needs to be dialed back a little bit (nerfs on the order of this tiny, tiny, crux nerf nothing more severe) and other classes like Sorc need some adjustments to bring them up to the same level.
acastanza_ESO wrote: »acastanza_ESO wrote: »Ecgberht_confused wrote: »acastanza_ESO wrote: »Ecgberht_confused wrote: »Crux ICONS expiring after 30 seconds would've been sensible (though a toggle would be much better), but crux themselves expiring is an unnecessary nerf to the class. The wording of the patch notes suggests this is not intended. Can @ZOS_GinaBruno please confirm which was the intended behaviour?
It is an extremely, extremely, tiny nerf to a class that actually is significantly overperforming.
Between the cruxweaver armor and weapon buff getting three crux in the first seconds of a fight is absolutely trivial.
Having the icons disappear but the buff persist would cause massive issues for PVP.
This is a good change all around, although I would support extending the duration to match relentless focus.
On what basis is the class "significantly overperforming"? The class is OK in pve and underperforming in pvp. Yes it's a tiny nerf but it's completely unnecessary. It will also cause dungeon runs with pugs to be even more rushed, since you lose something by being out of combat for 30 seconds. More importantly, the wording of the patch notes is misleading, if the nerf is in fact intended.
You're kidding right? In any trial with any cleave at all Arcanist is top of the charts by a massive margin. And in PVP it is absurdly tanky with basically no effort to the point where people are running what would normally be pve traited sets in their builds and still more survivable than some other classes. You also have literally troll tanks that can deal massive damage thanks to crux buffs. If you don't think it's overperforming then I can only assume you haven't played with anyone on an arcanist outside maybe overworld content.
: laughs in dk :
this class can essentially run 0 penetration, and 0 damage, and just use their I Win button ulti while being absurdly tanky and having infinite . Also, arcanist has like what 2 actual healing skills , the rest is all shields, sithis forbid we have a class that focuses on shields instead of healing making it unique. Why do people want the class to work EXACTLY like other classes, when people have been begging for something unique for years?
The only real problem I have with the current state of arcanist is it's massive cleave.
"sithis forbid we have a class that focuses on shields instead of healing making it unique"
That was supposed to be Sorc. I know the Dev's have forgotten that Sorc exists, but really? It also has 10x the heals that sorc has and without the limitations.
No one is asking for the class to work "exactly" like other classes. It just needs to be dialed back a little bit (nerfs on the order of this tiny, tiny, crux nerf nothing more severe) and other classes like Sorc need some adjustments to bring them up to the same level.
acastanza_ESO wrote: »Ecgberht_confused wrote: »acastanza_ESO wrote: »Ecgberht_confused wrote: »Crux ICONS expiring after 30 seconds would've been sensible (though a toggle would be much better), but crux themselves expiring is an unnecessary nerf to the class. The wording of the patch notes suggests this is not intended. Can @ZOS_GinaBruno please confirm which was the intended behaviour?
It is an extremely, extremely, tiny nerf to a class that actually is significantly overperforming.
Between the cruxweaver armor and weapon buff getting three crux in the first seconds of a fight is absolutely trivial.
Having the icons disappear but the buff persist would cause massive issues for PVP.
This is a good change all around, although I would support extending the duration to match relentless focus.
On what basis is the class "significantly overperforming"? The class is OK in pve and underperforming in pvp. Yes it's a tiny nerf but it's completely unnecessary. It will also cause dungeon runs with pugs to be even more rushed, since you lose something by being out of combat for 30 seconds. More importantly, the wording of the patch notes is misleading, if the nerf is in fact intended.
You're kidding right? In any trial with any cleave at all Arcanist is top of the charts by a massive margin. And in PVP it is absurdly tanky with basically no effort to the point where people are running what would normally be pve traited sets in their builds and still more survivable than some other classes (not warden or DK obviously, but absolutely more than Sorc). You also have literally troll tanks that can deal massive damage thanks to crux buffs. If you don't think it's overperforming then I can only assume you haven't played with anyone on an arcanist outside maybe overworld content.
Ecgberht_confused wrote: »Single target is key.
emilyhyoyeon wrote: »I LOOOOOOOOVE not seeing masses of crux everywhere in cities anymore. I would be fine with a toggle for people who still want to see them though.
If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff?This basically kills any quest mob before you ever get to use your spenders then it repeats
acastanza_ESO wrote: »emilyhyoyeon wrote: »I LOOOOOOOOVE not seeing masses of crux everywhere in cities anymore. I would be fine with a toggle for people who still want to see them though.
It is not just a visual change, you actually loose the crux buff itself after 30 seconds. (This change is actually good IMO, but could maybe be extended to 1 minute)
I do think the new rotation is too slow though, maybe they could find a happy medium.
Luke_Flamesword wrote: »If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff?This basically kills any quest mob before you ever get to use your spenders then it repeats
thedoodle_90 wrote: »Luke_Flamesword wrote: »If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff?This basically kills any quest mob before you ever get to use your spenders then it repeats
Do you not understand the crux system is a mechanic and not just numbers thing? This broke the mechanic. The class plays like crap now.
thedoodle_90 wrote: »Luke_Flamesword wrote: »If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff?This basically kills any quest mob before you ever get to use your spenders then it repeats
Do you not understand the crux system is a mechanic and not just numbers thing? This broke the mechanic. The class plays like crap now.
I_killed_Vivec wrote: »thedoodle_90 wrote: »Luke_Flamesword wrote: »If overland mobs melts so quickly, then is that really a such big deal, that you don't have crux buff?This basically kills any quest mob before you ever get to use your spenders then it repeats
Do you not understand the crux system is a mechanic and not just numbers thing? This broke the mechanic. The class plays like crap now.
But if you can complete all the overland content then it has hardly trashed questing for the arcanist, which was your original comment.
Ecgberht_confused wrote: »Yes crux spenders are obsolete in questing/overland now. No it doesn't break the class and we won't struggle against zombies and mudcrabs, but it does make it a lot less fun. Zos why was that necessary?
Ecgberht_confused wrote: »acastanza_ESO wrote: »Ecgberht_confused wrote: »Crux ICONS expiring after 30 seconds would've been sensible (though a toggle would be much better), but crux themselves expiring is an unnecessary nerf to the class. The wording of the patch notes suggests this is not intended. Can @ZOS_GinaBruno please confirm which was the intended behaviour?
It is an extremely, extremely, tiny nerf to a class that actually is significantly overperforming.
Between the cruxweaver armor and weapon buff getting three crux in the first seconds of a fight is absolutely trivial.
Having the icons disappear but the buff persist would cause massive issues for PVP.
This is a good change all around, although I would support extending the duration to match relentless focus.
On what basis is the class "significantly overperforming"? The class is OK in pve and underperforming in pvp.
Ecgberht_confused wrote: »Yes crux spenders are obsolete in questing/overland now. No it doesn't break the class and we won't struggle against zombies and mudcrabs, but it does make it a lot less fun. Zos why was that necessary?
Trust me, I'd rather have a client side toggle so that you can guys can still have your bright, swirling triangles. But until then it solves at least the motion sickness caused by crux.
It's certainly not an ideal solution or what I had hoped for...