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Crux duration in Patch v9.0.6

DuskShard
DuskShard
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Hi all,
In the new Patch v9.0.6, "Crux icons are no longer permanent while outside of combat and instead have a 30 second duration". This feels like an unnecessary nerf, 30 seconds is quite short compared to the previous (and permanent) version of Cruxes. Cruxes allow players to be a bit more prepared before a fight, I don't feel like it should be restricted in time considering they can't be generated out of combat.

My thanks for this amazing class you gave us this year, it is truly fun to play with it !
  • Jammy420
    Jammy420
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    DuskShard wrote: »
    Hi all,
    In the new Patch v9.0.6, "Crux icons are no longer permanent while outside of combat and instead have a 30 second duration". This feels like an unnecessary nerf, 30 seconds is quite short compared to the previous (and permanent) version of Cruxes. Cruxes allow players to be a bit more prepared before a fight, I don't feel like it should be restricted in time considering they can't be generated out of combat.

    My thanks for this amazing class you gave us this year, it is truly fun to play with it !

    Unfortunately they are making blanket changes to pre buffing, so this was something I was expecting.

    I made a thread about this with the Skooma Smuggler set, how you no longer can pre buff your movement speed with the set, making it much worse off.

    Essentially anything pre buffing, will get toned down. It shouldnt be a big issue though, as you are constantly using and refreshing your crux in fight.
  • Braffin
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    I think it's a reasonable compromise between health issues due to motion sickness and effectiveness of the class. Keep in mind, it was never intended for arcanist to initiate combat with fully loaded crux, otherwise there were possibilities to gain it outside of combat.

    What we now really need is the very same treatment for twilights, as they cause the very same motion sickness for years.

    @ZOS_GinaBruno @ZOS_Kevin Would appreciate a solution regarding this topic
    Edited by Braffin on June 19, 2023 1:49PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Jammy420
    Jammy420
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    Braffin wrote: »
    I think it's a reasonable compromise between health issues due to motion sickness and effectiveness of the class. Keep in mind, it was never intended for arcanist to initiate combat with fully loaded crux, otherwise there were possibilities to gain it outside of combat.

    What we now really need is the very same treatment for twilights, as they cause the very same motion sickness for years.

    I like your posts ^^
  • Ragnarok0130
    Ragnarok0130
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    DuskShard wrote: »
    Hi all,
    In the new Patch v9.0.6, "Crux icons are no longer permanent while outside of combat and instead have a 30 second duration". This feels like an unnecessary nerf, 30 seconds is quite short compared to the previous (and permanent) version of Cruxes. Cruxes allow players to be a bit more prepared before a fight, I don't feel like it should be restricted in time considering they can't be generated out of combat.

    My thanks for this amazing class you gave us this year, it is truly fun to play with it !

    [snip] All they need is a client side toggle not a blanket nerf to crux.

    [edited for baiting]
    Edited by ZOS_Icy on June 19, 2023 1:30PM
  • LunaFlora
    LunaFlora
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    it's awesome because now crux won't stay active permanently if you didn't use it in combat
    miaow! i'm Luna ( she/her ).

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    "Eagles advance, traveler! And may the Green watch and keep you."
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    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • EramTheLiar
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    I'm pretty sure they made it impermanent to cut down on the visual discomfort it was giving some people. Crux is really easy to build and I don't find it a huge loss. It is nice to have full crux on hand if you're opening with a shield spender effect, though.
  • Kendaric
    Kendaric
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    All they need is a client side toggle not a blanket nerf to crux.

    And as someone affected by motion sickness I can say that we would be far happier with a client side toggle. I don't get why ZOS is so against a toggle option to let player's decide for themselves...
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Lugaldu
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      Great that they made that change because it was impossible to play in 1st person view with having the crux triangles circling around your head and annoying to take care at the end of each fight to get rid of them with another spell.
    • Elsonso
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      Kendaric wrote: »
      All they need is a client side toggle not a blanket nerf to crux.

      And as someone affected by motion sickness I can say that we would be far happier with a client side toggle. I don't get why ZOS is so against a toggle option to let player's decide for themselves...

      If I had to guess... the slower spinning and the 30 second timeout is something that they can implement and test in two weeks. Adding an option will take much longer to design, assign, build, test, and release. That is just the difference between a "tweak to an existing feature" and a "new feature".
      ESO Plus: No
      PC NA/EU: @Elsonso
      XBox EU/NA: @ElsonsoJannus
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    • zNeo
      zNeo
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      "Crux icons"

      Not Crux buff.
    • zNeo
      zNeo
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      zNeo wrote: »
      "Crux icons"

      Not Crux buff.

      Revoking this statement, just logged in and tested. What the [snip]?

      [edited for profanity bypass]
      Edited by ZOS_Icy on June 19, 2023 3:55PM
    • markulrich1966
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      could you verify it already? Because it says "crux ICONS", not "crux".
      It was not explicitly written that the prebuff is lost, just the animation fades out. At least this is how I would understand that description.
      Like the skulls for Necros, every third jumps to nearby enemies, the stack can be seen on the skill symbol, it stays active even outside of combat I think.
    • Kendaric
      Kendaric
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      Elsonso wrote: »
      Kendaric wrote: »
      All they need is a client side toggle not a blanket nerf to crux.

      And as someone affected by motion sickness I can say that we would be far happier with a client side toggle. I don't get why ZOS is so against a toggle option to let player's decide for themselves...

      If I had to guess... the slower spinning and the 30 second timeout is something that they can implement and test in two weeks. Adding an option will take much longer to design, assign, build, test, and release. That is just the difference between a "tweak to an existing feature" and a "new feature".

      Let's hope you're correct and we'll get a client side toggle as QoL feature.

      At least the current implementation helps to a degree, I'm cautiously optimistic.
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • zNeo
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        could you verify it already? Because it says "crux ICONS", not "crux".
        It was not explicitly written that the prebuff is lost, just the animation fades out. At least this is how I would understand that description.
        Like the skulls for Necros, every third jumps to nearby enemies, the stack can be seen on the skill symbol, it stays active even outside of combat I think.

        Agreed. I was under the illusion that the 3x Crux buff would remain, but just the floating green doritos vanished after 30s.

        Logged in, tapped the dummy, got 3x Crux. Out of combat, 30s later the floating doritos disappeared.. as well as the buff. Can confirm re-engaing with the dummy still lacked 3x Crux, had to rebuild.

        @ZOS_GinaBruno is this intended? Seems like a mild shafting of the class.
      • FantasticFreddie
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        Dang I thought it was just the visual as well. That's annoying.
      • Panderbander
        Panderbander
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        This change was completely unnecessary and affects more than just Arcanists. It was possible to build up the crux to carry into werewolf form to make use of the Healing Tides passive for the duration of your transformation but nah, werewolves have once again had something stripped out from under them. The buff expiring makes it no more useful than hitting a resolve ability prior to transforming.

        And I just issued a glowing review of the arcanist for werewolf play based largely on being able to use that passive effectively...
        Edited by Panderbander on June 19, 2023 1:38PM
        Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
      • IrishRonD
        IrishRonD
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        Come one ZOS, it is great what you did for those suffering motion sickness by slowing down the crux doritos, but give us a way to toggle the spinning doritos onto a bar or something else. The bright green doritos spinning, no matter the speed, affects my vision and cannot see much else on screen. I suffer from non-age-related macular degeneration and also thyroid eye disease (light sensitivity). I play with brightness turned down as much as possible, but when those bright green doritos spin around, I cannot see anything on screen except for the doritos...

        If you want everyone to know that your arcanist has crux, float it above the player's head and out of the field of view. Give us options, or let us make an add-on to accomplish this goal.

        Arcanist is still unplayable for me.
      • zNeo
        zNeo
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        IrishRonD wrote: »
        Come one ZOS, it is great what you did for those suffering motion sickness by slowing down the crux doritos, but give us a way to toggle the spinning doritos onto a bar or something else. The bright green doritos spinning, no matter the speed, affects my vision and cannot see much else on screen. I suffer from non-age-related macular degeneration and also thyroid eye disease (light sensitivity). I play with brightness turned down as much as possible, but when those bright green doritos spin around, I cannot see anything on screen except for the doritos...

        If you want everyone to know that your arcanist has crux, float it above the player's head and out of the field of view. Give us options, or let us make an add-on to accomplish this goal.

        Arcanist is still unplayable for me.

        Curious, does other things like Ebon (red orbs), Worm (blue orbs), Hircines (green orbs), and Pearlescent (well.. pearls) effect you too?
      • BlindingBright
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        I may ask for a refund, am sure they won't give it... but this is some absolute [SNIP] 2 weeks and the class is already getting gutted, this feels much like a bait and switch. What was the point of the months ahead of time bringing the ZoS streaming community out to test it... or... the 5-7 weeks of PTS?

        With 100ish hours already playing Arcanist, it was part of the mastery of the class to rebuild crux and use flail as a finisher to build crux...and go into the next pack full beam... otherwise beam is a better option than using flail in execute and makes it pointless to use as an execute... already destroying the class identity and playstyle.

        I understand trying to make it easier for some with motion sickness, but gutting the playstyle of a class to do it... is absolutely [SNIP SELF REMOVED FOR UNKIND DEVELOPER COMENTARY]

        For the people that disliked having them out of combat, you could literally trigger beam and block in the same global cooldown... but because some players refuse to do that or turn down the brightness/contrast on their monitor the solution is to just break the class and playstyle. REALLY?

        Arcanist lasted 1 patch before being not only "nerfed" but having its playstyle jankified by ZoS'... and not a single mention of fixing the combat issues of channeled abilities being canceled locking players out of casting till the original channel time ends.

        Cool cool cool... nice nice nice.
      • Bluxx
        Bluxx
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        Hope they are changing it back. If they are moving slower around you. yea sure fine but that they dissapear after 30 sec is imo super super annoying when you are in a trial. I really really hope they are changing that back
        Legenden in vier Wänden

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        Potl-For-Everyone Dunkelelf Templer DD: Bote der Morgenröte

      • tomofhyrule
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        This makes perfect sense, and was one of the main changes that I've seen people say (and have suggested myself!) since the PTS threads.

        Crux can't be built outside of combat. If you open a portal and just zip between them or cast your heal, you don't gain Crux. You only start to get it if you do those things while you're already in combat. Also, many sets get nerfed to add a 'you must be in combat' stipulation specifically to avoid pre-buffing.

        So... why then did they allow Crux to hang around so long that you could walk into any fight with max Crux? Considering every other form of stacking sets/skills/etc. in the game, it seems that the previous version of Arcanists walking around pre-buffed was the outlier.
      • Panderbander
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        In PvP:

        "I just finished a tough fight with three crux and I think there may be some gankers around. I should probably hold on to it in case I need to use the heal from my shield when they try to hit me."

        Nightblade waits 30 seconds.


        Having buffs such as your Major Resolve ability active is a nice deterrent and tool in PvP, and seeing as arcanist can't proc crux outside of combat it has effectively been removed as such.
        Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
      • Luke_Flamesword
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        I'm glad that they changed this and know why you overreacting about this. First of all, we have 30 seconds outside combat when crux stays and it's enough to keep it doing most of time when you run through dungeon or trial. Second thing - it's really easy and quick to rebuilt crux (people manage to rebuilt Relequen 10 stack and you are doing a big deal about 3 stacks, which can take couple seconds).

        It's really not a big deal. I wait to something similar for sorcs pets, but maybe with longer timer (even 3-5 minutes outside combate should be enough to clear writs areas)
        Edited by Luke_Flamesword on June 19, 2023 2:20PM
        PC | EU | DC |Stam Dk Breton
      • IrishRonD
        IrishRonD
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        zNeo wrote: »
        Curious, does other things like Ebon (red orbs), Worm (blue orbs), Hircines (green orbs), and Pearlescent (well.. pearls) effect you too?

        Yes, they do, but I can avoid those, as I do my own thing, mostly. Sure, it limits my gameplay a little, but those do not keep me from a major portion of the game. Having to avoid arcanist effectively limits me to not being able play 1/7th, or about 15%, of the game.

      • zNeo
        zNeo
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        This makes perfect sense, and was one of the main changes that I've seen people say (and have suggested myself!) since the PTS threads.

        Crux can't be built outside of combat. If you open a portal and just zip between them or cast your heal, you don't gain Crux. You only start to get it if you do those things while you're already in combat. Also, many sets get nerfed to add a 'you must be in combat' stipulation specifically to avoid pre-buffing.

        So... why then did they allow Crux to hang around so long that you could walk into any fight with max Crux? Considering every other form of stacking sets/skills/etc. in the game, it seems that the previous version of Arcanists walking around pre-buffed was the outlier.

        "every other form of stacking" ah yes, like those NB bow stacks and DK whip stacks yeah?
      • Luke_Flamesword
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        Well, I have better option - what about keeping buff all time but turning off visuals outside combat and turn on in combat mode?
        PC | EU | DC |Stam Dk Breton
      • BlindingBright
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        I'm glad that they changed this and know why you overreacting about this. First of all, we have 30 seconds outside combat when crux stays and it's enough to keep it doing most of time when you run through dungeon or trial. Second thing - it's really easy and quick to rebuilt crux (people manage to rebuilt Relequen 10 stack and you are doing a big deal about 3 stacks, which can take couple seconds).

        It's really not a big deal. I wait to something similar for sorcs pets, but maybe with longer timer (even 3-5 minutes outside combate should be enough to clear writs areas)

        It's a big deal to me as it was one of the few mechanics that made this class play different to ALL other classes, it was/is apart of the mastery of it. For most dungeons 30 seconds is fine, though for trials... eh, a minute depending on the group and cat herding.... in those situations it'd feel stupid to spend the effort to build at the end of a fight just to have it fall off on the next.

        I don't want it to play like relequin and every other build up set in the game, I want it to play like it did when it launched, as it's own unique mechanic- as it was originally designed and intended.
      • Panderbander
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        I'm glad that they changed this and know why you overreacting about this. First of all, we have 30 seconds outside combat when crux stays and it's enough to keep it doing most of time when you run through dungeon or trial. Second thing - it's really easy and quick to rebuilt crux (people manage to rebuilt Relequen 10 stack and you are doing a big deal about 3 stacks, which can take couple seconds).

        It's really not a big deal. I wait to something similar for sorcs pets, but maybe with longer timer (even 3-5 minutes outside combate should be enough to clear writs areas)

        It's a big deal to me as it was one of the few mechanics that made this class play different to ALL other classes, it was/is apart of the mastery of it. For most dungeons 30 seconds is fine, though for trials... eh, a minute depending on the group and cat herding.... in those situations it'd feel stupid to spend the effort to build at the end of a fight just to have it fall off on the next.

        I don't want it to play like relequin and every other build up set in the game, I want it to play like it did when it launched, as it's own unique mechanic- as it was originally designed and intended.

        Being able to carry crux through to different fights and forms was definitely one of the unique defining traits of this class. It definitely feels like a slightly altered version of molten whip stacks now.
        Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
      • IrishRonD
        IrishRonD
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        For the people that disliked having them out of combat, you could literally trigger beam and block in the same global cooldown... but because some players refuse to do that or turn down the brightness/contrast on their monitor the solution is to just break the class and playstyle. REALLY?

        Arcanist lasted 1 patch before being not only "nerfed" but having its playstyle jankified by ZoS'... and not a single mention of fixing the combat issues of channeled abilities being canceled locking players out of casting till the original channel time ends.

        Cool cool cool... nice nice nice.

        I disliked them IN combat, I could not see anything. BTW, my brightness and contrast are turned down as much as possible. When the big green dorito takes up about 1/5th of a 5120x1440 screen, it is difficult to see anything, other than the dorito. I didn't ask for a nerf, all I asked for was a way to toggle them off to a bar or something and not "as in your face" as they are now. I enjoyed playing the arcanist as it was.
      • zNeo
        zNeo
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        IrishRonD wrote: »
        For the people that disliked having them out of combat, you could literally trigger beam and block in the same global cooldown... but because some players refuse to do that or turn down the brightness/contrast on their monitor the solution is to just break the class and playstyle. REALLY?

        Arcanist lasted 1 patch before being not only "nerfed" but having its playstyle jankified by ZoS'... and not a single mention of fixing the combat issues of channeled abilities being canceled locking players out of casting till the original channel time ends.

        Cool cool cool... nice nice nice.

        I disliked them IN combat, I could not see anything. BTW, my brightness and contrast are turned down as much as possible. When the big green dorito takes up about 1/5th of a 5120x1440 screen, it is difficult to see anything, other than the dorito. I didn't ask for a nerf, all I asked for was a way to toggle them off to a bar or something and not "as in your face" as they are now. I enjoyed playing the arcanist as it was.

        Complete understand your point, personally I think it should have just been a toggle. Much how you can change to see other player effects, make that applicable for sets too. A simple toggle.
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