Under Activity Monitor you can see it on CPU tab, or on that little pop up information window under statistics.I can see the client uptime is just over 59 minutes. Not sure where you tell the CPU time?
OK, cool thanks.@Moonraker ,Under Activity Monitor you can see it on CPU tab, or on that little pop up information window under statistics.I can see the client uptime is just over 59 minutes. Not sure where you tell the CPU time?
I think that the only way to properly test with Xcode Instruments (i.e. Leaks, Allocation)is directly hook into the actual source code? I did try it early on but that is what I was lead to believe.
endlesseindhoveneb17_ESO wrote: »guys i have an another trick, but also not convinient, and also hope that zenemax will work a bit more seriuosly to the leack of memory, because even after patch 6 i didn t see any improvment as they told.
the trick now, to stay in game a bit longet with less crash
download for free the apps MEMORY CLEAN in app apple store
then play on windows ESO, when you see the ram dropping , just make a pause for few second and press clean memory,it will reset the memory at much hier level, if i m not clear enought just let me know, i know it s not the best but at least you still stay in game a bit longer.
Memory Clean is installed on my computer since a few months. I also had the idea that it could help a bit. I tried with, and without. No change! I don't say it's a bad piece of software. Can be useful in some cases, but not this particular one.
KhajitFurTrader wrote: »I think we're seeing the placebo effect in full swing here.
Not sure why the report shows;Crash just chillin' around in Grahtwood.
Can you just confirm what version number it has on the login screen. The previous crash report above was a bit confusing.Publius_Scipio wrote: »Still crashing post patch 1.0.8. I'd say about the same time between crashes as before.
The answer you seek is in the thread linked below. Just as it says in the thread old friend.Can you just confirm what version number it has on the login screen. The previous crash report above was a bit confusing.Publius_Scipio wrote: »Still crashing post patch 1.0.8. I'd say about the same time between crashes as before.
Thanks @Publius_Scipio. OK, so the 1.0.7 build number has changed but not to 1.0.8 at least from the version. From that earlier crash report;Publius_Scipio wrote: »The answer you seek is in the thread linked below. Just as it says in the thread old friend.Can you just confirm what version number it has on the login screen. The previous crash report above was a bit confusing.Publius_Scipio wrote: »Still crashing post patch 1.0.8. I'd say about the same time between crashes as before.
http://forums.elderscrollsonline.com/discussion/comment/822773#Comment_822773
Version = eso.live.1.0.7.984657
data.version = 0.win.0.live.984657
exe.buildnum = 984657
exe.opt = release
exe.reltype = public
exe.type = client
That suggests to me that it has not been fully updated to 1.0.8 but iterated from previous 1.0.7. No real way to know if that is the case or what, if any parts are not included.Version = eso.live.1.0.7.980598
data.version = 0.win.0.live.980598
exe.buildnum = 980598
exe.opt = release
exe.reltype = public
exe.type = client
Well after my last post I went to play in Cyrodiil and here I am in the forums after another crash. Took about 40 mins to crash.Thanks @Publius_Scipio. OK, so the 1.0.7 build number has changed but not to 1.0.8 at least from the version. From that earlier crash report;Publius_Scipio wrote: »The answer you seek is in the thread linked below. Just as it says in the thread old friend.Can you just confirm what version number it has on the login screen. The previous crash report above was a bit confusing.Publius_Scipio wrote: »Still crashing post patch 1.0.8. I'd say about the same time between crashes as before.
http://forums.elderscrollsonline.com/discussion/comment/822773#Comment_822773Version = eso.live.1.0.7.984657
data.version = 0.win.0.live.984657
exe.buildnum = 984657
exe.opt = release
exe.reltype = public
exe.type = client
From existing Europe client (before this latest patch);That suggests to me that it has not been fully updated to 1.0.8 but iterated from previous 1.0.7. No real way to know if that is the case or what, if any parts are not included.Version = eso.live.1.0.7.980598
data.version = 0.win.0.live.980598
exe.buildnum = 980598
exe.opt = release
exe.reltype = public
exe.type = client
So, everything should be in this patch.ZOS_MichelleAZOS_MichelleA admin
10:52AM Staff Post
Hello, there! Please do not worry; as long as you have properly patched your game (this includes completely closing the game and launcher, then re-opening it for the latest update), you will have the correct version of the client.
There was an issue with the labeling of the client version, and this will be corrected in the next patch.
Thanks for feedback @Publius_Scipio That's encouraging news. Hopefully it reflects longer play time over the next few days for Mac client in PvP.Publius_Scipio wrote: »Post 1.0.8 crash report.
I am happy to report that unlike yesterday, today I seem to have a much better experience in Cyrodiil. I definitely lasted more than 1 hour in Cyrodiil. I think at least 2 or 2 and a half hours! lol
Maybe I cheered too soon. Played later during the evening when the population was a bit higher in the campaign and it crashed around an hour, maybe a bit more. Definitely wasn't the 2-2 1/2 hrs from earlier today.Thanks for feedback @Publius_Scipio That's encouraging news. Hopefully it reflects longer play time over the next few days for Mac client in PvP.Publius_Scipio wrote: »Post 1.0.8 crash report.
I am happy to report that unlike yesterday, today I seem to have a much better experience in Cyrodiil. I definitely lasted more than 1 hour in Cyrodiil. I think at least 2 or 2 and a half hours! lol
I tried to log in this evening but stuck on load screen at peak time on Europe server I'll try again tomorrow to test more.
it's going to be useful to see the crash summaries if people can post any since 1.0.8 went live in PvP especially.
Hi @NeKryXe This is the Mac Technical Support section. Best to post to the PC Technical Support section for a relevant response.unfortunately my machine does not run well anymore the game after the update 1.1.2.990524 - that's sad, because yesterday i was able to play with high settings very very well, and now it's horrible even in low specs. Cyrodiil is now out of question, i tried to play there today and when there's action the game hangs or runs in slow motion. also, i cannot use alttab any longer and keep the game running in the back.
i have no idea what they did to the game but the minimum specs now must higher than the recommended when i payed for the game. maybe they did something good for the ones who have high end pcs, but for me, it's time to quit
terminating with uncaught exception of type std::bad_alloc: std::bad_alloc
abort() called
KhajitFurTrader wrote: »
There is one thing that caught my eye immediately before the crash: an object (furniture) did have the lowest possible resolution texture, and it didn't get replaced with a higher res one. The rest of the room looked normal.
Settings:
new 1.1.2 defaults for Ultra High quality, except Shadows tuned down from Ultra to High. 2560x1440 fullscreen (windowed) resolution (true fullscreen doesn't seem to be kept accepted as a setting, it always jumps back).
It's just the way it is working (or not) since 1.1.2 and most likely due to the implementation of true Fullscreen for the PC client. Whenever you select Fullscreen just click out then back to the Graphics setting it reverts to Windowed(Fullscreen). In fact the Mac client doesn't have such a mode (edge to edge) it functions just as Fullscreen anyhow in that setting. The problem is also that currently it's not possible to change resolution.I can never get 'full screen' either, it always defaults to 'windowed fullscreen', but if i'm honest not sure if this matters or what the difference would be...