FantasticFreddie wrote: »JonnytheKing wrote: »ZOS_Phoenix wrote: »Greetings,
After further review we have decided to move this thread to a category we think is more appropriate for this topic.
Thank you for your understanding.
can we not get a anwser on weather or not this is ment to be 100m
Right?! They move the thread but don't respond to any of the tags?!
2. Detection potion is a hard counter to cloak because A. It doesn't have to be spammed, it's a better counter than detection skills because it doesn't take up space on the bar, ignores GCD, and is only used when needed. It can be crafted with an additional CC immunity effect and, when combined with glyphs and the clever alchemist set, can provide 100% uptime, giving also powerful buffs, so there is no talk of sacrifice. B. Just one LA from a bow is enough to render cloak completely useless and NB loses resources on casting it. Streak always teleports the sorc from point A to point B, regardless of what other players do. C. I don't have to look for another skill to use in this context, it's my decision.
4. Your entire fourth point is based on a flawed assumption about the dominant position of the Nightblade class, which is in a good place, but is certainly not the top predator and definitely not the first on the list for such drastic nerfs. It's simply not needed.
ZOS_Phoenix wrote: »Greetings,
As we've had to edit a few non-constructive comments, please remember that while it’s all right to disagree or even debate with each other, provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community.
While we completely understand everyone has their own opinions, thoughts, feelings and even frustrations, we want the forums to be a civil and constructive platform for the game and its community as a whole.
Why do so many threads degenerate into NB vs Sorc squabbling? It's like they're siblings that just can never get along.
Why do so many threads degenerate into NB vs Sorc squabbling? It's like they're siblings that just can never get along.
Why do so many threads degenerate into NB vs Sorc squabbling? It's like they're siblings that just can never get along.
folks get frustrated with the people who should not be ignoring the question, ignoring the question, so they take their frustration out on other things that frustrate them.
This shouldnt even be a how many page thread. There should be a response mid page one with the answer then we'd all have moved on.
Firstly, this whole discussion wouldn't have escalated to this point if ZOS did what they were supposed to do, which is give us information on the matter. Secondly, there was no need to argue forcefully that even if it's a bug, it should stay as it is.
I got caught up in a pointless argument for which I apologize.
Tommy_The_Gun wrote: »Usually someone would respond by now. 100 meters looks like a bug and is kinda unbelievable, but who knows. I have seen various things happening in the game patch that were not in patch notes (I play since 2014).
At this point I expect that every "silent" balance change may be possible.
Tommy_The_Gun wrote: »Usually someone would respond by now. 100 meters looks like a bug and is kinda unbelievable, but who knows. I have seen various things happening in the game patch that were not in patch notes (I play since 2014).
At this point I expect that every "silent" balance change may be possible.
To be honest it may not be a bug. Why is nightblade that attacks from meele forced to deal with effects of detect potions but nb who is sniping or sieging from a far can be safe from it? Increased detection radius brings way more balance to detect pot effects since it will always affect nb for the 15 sec duration not just occasionally when he is close enough and don't know how to escape it. Nightblades would loose low risk high reward type of playstyle that many relied on.
Why do so many threads degenerate into NB vs Sorc squabbling? It's like they're siblings that just can never get along.
Why do so many threads degenerate into NB vs Sorc squabbling? It's like they're siblings that just can never get along.
As someone who plays NB as a brawler, bomber, healer, and ganker I can honestly say that there are quite a few counters to the stealth play style already.
One could argue that ganking is unfair, I totally get it. Nobody wants to have their cheeks vaporized in less than 1 second. On the flip side, however, in many cases those getting dusted are riding a faction stack that literally cripples the server or they are in the ball group that the rest of the faction is tethered to. Rapid Regens are being flung around like party foam at a bubble party. This makes the kill harder to execute and get away with - plus it is doing the server a favor. You are welcome.
Flare. Magelight. Sentry. Detect Pots (as they are, not the PTS version). These are more than enough to protect your cheeks. Mostly
Now for the scenario that is likely a contributing factor (IF this change is intentional). Full groups of gankers dogpiling players. I respect the solo snipe and good old fashion melee gank, but this play style is kind of scummy. If you are going to gank, do it alone unless you are going against a group. Or do what some NB guilds do and simply disrupt the map and play an hour long game of whack a mole in keeps. That’s hilarious to watch and/or fight against AND the D ticks are delicious.
If this rolls out I foresee less gankers (now that there is more exposure to detect pots in general) and that’s fine. There are lots of ways to enjoy the NB class. However, if the stealth play style gets slowly weeded out, make people less tanky and limit heal stacking in groups. Brawling now feels like turn based combat which is worse than getting asylum crushing shock lethal arrow ice comet ganked by 10 people at once. I’d rather deal with that than watch PvP continue to devolve into tank v tank.
Because from what I think I am seeing in this thread, this will just cause a lot of confusion to players who are no where near another player and suddenly (mysteriously) their stealth breaks for no discernible reason. Am I reading this right?
So since the other thread about detection potions got ninja nerfed (it no longer moves to the top when posted) just as NBs on PTS, I'm asking once again for clarification on this topic. Is the 500% buff to detection potions, that was not included in any of the PTS patch notes iterations is intentional ninja nerf or known issue?
@ZOS_GinaBruno @ZOS_Kevin
This kind of approach for such huge change is almost insulting for player base. This is not acceptable.
So since the other thread about detection potions got ninja nerfed (it no longer moves to the top when posted) just as NBs on PTS, I'm asking once again for clarification on this topic. Is the 500% buff to detection potions, that was not included in any of the PTS patch notes iterations is intentional ninja nerf or known issue?
@ZOS_GinaBruno @ZOS_Kevin
This kind of approach for such huge change is almost insulting for player base. This is not acceptable.
So since the other thread about detection potions got ninja nerfed (it no longer moves to the top when posted) just as NBs on PTS, I'm asking once again for clarification on this topic. Is the 500% buff to detection potions, that was not included in any of the PTS patch notes iterations is intentional ninja nerf or known issue?
@ZOS_GinaBruno @ZOS_Kevin
This kind of approach for such huge change is almost insulting for player base. This is not acceptable.
Is that really true? That’s a completely unacceptable behavior.