Necrotech_Master wrote: »Billium813 wrote: »> Adds X% more Damage Done
How does this compare to a Mythic like Death Dealer's Fete? At max stacks, DDF provides +2640 to your primary resource. What does that translate into for damage output? I feel like these Mythics are somewhat comparable, no? I get there is the pen and crit damage too... DDF seems so antiquated and simple in comparison... but they seem simple enough designs to try to compare if you remove the LA/HA reduction or consider a player that never weaves anyway.
i believe its 1 weapon/spell dmg is equivalent to 10.5 max resource
roughly 251 weapon/spell dmg
for that i think the rough conversion is about 1% increase in dmg per 100 weapon/spell dmg, so you would be at roughly 2.5% dmg increase from DDF
you would need about 5x more stats from DDF to compare to 11% dmg increase
but with that one you would also have to factor in what your losing from the light attack weave too
StaticWave wrote: »did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed
It's going to be a MASSIVE problem in PvP where light attack weaving is not as consistent as PvE parses. Hit & Run builds and classes will benefit tremendously from this mythic. I would argue that the majority of players could in fact use 3 tanky sets and still have damage thanks to this mythic.
If the numbers aren't adjusted, we will see another broken meta. DKs could abuse this mythic and run a full regen build to maximize Corrosive uptime while still retaining the damage of a full offensive build. NBs can go full damage and hit over 30k Spectral Bows. I can go on but you get the point.
StaticWave wrote: »did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed
It's going to be a MASSIVE problem in PvP where light attack weaving is not as consistent as PvE parses. Hit & Run builds and classes will benefit tremendously from this mythic. I would argue that the majority of players could in fact use 3 tanky sets and still have damage thanks to this mythic.
If the numbers aren't adjusted, we will see another broken meta. DKs could abuse this mythic and run a full regen build to maximize Corrosive uptime while still retaining the damage of a full offensive build. NBs can go full damage and hit over 30k Spectral Bows. I can go on but you get the point.
I don't see why it can't just be changed to be only against pve enemies, though I'm not sure what the purpose of the penetration is in pve.
TechMaybeHic wrote: »Nerf it and it becomes useless in PVE. Just make it not work in PVP, boom done.
At this point; there's no history of them really doing that but whatever. Can't take anything in the game seriously anymore. Might as well just let the obvious ones go rather than reserve the ridiculous to the few that find the not so obvious
it should have a proc, so at least it wouldnt be working in no proc campagns
the stats are really too strong
Templar mythic fianlly i can spam jabs without light attacks.
JAB JAB JAB JAB JAB JAB.
RemoryAzure wrote: »the numbers are definitely out of bounds and need to be tuned down slightly, but this ring is the perfect thing to make builds that MUST exist but were never possible before, like using ranged skills with melee weapons.
also, it gets rid of bad game design which is weaving, and this is the most important thing. u may argue that it is some of the game core aspect but u are wrong (same goes for bar swapping and no cooldowns btw), because it can easily be done with macro, and im sure barely anyone doing it manually, it does not provide any gameplay-wise importance and it IS a purely mechanical thing that must be done with every skill u use, therefore its existence makes no sense, it exists "just because"
James-Wayne wrote: »StaticWave wrote: »did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed
It's going to be a MASSIVE problem in PvP where light attack weaving is not as consistent as PvE parses. Hit & Run builds and classes will benefit tremendously from this mythic. I would argue that the majority of players could in fact use 3 tanky sets and still have damage thanks to this mythic.
If the numbers aren't adjusted, we will see another broken meta. DKs could abuse this mythic and run a full regen build to maximize Corrosive uptime while still retaining the damage of a full offensive build. NBs can go full damage and hit over 30k Spectral Bows. I can go on but you get the point.
I don't see why it can't just be changed to be only against pve enemies, though I'm not sure what the purpose of the penetration is in pve.
In PvE the pen is good for solo play or PUG dungeon play when groups are unoptimised.
For PvP I would just say half everything but happy to test it next week.
StaticWave wrote: »did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed
It's going to be a MASSIVE problem in PvP where light attack weaving is not as consistent as PvE parses. Hit & Run builds and classes will benefit tremendously from this mythic. I would argue that the majority of players could in fact use 3 tanky sets and still have damage thanks to this mythic.
If the numbers aren't adjusted, we will see another broken meta. DKs could abuse this mythic and run a full regen build to maximize Corrosive uptime while still retaining the damage of a full offensive build. NBs can go full damage and hit over 30k Spectral Bows. I can go on but you get the point.
I don't see why it can't just be changed to be only against pve enemies, though I'm not sure what the purpose of the penetration is in pve.
Billium813 wrote: »StaticWave wrote: »did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed
It's going to be a MASSIVE problem in PvP where light attack weaving is not as consistent as PvE parses. Hit & Run builds and classes will benefit tremendously from this mythic. I would argue that the majority of players could in fact use 3 tanky sets and still have damage thanks to this mythic.
If the numbers aren't adjusted, we will see another broken meta. DKs could abuse this mythic and run a full regen build to maximize Corrosive uptime while still retaining the damage of a full offensive build. NBs can go full damage and hit over 30k Spectral Bows. I can go on but you get the point.
I don't see why it can't just be changed to be only against pve enemies, though I'm not sure what the purpose of the penetration is in pve.
Resistance (~33k), Crit Damage (125%), Penetration (over pen)
These are usually really good stats to throw at players for one simple fact: they have hidden caps! Players can unknowingly hit these caps, making the mythic MUCH less valuable in organized, group content. That is one way that ZOS attempts to reign these sort of sets in.
However, Damage Done has no cap and seems to be there purely to represent the LA Weaving aspect of the top DPS chads who LA weave. I suspect they added the other stats to make the Mythic more interesting than simply: "Increase Damage Done by 11%, reduce LA/HA damage by 99%". That's kind of a boring Mythic and the intended design is rather obvious (a replacement for LA weaving). Add Pen and Damage to represent PUG groups, and suddenly you have a Mythic that is supposed to represent the gap between PUG -> skilled Group
Billium813 wrote: »StaticWave wrote: »did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed
It's going to be a MASSIVE problem in PvP where light attack weaving is not as consistent as PvE parses. Hit & Run builds and classes will benefit tremendously from this mythic. I would argue that the majority of players could in fact use 3 tanky sets and still have damage thanks to this mythic.
If the numbers aren't adjusted, we will see another broken meta. DKs could abuse this mythic and run a full regen build to maximize Corrosive uptime while still retaining the damage of a full offensive build. NBs can go full damage and hit over 30k Spectral Bows. I can go on but you get the point.
I don't see why it can't just be changed to be only against pve enemies, though I'm not sure what the purpose of the penetration is in pve.
Resistance (~33k), Crit Damage (125%), Penetration (over pen)
These are usually really good stats to throw at players for one simple fact: they have hidden caps! Players can unknowingly hit these caps, making the mythic MUCH less valuable in organized, group content. That is one way that ZOS attempts to reign these sort of sets in.
However, Damage Done has no cap and seems to be there purely to represent the LA Weaving aspect of the top DPS chads who LA weave. I suspect they added the other stats to make the Mythic more interesting than simply: "Increase Damage Done by 11%, reduce LA/HA damage by 99%". That's kind of a boring Mythic and the intended design is rather obvious (a replacement for LA weaving). Add Pen and Damage to represent PUG groups, and suddenly you have a Mythic that is supposed to represent the gap between PUG -> skilled Group
except that with those kinds of stats you can just plan group buffs around them and just have even more damage on the top end.
Billium813 wrote: »Billium813 wrote: »StaticWave wrote: »did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed
It's going to be a MASSIVE problem in PvP where light attack weaving is not as consistent as PvE parses. Hit & Run builds and classes will benefit tremendously from this mythic. I would argue that the majority of players could in fact use 3 tanky sets and still have damage thanks to this mythic.
If the numbers aren't adjusted, we will see another broken meta. DKs could abuse this mythic and run a full regen build to maximize Corrosive uptime while still retaining the damage of a full offensive build. NBs can go full damage and hit over 30k Spectral Bows. I can go on but you get the point.
I don't see why it can't just be changed to be only against pve enemies, though I'm not sure what the purpose of the penetration is in pve.
Resistance (~33k), Crit Damage (125%), Penetration (over pen)
These are usually really good stats to throw at players for one simple fact: they have hidden caps! Players can unknowingly hit these caps, making the mythic MUCH less valuable in organized, group content. That is one way that ZOS attempts to reign these sort of sets in.
However, Damage Done has no cap and seems to be there purely to represent the LA Weaving aspect of the top DPS chads who LA weave. I suspect they added the other stats to make the Mythic more interesting than simply: "Increase Damage Done by 11%, reduce LA/HA damage by 99%". That's kind of a boring Mythic and the intended design is rather obvious (a replacement for LA weaving). Add Pen and Damage to represent PUG groups, and suddenly you have a Mythic that is supposed to represent the gap between PUG -> skilled Group
except that with those kinds of stats you can just plan group buffs around them and just have even more damage on the top end.
Fair. It depends on HOW much a mythic like this will represent the top end. However, the alternative Mythics that players would want to wear will always be huge trade off as long as players are limited to wearing 1 Mythic at a time.
It's kinda the same old, same old thing that ZOS keeps tripping over. ZOS tries to make changes or sets to devalue the top end, but then the top end just finds a way to incorporate it themselves and the bar is raised even higher. Leading to walkbacks and nerfs that end up just devaluing the intended design in the first place. You see this all the time everytime ZOS tries to combat ball groups in PvP. They need to incorporate group size and PvP/PvE more in design I think.
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quoting official statement of ZoS team:Billium813 wrote: »ZOS does NOT support automated button pressing. That is 1 step away from botting...
http://forums.elderscrollsonline.com/en/discussion/comment/1827438/#Comment_1827438
[edited to remove quote]
RemoryAzure wrote: »quoting official statement of ZoS team:Billium813 wrote: »ZOS does NOT support automated button pressing. That is 1 step away from botting...
http://forums.elderscrollsonline.com/en/discussion/comment/1827438/#Comment_1827438
[edited to remove quote]
"software that permits You to use Services without human input are examples of methods not authorized by ZeniMax is prohibited". e.g. = AHK
[snip]
http://forums.elderscrollsonline.com/en/discussion/comment/1827438/#Comment_1827438The use of gaming keyboards and mice are not prohibited, but the use of third-party software or other means of creating macros to automate in-game functions is a violation
no, u are wrong here:Billium813 wrote: »That macro software IS the "third-party software" that "automates in-game functions" and is a violation.
RemoryAzure wrote: »no, u are wrong here:Billium813 wrote: »That macro software IS the "third-party software" that "automates in-game functions" and is a violation.
1. third-party software is something that works regardless of hardware, while, for example, razer synapse is NOT "third-party software", it is a device driver. there are many examples of games that detect AHK (third party botting software) as cheating tool, but device drivers work just fine
2. synapse weaving macro does NOT automate in-game functions, u are still here playing the game and pressing buttons. just doing it slightly more comfortable than the others, and i think it is totally fine coz weaving is the most absurd game design and simply bad ux. ive never ever played without weaving macro during my 2-year playtime, and if not macro, ive never even thought installing the game.
Tommy_The_Gun wrote: »Mythic 4 sound actually very dangerous because of PvP Ganking. Pen + % damage done + Crit damage done. NB with this mythic will be able to Incap + SA everything to death, no matter how tanky player is.... Unless they are DK with Corrosive that is.
It may be also very dangerous on other PvP builds (like DKs mentioned before). Also, just a thought - it does not seem to have a range / melee condition, so we might see Snipe builds again.