did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed
did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed
that 11% more damage done is already going to be more damage than LAs do by themselves.
did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed
did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed
that 11% more damage done is already going to be more damage than LAs do by themselves.
did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed
Mythic 3: I don't know about this one really. Doesn't seem useful at all. 15% damage done and resistance but you can only wear 1 piece set items across the board. It's not even really a trade off, it's just not worth having on at all. This could end up being the single most useless set item in the game.
Tommy_The_Gun wrote: »Mythic 2 has a huge potential to be game breaking. Just stack as much stamina recovery as possible and be a magicka build lol. Also, it looks like it may stack with an actual block, so you can use Frost Staff blocking...
Tommy_The_Gun wrote: »Mythic 2 has a huge potential to be game breaking. Just stack as much stamina recovery as possible and be a magicka build lol. Also, it looks like it may stack with an actual block, so you can use Frost Staff blocking...
Maybe that could work. But I think the amount of stam recovery you would need to offset this wouldn't really be worth it. And then you probably have to sacrifice all mag recovery. Or run recovery sets.
The moment you drop below 25% stam though, you lose the 50% protection, and now you are low stam, and very susceptible to being unable to break free.
It's a maybe. I could see this with potential on a tank. You could probably put together some sort of lightly blocking tank. Maybe even a frost tank, using this and frost blocking to use both stam and mag to "block" depending on the type of hit. No block on normal damage using stam from the mythic, mag blocking knockdowns and large hits.
Billium813 wrote: »> Sir, players are complaining about bar swapping being connection dependent and difficult to perform
> Sir, players are complaining about LA weaving being connection dependent and difficult to perform
I'm starting to see a pattern develop here ...
> Sir, players are complaining about X being connection dependent and difficult to perform
What will the next Mythic design try to replace?
"enter/exit" combat is annoyingly buggy? They could create a Mythic where you just don't ever enter combat! Then, you could swap sets around, mount, teleport, ect.
How about a Mythic that reduces the cost of all Skills, blocks, and dodge rolls to 0, but instead ... everything has a 1 second channel? Or your damage is -50% and you take 50% more damage?
Nerf it and it becomes useless in PVE. Just make it not work in PVP, boom done.
Mythic 3: I don't know about this one really. Doesn't seem useful at all. 15% damage done and resistance but you can only wear 1 piece set items across the board. It's not even really a trade off, it's just not worth having on at all. This could end up being the single most useless set item in the game.
Billium813 wrote: »> Adds X% more Damage Done
How does this compare to a Mythic like Death Dealer's Fete? At max stacks, DDF provides +2640 to your primary resource. What does that translate into for damage output? I feel like these Mythics are somewhat comparable, no? I get there is the pen and crit damage too... DDF seems so antiquated and simple in comparison... but they seem simple enough designs to try to compare if you remove the LA/HA reduction or consider a player that never weaves anyway.
TechMaybeHic wrote: »Nerf it and it becomes useless in PVE. Just make it not work in PVP, boom done.
At this point; there's no history of them really doing that but whatever. Can't take anything in the game seriously anymore. Might as well just let the obvious ones go rather than reserve the ridiculous to the few that find the not so obvious
did you read the part where it says "but your light and heavy attacks deal 99% less damage."?
if you did, im confused why this is a problem?
besides the Necrom info eso hub is from an older build of the chapter and there'll be five weeks of testing before it goes live, im sure if any of it is really actually bad it'll get changed