Tommy_The_Gun wrote: »It would be ideal if ZOS would communicate internally better so that the team responsible for the in-game events would know in advance when there are some potenial server down-times and plan events in different days.
Wanted to chime in here and provide a little bit of context. The in-game events team is aware and part of the process of the hardware refresh. In fact, many teams need to be on the same page for a maintenance like this to happen. One thing to remember is, there are many teams working together to pull this off. We understand sometimes that isn't the best timing for events and how that is frustrating. As a reminder, that is why we built in the extra day for Jester's, to try and balance that out. However, we also have to take into account the teams involved and where those teams are. The teams have to be available to do the work. And pushing out one of these dates would inevitably impact when other servers get their refresh. The team considers multiple angles when choosing a time for these and work to create the least friction possible, when possible. Hopefully this provides some context for timings, as events are not the only factor the team has to consider when planning out the maintenance here.
While we know it is frustrating, we to appreciate everyone's patience and understanding for these maintenance windows.
Sidewaves89 wrote: »[snip] tickets, you getting new servers. [snip] relax and enjoy.
[edited for baiting]
Zodiarkslayer wrote: »This is nonsensical.
@thejadefalcon You are from the UK, right? In the UK the servers go down on 1 a.m. April 4th and are up at 3 p.m. the same day. This should be plenty of opportunity to get all possible tickets.
The times seem to be deliberately chosen to avoid EU primetime.
The whole 'thing' with the current event aside (which is already been covered elsewhere so I won't repeat it here) this is what it looks to me.
They are starting the maintenance at 1AM BST, and they are not doing it during the anniversary event, I might be suffering from Stockholm syndrome but it seems pretty considerate to me?
Need remind you that the planet has different time zones. Maintenance times will ALWAYS inconvenience someone, regardless of when it's scheduled.
thejadefalcon wrote: »Ah, yes, because ZOS has never gone over their estimate on maintenance or had major problems after even smaller ones. And they've never had it consistently with PC EU. But even if they finish on time, with no issues (doubt. If I recall, PC NA had days of problems because they plugged something in wrong), it's not about primetime, it's about the fact it's happening during an event at all. And ZOS clearly feels the same because they extended the event to account for it!
For those newer players among us, this is an unusually stable period for PC EU. But those of us who have been around for a while know that, historically, PC EU has broken first, broken longest and gotten ignored consistently regarding that, despite having, by ZOS' own words, the highest population of all servers. The first time PC NA had even a taste of the problems that regularly plagued PC EU, ZOS threw out a bunch of 150% XP scrolls to soothe the booboo. And now PC EU gets major maintenance scheduled at a time that literally only inconveniences that server? Come on...
Zodiarkslayer wrote: »I'd like to see PC/NA as the guinea pigs. It's healthier this way.
Zodiarkslayer wrote: »Fourth, said complexity necessitates coordination between a lot of employees, stretching not just over different teams, like @ZOS_Kevin said, but also different countries, time zones and corporate entities. Possibly even engaging external contractors, that have more experience on the subject or are former employees, that have detailed knowledge of the legacy system.
ZOS_MattFiror wrote: »we need to move some events around on the calendar to give the infrastructure team some clear air to do the maintenance without impacting any ongoing events.
thejadefalcon wrote: »I can understand that, but given they're more than capable of shifting events around on a whim, I don't think moving Jesters or Anniversary, as odd as they would be, would be a challenge. After all, for a long time, we had "Midyear Mayhem" in the middle of January. Even the Anniversary could have been a few weeks off and no-one would have cared and I cannot possibly conceive a scenario where delaying an event (or even bringing Jesters et al forward!) could have negative consequences for any team, let alone the whole game. In fact, bringing it forward would help, given so many people are complaining about event burnout.
thejadefalcon wrote: »Oh, here's something special for you I'd actually forgotten about until someone reminded me.
@ZOS_MattFiror said this in January, the last time we actually got an update on this:ZOS_MattFiror wrote: »we need to move some events around on the calendar to give the infrastructure team some clear air to do the maintenance without impacting any ongoing events.
Ah, yes, so the solution to giving the infrastructure team time to work without impacting events... was to schedule it during the longest continuous amount of events this game has. ZOS had months (heck, about a year since the PC NA upgrades when you get down to it) to work out the time schedule if organising teams was truly this difficult.
What changed, @ZOS_GinaBruno @ZOS_Kevin ? Why is ZOS still constantly saying one thing, then completely contradicting it the very next post with no acknowledgement? Talk about gaslighting your players.
Zodiarkslayer wrote: »And that wasn't communicated.
Thanks for the update, good to finally get one. Can you ask what are the specific performance issues this fixes?
When they replaced the hardware on PC NA, for a short period(3 or 4 months) cyrodiil server performance was perfect. No lag at all in pop locked campaigns with massive sieges happening.
After about three or four months, the performance suddenly and drastically decreased. Now, almost a year later, the server performance is quite literally back to where it was pre-hardware refresh. Every night when the campaigns pop lock, they become unplayable. It's very odd that the performance increased so drastically and then decreased so drastically. Almost feels like there were additional (necessary) server resources at the start, that were then turned off or reallocated elsewhere in the later part of the year.
Tommy_The_Gun wrote: »It would be ideal if ZOS would communicate internally better so that the team responsible for the in-game events would know in advance when there are some potenial server down-times and plan events in different days.
Wanted to chime in here and provide a little bit of context. The in-game events team is aware and part of the process of the hardware refresh. In fact, many teams need to be on the same page for a maintenance like this to happen. One thing to remember is, there are many teams working together to pull this off. We understand sometimes that isn't the best timing for events and how that is frustrating. As a reminder, that is why we built in the extra day for Jester's, to try and balance that out. However, we also have to take into account the teams involved and where those teams are. The teams have to be available to do the work. And pushing out one of these dates would inevitably impact when other servers get their refresh. The team considers multiple angles when choosing a time for these and work to create the least friction possible, when possible. Hopefully this provides some context for timings, as events are not the only factor the team has to consider when planning out the maintenance here.
While we know it is frustrating, we to appreciate everyone's patience and understanding for these maintenance windows.
Blackbird_V wrote: »If there are major issues throughout the next few days, then I am sure ZoS would see that 1 day extra is not adequate and would adjust end date.
AdexiTheOneEyed wrote: »Kevin, is there any update on Whitestrake's Mayhem? I'm still holding out hope we'll get the event, at this point, it feels largely unlikely.
kyle.wilson wrote: »Why is a company now owned by Microsoft having issues sourcing server equipment?
@ZOS_MattFiror
AdexiTheOneEyed wrote: »Kevin, is there any update on Whitestrake's Mayhem? I'm still holding out hope we'll get the event, at this point, it feels largely unlikely.
Have an update here for ya!
thejadefalcon wrote: »"why we preemptively added an extra day to the beginning of the event."
So you're anticipating people can't play and earn tickets and your solution is to benefit other servers more than PC EU (since everyone gets the extra day, not just PC EU), rather than just... schedule the maintenance some other time?
Don't get me wrong, yay for smoother Cyrodiil, but seriously, why are you so determined to consistently schedule maintenance at the worst possible times for your players? This isn't even an event thing, it's just even more ludicrous when it is.
I've wondered whether ZOS are tweaking the population cap behind the scenes. Could performance deterioration be due to a much higher population cap putting the NA servers back to square one?Tommy_The_Gun wrote: »It would be ideal if ZOS would communicate internally better so that the team responsible for the in-game events would know in advance when there are some potenial server down-times and plan events in different days.
Wanted to chime in here and provide a little bit of context. The in-game events team is aware and part of the process of the hardware refresh. In fact, many teams need to be on the same page for a maintenance like this to happen. One thing to remember is, there are many teams working together to pull this off. We understand sometimes that isn't the best timing for events and how that is frustrating. As a reminder, that is why we built in the extra day for Jester's, to try and balance that out. However, we also have to take into account the teams involved and where those teams are. The teams have to be available to do the work. And pushing out one of these dates would inevitably impact when other servers get their refresh. The team considers multiple angles when choosing a time for these and work to create the least friction possible, when possible. Hopefully this provides some context for timings, as events are not the only factor the team has to consider when planning out the maintenance here.
While we know it is frustrating, we to appreciate everyone's patience and understanding for these maintenance windows.
I know it likely isn't at the top of the priority list, but are the developers aware of the timeline with PC NA's server performance in the past year? Are there any plans to address this?
When we got the fresh hardware, cyrodiil ran flawlessly. I don't say that lightly - at the end of week one post server replacement, I had one particular fight where I was in a keep with over 100 players on the player counter, multiple "ball groups" fighting with one another, over 30 siege deployed across the 3 factions, in a pop locked gray host during the prime hours. There was no ability delay or lag at all. This was completely unheard of - the game never had run this well in it's entire life. Everybody I know that PVPs was ecstatic, and I had numerous friends returning to the game.
Fast forward 3-4 months post server replacement, and suddenly the performance drastically decreases. GrayHost begins to become "unplayable" again each night once it fills, and any time there is a large conflict (particularly between "ball groups"), the entire campaign experienced skill delay. It seemingly just happened out of nowhere.
Now, one year post hardware replacement, both CP cyrodiil campaigns become extremely laggy as soon as they fill. There is significant skill delay every single night, and it is very close to the level of unbearable performance we had right before the hardware refresh.
I'm no server engineer. But I do have friends that work in that field, and what they've suggested to me is that it seems like when the servers were first replaced, there were more resources dedicated to cyrodiil allowing for the flawless performance we didn't think was possible. They have implied that the sudden and drastic decrease 3-4 months later would indicate that some of those server resources were reallocated.
thejadefalcon wrote: »"why we preemptively added an extra day to the beginning of the event."
So you're anticipating people can't play and earn tickets and your solution is to benefit other servers more than PC EU (since everyone gets the extra day, not just PC EU), rather than just... schedule the maintenance some other time?
Don't get me wrong, yay for smoother Cyrodiil, but seriously, why are you so determined to consistently schedule maintenance at the worst possible times for your players? This isn't even an event thing, it's just even more ludicrous when it is.
Zodiarkslayer wrote: »