AdexiTheOneEyed wrote: »Kevin, is there any update on Whitestrake's Mayhem?
thejadefalcon wrote: »"why we preemptively added an extra day to the beginning of the event."
So you're anticipating people can't play and earn tickets and your solution is to benefit other servers more than PC EU (since everyone gets the extra day, not just PC EU), rather than just... schedule the maintenance some other time?
Don't get me wrong, yay for smoother Cyrodiil, but seriously, why are you so determined to consistently schedule maintenance at the worst possible times for your players? This isn't even an event thing, it's just even more ludicrous when it is.
thejadefalcon wrote: »"why we preemptively added an extra day to the beginning of the event."
So you're anticipating people can't play and earn tickets and your solution is to benefit other servers more than PC EU (since everyone gets the extra day, not just PC EU), rather than just... schedule the maintenance some other time?
Don't get me wrong, yay for smoother Cyrodiil, but seriously, why are you so determined to consistently schedule maintenance at the worst possible times for your players? This isn't even an event thing, it's just even more ludicrous when it is.
Hi All, we wanted to share with everyone the latest on our ongoing hardware refresh work. The work on PC EU is nearing completion. We are doing the cutover during an extended maintenance that will start in the evening on April 3 and end in the morning on April 4. Tentative times are April 3 at 8:00 PM EDT to April 4 at 10:00 AM EDT (1:00 AM BST to 3:00 PM BST on April 4). Once the maintenance is complete, we will monitor the PC EU server performance. This maintenance does occur during the Jester’s Festival and is why we preemptively added an extra day to the beginning of the event.
For the remaining servers, below are the latest planned timelines. Please note that these timelines could change if we run into any issues with the hardware refresh process or other issues arise with the ESO live service that takes priority.Thank you!
- PlayStation EU: This server is next, and that work will be completed later this month (April.) We will let you all know when we’ve locked in a date.
- Xbox NA and PlayStation NA: This work is scheduled for completion sometime in May. We will provide dates when we have them.
- Xbox EU: Additional work is needed in our Frankfurt datacenter before we can do the Xbox EU hardware refresh work. We recognize that this server coming last is not in-line with what we originally communicated in December. This is the server experiencing the least amount of performance/stability issues. The hardware refresh work for this server is planned for some time later this year. We’ll provide updates as we have them.
Hi All, we wanted to share with everyone the latest on our ongoing hardware refresh work. The work on PC EU is nearing completion. We are doing the cutover during an extended maintenance that will start in the evening on April 3 and end in the morning on April 4. Tentative times are April 3 at 8:00 PM EDT to April 4 at 10:00 AM EDT (1:00 AM BST to 3:00 PM BST on April 4). Once the maintenance is complete, we will monitor the PC EU server performance. This maintenance does occur during the Jester’s Festival and is why we preemptively added an extra day to the beginning of the event.
For the remaining servers, below are the latest planned timelines. Please note that these timelines could change if we run into any issues with the hardware refresh process or other issues arise with the ESO live service that takes priority.Thank you!
- PlayStation EU: This server is next, and that work will be completed later this month (April.) We will let you all know when we’ve locked in a date.
- Xbox NA and PlayStation NA: This work is scheduled for completion sometime in May. We will provide dates when we have them.
- Xbox EU: Additional work is needed in our Frankfurt datacenter before we can do the Xbox EU hardware refresh work. We recognize that this server coming last is not in-line with what we originally communicated in December. This is the server experiencing the least amount of performance/stability issues. The hardware refresh work for this server is planned for some time later this year. We’ll provide updates as we have them.
Thanks for the update, good to finally get one. Can you ask what are the specific performance issues this fixes?
thejadefalcon wrote: »"why we preemptively added an extra day to the beginning of the event."
So you're anticipating people can't play and earn tickets and your solution is to benefit other servers more than PC EU (since everyone gets the extra day, not just PC EU), rather than just... schedule the maintenance some other time?
Don't get me wrong, yay for smoother Cyrodiil, but seriously, why are you so determined to consistently schedule maintenance at the worst possible times for your players? This isn't even an event thing, it's just even more ludicrous when it is.
Zodiarkslayer wrote: »thejadefalcon wrote: »"why we preemptively added an extra day to the beginning of the event."
So you're anticipating people can't play and earn tickets and your solution is to benefit other servers more than PC EU (since everyone gets the extra day, not just PC EU), rather than just... schedule the maintenance some other time?
Don't get me wrong, yay for smoother Cyrodiil, but seriously, why are you so determined to consistently schedule maintenance at the worst possible times for your players? This isn't even an event thing, it's just even more ludicrous when it is.
This is nonsensical.
@thejadefalcon You are from the UK, right? In the UK the servers go down on 1 a.m. April 4th and are up at 3 p.m. the same day. This should be plenty of opportunity to get all possible tickets.
The times seem to be deliberately chosen to avoid EU primetime.
Hi All, we wanted to share with everyone the latest on our ongoing hardware refresh work. The work on PC EU is nearing completion. We are doing the cutover during an extended maintenance that will start in the evening on April 3 and end in the morning on April 4. Tentative times are April 3 at 8:00 PM EDT to April 4 at 10:00 AM EDT (1:00 AM BST to 3:00 PM BST on April 4). Once the maintenance is complete, we will monitor the PC EU server performance. This maintenance does occur during the Jester’s Festival and is why we preemptively added an extra day to the beginning of the event.
For the remaining servers, below are the latest planned timelines. Please note that these timelines could change if we run into any issues with the hardware refresh process or other issues arise with the ESO live service that takes priority.Thank you!
- PlayStation EU: This server is next, and that work will be completed later this month (April.) We will let you all know when we’ve locked in a date.
- Xbox NA and PlayStation NA: This work is scheduled for completion sometime in May. We will provide dates when we have them.
- Xbox EU: Additional work is needed in our Frankfurt datacenter before we can do the Xbox EU hardware refresh work. We recognize that this server coming last is not in-line with what we originally communicated in December. This is the server experiencing the least amount of performance/stability issues. The hardware refresh work for this server is planned for some time later this year. We’ll provide updates as we have them.
Tommy_The_Gun wrote: »It would be ideal if ZOS would communicate internally better so that the team responsible for the in-game events would know in advance when there are some potenial server down-times and plan events in different days.
Tommy_The_Gun wrote: »It would be ideal if ZOS would communicate internally better so that the team responsible for the in-game events would know in advance when there are some potenial server down-times and plan events in different days.
Wanted to chime in here and provide a little bit of context. The in-game events team is aware and part of the process of the hardware refresh. In fact, many teams need to be on the same page for a maintenance like this to happen. One thing to remember is, there are many teams working together to pull this off. We understand sometimes that isn't the best timing for events and how that is frustrating. As a reminder, that is why we built in the extra day for Jester's, to try and balance that out. However, we also have to take into account the teams involved and where those teams are. The teams have to be available to do the work. And pushing out one of these dates would inevitably impact when other servers get their refresh. The team considers multiple angles when choosing a time for these and work to create the least friction possible, when possible. Hopefully this provides some context for timings, as events are not the only factor the team has to consider when planning out the maintenance here.
While we know it is frustrating, we to appreciate everyone's patience and understanding for these maintenance windows.
@React The team is monitoring PC NA performance, but that is all we have to share at this time. However, we will make sure to share (and have been sharing) feedback like this as well.
thejadefalcon wrote: »"why we preemptively added an extra day to the beginning of the event."
So you're anticipating people can't play and earn tickets and your solution is to benefit other servers more than PC EU (since everyone gets the extra day, not just PC EU), rather than just... schedule the maintenance some other time?
Don't get me wrong, yay for smoother Cyrodiil, but seriously, why are you so determined to consistently schedule maintenance at the worst possible times for your players? This isn't even an event thing, it's just even more ludicrous when it is.
Tommy_The_Gun wrote: »It would be ideal if ZOS would communicate internally better so that the team responsible for the in-game events would know in advance when there are some potenial server down-times and plan events in different days.
Wanted to chime in here and provide a little bit of context. The in-game events team is aware and part of the process of the hardware refresh. In fact, many teams need to be on the same page for a maintenance like this to happen. One thing to remember is, there are many teams working together to pull this off. We understand sometimes that isn't the best timing for events and how that is frustrating. As a reminder, that is why we built in the extra day for Jester's, to try and balance that out. However, we also have to take into account the teams involved and where those teams are. The teams have to be available to do the work. And pushing out one of these dates would inevitably impact when other servers get their refresh. The team considers multiple angles when choosing a time for these and work to create the least friction possible, when possible. Hopefully this provides some context for timings, as events are not the only factor the team has to consider when planning out the maintenance here.
While we know it is frustrating, we to appreciate everyone's patience and understanding for these maintenance windows.
I wholeheartedly endorse that comment, and @ZOS_Kevin you get an 'awesome' from me for every post in this thread. They're much appreciated.Tommy_The_Gun wrote: »It would be ideal if ZOS would communicate internally better so that the team responsible for the in-game events would know in advance when there are some potenial server down-times and plan events in different days.
Wanted to chime in here and provide a little bit of context. The in-game events team is aware and part of the process of the hardware refresh. In fact, many teams need to be on the same page for a maintenance like this to happen. One thing to remember is, there are many teams working together to pull this off. We understand sometimes that isn't the best timing for events and how that is frustrating. As a reminder, that is why we built in the extra day for Jester's, to try and balance that out. However, we also have to take into account the teams involved and where those teams are. The teams have to be available to do the work. And pushing out one of these dates would inevitably impact when other servers get their refresh. The team considers multiple angles when choosing a time for these and work to create the least friction possible, when possible. Hopefully this provides some context for timings, as events are not the only factor the team has to consider when planning out the maintenance here.
While we know it is frustrating, we to appreciate everyone's patience and understanding for these maintenance windows.
Fantastic reply, Kevin. Context like this is really appreciated! Thanks man.
You guys just moved the weekly timers reset to Tuesday, so how about you stop doing maintenance on Tuesdays? There are plenty enough days on a week which not collide with the reset times, why not pick one of those?
@ZOS_Kevin