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Oakensoul | Pain management | "Accessibility." > How is this possibly bad for the game?

allochthons
allochthons
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I'm one of the people who is benefiting greatly from 1-bar HA builds.

One of the greatest confusions in this argument is what people mean when they use the word "accessibility." Even the devs often seem confused about this.
1. Making harder content accessible to lower level skill players,
OR
2. Making content easier or even possible to access for people with disabilities.

I'm talking about #2.

I'm a fairly decent player. I have healers, tanks and DPS on every class (except nightblade tank). With my best 2-bar build (A stamDK), I am hitting mid 70's DPS. But I can't parse for hours to improve that simply because my hands can not take the punishment. Prior to Oakensoul, I could maybe do one or two progs a year, because my hands couldn't take more. Doing more than one or two lengthy trials (like a prog) a week simply wasn't possible, and on the days between those trials, I'd just do overland questing because I simply was not capable of even running dungeons with the pain in my hands.

Now I have an Oakensorc, and a 1-bar warden. I'm in two progs, Godslayer and vDSR, and running 4-6 trials a week. I healed an attempt at vHOF HM last night. I'm playing a lot more with my friends because I don't have to bow out due to pain. My friends are doing more trials, because I'm one of many in this situation, but now some of us are on our HA builds, while others are doing the zenkosh / EC Cro (I have both, and a brittleden), and we rotate.

I still have to learn the mechanics. I still need to know when to switch hardened ward for critical surge for shuffle and how to gracefully grab, drop, and steal the orbs when fighting and interrupting Turlassil and Lylanar. When to drop into the water to avoid Deluge. When to swap out Combat Prayer for Blessing of Restoration, or Turning Tide vs. Crimson Oath.

But I've had more vet dungeon and trial clears in the last few months since Oakensoul came out than in the previous 3 years, simply because with Oakensoul, I can physically do them. It's not a matter of skill for me and those like me. It's pain management. It's spoons, for those familiar with that metaphor.

How is this possibly bad for the game?

Yes, there are those who will mis-use it, like those running ahead of the tanks and pulling because they think they'll survive. But, gotta say, those people always did that. Oakensoul doesn't change that. It's just getting noticed when oakensoul users are doing it, because that's what's on people's minds right now.
She/They
PS5/NA (CP3000+)
  • Artim_X
    Artim_X
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    It's not, especially after it was nerfed from being overly good (OG Brokensoul: too much damage, too much survivability, and too much ultimate regeneration) to being fair in relation to the kiss of having always active buffs that are ideal for content and the curse of losing 5 skills and an ultimate. Also, can't back bar a set with an Oakensoul build.

    A lot of people complained about the nerfs to it, but they were necessary to bring it in line with the trade-off of only being able to use one bar. Also, giving Oakensoul empower meant that players did not need to waste a set or a skill to get access to this buff in order to effectively utilize a one-bar heavy attack build.

    The fact that the people are still complaining about it, when it does not affect them in any manner is quite disappointing. At the end of the day, variety is the spice of life and people should be allowed to play a video game however they want to play, especially when the game itself provides the tools to do so.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • beer781993
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    It's not bad for the game. I think it's in a great spot right now. I really don't like the empower nerfs. Atm you are able to do all content with heavy attack builds/1 Bar builds. Even GS was done with it which is great and cool.

    I personally only use those builds for farming dragons or for fun but I do think that it's great for the game because even handicapped players can do enough dps with it. I would rather see a small buff to Light Attacks than a nerf to heavy attack builds. Oaken soul is a great addition to the game and a step in the right direction.

    Unfortunately ZoS is always nerfing fun builds.
    They have no clue of balancing the game. If you look closely than you see that the combat team is randomly buffing op dks and nerfing already struggling classes.

    Edited by beer781993 on March 11, 2023 5:56AM
  • endgamesmug
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    I have nothing against heavy attack builds and oakensoul, i have good fun on it in some scenarios especially concerning barswap ping issues. Ive found it really frustrating in some situations where i really need movement speed, everyone else in the group seems like they are running swift and i have lead shoes because of the whole heavy attack animation. So im using it less and less in the end.
  • Yazrz
    Yazrz
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    On the contrary, it is great for the game. It comes down both to enabling a more relaxed play style, but also enabling experiencing content as a solo player or a duo, where all buffs are not accounted for.
  • Djennku
    Djennku
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    There's nothing wrong with oakensoul, never has been. All the complaining is done by people who want to gatekeep and prevent others from being able to complete content due to personal insecurity and other reasons.

    Oakensoul is absolutely amazing and I for one absolutely love how it gives more and more people the ability to get stuff done. I know many people who would be excluded from things or even struggled solo because they had a hard time with combat, mechanics, and managing a complex rotation. Utilizing a setup with oakensoul allowed those people to succeed and enjoy the harder stuff they thought they'd never be able to do.
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • Liguar
    Liguar
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    For context: I don't do any group content aside from dungeons I can solo or duo, I'm just here for the ES universe and commenting on accessibility in a more general way.

    Apart from apm, a big issue for me is that many/most classes seem to have a lot of really bright spell effects. The no pet HA oakensorc variation is just so much cleaner and easier on my eyes than anything else and allows me to spend more time in a world that I love. I've tried a bunch of classes and builds and nothing else approaches it for eye comfort.

    It would be nice if there were more ways to reduce spell effects in general, and if flappy pets weren't so ubiquitous.
  • Zodiarkslayer
    Zodiarkslayer
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    Oakensoul enables a lot of players to complete content that was previously out of reach. It is irrelevant wether they are disabled or anything.

    The players complaining about Oakensoul can be put in two categories.
    One: They have been on the receiving end of braokensoul builds in PvP and developed a trauma.
    Two: They have put a lot of time, effort and money into achieving what most players can now achieve easily with an Oakensoul HA build.

    I do not share the opinion, but I can understand where both are coming from, to be honest.
    No Effort, No Reward?
    No Reward, No Effort!
  • Yazrz
    Yazrz
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    Oakensoul enables a lot of players to complete content that was previously out of reach. It is irrelevant wether they are disabled or anything.

    The players complaining about Oakensoul can be put in two categories.
    One: They have been on the receiving end of braokensoul builds in PvP and developed a trauma.
    Two: They have put a lot of time, effort and money into achieving what most players can now achieve easily with an Oakensoul HA build.

    I do not share the opinion, but I can understand where both are coming from, to be honest.

    Regarding the first point, that is an issue in the core game design, that PVE and PvP are not more separate. It is unfortunate if PVE balancing affects PvP and vice versa.
  • colossalvoids
    colossalvoids
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    I don't think much attention should be put on people who think this mythic hurts the game in some way, because it's objectively wrong. Way more people able to enjoy harder content without it being nerfed for them can't be a bad thing for both camps.

    What actually was a bad thing were numerable nerfs for perfectly tuned encounters rendering them obsolete.

    I perfectly understand struggle of medium skilled players doing progressions etc. using standard builds doing less damage than an accessibility option but that's not as damaging issue as inaccessible content.
  • Yazrz
    Yazrz
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    I perfectly understand struggle of medium skilled players doing progressions etc. using standard builds doing less damage than an accessibility option but that's not as damaging issue as inaccessible content.

    The issue there seems mainly to be that the standard builds are not appropriately tuned, not that the accessibility option is incorrectly tuned.
  • Yazrz
    Yazrz
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    Liguar wrote: »
    For context: I don't do any group content aside from dungeons I can solo or duo, I'm just here for the ES universe and commenting on accessibility in a more general way.

    Apart from apm, a big issue for me is that many/most classes seem to have a lot of really bright spell effects. The no pet HA oakensorc variation is just so much cleaner and easier on my eyes than anything else and allows me to spend more time in a world that I love. I've tried a bunch of classes and builds and nothing else approaches it for eye comfort.

    It would be nice if there were more ways to reduce spell effects in general, and if flappy pets weren't so ubiquitous.

    I fully agree, too much of the game is just headache-inducing bright, flashy and/or flappy. There needs to be optional reduction of these things.

    With too many effects, it gets unreasonably hard to separate the buffs / aoes / heals one is interested in seeing, from the effects that are just flavor.
    Edited by Yazrz on March 11, 2023 9:59AM
  • colossalvoids
    colossalvoids
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    Yazrz wrote: »
    I perfectly understand struggle of medium skilled players doing progressions etc. using standard builds doing less damage than an accessibility option but that's not as damaging issue as inaccessible content.

    The issue there seems mainly to be that the standard builds are not appropriately tuned, not that the accessibility option is incorrectly tuned.

    Agree here, personally I really dislike the build direction overall with hybridisation and proc sets ability to do critical damage again, imo but those shouldn't overshadow other options by that much. Like one set require to be in a pretty dangerous sustain state managing to not oversustain through synergies for example and another one is to do any damage once every 10 sec. It's disproportional and makes no sense. And it's not proc sets that needs to be nerfed, I'd say it's going the other way around having oaken now to not fall even more behind.

    There's a lot of similar examples be it set power or distribution of support ones like blades and plars lost master architect/war machine, there's a lot of stuff to tackle and sadly each update makes it all way harder to adjust in the future as it piles up, but that's justy personal issues more of.
  • WuffyCerulei
    WuffyCerulei
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    Oakensoul WAS overpowered when it first came out, but it's pretty good where it is now. I'm glad heavy attack builds are back. They used to be pretty common when I really started playing. And I'm also glad that there's a competent DPS build out there for people who are disabled or can't handle an intricate rotation. PVP will have some issues, but heavy attack PVP builds can be nerfed by simply changing the target to be an NPC (I.e. Noble Duelist). The HA builds still don't make up for people's personal experience and skill in dungeons and trials as well. Yeah, they COULD pull big numbers, but if they're standing in stupid and dying every 20 seconds, they're not going to be a good member for the group. A dead DPS does no DPS. I can personally do a good rotation on sorc, but due to my wrist issues, HA sorc is much easier on me. Using said build doesn't instantly make me a god DPS. I also have personal experience and practice with mechanics and stuff in PVE.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • ADarklore
    ADarklore
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    Oakensoul not only helps those with physical disabilities, but those with mental impairment as well. I know a lot of people with anxieties can be triggered by the need to constant bar-swap in combat, so Oakensoul was a definite boon to them as well.

    For myself, using controller on PC, sometimes the game doesn't register that I hit the 'swap bar' button and so I can find myself casting on the wrong bar even though I 'tried' to swap. When I finally acquired the Oakensoul ring, which was months after it came out, I found a new enjoyment of the game. I ended up converting ALL my alts (except for Nightblade) over to one-bar builds because of the stress-reduction factor it offered. Nightblade I have a DPS loadout on front bar and stealth loadout on back bar- so Oakensoul wouldn't benefit me. All the other classes work great with Oakensoul in my experience.
    CP: 2078 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Dr_Con
    Dr_Con
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    it's only bad in the sense that it removes any sort of crossover into light-attack weaving, it locks people into a specific rotation that has a lower damage cap

    This damage amount, while easier to obtain mechanically speaking, is objectively lower than 2 bar builds. So it really becomes an issue when you have DPS slots being taken up by oakensoul players who x'd up first when you have 120k dps who could have come who x'd up later.

    Additionally there's some groups telling their players to get oakensoul, these players were already doing fine dps at 100k-120k, but 90k is a baseline that doesn't require a cmx parse to realistically expect. Players themselves should want to not use oakensoul, and to instead use 2 bar builds so that when they become better players they will parse higher, but many might just want to get into content with their friends faster or are just not good at dpsing.

    Missing out on having skills to use dots is a huge downside to oakenbuilds (since you can get buffs like brutality and minor force from applying dots), but oaken is not without other benefits- especially when it comes to being tanky.

    but at the end of the day, 90k dps is still 90k dps, no matter how you get it...

    cbyan14u6hge.png


    P.S. Oakensoul has nothing to do with accessibility features, and people doing trifectas in oakensoul builds would be able to do them in non-oakensoul builds. If you play DPS and have mained it but when you do /played on your main you've spent months playing the game but can't break 60k despite your best efforts, it's probably time to consider either getting oakensoul or reaching out to someone to coach you on your rotation/build
    Edited by Dr_Con on March 11, 2023 1:19PM
  • Androrix
    Androrix
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    Interesting thread OP. I am happy Oakensoul has helped you I think it is more in line since it was downgraded a bit.

    I mostly solo and have always single barred. I have two different issues though that I wish they would improve upon.

    Most importantly, I think oakensoul has been implemented poorly relative to builds. By that I mean, for me, creating my best build was always fun. Oakensoul subsumes so many of the class skills for my warden it is hard to find one to slot any more. Or many skills at all to slot that add. I think that is a shame. What is the point of the bulk of those skill trees any more? Why not change those skill bonuses so they don't overlap?

    Second, as a mostly solo player it has not increased accessibility. I can do the stuff I could always do quicker if I use oakensoul. That's pretty much it. Increasing accessibility for me would be removing silly two player mechanics like the pressure plates in direfrost dungeon. So, you are correct in your interpretation of what accessibility means.

    I think these are things that have not been considered yet in the oakensoul debate. I am genuinely happy for you that you can do more content now though. That's a good thing.
  • TaSheen
    TaSheen
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    There's actually a third accessibility issue that oakensoul alleviates at least to some degree: high ping. Which is one of my problems; the other is inability to "master" twitchy combat due to aging reflexes.

    I love oakensoul; I'd also love to get the last one I need, but the damn crab boss is being crabby!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Yazrz
    Yazrz
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    Androrix wrote: »
    Most importantly, I think oakensoul has been implemented poorly relative to builds. By that I mean, for me, creating my best build was always fun. Oakensoul subsumes so many of the class skills for my warden it is hard to find one to slot any more. Or many skills at all to slot that add. I think that is a shame. What is the point of the bulk of those skill trees any more? Why not change those skill bonuses so they don't overlap?

    That is true, but it maybe also highlights an issue with the current skills. If the skills are chosen for specific permanent buffs, the skills are not that interesting to begin with. In my opinion it would be more interesting if there were more synergies between specific skills, e.g. skill A giving a buff to skill B for a limited duration of time, to enable varying rotations.

  • Freelancer_ESO
    Freelancer_ESO
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    beer781993 wrote: »
    It's not bad for the game. I think it's in a great spot right now. I really don't like the empower nerfs. Atm you are able to do all content with heavy attack builds/1 Bar builds. Even GS was done with it which is great and cool.

    I personally only use those builds for farming dragons or for fun but I do think that it's great for the game because even handicapped players can do enough dps with it. I would rather see a small buff to Light Attacks than a nerf to heavy attack builds. Oaken soul is a great addition to the game and a step in the right direction.

    Unfortunately ZoS is always nerfing fun builds.
    They have no clue of balancing the game. If you look closely than you see that the combat team is randomly buffing op dks and nerfing already struggling classes.

    Has ZOS officially put out something about nerfing Empower?

    Last I knew, the an image was going around with Empower getting nerfed was a fake.

    https://forums.elderscrollsonline.com/en/discussion/comment/7822106
  • haelgaan
    haelgaan
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    I don't know why some folks think using HA builds lock folks into one playstyle, and they'll never go into LA builds. That is a specious argument. Players using a HA build to good effect will understand the idea of weaving skills between attacks. The switch to a LA build is effectively the same thing, but a faster rotation. When a player needs the higher DPS of a LA build, they can use a LA build. If the HA build is sufficient for the purpose and is the preference for the player, go for it.
  • Nestor
    Nestor
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    I'm one of the people who is benefiting greatly from 1-bar HA builds.

    How is this possibly bad for the game?

    Its not. Some people just like to complain about something. Oakensoul will not get you to the top of the DPS curve, just comfortably along it.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Nestor
    Nestor
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    TaSheen wrote: »
    There's actually a third accessibility issue that oakensoul alleviates at least to some degree: high ping. Which is one of my problems; the other is inability to "master" twitchy combat due to aging reflexes.

    I love oakensoul; I'd also love to get the last one I need, but the damn crab boss is being crabby!

    You can Recreate them using 25 Transmute Stones. Assuming you got it once already.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • TaSheen
    TaSheen
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    Nestor wrote: »
    TaSheen wrote: »
    There's actually a third accessibility issue that oakensoul alleviates at least to some degree: high ping. Which is one of my problems; the other is inability to "master" twitchy combat due to aging reflexes.

    I love oakensoul; I'd also love to get the last one I need, but the damn crab boss is being crabby!

    You can Recreate them using 25 Transmute Stones. Assuming you got it once already.

    I have 3 accounts, and run characters on both PC NA and PC EU. You can't recreate mythics to give to another account.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Billium813
    Billium813
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    1 bar HA builds are too simple and too prolific.

    They use only 10% of their resources and go from 0-80k with literally no effort (hold RMB and press 1 skill every 2 seconds; yes, I'v played it). They are completely swamping the mid-level builds with their combo of accessibility + excessive damage. Unfortunately there is now 0 diversity in non-Trial content. There is only one build now for non-Trial content: Oakensoul, Sergeants Mail, Storm Master. If there is ANY player out that doing less than 80k DPS, they are literally playing the game wrong at this point, and that argument is now literally being thrown out in game.

    And this truth will unfortunately be shouted down by the hordes of players that want their "I win button" cause they can't handle doing 40k DPS on non-Trial content and can't put in the work to get a good rotation for Trial content. You need to fix this ZOS or the game will be 90% Lighting Staves and the 10% left will only be 120k score pushers.
  • ForzaRammer
    ForzaRammer
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    Oakensoul is great, it raised the median considerably, now tank and healer can and should expect more from que pugs. Kicking folks with low AF dps is slightly easier.
  • Caribou77
    Caribou77
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    Agree with those who say it doesnt harm the game.
  • Artim_X
    Artim_X
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    Billium813 wrote: »
    1 bar HA builds are too simple and too prolific.

    They use only 10% of their resources and go from 0-80k with literally no effort (hold RMB and press 1 skill every 2 seconds; yes, I'v played it). They are completely swamping the mid-level builds with their combo of accessibility + excessive damage. Unfortunately there is now 0 diversity in non-Trial content. There is only one build now for non-Trial content: Oakensoul, Sergeants Mail, Storm Master. If there is ANY player out that doing less than 80k DPS, they are literally playing the game wrong at this point, and that argument is now literally being thrown out in game.

    And this truth will unfortunately be shouted down by the hordes of players that want their "I win button" cause they can't handle doing 40k DPS on non-Trial content and can't put in the work to get a good rotation for Trial content. You need to fix this ZOS or the game will be 90% Lighting Staves and the 10% left will only be 120k score pushers.

    010puawta6cg.gif

    For the sake of serious discussion. The point of mythics is to change how one plays the game at a cost (ex: mythic that heals you based on damage done at the cost of not being healed by others and a mythic that makes you immune to snares/roots at the cost of not being able to sprint).

    People have been playing one-bar builds since beta despite it literally handicapping one's full potential. Now ZOS has access to stats and data that we'll never see, but it is clear that they saw the potential to create a mythic that specifically enables a one-bar playstyle to not only be functional, but a genuinely new way to play the game without being at a clear disadvantage.

    Variety is key for a game focused on horizontal progression. If every build played exactly the same, the game would be dead in the water. People still play two-bar builds. I for one miss being able to play a 3-bar sorc (RIP overload utility bar), but that is never going to happen again and I have come to accept that as reality.

    You claim there is only one build out there now in relation to mid-tier builds, but that is based on your very subjective experience. There are still many ways to play the game at all levels of content.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    Glad OP is enjoying the game! I know dozens of people that are benefitting from Oakensoul. And I am personally happy that I am able to take friends threw content that they previously went able to achieve.
    To that end, why are people so up in arms about others playing the game the way they want, when it has no effect on them as a person? Stop GATEKEEPING and play the game.
    Player 1 "You all suck, dont you know how to play this game?"
    Player 2 "Huh?"
    Player 1 "just run passed everything!"
    Player 3 "We could just kill them on the way"
    Player 4 "Why am I 89% of total DPS, one of the only ones that Qued as DPS, and yet in a group with 3 other DPS that cant seem to kill the basic mobs in a normal dungeon, and being told I suck?"
    Player 1 "Whatever, GFL"
    Player 1 has left the group...
  • Rageypoo
    Rageypoo
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    I'm very happy with the direction Z0S took with 1 bar HA builds, I'd like to see more of them and I hope the variations that come out going forward give us more variety and fun.

    I think they did a good job balancing the damage of 1 bar vs 2 bar builds, while they will never be as strong, being able to keep up without exhausting yourself helps a lot of players fit in. Hard-core meta 2 bar weavers get to stay at the top of the food chain and everyone wins.
  • Billium813
    Billium813
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    Oakensoul is only part of the issue. These are three combat caps from a 1 bar Necro HA build. One with Oakensoul and the other just swapping Oakensoul for a mid-tier Mythic like Death Dealer's Fete, then the third dropping all CP passives and slottables (Wrathful Strikes, Deadly Aim, Backstabber, Weapons Expert). For all three caps, I held down RMB the entire time and pressed a skill every 2 seconds (I counted). I had absolutely no idea what I was doing, so I'm sure I had a sloppy rotation and wasn't properly weaving HAs

    1bar HA + Oakensoul
    l27rw1tedcfm.png

    1bar HA + Death Dealer's Fete
    yini0o7awpf5.png

    1bar HA + Death Dealer's Fete + No CP
    f85k9jom23e1.png
    1. look at those Resource drains. ~250 Magicka drain per second... with 85k DPS... That demonstrates just how little the build is doing in actions and yet can still reach 85K DPS.
    2. Oakensoul literally doubles the damage your HA does. From 15k DPS -> 30k DPS
    3. even without Oakensoul, a 1 bar HA build that drains ~240 Magicka per second, activates 1 skill every 2 seconds, and deals 100% damage in AOE, from range, gets to 54k DPS
    4. No CP, no Empower (the HA specific buff) and we are still at 45k DPS
    5. Skills don't cancel the HA channel; instead queuing the skill. This is subtle, but is highly accessible. Not necessarily an issue, but comparing that to LA weaving, you can really see the appeal.

    It's no wonder players love this build. Imaging you're 200CP player, with a 10-20k DPS build that spams 7-8 skills, drains > 1.5k resources per second, and requires a complex rotation/weaving/positioning. Now, you can put on Base Game Dungeon gear and hold RMB to jump all the way up to > 60k DPS.
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