Bushido2513 wrote: »StaticWave wrote: »StaticWave wrote: »@jaws343 Let me quote what your 3 suggestions are for buffing shields:
“- Remove the Health cap from shields altogether.
- Remove Shield reduction from Battlespirit, or at the very least, decrease the amount of reduction done
- Make Sorc Shield and Light Armor Shield override one another. So that, when you cast one with the other active it takes its place.”
Like, I don’t want to be negative but they sound ridiculous.
You’re essentially asking for one shield to have the same strength as 2 shields. It’s a ridiculous suggestion. If this is the case, why not remove healing reduction from Battle Spirit too while we’re at it lol?
What’s going to happen if your suggestions get implemented is every sorc will run around with a 20k ward, 2-3 HoTs, and be unkillable while having max damage. There’s zero balance.
That was one pass following on from another comment's suggestion. But, as there have been countless threads on this, I have offered a handful of different approaches and ideas.
At the end of the day though. I disagree. Shields are far inferior to healing in every way. And one of the worst defensive options in the game right now.
As long as they take crit damage and don't utilize block mitigation, they need to be implemented better. At a minimum, they need to take crit chance/damage into account to allow for a shield to crit on cast.
Not to mention, the health scaling was probably the dumbest thing they did to shields. It didn't need to happen. Making shields take critical damage was more than enough to reduce their effectiveness. But now, we have to deal with 3 different scaling mechanics for a shield that basically make them good enough to only take the damage of 1 attack + 1 light attack. Unless you are in execute, then they might as well not even exist.
Magsorc is supposed to be a high damage and mobile class with weak defense. I just don’t understand why people want the class buffed to the point that a literal mage with light armor can somehow sit and face tank multiple people like a brawler and also be able to zap around the battlefield nuking people at range. It doesn’t make any sense. Why play anything else then if magsorc can be a brawler and a ranged nuker lol?
The problem is that they don't currently have the damage you're speaking of. And no I'm not saying that the whole combo doesn't work if you land it all. I'm saying other classes have much easier access to damage and healing that perform sorc. A well played templar can nuke a sorc at range with more reliability due to a broken combo.
People only want to brawl with sorc because every other class can and at range sorc is mostly good for killing potatoes.
Now I'm fine with either bringing other classes in line or buffing sorc but if they won't do one you can expect people will ask for the other.
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »StaticWave wrote: »@jaws343 Let me quote what your 3 suggestions are for buffing shields:
“- Remove the Health cap from shields altogether.
- Remove Shield reduction from Battlespirit, or at the very least, decrease the amount of reduction done
- Make Sorc Shield and Light Armor Shield override one another. So that, when you cast one with the other active it takes its place.”
Like, I don’t want to be negative but they sound ridiculous.
You’re essentially asking for one shield to have the same strength as 2 shields. It’s a ridiculous suggestion. If this is the case, why not remove healing reduction from Battle Spirit too while we’re at it lol?
What’s going to happen if your suggestions get implemented is every sorc will run around with a 20k ward, 2-3 HoTs, and be unkillable while having max damage. There’s zero balance.
That was one pass following on from another comment's suggestion. But, as there have been countless threads on this, I have offered a handful of different approaches and ideas.
At the end of the day though. I disagree. Shields are far inferior to healing in every way. And one of the worst defensive options in the game right now.
As long as they take crit damage and don't utilize block mitigation, they need to be implemented better. At a minimum, they need to take crit chance/damage into account to allow for a shield to crit on cast.
Not to mention, the health scaling was probably the dumbest thing they did to shields. It didn't need to happen. Making shields take critical damage was more than enough to reduce their effectiveness. But now, we have to deal with 3 different scaling mechanics for a shield that basically make them good enough to only take the damage of 1 attack + 1 light attack. Unless you are in execute, then they might as well not even exist.
Magsorc is supposed to be a high damage and mobile class with weak defense. I just don’t understand why people want the class buffed to the point that a literal mage with light armor can somehow sit and face tank multiple people like a brawler and also be able to zap around the battlefield nuking people at range. It doesn’t make any sense. Why play anything else then if magsorc can be a brawler and a ranged nuker lol?
The problem is that they don't currently have the damage you're speaking of. And no I'm not saying that the whole combo doesn't work if you land it all. I'm saying other classes have much easier access to damage and healing that perform sorc. A well played templar can nuke a sorc at range with more reliability due to a broken combo.
People only want to brawl with sorc because every other class can and at range sorc is mostly good for killing potatoes.
Now I'm fine with either bringing other classes in line or buffing sorc but if they won't do one you can expect people will ask for the other.
What do you mean they don’t have the damage? @MetallicMonk is hitting 10-11k frags…
I’m sorry but Templar is so bad this patch one has to purposely try to lose when fighting one. You should never ever lose to a Templar this patch.
Sorc is a high damage ranged nuker. There is no place for a sorc to facetank and brawl. That’s a bad game design by its core. A DK or a Plar has to get in melee range to brawl, and even if they play a ranged build, they still don’t have the same mobility as a sorc. Not even buffed Mist Form can compare to Streak in terms of mobility.
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »StaticWave wrote: »@jaws343 Let me quote what your 3 suggestions are for buffing shields:
“- Remove the Health cap from shields altogether.
- Remove Shield reduction from Battlespirit, or at the very least, decrease the amount of reduction done
- Make Sorc Shield and Light Armor Shield override one another. So that, when you cast one with the other active it takes its place.”
Like, I don’t want to be negative but they sound ridiculous.
You’re essentially asking for one shield to have the same strength as 2 shields. It’s a ridiculous suggestion. If this is the case, why not remove healing reduction from Battle Spirit too while we’re at it lol?
What’s going to happen if your suggestions get implemented is every sorc will run around with a 20k ward, 2-3 HoTs, and be unkillable while having max damage. There’s zero balance.
That was one pass following on from another comment's suggestion. But, as there have been countless threads on this, I have offered a handful of different approaches and ideas.
At the end of the day though. I disagree. Shields are far inferior to healing in every way. And one of the worst defensive options in the game right now.
As long as they take crit damage and don't utilize block mitigation, they need to be implemented better. At a minimum, they need to take crit chance/damage into account to allow for a shield to crit on cast.
Not to mention, the health scaling was probably the dumbest thing they did to shields. It didn't need to happen. Making shields take critical damage was more than enough to reduce their effectiveness. But now, we have to deal with 3 different scaling mechanics for a shield that basically make them good enough to only take the damage of 1 attack + 1 light attack. Unless you are in execute, then they might as well not even exist.
Magsorc is supposed to be a high damage and mobile class with weak defense. I just don’t understand why people want the class buffed to the point that a literal mage with light armor can somehow sit and face tank multiple people like a brawler and also be able to zap around the battlefield nuking people at range. It doesn’t make any sense. Why play anything else then if magsorc can be a brawler and a ranged nuker lol?
The problem is that they don't currently have the damage you're speaking of. And no I'm not saying that the whole combo doesn't work if you land it all. I'm saying other classes have much easier access to damage and healing that perform sorc. A well played templar can nuke a sorc at range with more reliability due to a broken combo.
People only want to brawl with sorc because every other class can and at range sorc is mostly good for killing potatoes.
Now I'm fine with either bringing other classes in line or buffing sorc but if they won't do one you can expect people will ask for the other.
What do you mean they don’t have the damage? @MetallicMonk is hitting 10-11k frags…
I’m sorry but Templar is so bad this patch one has to purposely try to lose when fighting one. You should never ever lose to a Templar this patch.
Sorc is a high damage ranged nuker. There is no place for a sorc to facetank and brawl. That’s a bad game design by its core. A DK or a Plar has to get in melee range to brawl, and even if they play a ranged build, they still don’t have the same mobility as a sorc. Not even buffed Mist Form can compare to Streak in terms of mobility.
Please though, tell me the size of his shield with that damage. I bet it isn't worth the bar space to have it. I've put together that very build, and ran it for a bit, and shields were pretty much worthless on it.
I know, because on an optimized to increase shield size build, I can get a shield up to around 10K. That 10K shield is not great (drops to like 7K in BGs when you take out all the CP boosts to mag, health, and shields). But, since Mag scaling for Damage is less optimal, the damage on a build using shields is less than the damage on a build using spell/weapon damage.
So great, they're hitting 10-11K frags. While the primary defensive skill for the class is doing practically nothing for the build.
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »StaticWave wrote: »@jaws343 Let me quote what your 3 suggestions are for buffing shields:
“- Remove the Health cap from shields altogether.
- Remove Shield reduction from Battlespirit, or at the very least, decrease the amount of reduction done
- Make Sorc Shield and Light Armor Shield override one another. So that, when you cast one with the other active it takes its place.”
Like, I don’t want to be negative but they sound ridiculous.
You’re essentially asking for one shield to have the same strength as 2 shields. It’s a ridiculous suggestion. If this is the case, why not remove healing reduction from Battle Spirit too while we’re at it lol?
What’s going to happen if your suggestions get implemented is every sorc will run around with a 20k ward, 2-3 HoTs, and be unkillable while having max damage. There’s zero balance.
That was one pass following on from another comment's suggestion. But, as there have been countless threads on this, I have offered a handful of different approaches and ideas.
At the end of the day though. I disagree. Shields are far inferior to healing in every way. And one of the worst defensive options in the game right now.
As long as they take crit damage and don't utilize block mitigation, they need to be implemented better. At a minimum, they need to take crit chance/damage into account to allow for a shield to crit on cast.
Not to mention, the health scaling was probably the dumbest thing they did to shields. It didn't need to happen. Making shields take critical damage was more than enough to reduce their effectiveness. But now, we have to deal with 3 different scaling mechanics for a shield that basically make them good enough to only take the damage of 1 attack + 1 light attack. Unless you are in execute, then they might as well not even exist.
Magsorc is supposed to be a high damage and mobile class with weak defense. I just don’t understand why people want the class buffed to the point that a literal mage with light armor can somehow sit and face tank multiple people like a brawler and also be able to zap around the battlefield nuking people at range. It doesn’t make any sense. Why play anything else then if magsorc can be a brawler and a ranged nuker lol?
The problem is that they don't currently have the damage you're speaking of. And no I'm not saying that the whole combo doesn't work if you land it all. I'm saying other classes have much easier access to damage and healing that perform sorc. A well played templar can nuke a sorc at range with more reliability due to a broken combo.
People only want to brawl with sorc because every other class can and at range sorc is mostly good for killing potatoes.
Now I'm fine with either bringing other classes in line or buffing sorc but if they won't do one you can expect people will ask for the other.
What do you mean they don’t have the damage? @MetallicMonk is hitting 10-11k frags…
I’m sorry but Templar is so bad this patch one has to purposely try to lose when fighting one. You should never ever lose to a Templar this patch.
Sorc is a high damage ranged nuker. There is no place for a sorc to facetank and brawl. That’s a bad game design by its core. A DK or a Plar has to get in melee range to brawl, and even if they play a ranged build, they still don’t have the same mobility as a sorc. Not even buffed Mist Form can compare to Streak in terms of mobility.
I'm curious where you, meaning Static and Metallic, would rank the build in this video in one of the classic PvP tier lists. Is it S tier? Is it A? B?
Do you play any other characters? Looking for honesty here... Not making any accusations, but curious to know what other characters you've tried this patch. Is it possible that you're just so stinking good at magsorc that you think it's better than it is?
Because while I do think balancing should take the ceiling into consideration I don't think an entire class needs to be judged by how the very best 2 or 5 can do. The average magsorc should also be comparable to the average of anything else, because most players are average.
I'm curious where you, meaning Static and Metallic, would rank the build in this video in one of the classic PvP tier lists. Is it S tier? Is it A? B?
Do you play any other characters? Looking for honesty here... Not making any accusations, but curious to know what other characters you've tried this patch. Is it possible that you're just so stinking good at magsorc that you think it's better than it is?
Because while I do think balancing should take the ceiling into consideration I don't think an entire class needs to be judged by how the very best 2 or 5 can do. The average magsorc should also be comparable to the average of anything else, because most players are average.
Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »StaticWave wrote: »@jaws343 Let me quote what your 3 suggestions are for buffing shields:
“- Remove the Health cap from shields altogether.
- Remove Shield reduction from Battlespirit, or at the very least, decrease the amount of reduction done
- Make Sorc Shield and Light Armor Shield override one another. So that, when you cast one with the other active it takes its place.”
Like, I don’t want to be negative but they sound ridiculous.
You’re essentially asking for one shield to have the same strength as 2 shields. It’s a ridiculous suggestion. If this is the case, why not remove healing reduction from Battle Spirit too while we’re at it lol?
What’s going to happen if your suggestions get implemented is every sorc will run around with a 20k ward, 2-3 HoTs, and be unkillable while having max damage. There’s zero balance.
That was one pass following on from another comment's suggestion. But, as there have been countless threads on this, I have offered a handful of different approaches and ideas.
At the end of the day though. I disagree. Shields are far inferior to healing in every way. And one of the worst defensive options in the game right now.
As long as they take crit damage and don't utilize block mitigation, they need to be implemented better. At a minimum, they need to take crit chance/damage into account to allow for a shield to crit on cast.
Not to mention, the health scaling was probably the dumbest thing they did to shields. It didn't need to happen. Making shields take critical damage was more than enough to reduce their effectiveness. But now, we have to deal with 3 different scaling mechanics for a shield that basically make them good enough to only take the damage of 1 attack + 1 light attack. Unless you are in execute, then they might as well not even exist.
Magsorc is supposed to be a high damage and mobile class with weak defense. I just don’t understand why people want the class buffed to the point that a literal mage with light armor can somehow sit and face tank multiple people like a brawler and also be able to zap around the battlefield nuking people at range. It doesn’t make any sense. Why play anything else then if magsorc can be a brawler and a ranged nuker lol?
The problem is that they don't currently have the damage you're speaking of. And no I'm not saying that the whole combo doesn't work if you land it all. I'm saying other classes have much easier access to damage and healing that perform sorc. A well played templar can nuke a sorc at range with more reliability due to a broken combo.
People only want to brawl with sorc because every other class can and at range sorc is mostly good for killing potatoes.
Now I'm fine with either bringing other classes in line or buffing sorc but if they won't do one you can expect people will ask for the other.
What do you mean they don’t have the damage? @MetallicMonk is hitting 10-11k frags…
I’m sorry but Templar is so bad this patch one has to purposely try to lose when fighting one. You should never ever lose to a Templar this patch.
Sorc is a high damage ranged nuker. There is no place for a sorc to facetank and brawl. That’s a bad game design by its core. A DK or a Plar has to get in melee range to brawl, and even if they play a ranged build, they still don’t have the same mobility as a sorc. Not even buffed Mist Form can compare to Streak in terms of mobility.
Again I agree that if you land the whole combo you're good but what do you do when you curse but they dodge the frag and a few overloads? You keep doing the rotation right? Except most classes can hit a 10k heal while doing more damage than you can. So yeah you streak around and do your rotation and sure they can't catch you most of the time but they can survive.
I enjoy sorc and play it for the challenge because I can't get into how much easier other classes are, not all of them but most.
So when I spoke of templar I was meaning while playing as sorc. If they are setup for a full balorg,meteor, javelin, radiant combo and know how to do it properly you're not surviving on sorc most times because you don't have the healing and it's a broken combo.
So I might be wrong on this one and I'm genuinely curious. Have you in recent times seen a sorc win a dueling tournament?
And honestly now that I think about it. I get what you're saying about being the mobile class with high damage but I can say from experience the damage when compared to players with equal ability on better classes doesn't match up on a good ratio.
I'm curious where you, meaning Static and Metallic, would rank the build in this video in one of the classic PvP tier lists. Is it S tier? Is it A? B?
Do you play any other characters? Looking for honesty here... Not making any accusations, but curious to know what other characters you've tried this patch. Is it possible that you're just so stinking good at magsorc that you think it's better than it is?
Because while I do think balancing should take the ceiling into consideration I don't think an entire class needs to be judged by how the very best 2 or 5 can do. The average magsorc should also be comparable to the average of anything else, because most players are average.
@JsmallsMy favorite part is when you said spam crystal frag and overload, like you can spam crystal frag and it doesn't at MINIMUM need an additional GCD to even have a 33% chance of getting one. Not to mention your argument about constant pressure is invalid. It's a burst class. What that means is it has intermittent pressure. And yes just keep throwing "pressure" while your 6 second active defense drops and you get turned on. Sorc's defense is mostly preemptive, semi reactive, but it means you have to spend gcds ensuring you don't get CC'd and killed instantly.
So let's break that down. You have a GCD that does no immediate damage (curse), burst that is dependent on RNG (frag), an execute not worth slotting (not worth the GCD unless you're in group play), then an additional GCD every six gcds to make sure your active defense doesn't go down, regardless of counter pressure. And if you're going to hope to stay on the offensive and burn stamina you'll CC them every 7~ gcds as well.
1 GCD shield, 1 GCD curse, 1 GCD spammable, 1 GCD frag (pray to rng), 1 GCD CC (streak), then back to your GCD to shield.
So where is the pressure. That's your burst setup for highest damage in the shortest GCDs. Your damage is done in 2 gcds (I prefer putting it into one with Imbue). Then it resets for the next 3-4 and you have virtually no damage (if sticking to utilizing your "burst").
Minor mangle or breach on curse, reworking our execute into something useable again, changes to passives, better synergy for crit / surge rework, frag projectile speed. Maybe fix overload so it doesn't break light attacks occasionally. Some areas to fix, not asking for everything but these options would make a big difference.
StaticWave wrote: »
Correct, that is exactly what you do when they dodge your Cfrag and Overload. Most players cannot dodge forever as they lack the stamina to do so. Only a select few can, such as a rollerblade or a build invested into Well Fitted. I personally don’t roll to avoid the combo, but I hold block until I can disrupt the combo with a stun.
StaticWave wrote: »
So you just keep throwing your Cfrags and Overload at the guy. He will eventually eat 1 of them as he runs out of stamina and die. Even if you aren’t hitting him, you are still forcing him to waste stamina. It’s a win-win. It’s equivalent to me trying to run away from a magDK in Corrosive. I’m expending resources trying to survive. The DK may not be able to kill me, but he’s pressuring my resource sustain and that’s still very beneficial in a fight.
.
StaticWave wrote: »
As a stamsorc main, I have fought many templars using Meteor + Purifying Light + Javelin + Jesus Beam. It was broken, no doubt about it. But Purifying Light has been nerfed, and that is a huge blow to the combo. You can survive it now whereas you couldn’t.
StaticWave wrote: »
On PC NA i don’t think there are any tournaments going on. The last time a tournament happened, a sorc placed top 3, and templar won (not surprised). But that was months ago before the templar nerf.
You may feel the damage doesn’t match up, but that’s more of a confirmation bias. The reality is sorc HAS damage. It’s just easier to avoid the damage when Overload is not being used. Other classes also have the same issue. Wardens and Necros have issue killing good players because everyone blocks the Sub Assault and Blastbones. I do it all the time. Would you say they lack damage? Obviously not. All it takes is for 1 Sub/Blastbones to hit with other abilities and your entire HP bar gets deleted, and that’s exactly what sorc can also do.
StaticWave wrote: »
Again, idk how much dueling experience you have, but from my experience as a duelist, magsorc has a lot of pressure in a 1v1.
What's weird is I feel like we've had this discussion before, in a "I DO want sorc buffs," thread. I think I'm on record as saying I see plenty of magsorcs on my server and they do okay (mostly BG perspective,) and there's one stamsorc in particular, where I duel, that is one of the best duelers I've seen.
I feel like you were a little incredulous about it. And more certainly, I believe you told me a sorc hasn't won a dueling tournament on PC-NA in years and the last time it happened it was you who won.
Which... I'm not trying to accuse you of anything. I'm also on record as saying I appreciate your honesty in not wanting sorc over buffed or thinking they're worse than they are. BUT I'm ALSO on record (lol,) as warning sorc mains (I think this part was directed at Phoenix not you,) that trying to buff sorc and reminding everyone how they used to be OP in the same topic is detrimental to any change and confusing for participants that don't main sorc but would still like to see justice done.
I've been involved in most of these threads and have a decent memory. If my grip on the situation is starting to weaken, I wonder where that leaves other people?
Which is it? No buffs at all? Or major prophecy on crit surge and a burst heal? While I appreciate that this discussion likely won't play a part in whatever game changes actually happen I can tell from the effort you put in that being accurate and persuasive is important to you.
StaticWave wrote: »@Bushido2513
Thanks for the very respectful replies. I have to clarify with you and @OBJnoob and other sorc mains that I actually want sorc buffs, but not what some people here are suggesting.
I’ve stated several times in many sorc threads that sorc as a class only needs to have its passives reworked to be on par with NB. It also needs a burst heal and better access to crit chance. That is all a sorc really needs.
What I am very much against is giving sorc Major/Minor debuffs on an already strong ability like Curse, and buffing shields.
Maybe I’m biased towards shields because I’ve fought so many good magsorcs that are just way too tanky in a full damage build and developed a strong dislike for shield stacking sorcs, but objectively, I don’t think buffing shield should be the way to go.
It would be more beneficial for sorc as a class to receive a burst heal over a buff to shield because now you can be on par with other classes in terms of survivability. Some adjustments need to be made to ensure that a sorc can’t use both Hardened Ward and a burst heal, but it should solve the current pain points of the class.
StaticWave wrote: »@Bushido2513
Thanks for the very respectful replies. I have to clarify with you and @OBJnoob and other sorc mains that I actually want sorc buffs, but not what some people here are suggesting.
I’ve stated several times in many sorc threads that sorc as a class only needs to have its passives reworked to be on par with NB. It also needs a burst heal and better access to crit chance. That is all a sorc really needs.
What I am very much against is giving sorc Major/Minor debuffs on an already strong ability like Curse, and buffing shields.
Maybe I’m biased towards shields because I’ve fought so many good magsorcs that are just way too tanky in a full damage build and developed a strong dislike for shield stacking sorcs, but objectively, I don’t think buffing shield should be the way to go.
It would be more beneficial for sorc as a class to receive a burst heal over a buff to shield because now you can be on par with other classes in terms of survivability. Some adjustments need to be made to ensure that a sorc can’t use both Hardened Ward and a burst heal, but it should solve the current pain points of the class.
StaticWave wrote: »@Bushido2513
Thanks for the very respectful replies. I have to clarify with you and @OBJnoob and other sorc mains that I actually want sorc buffs, but not what some people here are suggesting.
I’ve stated several times in many sorc threads that sorc as a class only needs to have its passives reworked to be on par with NB. It also needs a burst heal and better access to crit chance. That is all a sorc really needs.
What I am very much against is giving sorc Major/Minor debuffs on an already strong ability like Curse, and buffing shields.
Maybe I’m biased towards shields because I’ve fought so many good magsorcs that are just way too tanky in a full damage build and developed a strong dislike for shield stacking sorcs, but objectively, I don’t think buffing shield should be the way to go.
It would be more beneficial for sorc as a class to receive a burst heal over a buff to shield because now you can be on par with other classes in terms of survivability. Some adjustments need to be made to ensure that a sorc can’t use both Hardened Ward and a burst heal, but it should solve the current pain points of the class.
Yes, sorc has dark deal - but against a good player it's not reliable.
@StaticWave Okay thanks for clarifying. But out of curiosity have any magsorcs won any dueling tournaments? Because if you at least won 1 but they're coming in 2nd or 3rd then that's not good, eh?
But I also understand if the year(s) where you participated were dominated by templars and so the metric is skewed. I remember templars being stupid OP for what felt like years. I'm one person who was very glad when they got nerfed -ducks rotten tomatos.- I actually lost a good PvP friend from dueling his plar. It was supposed to be a friendly duel since we were friends and nothing was at stake. He stood there in his rune heavy attacking me between 500 balorg Destro ults and on the 3rd try he got me. He said gg and I told him it wasn't a very gg at all 🤣
MetallicMonk wrote: »My entire opinion on this is just that I don't want sorcerer to be overbuffed and especially in the wrong areas and become what nightblade is to me now, boring. I was half serious and half joking when I made the thread but the true part is I don't really agree with the popular mindset we shouldn't be nerfing classes we should be buffing the underperforming ones, I absolutely think some classes like nightblade and dragonknight need nerfs. I don't want everybody on a homogenized roided up version of their class that completely ignores any of the classes intended weaknesses and playstyle.
It's just my opinion and I know people of varying experience want to play sorc but I just appreciate that it's one of the classes that feels a lot better with time put into it and always has been since I've played.
This sounds much better then your inital post and the headlineMetallicMonk wrote: »My entire opinion on this is just that I don't want sorcerer to be overbuffed and especially in the wrong areas and become what nightblade is to me now, boring. I was half serious and half joking when I made the thread but the true part is I don't really agree with the popular mindset we shouldn't be nerfing classes we should be buffing the underperforming ones, I absolutely think some classes like nightblade and dragonknight need nerfs. I don't want everybody on a homogenized roided up version of their class that completely ignores any of the classes intended weaknesses and playstyle.
I definitely think sorc could use some quality of life changes and some small buffs, shield cost reduction, something to beef up the defense a bit, access to one more buff or debuff in our class kit to have one more free slot on the bar, something along those lines would be great though I'm not really big on the burst heal idea.
It's just my opinion and I know people of varying experience want to play sorc but I just appreciate that it's one of the classes that feels a lot better with time put into it and always has been since I've played. Also I think people who are trying to enjoy it in more casual lower level aspects shouldn't have high standards necessarily too, I see a lot of lightning heavy attack builds lately from sorcerer in PvP and PvE and they seem to perform well enough for someone who isn't willing or able to make it work in more demanding situations.
So yeah buff sorc just don't go insane with it.
This sounds much better then your inital post and the headlineMetallicMonk wrote: »My entire opinion on this is just that I don't want sorcerer to be overbuffed and especially in the wrong areas and become what nightblade is to me now, boring. I was half serious and half joking when I made the thread but the true part is I don't really agree with the popular mindset we shouldn't be nerfing classes we should be buffing the underperforming ones, I absolutely think some classes like nightblade and dragonknight need nerfs. I don't want everybody on a homogenized roided up version of their class that completely ignores any of the classes intended weaknesses and playstyle.
I definitely think sorc could use some quality of life changes and some small buffs, shield cost reduction, something to beef up the defense a bit, access to one more buff or debuff in our class kit to have one more free slot on the bar, something along those lines would be great though I'm not really big on the burst heal idea.
It's just my opinion and I know people of varying experience want to play sorc but I just appreciate that it's one of the classes that feels a lot better with time put into it and always has been since I've played. Also I think people who are trying to enjoy it in more casual lower level aspects shouldn't have high standards necessarily too, I see a lot of lightning heavy attack builds lately from sorcerer in PvP and PvE and they seem to perform well enough for someone who isn't willing or able to make it work in more demanding situations.
So yeah buff sorc just don't go insane with it.
As an average (maybe slightly below avg?) mag sorc player I suffer since hybrid update.
I would be totally happy with 2 small changes:
1) Give us major prophecy (and savagery) in our passives or on curse or whatever (but not on pets pls)
2) Remove the cast time on frag (if that would be OP? --> reduce the damage to "standard" but keep current proc damage as it is) so that we can finally use it as our class internal spammable.
With these two changes we get 2 barslots free (magelight and CS) and this would give us many options to build for/with.
My 3rd wishwould be that our internal shields could crit. (or we get a flat increase with the crit chance * crit dmg formula - eg 40% chance with 50% critdmg equals 20% bigger) I personly think that it would be fair compared to heals, but because this already was discussed back and forth and so its not my main point here
This sounds much better then your inital post and the headlineMetallicMonk wrote: »My entire opinion on this is just that I don't want sorcerer to be overbuffed and especially in the wrong areas and become what nightblade is to me now, boring. I was half serious and half joking when I made the thread but the true part is I don't really agree with the popular mindset we shouldn't be nerfing classes we should be buffing the underperforming ones, I absolutely think some classes like nightblade and dragonknight need nerfs. I don't want everybody on a homogenized roided up version of their class that completely ignores any of the classes intended weaknesses and playstyle.
I definitely think sorc could use some quality of life changes and some small buffs, shield cost reduction, something to beef up the defense a bit, access to one more buff or debuff in our class kit to have one more free slot on the bar, something along those lines would be great though I'm not really big on the burst heal idea.
It's just my opinion and I know people of varying experience want to play sorc but I just appreciate that it's one of the classes that feels a lot better with time put into it and always has been since I've played. Also I think people who are trying to enjoy it in more casual lower level aspects shouldn't have high standards necessarily too, I see a lot of lightning heavy attack builds lately from sorcerer in PvP and PvE and they seem to perform well enough for someone who isn't willing or able to make it work in more demanding situations.
So yeah buff sorc just don't go insane with it.
As an average (maybe slightly below avg?) mag sorc player I suffer since hybrid update.
I would be totally happy with 2 small changes:
1) Give us major prophecy (and savagery) in our passives or on curse or whatever (but not on pets pls)
2) Remove the cast time on frag (if that would be OP? --> reduce the damage to "standard" but keep current proc damage as it is) so that we can finally use it as our class internal spammable.
With these two changes we get 2 barslots free (magelight and CS) and this would give us many options to build for/with.
My 3rd wishwould be that our internal shields could crit. (or we get a flat increase with the crit chance * crit dmg formula - eg 40% chance with 50% critdmg equals 20% bigger) I personly think that it would be fair compared to heals, but because this already was discussed back and forth and so its not my main point here
StaticWave wrote: »This sounds much better then your inital post and the headlineMetallicMonk wrote: »My entire opinion on this is just that I don't want sorcerer to be overbuffed and especially in the wrong areas and become what nightblade is to me now, boring. I was half serious and half joking when I made the thread but the true part is I don't really agree with the popular mindset we shouldn't be nerfing classes we should be buffing the underperforming ones, I absolutely think some classes like nightblade and dragonknight need nerfs. I don't want everybody on a homogenized roided up version of their class that completely ignores any of the classes intended weaknesses and playstyle.
I definitely think sorc could use some quality of life changes and some small buffs, shield cost reduction, something to beef up the defense a bit, access to one more buff or debuff in our class kit to have one more free slot on the bar, something along those lines would be great though I'm not really big on the burst heal idea.
It's just my opinion and I know people of varying experience want to play sorc but I just appreciate that it's one of the classes that feels a lot better with time put into it and always has been since I've played. Also I think people who are trying to enjoy it in more casual lower level aspects shouldn't have high standards necessarily too, I see a lot of lightning heavy attack builds lately from sorcerer in PvP and PvE and they seem to perform well enough for someone who isn't willing or able to make it work in more demanding situations.
So yeah buff sorc just don't go insane with it.
As an average (maybe slightly below avg?) mag sorc player I suffer since hybrid update.
I would be totally happy with 2 small changes:
1) Give us major prophecy (and savagery) in our passives or on curse or whatever (but not on pets pls)
2) Remove the cast time on frag (if that would be OP? --> reduce the damage to "standard" but keep current proc damage as it is) so that we can finally use it as our class internal spammable.
With these two changes we get 2 barslots free (magelight and CS) and this would give us many options to build for/with.
My 3rd wishwould be that our internal shields could crit. (or we get a flat increase with the crit chance * crit dmg formula - eg 40% chance with 50% critdmg equals 20% bigger) I personly think that it would be fair compared to heals, but because this already was discussed back and forth and so its not my main point here
Removing the cast time on Cfrag and reducing the dmg would make the ability weaker, fyi. Also, we already have something like that and it’s called Cwep.
I just wanted to point out, that I'm ok if they have to adjust it - otherwise you and others would say "it's OP" anyways.StaticWave wrote: »Removing the cast time on Cfrag and reducing the dmg would make the ability weaker, fyi. Also, we already have something like that and it’s called Cwep.
Who would be hurt if the hardcast dmg would be less? I don't know any sorc who use the hardcast frag anyway.ForumBully wrote: »Yeah, I definitely don't want to see CFrags reduced to a baseline spammable, I'm quite happy with Crushing or CWep as that option. If they want to give Crushing a little more by way of revisiting the destro line, great, but CFrags should remain as is.
I'm not sure if I would like that I guess in that case I would still use CSIn another thread, I raised that they could remove the Frag cast time, but reduce the proc % for self-proc on frag to 10%. Other skills triggering the proc would be the same, but if you just spam cast frag like a spammable, you would only get a 10% chance at that proc for more damage.
I just wanted to point out, that I'm ok if they have to adjust it - otherwise you and others would say "it's OP" anyways.StaticWave wrote: »Removing the cast time on Cfrag and reducing the dmg would make the ability weaker, fyi. Also, we already have something like that and it’s called Cwep.Who would be hurt if the hardcast dmg would be less? I don't know any sorc who use the hardcast frag anyway.ForumBully wrote: »Yeah, I definitely don't want to see CFrags reduced to a baseline spammable, I'm quite happy with Crushing or CWep as that option. If they want to give Crushing a little more by way of revisiting the destro line, great, but CFrags should remain as is.
And I didn't say it must be reduced - It's only something I would accept if the excel guy needs to get it in line with his standard.
I only want an option to get one barslot free - if you want to fill that slot with CS you are free to do so