TLDR: "Don't look to your neighbor in envy of his possessions and circumstance, but utilize your own life and possessions to create a better circumstance befitting of you."
Sorc doesn't need all of this stuff that other classes have, just make their own tools work in the current iteration of the game.
I really don't understand the "give the Sorc a burst heal" sentiment. Isn't the game already homogenized enough? One thing that has always been a staple of at-least Magsorc gameplay is shields. Although I do agree with StaticWave that shields should not go back to being uncritable, maybe have one of the morphs give a baseline of crit resist WHEN ACTIVE. Also, lower the battlespirit shield % reduction and don't let shields stack unless another shield is cast by a player other than the Sorc themself. That frees up bar space (another gleaming issue of the Sorc) and keeps that original class fantasy alive. I don't need my magsorc to feel like my magblade, magnecro, etc. Work on keeping the classes own fantasies up to snuff with shifting changes of each patch and really double down on making the classes feel unique. Look at Stamsorc, everyone is just as fast as a Stamsorc now (fast, hard hitting burst with bleed pressure but squishy was their old class fantasy), so what do they have now? Oh that's right, nothing. They have a spammable that works similar to the psijic spammable, even has the same casting animation, and an Assassin's Will knock off. Sorc could use some class fantasy tuning again. Streak and pets isn't really enough in my opinion. Obviously none of these ideas are perfect, but just do SOMETHING to keep the class feeling unique.
There you go-- just give it the crystal weapon treatment. Make it so they can't stack like brrrofski said.
I understand what you other guys are saying but what sense does it make for sorcs to have 3 burst heals in their kit? I mean that's wasteful and silly isn't it?
So give them a burst heal they sacrifice their shield for and doesn't require a pet. You sure you fellas want sorc fixed? Maybe you'd just be happier playing... Anything else at all?
I dunno. Our little agreement was cool when we kept it simple. We've come a long way from there in a short time.
I don't think I can go along with these suggestions anymore. I'm not interested in changing the fundamental way sorc is played. I just want them to be better at what they do.
Turtle_Bot wrote: »So give them a burst heal they sacrifice their shield for and doesn't require a pet. You sure you fellas want sorc fixed? Maybe you'd just be happier playing... Anything else at all?
I dunno. Our little agreement was cool when we kept it simple. We've come a long way from there in a short time.
I don't think I can go along with these suggestions anymore. I'm not interested in changing the fundamental way sorc is played. I just want them to be better at what they do.
I think you missed my point. I suggested making 1 of the shield morphs into a heal because, even now, we still have people complaining about "shields OP", so to keep them quiet and allow sorc the option of getting a burst heal (our agreed 1st point), I made the suggestion of turning 1 morph of the shield into a heal so that shields and healing couldn't stack which would only give those same complainers even more excuses to needlessly hate on sorc.
The other reason is that it doesn't remove shields at all from sorcerer as the bigger hardened ward would still be there allowing those who enjoy shields to continue using them, but allows an option for those who don't enjoy shields to play another way instead without giving up something.
I'd be perfectly fine if dark conversion was reworked into a proper burst heal (it was one of my original suggestions), and I don't think it would be as OP as many claim it to be (see back in U33 for proof), but it got so many complaints from people saying that stacking shields with reliable healing on sorc would be "OP", so I made the suggestion of reworking 1 morph of shields instead to prevent stacking and give sorcs the option to choose their playstyle.
The other option I proposed, that would probably suit your playstyle better, was to make shields have an "execute scale" where they get bigger values (up to 50% stronger) if they're cast while at lower health (under 50%). This gives shields a way to partially mitigate their weakness of recovering from huge burst, the same way that investing into more max health partially mitigates healings weakness of being burst down before the heal can be cast.
Either way, I still just want to see the 2 things we all agreed on before be given to sorc:
- a proper burst heal
- access to major prophecy/savagery
How ZOS goes about it is entirely up to them. I was merely providing suggestions with reasons to help give them ideas which they can either use or ignore.
StaticWave wrote: »Turtle_Bot wrote: »So give them a burst heal they sacrifice their shield for and doesn't require a pet. You sure you fellas want sorc fixed? Maybe you'd just be happier playing... Anything else at all?
I dunno. Our little agreement was cool when we kept it simple. We've come a long way from there in a short time.
I don't think I can go along with these suggestions anymore. I'm not interested in changing the fundamental way sorc is played. I just want them to be better at what they do.
I think you missed my point. I suggested making 1 of the shield morphs into a heal because, even now, we still have people complaining about "shields OP", so to keep them quiet and allow sorc the option of getting a burst heal (our agreed 1st point), I made the suggestion of turning 1 morph of the shield into a heal so that shields and healing couldn't stack which would only give those same complainers even more excuses to needlessly hate on sorc.
The other reason is that it doesn't remove shields at all from sorcerer as the bigger hardened ward would still be there allowing those who enjoy shields to continue using them, but allows an option for those who don't enjoy shields to play another way instead without giving up something.
I'd be perfectly fine if dark conversion was reworked into a proper burst heal (it was one of my original suggestions), and I don't think it would be as OP as many claim it to be (see back in U33 for proof), but it got so many complaints from people saying that stacking shields with reliable healing on sorc would be "OP", so I made the suggestion of reworking 1 morph of shields instead to prevent stacking and give sorcs the option to choose their playstyle.
The other option I proposed, that would probably suit your playstyle better, was to make shields have an "execute scale" where they get bigger values (up to 50% stronger) if they're cast while at lower health (under 50%). This gives shields a way to partially mitigate their weakness of recovering from huge burst, the same way that investing into more max health partially mitigates healings weakness of being burst down before the heal can be cast.
Either way, I still just want to see the 2 things we all agreed on before be given to sorc:
- a proper burst heal
- access to major prophecy/savagery
How ZOS goes about it is entirely up to them. I was merely providing suggestions with reasons to help give them ideas which they can either use or ignore.
Stacking shield with healing is actually pretty OP tho lol.
Any other class has access to exactly this. Templars for example can even shield stack (their in class shield + light armor shield for example) + have a reliable burst heal that cant be killed and doesnt have to be double slotted. And they even get a superior Ball of Lightning skill next patch.StaticWave wrote: »Stacking shield with healing is actually pretty OP tho lol.
@Turtle_Bot Fair enough.
@ForumBully Different topics of discussion aren't they? Not to put words in anyone's mouth but I think this discussion is trying to balance sorcs in 1v1 scenarios versus other classes... Or even small-scale 1v2s and 4v4s. Not so much Sorc -v- Zerg.
StaticWave wrote: »Turtle_Bot wrote: »So give them a burst heal they sacrifice their shield for and doesn't require a pet. You sure you fellas want sorc fixed? Maybe you'd just be happier playing... Anything else at all?
I dunno. Our little agreement was cool when we kept it simple. We've come a long way from there in a short time.
I don't think I can go along with these suggestions anymore. I'm not interested in changing the fundamental way sorc is played. I just want them to be better at what they do.
I think you missed my point. I suggested making 1 of the shield morphs into a heal because, even now, we still have people complaining about "shields OP", so to keep them quiet and allow sorc the option of getting a burst heal (our agreed 1st point), I made the suggestion of turning 1 morph of the shield into a heal so that shields and healing couldn't stack which would only give those same complainers even more excuses to needlessly hate on sorc.
The other reason is that it doesn't remove shields at all from sorcerer as the bigger hardened ward would still be there allowing those who enjoy shields to continue using them, but allows an option for those who don't enjoy shields to play another way instead without giving up something.
I'd be perfectly fine if dark conversion was reworked into a proper burst heal (it was one of my original suggestions), and I don't think it would be as OP as many claim it to be (see back in U33 for proof), but it got so many complaints from people saying that stacking shields with reliable healing on sorc would be "OP", so I made the suggestion of reworking 1 morph of shields instead to prevent stacking and give sorcs the option to choose their playstyle.
The other option I proposed, that would probably suit your playstyle better, was to make shields have an "execute scale" where they get bigger values (up to 50% stronger) if they're cast while at lower health (under 50%). This gives shields a way to partially mitigate their weakness of recovering from huge burst, the same way that investing into more max health partially mitigates healings weakness of being burst down before the heal can be cast.
Either way, I still just want to see the 2 things we all agreed on before be given to sorc:
- a proper burst heal
- access to major prophecy/savagery
How ZOS goes about it is entirely up to them. I was merely providing suggestions with reasons to help give them ideas which they can either use or ignore.
Stacking shield with healing is actually pretty OP tho lol.
magsorcs are in a good spot, they are just harder to perform than they used to, and so the "majority" sees it as weak. But will be even better with coming shield buffs.
stamsorc is in a very good spot already, think that any buff to "sorc" will boost this style too
ForumBully wrote: »I'm a little turned off of the burst heal idea now, there have been some great points for and against...I like the idea of a passive Crit chance increase to make Surge better and help damage as well.
As much as I hate the bird, I think that is the burst heal option for the foreseeable future.
acastanza_ESO wrote: »ForumBully wrote: »I'm a little turned off of the burst heal idea now, there have been some great points for and against...I like the idea of a passive Crit chance increase to make Surge better and help damage as well.
As much as I hate the bird, I think that is the burst heal option for the foreseeable future.
The Bird is an actually terrible constant liability and it has to go, or something seriously has to change with it. No other class is saddled with a burst heal that is just as likely to kill you (and your whole dang group by turning into a plaguebreak bomb) as it is to actually be there to actually heal you when you need it.
Bushido2513 wrote: »magsorcs are in a good spot, they are just harder to perform than they used to, and so the "majority" sees it as weak. But will be even better with coming shield buffs.
stamsorc is in a very good spot already, think that any buff to "sorc" will boost this style too
Your second statement contradicts the first a bit. Are they in a good spot or harder to perform?
Let's compare, dk is in a great spot and not hard to use at all really.
NB is in a good spot but has a learning curve if you weren't already used to it.
Warden is in a good spot and in some cases is as easy or easier than dk.
So when you say in a good spot but harder to perform, that's not really that good with respect to good spots other classes are in I think.
ForumBully wrote: »acastanza_ESO wrote: »ForumBully wrote: »I'm a little turned off of the burst heal idea now, there have been some great points for and against...I like the idea of a passive Crit chance increase to make Surge better and help damage as well.
As much as I hate the bird, I think that is the burst heal option for the foreseeable future.
The Bird is an actually terrible constant liability and it has to go, or something seriously has to change with it. No other class is saddled with a burst heal that is just as likely to kill you (and your whole dang group by turning into a plaguebreak bomb) as it is to actually be there to actually heal you when you need it.
I agree, but I don't think ZoS sees or appreciates that liability. They see it as a fun mechanic.
StaticWave wrote: »Hybridization + old shield is a recipe for disaster. Here's a random max magicka build I put together with 56k mag, 2.6k regen, and 22k HP. Impen isn't needed because old shields weren't crittable. ZERO investment into HP other than DDF and max HP is still 22k. Infused Resto staff back bar for perma 452 SD because Defending isn't needed. Stam sustain is plenty with Energy Overload gives 1k stam back and High Elf passive. Check the stats and the tooltip for Vigor and Curse/Frag/Ele Wep:
Almost 19k Curse tooltip, 15.5k Frag tooltip before the 66% extra damage (or 25.5k with the 66% extra damage), and 14k Elewep tooltip. Vigor tooltip is also 26k. All of this while having a 25k total shield (Hardened + Dampen) that can't be critted.
Sorc would become one of the most broken classes in an instant if we buffed it to its old glory.
KilianDermoth wrote: »Any other class has access to exactly this. Templars for example can even shield stack (their in class shield + light armor shield for example) + have a reliable burst heal that cant be killed and doesnt have to be double slotted. And they even get a superior Ball of Lightning skill next patch.StaticWave wrote: »Stacking shield with healing is actually pretty OP tho lol.
So you are saying templars are just absolutely OP right now? Cool, maybe we should try to tell this all the templar mains.
StaticWave wrote: »Hybridization + old shield is a recipe for disaster. Here's a random max magicka build I put together with 56k mag, 2.6k regen, and 22k HP. Impen isn't needed because old shields weren't crittable. ZERO investment into HP other than DDF and max HP is still 22k. Infused Resto staff back bar for perma 452 SD because Defending isn't needed. Stam sustain is plenty with Energy Overload gives 1k stam back and High Elf passive. Check the stats and the tooltip for Vigor and Curse/Frag/Ele Wep:
Almost 19k Curse tooltip, 15.5k Frag tooltip before the 66% extra damage (or 25.5k with the 66% extra damage), and 14k Elewep tooltip. Vigor tooltip is also 26k. All of this while having a 25k total shield (Hardened + Dampen) that can't be critted.
Sorc would become one of the most broken classes in an instant if we buffed it to its old glory.
@StaticWave
I mean I know you threw it together but come on, let's not put a setup together for tooltips to make the class look like they have insane damage when they don't. This setup doesn't have major resolve, needs potion for major sorcery (which means no extra stamina recovery), has 19k health walking into the fight, has non existent stamina recovery despite having a stamina spammable and virtually all health pool heals tied to stamina (overload won't be enough sustain nor will you have good uptime of it if you're depending on it for stamina). You'd be micromanaging your shields the entire fight spending 2 gcds applying them and having to reapplying them before finishing any chance at a burst cuz you'll die in two moves with those resistances and health pool. Mine as well just do a 10k spell damage build with nothing else into it and post those tooltips, would at least be higher.
StaticWave wrote: »@Jsmalls you don’t need major resolve or 25k HP with old shields. That’s the point I was trying to make.
Old shields were uncrittable and didn’t benefit from armor, so Major Resolve was useless. And when you can spam 25k pseudo HP, you don’t need 25k HP.
sorcs have kinda an identity now, nothing should be changed really.
magsorcs are in a good spot, they are just harder to perform than they used to, and so the "majority" sees it as weak. But will be even better with coming shield buffs.
stamsorc is in a very good spot already, think that any buff to "sorc" will boost this style too
@StaticWave
Every Sorc ran major resolve in those days, because even though it was an incredibly strong defense (no argument there), as soon as those shields went down due to high pressure (really high pressure mind you haha) or the more likely reason extended offensive push, one CC and you were dead (I still vastly prefer active defense over passive defense to fight against), hell the camo hunter burst out of stealth one shot you if you had your shield down out of combat. Not to mention the light armor skill shield only absorbed Magicka based attacks during a majority of those times. Hardened and healing ward were the two major components.
ForumBully wrote: »I am curious to see how the shields of then would stack up to the damage of now...but they were pretty strong
Bushido2513 wrote: »StaticWave wrote: »@Jsmalls you don’t need major resolve or 25k HP with old shields. That’s the point I was trying to make.
Old shields were uncrittable and didn’t benefit from armor, so Major Resolve was useless. And when you can spam 25k pseudo HP, you don’t need 25k HP.
I must have missed something. I wouldn't think anyone would ever vote for no crit shields. Pretty much anything but no crit shields, they were ridiculous. Rallying cry already shows what things look like when you start taking crit dmg down.
Just asking for a reliable burst heal or even a reliable strong hot maybe!